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Top 100 Products
01.World of Darkness: Sorcerer (4e/20A)

World of Darkness: Sorcerer (4e/20A)
by White Wolf

Sorcerers, empowered humans that bend, coax reality via mental powers, advanced sciences, spells and rituals. Sorcerer includes: An exploration of where Sorcerers fit in the World of Darkness Templates for many kinds of Sorcerous Orders Enhancements to a Sorcerer’s Essence and Mana Rules Updates to Paths and powers for v20 compatability An all new look at the Catch, what...   [click here for more]
02.Black Fire Over Tondo

Black Fire Over Tondo
by White Wolf

WIND AND WATER. The murder of a revered Wan Kuei philosopher in Guangzhou turns into an insidious blame game that pits Corpse Families against each other. WOOD AND EARTH. A massive earthquake in the city of Palembang uncovers a long-hidden tomb with a dangerous inhabitant. FIRE AND METAL. Two seemingly unrelated events would see their confluence...   [click here for more]
03.Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation
by White Wolf

2/17/2019: Updated with quick casting/purchasing reference, on sale for -3$ off! Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options,...   [click here for more]
04.Ephemeral Influence

Ephemeral Influence
by White Wolf

Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
05.Darknet Markets

Darknet Markets
by White Wolf

A World Connected The internet has grown exponentially over the course of the past three decades. The Clear Web, which represents the internet that is indexed by search engines, such as Google, is estimated to contain over 1.2 million terabytes of data. Yet, this is the tip of the iceberg when it comes to what is actually on the internet. Beneath this surface lurks...   [click here for more]
06.Bordeaux by Night - Players Guide

Bordeaux by Night - Players Guide
by White Wolf

Secrets of the Masquerade delivers the biggest project yet! Bordeaux by Night will be in two tomes. Bordeaux by Night, for players, and Bordeaux by Night, Storytellers Secrets, for the storyteller, coming soon~. This book overall is edition neutral, but its lore is closer to Revised era books (gangrel leaving the Camarilla...) while its feel and ambiance is 1st or 2nd edition (Behind closed doors...   [click here for more]
07.BITE ME: How to Write Vampire

BITE ME: How to Write Vampire
by White Wolf

"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path Power. Danger. Mystery. Romance. Hi, I'm Rose, and I know a lot about vampires. I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top...   [click here for more]
08.Mystic Armory

Mystic Armory
by White Wolf

The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
09.V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary
by Onyx Path Publishing

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve...   [click here for more]
10.Beckett’s Vampire Folio 26: A Brief History of  Beckett

Beckett’s Vampire Folio 26: A Brief History of Beckett
by White Wolf

Beckett’s Vampire Folio includes: Beckett’s Vampire Folios are a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These folios will go chapter by chapter through that book describing and detailing the statistics of the characters referenced. This...   [click here for more]
11.Enlightened Grimoire

Enlightened Grimoire
by White Wolf

Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
12.The Nine Spheres

The Nine Spheres
by White Wolf

A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
13.A Phoenix Rising

A Phoenix Rising
by White Wolf

From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
14.Beautiful Lies: Faces of Heresy

Beautiful Lies: Faces of Heresy
by White Wolf

Clinging to hope If they were to ever overcome doctrinal and dogmatic difference, the Heretics would represent a terrible threat to the unity preached by the Hierarchy. Whilst not officially discouraged, Transcendence is still the dream of many Restless who know that the Shadowlands cannot be the final destination for all souls. Those with the conviction to pursue Transcendence often need the comfort...   [click here for more]
15.Encyclopaedia Vampirica

Encyclopaedia Vampirica
by White Wolf

The Roll of the Damned For centuries, the Kindred have hidden from the wary eyes of mortals. Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad...   [click here for more]
16.Sorcerous Ways: Mystic Martial Arts

