|01.||We've met before, but this is the last time.
You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due.
What, you think that's no fair?
Oh pet, there are no rules but the ones I make with tooth and claw.
I always play fair, though. The game's no... [click here for more]|
|02.||The Black Hand: Playing the Sabbat Check out the Bundle and get the book and cards for only $19.99! In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets to the PDF since release. They're available... [click here for more]|
|03.||Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more]|
|04.||The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade.
This book features the following:
Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their... [click here for more]|
|05.||Bloody Awful Business: A Kindred’s Guide to the Circulatory System is a Player’s Guide and Storyteller’s Resource for Vampire: The Masquerade Fifth Edition which explores the methods and manipulations of the Kindred blood trafficking operation known as the Circulatory System. Discover the inner workings of the Circulatory System, the vessels under their control,... [click here for more]|
|06.||For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering.
Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the... [click here for more]|
Welcome to the World of Darkness. I am your guide.
The Storytellers guide gives you everything you need to run a successful vampire story. Herein you will find complete details on running chronicles, covering every V5 paramount topic. Tables will guide you step-by-step on every major aspect of a vampire story, from frenzy scenes to lists of plots and places, followed by a myriad... [click here for more]|
|08.||You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more]|
|09.||We've met before and will again.
You'll see me under neon lights with a drink in my hand and your name on my lips.
You'll find me lounging on a chaise with nothing but your eyes upon my body.
You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror.
And... [click here for more]|
|10.||275 BC, the King of Epirus has been beaten and Rome has emerged as the main ruler of the South Italian peninsula, raising in importance, and challenging the supremacy of the biggest city in the Mediterranean area: Carthage.
While Camillus, Regent of the Roman Court, has just captured the Ventrue Artemis and her progeny Lysander, ancient darkness stirs from the shadows and plots to set the city of... [click here for more]|
|11.||How dreadful, how perverse, how malicious would a Kindred faith need to be, to be considered “forbidden”?
Within this book you will learn of religions stricken from the records of vampire scholars. Within, you shall find a collection of beliefs, some pernicious enough to collapse domains, others so focused that they possess only a handful of coteries the world over. ... [click here for more]|
|12.||Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more]|
|13.||We’ve met before — you just don’t know it.
You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind.
You wouldn’t believe the things I learned or the things we did.
It’s coming back, isn’t it? The fear, the hate, the broken will?
Perfect.... [click here for more]|
|14.||Brothers and Sisters in Caine, united under the banner of the Dark Father
An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:
Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity
Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians
New tools to expand your chronicles, including Discipline powers,... [click here for more]|
|15.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]|
|16.||The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more]|
|17.||I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more]|
|18.||Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more]|
|19.||This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more]|
|20.||Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in... [click here for more]|
|21.||Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more]|
|22.||Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]|
|23.||The Gehenna War Calls
The Sword of Caine has often been viewed by the Camarilla as monstrous beasts that live only to diablerize and destroy. Like all good antagonists, there is another side to the Sabbat. While they harbor murderers and diablerists of all types, they are, at their core, a spiritual sect on a Holy War against ancient beings of terrible power and unfathomable agendas. ... [click here for more]|
|24.||It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. No, they’re not ticks.
Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. And spiders, like vampires, are cunning. They ensnare the small and the weak, but some... [click here for more]|
|25.||Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more]|
|26.||Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more]|
|27.||The Beckoning and Gehenna War decimated clan elders and upended normal sect allegiances. The Unbound broke free of their chains, and bow to no Prince, Baron or Regent. Where they do form alliances and loyalty it’s to vampires they choose: their coterie.
Bloodlines Unbound is the first in a series of tomes bringing bloodlines to unlife. Presented within you’ll find ten bloodline loresheets, allowing... [click here for more]|
|28.||When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more]|
|29.||We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more]|
|30.||Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car or turn an abandoned school into a personal palace.
Designed for the 5th Edition of Vampire the Masquerade, included in this book is expanded descriptions of possible havens based on ranks in the Haven... [click here for more]|
|31.||The Ahriman Contract is the third scenario by Darker Days Radio created as part of their Vampire the Masquerade 5th Edition Manchester setting, and another demo scenario that they have used worldwide at events.
The scenario concerns the politics, betrayal and bargains as the coterie seeks to buy their safety by selling the curious tiles known... [click here for more]|
|32.||Blood and Country - A V5 Supplement
Cities are to Kindred as bowls are to a dog.
Blood and Country is a 103 page supplement for Vampire: the Masquerade 5th edition that looks to explore:
Rural vampire culture and practices.
Considerations of play for playing within an Australian setting.