Sorcerous Ways: Mystic Martial Arts
by White Wolf

Many are the esoteric paths of both the martial artist and the sorcerer; for the enlightened mind, the two are one and the same. The mind shapes the body, and the body shapes the mind. Through a combination of sacred movements, rigorous study, and careful cultivation of internal power, you have unlocked the secrets at the intersection of sorcery and martial arts. ...   [click here for more]
17.Changeling: the Lost Second Edition

Changeling: the Lost Second Edition
by Onyx Path Publishing

Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your...   [click here for more]
18.Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition
by Onyx Path Publishing

I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics. And the rest of us never see...   [click here for more]
19.V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra
by Onyx Path Publishing

We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher...   [click here for more]
20.Rio de Janeiro by Night

Rio de Janeiro by Night
by White Wolf

Rio de Janeiro by Night is a dark paradise for kindred... Or so the elders say. An unlikely Pact between Camarilla and Sabbat made opposing clans approach each other, learning some forbidden secrets and creating a network of intrigue. Strange relics point to sinister truths. Rival clans band together to unravel its secrets or merely to revel in blood during Carnival. Whispers about...   [click here for more]
21.Angels of Death: Lore of the Slayers

Angels of Death: Lore of the Slayers
by White Wolf

An Alternate Take Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. Streamlined for the Anniversary Edition The purpose behind these revisions is twofold. First, these new systems make an effort to clean up references...   [click here for more]
22.W20 Changing Breeds

W20 Changing Breeds
by Onyx Path Publishing

Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
23.Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition
by Onyx Path Publishing

All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
24.Rio de Janeiro Noturno

Rio de Janeiro Noturno
by White Wolf

Rio de Janeiro Noturno é um paraíso sombrio para os cainitas... Ou ao menos é o que dizem os anciãos. Um Pacto improvável entre Camarilla e Sabá aproximou clãs rivais, compartilhando segredos proibidos e criando uma rede de intrigas. Artefatos estranhos apontam para verdades sinistras. Clãs inimigos se juntam para desvendar seus...   [click here for more]
25.Vampire: the Masquerade 5th Edition

Vampire: the Masquerade 5th Edition
by White Wolf

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. The classic that changed roleplaying games...   [click here for more]
26.Sorcerer's Companion

Sorcerer's Companion
by White Wolf

The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
27.Legends of the Clans

Legends of the Clans
by White Wolf

Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle. Legends of the Clans includes: Secret...   [click here for more]
28.Second Sight: Third Eye

Second Sight: Third Eye
by White Wolf

Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
29.Clanbook: Kiasyd

Clanbook: Kiasyd
by White Wolf

Long thought to be an unplayably quirky bloodline, the Kiasyd have never been seen in this light: Treasure Hunters, Mystics, Goblin Friends. Learn their secrets! Investigate lost relics! Clanbook: Kiasyd contains 100+ pages of: • The Darkling's complete history, hierarchy, and habits • A completely new take on Mytherceria, their signature discipline, now separated in a Seelie and Unseelie...   [click here for more]
30.Pillars of Ma'at

Pillars of Ma'at
by White Wolf

The Amenti are Reborn! The Amenti are the latest incarnations of the undying servants of Osiris, detailed in Mummy: The Resurrection. They have fought Apophis and his vile minions for millennia and have been given renewed vigor through the new Spell of Life. The souls of ancient defenders of Ma’at have joined with residents of the modern world to save humanity...   [click here for more]
31.Believe in Magick!

Believe in Magick!
by White Wolf

Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
32.W20 Changing Ways

W20 Changing Ways
by Onyx Path Publishing

The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
33.Riot of the Flesh

Riot of the Flesh
by White Wolf

Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project...   [click here for more]
34.V20 Lore of the Clans

V20 Lore of the Clans
by Onyx Path Publishing

Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant...   [click here for more]
35.Victorian Age Vampire

Victorian Age Vampire
by White Wolf

A Tradition of Gothic Literature A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It...   [click here for more]
36.M20 The Book of Secrets

M20 The Book of Secrets
by Onyx Path Publishing

More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within. Enter the Annex Building upon the M20 core rulebook, this Book...   [click here for more]
37.W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow
by Onyx Path Publishing

Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack...   [click here for more]
38.Vicissitude Expanded

Vicissitude Expanded
by White Wolf

A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths...   [click here for more]
39.Veneto By Night - Il Sacrificio di Ifigenia

Veneto By Night - Il Sacrificio di Ifigenia
by White Wolf

Un ombra proveniente dal passato alla ricerca di ombre provenienti da un passato ancora più remoto portano scompiglio e scalpore tra i Sepenti del Lupo d’Acciaio. Riusciranno a cavalcare quest’onda o ne verranno travolti? E i delicati equilibri tra le bande di Cainiti di Mestre e Marghera come verranno influenzati dagli eventi che stanno per svolgersi? Veneto By Night - Il Sacrificio...   [click here for more]
40.Chiaroscuro City Map (Exalted Pack)

Chiaroscuro City Map (Exalted Pack)
by White Wolf

Chiaroscuro, also called the “City of Glass” or the “Broken Jewel of the South”, is the largest city in the South of Creation. Widely renown throughout the far-reaching lands of Creation for its magnificent and magical glass towers, few of which still stand. Traders, merchants, nomads, and adventurers alike travel it's vermilion streets every day. Now it is your turn! ...   [click here for more]
41.The Seduction of Goratrix

The Seduction of Goratrix
by White Wolf

This novella tells the TRUE story of Goratrix, his abiding lust for his lover and master, Tremere, and the foundation of House and Clan Tremere. "Warning: This book contains adult content, and a sex-focused take on Tremere high ritual, including a graphic look at the creation of the clan, the creation of thaumaturgy, and the creation, and seduction, of the first Gargoyle. This should not be...   [click here for more]
42.Clan Novel Saga Complete

Clan Novel Saga Complete
by White Wolf

This is a compilation of the entire Clan Novel Saga. Vivid writing and a gripping plot' -- Jonathan Fesmire, SF Site The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful trade-format volumes. The Clan...   [click here for more]
43.Roma by Night - Liber I: Damnati super Damnatos

Roma by Night - Liber I: Damnati super Damnatos
by White Wolf

CITTÀ ETERNA... Da secoli Roma dorme e sogna le perdute glorie e i fasti che mai potranno tornare: una volta crocevia e centro del mondo l’Urbs Aeterna in queste notti è una città di morti che si avvinghiano disperatamente ai ricordi delle antiche vittorie, vincolati a vetuste e obsolete leggi e incatenati a faide la cui origine si perde tra le nebbie del tempo. Mentre...   [click here for more]
44.Elder Discipline Compilation

Elder Discipline Compilation
by White Wolf

A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Now...   [click here for more]
45.SotM's Guide to Storytelling

SotM's Guide to Storytelling
by White Wolf

“No plan survives contact with the enemy players.”   Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and...   [click here for more]
46.Treasures of the Blood

Treasures of the Blood
by White Wolf

Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics...   [click here for more]
47.Gifts of the Dark Mother

Gifts of the Dark Mother
by White Wolf

Worshippers of Her Story... Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge...   [click here for more]
48.Mind's Eye Theatre: Werewolf The Apocalypse

Mind's Eye Theatre: Werewolf The Apocalypse
by By Night Studios

The Time to NOW! Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or...   [click here for more]
49.Kithbook: Selkie

Kithbook: Selkie
by White Wolf

A mysterious and rare kith, the Selkies are only found along the coasts and near big water. Dependent on the sea, they can somehow draw Glamour from it. They are equally dependent on their coats; which are necessary for a Selkie to experience Chrysalis. But from these coats they gain all manner of powers, including the ability to shift into seal form. Odd, to be sure. Even for the changelings. ...   [click here for more]
50.Tribebook: Khara

Tribebook: Khara
by White Wolf

The Khara, Once Lost, are Now Found! Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin. Set the stage for epic conflicts and crushing tragedies as Gaia's true secret keepers march to their inevitable doom. Hubris,...   [click here for more]
51.Low Realm Script Font Package