Discussion of the Maalabalun;... [click here for more]|
|33.||It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets.... [click here for more]|
|34.||These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more]|
|35.||Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules... [click here for more]|
|36.||Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets... [click here for more]|
|37.||The Hermetic Hipster's Guide to The Traditions
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition characters a deeper and more flavourful experience. Created cooperatively with the... [click here for more]|
|38.||San Francisco By Night
A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric... [click here for more]|
|39.||This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters... [click here for more]|
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more]|
Nessuna notte è infinita
Un tempo centro marmoreo di un impero che ha sfidato e sottomesso il mondo conosciuto, Roma è oggi un dominio dall'anima incartapecorita e dalle ferite suppuranti, dove i Fratelli della Camarilla possono soddisfare i loro desideri più abietti rischiando di cadere tra le fauci della Bestia.
Ma questa notte è ancora nostra ... [click here for more]|
|42.||All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more]|
|43.||Discipline cards for The Black Hand - Playing the Sabbat:
You can find the core product here: https://www.storytellersvault.com/product/385327/The-Black-Hand-Playing-the-Sabbat.
Path cards have also been added to this pack.
Contains all the Discipline powers and Paths from The Black Hand - Playing the Sabbat.
Made in collaboration with the... [click here for more]|
|44.||Bring Up Your Dead For millennia, the dead have slumbered forgotten in the bogs of Europe, sacrificed for the protection of ordinary folk. But the ongoing turmoil in the spirit worlds has unraveled the threads that bound them, and they rise again. Claiming their place among the Undying, they are deciding for themselves what their mission is...
You're Back into the Bog... [click here for more]|
|45.||Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying... [click here for more]|
|46.||You’ve stumbled into shadows.
You know what lurks in darkness.
There are more monsters tonight than ever before.
It’s time to fight back.
Hunter: The Vigil Second Edition includes:
Hunter presents a core set of rules and three options for gameplay for new or existing players. This game includes:
Overview... [click here for more]|
|47.||The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment... [click here for more]|
|48.||We’ve met before.
Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human yet watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.
— Jackie... [click here for more]|
|49.||Lucita's Six is a V5 heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and... [click here for more]|
|50.||Do you know who considers faith among the dead a trivial concept — or worse, a new one?
Dullards and con artists.
These vampires want you to believe that religion is a new phenomenon among Kindred. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause.
They want you... [click here for more]|
|51.||The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.
The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.
The serial killer, who never made his tally complete in life, now determined to possess... [click here for more]|
|52.||Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more]|
|53.||What motivates an undead body to go on walking, talking, plotting, and biting?
The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.
The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. ... [click here for more]|
|54.||Monstrous Werewolves for V5!
“We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies. ... [click here for more]|
The Rich Bastard’s Guide to Magick
Spend it while you've got it.
This Mage 20th Anniversary Edition sourcebook expands on the mystique of the elite with an exploration of how the real movers and shakers operate when you throw magick into their world as well.
The Rich Bastard’s Guide to Magick contains:
An examination of money and mage society,... [click here for more]|
|56.|| The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more]|
As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true... [click here for more]|
|58.||The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more]|
|59.||A full color PDF 32-page Storyteller Source Book containing tools and advice on creating and running a Vampire: The Masquerade chronicles. ... [click here for more]|
|60.||The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more]|
|61.||In Darker Ages provides updated rules for playing V5 in earlier time periods, with a particular focus around the mediaeval period. Whilst the V5 rule set can work very well out of the box, these tweaks make for greater verisimilitude and ease of play.
New rules include:
More period-appropriate Clan Banes for the Banu Haqim, Cappadocians, Giovanni, Lasombra, Nagaraja, Ravnos, Samedi... [click here for more]|
|62.||A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more]|
|63.||These Are The Tales The Garou Will Not Sing,
These Words Are The Echoes Of The Past,
Here Are The Deeds Of Those Who Cannot.
Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the... [click here for more]|
|64.||The children of the night... what music they make!
This book contains 45 "blank slate" pre-generated characters for use in Vampire The Masquerade 5th Edition chronicles and one-shots. Whether you’re starting with Childer, Neonate, or Ancillae characters, you’ll find a pre-gen for each clan at the appropriate experience level.
A “Blank Slate” character only... [click here for more]|
|65.||The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge.... [click here for more]|
|66.||Koldunism - Elemental Blood Sorcery is an updated view of the Discipline as shown in previous editions. This product attempts to convert Koldunism and elemental magic from several other disciplines into Blood Sorcery powers and rituals. It also recontextualizes the place and involvement the natural spirits or elementals have in these kind of powers.
The following is an expansion of the index of the... [click here for more]|
|67.||Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more]|
|68.||A city as large as Chicago requires more than a surface study to find out its secrets.
Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.
Chicago contains... [click here for more]|
|69.||Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second... [click here for more]|
|70.||Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more]|
|71.||Blood and Damnation
Bogeymen for monsters, the horrors that even the Kindred fear, assumed to be extinct several times and always coming back to spread horror, agony, and sorrow — stories portray the Baali as a damned bloodline.
In this booklet you find a conversion to introduce the Baali into your Vampire V5 game.