Low Realm Script Font Package
by White Wolf

Have you ever wanted to create a game aid with Low Realm script? Or maybe you have wanted to create artwork with Low Realm script in it? Well, now you can! This PDF and accompanying TrueType font file have been packaged together for those out there wanting to create and use the Low Realm script from White Wolf’s Exalted RPG. Now both players and STs can easily type in word-processors or in...   [click here for more]
52.Mirrors: Gabriel's Horn

Mirrors: Gabriel's Horn
by White Wolf

Gabriel’s Horn is a sourcebook for Chronicles of Darkness: Mirrors. This book presents a slightly different view of the setting, placing a strong emphasis on psychological horror, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined...   [click here for more]

by White Wolf

In the Deep Places of the Earth They have slumbered for centuries, dreaming of the day when they will rise again. In ancient times, their cults extended into the hearts of great empires. They ruled from temples heaped with skulls that echoed with the discordant chants of the faithful, drawing humanity down a path of slavery and corruption. The Earthbound dream of a world in which humanity exists...   [click here for more]
54.Chronicles of Darkness: Dark Eras

Chronicles of Darkness: Dark Eras
by Onyx Path Publishing

Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have...   [click here for more]
55.Clanbook: Gargoyles

Clanbook: Gargoyles
by White Wolf

Slaves No Longer A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready...   [click here for more]
56.Guide to the Night

Guide to the Night
by Onyx Path Publishing

The eyes of the Ascendancy see everything. Well, everything we want them to see anyway. The more power they have, the less we have to worry about them trying to take ours. — Una Adeyemi This book includes: An introduction to Vampire: The Requiem that aids new players and old alike. A...   [click here for more]
57.V20 Ghouls & Revenants

V20 Ghouls & Revenants
by Onyx Path Publishing

By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
58.Rose City by Night

Rose City by Night
by White Wolf

Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't. But all is not well in the City of Roses. The city's Sabbat...   [click here for more]
59.Hunter: The Reckoning

Hunter: The Reckoning
by White Wolf

Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness...   [click here for more]
60.Combination Discipline Compilation

Combination Discipline Compilation
by White Wolf

A number one most popular seller on the Storytellers Vault! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans...   [click here for more]
61.V20 Rites of the Blood

V20 Rites of the Blood
by Onyx Path Publishing

In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen...   [click here for more]
62.Denmark by Night

Denmark by Night
by White Wolf

From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power. Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom...   [click here for more]
63.W20 Shattered Dreams

W20 Shattered Dreams
by Onyx Path Publishing

The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest...   [click here for more]
64.V20 Lore of the Bloodlines

V20 Lore of the Bloodlines
by Onyx Path Publishing

The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original...   [click here for more]
65.Contagion: The Berlin Chronicles

Contagion: The Berlin Chronicles
by White Wolf

Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade. Contagion includes: • An updated look at the setting of Berlin by Night, moving the timeline to the present...   [click here for more]
66.Quick Character Sheet - Extended (Interactive Version)

Quick Character Sheet - Extended (Interactive Version)
by White Wolf

This is an interactive PDF Quick Character (QC) sheet for use in Exalted 3rd Edition (EX3) games. This is an extended version of my original QC sheet. This one has an extra page giving you more room and is intended to hold QCs that are a bit more fleshed out or that are more important than the those you would use the short QC sheet for. I've created two different versions of this sheet. This is...   [click here for more]
67.Quick Character Sheet (Interactive Version)

Quick Character Sheet (Interactive Version)
by White Wolf

An interactive PDF Quick Character sheet for use in Exalted 3rd Edition (EX3) games. This is the most basic version I have created for secondary characters or characters made up on the fly. This is not intended to hold well fleshed out characters that are central to the game. I've created two different versions of this sheet. This is a digital, interactive version meant for virtual tabletop play or...   [click here for more]
68.The Red Sign

The Red Sign
by White Wolf

Forbidden Arcana The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian...   [click here for more]
69.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
70.Bloodlines of the New Millennium

Bloodlines of the New Millennium
by White Wolf

Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
71.Masquerade Chronicle Primer

Masquerade Chronicle Primer
by White Wolf

The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
72.Forgotten Disciplines

Forgotten Disciplines
by White Wolf

Awake the hidden gifts in the blood of the Kindred!!! Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism. Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis) Thank you!!! ...   [click here for more]
73.W20 Book of the Wyrm

W20 Book of the Wyrm
by Onyx Path Publishing

Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
74.Chronicles of Darkness

Chronicles of Darkness
by Onyx Path Publishing

Keep walking. Eyes straight ahead. Don’t look back. In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner...   [click here for more]
75.Victorian Age Vampire: London by Night

Victorian Age Vampire: London by Night
by White Wolf

The Domain of Mithras Fog-shrouded streets conceal a myriad of crimes - but not all of them are a Kindred's doing. In the greatest city of the empire, untold horrors breed in cobbled alleyways and scheme on the estates of the Kindred gentry. For every exaltation Prince Mithras receives, a myriad of evils fester behind the scenes, and it's only a matter of time before they boil to...   [click here for more]
76.Borrowed Power

Borrowed Power
by White Wolf

Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers: Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings. Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic. Skinthieves, who steal their...   [click here for more]
77.Rising Flames: The Berlin Chronicles

Rising Flames: The Berlin Chronicles
by White Wolf

In each era of its long and troubled history Berlin’s twilight denizens are constantly on the brink of falling into darkness and bloodshed. The Berlin Chronicles are a series of independent scenarios that explore the domain in all three classical settings of VAMPIRE: The Masquerade. Part Two: Rising Flames shows the metropolis as a hungry Moloch at the end...   [click here for more]

by White Wolf

Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,...   [click here for more]
79.Beckett’s Vampire Folio 25: Death Has Many Faces

Beckett’s Vampire Folio 25: Death Has Many Faces
by White Wolf

Beckett’s Vampire Folio includes: Beckett’s Vampire Folios are a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These folios will go chapter by chapter through that book describing and detailing the statistics of the characters referenced. This...   [click here for more]
80.Chronicles of Darkness: Hurt Locker

Chronicles of Darkness: Hurt Locker
by Onyx Path Publishing

"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive." Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice...   [click here for more]
81.Dark Ages: Mage

Dark Ages: Mage
by White Wolf

An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
82.Faith and Fury: Dark Ages Antagonists

Faith and Fury: Dark Ages Antagonists
by White Wolf

Vseslav the prince judged men; as prince, he ruled towns; but at night he prowled in the guise of a wolf. From Kiev, prowling, he reached, before the cocks crew, Tmutorokan. The path of Great Sun, as a wolf, prowling, he crossed. — The Lay of Igor’s Campaign Few enemies are as feared by Cainites as the Faithful and the Lupines. Though vastly different in powers and abilities,...   [click here for more]
83.Year-End Big Bundle 2018

Year-End Big Bundle 2018
by White Wolf

This offer includes 12 complete books from Mana Verde Game Design. All of these books are part of the Year-End Big Bundle and are included in the package with a 60% discount. They are Twelve books with more than 400 pages of content for a unique and must-have price! The books included in this package are listed below: The Hunter's Armory 1 The Hunter's Armory 2 The Hunter's Armory 3 The...   [click here for more]
84.Hearts on Trial: Changeling the Lost Second Edition Jumpstart

Hearts on Trial: Changeling the Lost Second Edition Jumpstart
by Onyx Path Publishing

Once upon a time... That’s how the stories always start, but you know better. You know it wasn’t once upon a time, but just yesterday. Just tomorrow. Just every day for the rest of your life. Welcome to the Chronicles of Darkness. A world like our own, but more beautiful, more terrible; infinitely more dangerous and more tempting. Faerie monsters from your nightmares and your...   [click here for more]
85.Sabbat - Pact with Nephandi (!Tremere Starter)