This book contains:
An interpretation of the Baali for V5
5 Oblivion disciple powers... [click here for more]|
|72.||V5: Advanced Discipline Powers
This product provides rules for Discipline powers above and beyond those presented in the Core Rulebook, allowing you to stat out Methuselahs and other ancient Kindred. It contains basic rules for gaining these powers, should you choose to open them to your players, and appropriate prerequisites for extending them to Storyteller NPCs. The powers shown... [click here for more]|
Esta aventura contem:
- 29 mapas, sendo 1 de Nova Iorque e 3 de cada um dos principais burgos (Manhattan, Brooklyn, Queens, Bronx e Staten Island) com 3 variações de cada. - 20 fichas de NPCs importantes.
Com informações adquiridas através de sua rede de inteligência, a Espada de Caim (Sabá) descobriu que os Inconnu nada mais eram do... [click here for more]|
|74.||2/17/2019: Updated with quick casting/purchasing reference.
Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems defined... [click here for more]|
|75.||Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more]|
|76.||Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation.... [click here for more]|
|77.||The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more]|
|78.||We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more]|
|79.||Tourniquet is a set of guidelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes a set of Oracles and the Scales of Trouble and Grace to help you produce narrative change with nearly every roll of the dice. Tourniquet helps you tell the story of a solo character while easing the burden of having to generate... [click here for more]|
|80.||Lucita's Six is a heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and overturning the... [click here for more]|
|81.||The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more]|
|82.||This cheat sheet was written for just the core rulebook and the errata, so mechanics added in other books aren’t included (at least for now).
I created this Cheat Sheet following the standards laid out by Justin Alexander of 'The Alexandrian' in his articles on the subject.
The basic idea is to cover all the mechanics, but none of the ‘option chunks’ such as discipline powers or... [click here for more]|
|83.||[Warning] This is an alpha product, with graphic design elements still under development, though the manuscript and content are complete. Better fit to read in computer screens (as of the current state).
Good night, Kindred! Welcome to the domains of the first ever V5 brazilian scenario for Vampire: The Masquerade!
In this supplement, you will find detailed content about over 400... [click here for more]|
|84.||Centuries ago, the tumultuous Dragon-Blooded Shogunate ruled much of the known world. Its glory and grandeur fell into ashes amid the Great Contagion, but today new empires blaze high from its embers.
Haughty Dynasts feasting amid the stolen treasures of the Threshold; proud Seventh Legion officers clad in panoplies of jade; lone outcastes struggling to carve out a heroic legend at the world’s edge... [click here for more]|
|85.||A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more]|
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye... [click here for more]|
|87.||We grow old, but we never grow older. That’s the problem you see.
Timelessness is not stagnation, we continue to grow and change throughout the years.
If we don’t, then the world changes without us and we die.
You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up.
Instead,... [click here for more]|
|88.||More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more]|
|89.||The Camazotz - At Their Greatest!
Tribebook Urkama is your opportunity to play a were-bat in the Savage Age! Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.
The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra. Secretive and focused on the Umbra, the Urkama made... [click here for more]|
|90.||Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more]|
When a True Fae shatters their title in The Human World, The Wyrd grows stronger than ever before. Now the fae world is starting to wander in and if it’s not stopped soon then everyone will know what it’s like to be a Changeling.
Inside you’ll find:
-Brand new setting information, including using The Wyrd as an Ecosystem, The Wyrd Tier List, and mechanics... [click here for more]|
|92.||Rhemet Revised is an updated look at the Rhemet bloodline that was originaly made under the Dark Pack license. The Rhemet is an original Tremere bloodline brought to V5 exploring the concept of "Kindred as Mockery". This book is not only an expansion of the bloodline itself, but moves the storyline forward. Throughout the book you will see:
New Blood Sorcery Powers and... [click here for more]|
|93.||For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned.
Legends of the Undead
The first vampires remember their first nights, but do not speak of them. Others... [click here for more]|
|94.||This product details the Technomancy Discipline for V5, which applies the principles of Blood Sorcery to modern inventions. Like Blood Sorcery, this Discipline has both powers and rituals. The rules given here are new creations, not adaptations from previous editions.
Data Bleed. Make recently-recorded data literally bleed... [click here for more]|
|95.||*** This is a April's Fools book. Be that as it may, feel free to take the book seriously and port them into your game. I'm not your dad, do what you feel like.***
Gaia’s Midnight Snack
Grumble grumble.. “Damn, I’m hungry. I could go for some Lepix meat” “I heard that Runs-With-Laughter knows where some primo meat is. That prick even said that it gives you a nice G boost too!” “Well... [click here for more]|
|96.||Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more]|
“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more]|
|98.||Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more]|
|99.||The Vampire: The Masquerade – New Blood Starter Pack is a print & play PDF bundle that embraces you into the World of Darkness and Vampire: The Masquerade.
Designed with new Storytellers and players in mind, it features a new story that teaches you to play this new edition of the roleplaying game, a rules reference guide, printable enemy and... [click here for more]|
|100.||A Tradition of Gothic Literature
A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals.
It is a glorious... [click here for more]|