Sabbat - Pact with Nephandi (!Tremere Starter)
by Black Chantry Productions

The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts. They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself. Your strategy for this deck is to form an infernal pact with those known as the Nephandi — fallen mages who seek to end creation. With...   [click here for more]
86.Sabbat - Parliament of Shadows (Lasombra Starter)

Sabbat - Parliament of Shadows (Lasombra Starter)
by Black Chantry Productions

Lasombra lurk in the shadows of the corridors of power, manipulating those who they consider mere cattle. They are the foremost leaders of the Sabbat sect, and their powers allow them to master the very fabric of darkness. They are the true masters of the night, politicians in the Parliament of Shadows. In this deck, your minions are elder vampires with the powers of shadowcrafting and mind-control....   [click here for more]
87.SotM's Guide to Hunting

SotM's Guide to Hunting
by White Wolf

The latest Secrets of the Masquerade Guide to X-ing ! This time, it is a handy small guide for Hunters and why they may become part of any creed. There are only a limited type of motivations people are drawn to, when it comes to do anything, which is why this small supplement was put together with the help of a psychologist. Creeds are just not enough to grasp's a character's raison d'être,...   [click here for more]
88.Demon Players Guide

Demon Players Guide
by White Wolf

The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
89.Victorian Age Vampire: Companion

Victorian Age Vampire: Companion
by White Wolf

A Setting Sourcebook for Vampire: The Masquerade Gaslights and Gentlemen The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...)...   [click here for more]
90.Mummy: The Curse

Mummy: The Curse
by Onyx Path Publishing

When you trespass, the reason you feel you are being watched is because you are. The fear is real. When you steal, the dread that comes over you is neither guilt nor paranoia, but the cold certitude of fate. The curse is real. When you die, know that your life was but a flash upon the face of the deep in the mind of your judge. We are real. And we are arisen....   [click here for more]
91.Fingers of the Eldest: Bogatyri

Fingers of the Eldest: Bogatyri
by White Wolf

“In the old times, in the old country, parents would scare their kids by telling them about vampires, us, to stop them wandering the night. They were right, these bogeymen really exist. But when Elder Fiends tell their Neonates of even older and greater nightmares than themselves, they are scorned. Such bogeymen can’t be real. Aren’t you afraid to walk the night? You should be.”...   [click here for more]
92.Rage Across Pindorama

Rage Across Pindorama
by White Wolf

LAUNCH SALE, PAY WHAT YOU WANT FOR A LIMITED TIME Rage Across Pindorama Explore the ruins of a Quilombo; become a part of a secular fera Cold War in the tropics; Discover the secrets of the Amazon Brazil in incredible detail! A refreshing new look on the fera of Brazil, from north to south, coast to interior. Discover a entire new continent of aventures! Rage Across Pindorama includes:...   [click here for more]

by White Wolf

"Do you fear death?" Descending from the very gods of death,with stern countenance and grim visages. The Donworlders come ...   [click here for more]
94.Demon Storytellers Companion

Demon Storytellers Companion
by White Wolf

Awake, Arise The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound have slumbered for centuries, waiting for their opportunity to enslave mankind, and the demons are the key. Caught up...   [click here for more]
95.World of Darkness: Time of Judgment

World of Darkness: Time of Judgment
by White Wolf

Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
96.Guide to the Camarilla

Guide to the Camarilla
by White Wolf

The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight. The New Face of the Camarilla...   [click here for more]
97.Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East
by White Wolf

The Courts of the Beasts My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not. One with Gaia, but a World Apart If you want to see how the Changing Breeds are different in the East this is...   [click here for more]
98.V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets
by Onyx Path Publishing

Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places. — Creidne The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
99.C20 Book of Freeholds

C20 Book of Freeholds
by Onyx Path Publishing

HOME IS WHERE YOU GO... They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns. Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable...   [click here for more]
100.Crossing the Veil Second Edition

Crossing the Veil Second Edition
by White Wolf

Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,...   [click here for more]
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