01. |  | When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
02. |  | We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more] |
03. |  | The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
04. |  | Infernal Rising
As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true... [click here for more] |
05. |  | Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
06. |  | What motivates an undead body to go on walking, talking, plotting, and biting?
The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.
The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. ... [click here for more] |
07. |  | Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
08. |  | About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in... [click here for more] |
09. |  | A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
10. |  | A Collection of Forbidden Knowledge
For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden... [click here for more] |
11. |  | Lost Entitlements takes the noble orders of Changeling the Lost and updates them to fit the 2nd Edition as presented in Oak, Ash, and Thorn.
This first volume includes the esoteric and paranoid College of Worms, the hard-edged bad romances of the Duchy of the Icebound Heart, and the merciless mercenary of the Tolltaker Knight! ... [click here for more] |
12. |  | Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and... [click here for more] |
13. |  | Ladies of Darkness returns!
This volume, Ghouls and Vampires, takes a look at how vampires might look at these mortal characters.
Fifteen ladies encounter the supernatural
This book contains the presentation of the fifteen Ladies of Darkness characters as potential tools for vampires to use, from a biased, more or less misinformed presentator. You'll find how each of them could... [click here for more] |
14. |  | We’ve met before.
When?
Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.
— Jackie... [click here for more] |
15. |  | Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying... [click here for more] |
16. |  | "Welcome to Silver Springs! How wonderful to have you join us.
We're positive that you're going to enjoy your time here. Our natural springs are sure to entice, but do make sure not to soil the water. Things may become particularly... unpleasant. We encourage the outdoorsy to explore the several hiking trails in the nearby parks and forests. We also encourage hikes that can be completed... [click here for more] |
17. |  | I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
18. |  | Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
19. |  | Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
20. |  | A city as large as Chicago requires more than a surface study to find out its secrets.
Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.
Chicago contains... [click here for more] |
21. |  | All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
22. |  | Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works... [click here for more] |
23. |  | Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
24. |  | These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
25. |  | Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
26. |  | Hidden from the faces of Luna and Helios, the Moldwarps work Gaia's will beneath the surface of the Earth. These weremoles claim a legacy and culture all their own, founded on principles of solemn duty, stoic practicality, and restoration over destruction. Where the Garou fight the Wyrm tooth-and-nail, the Moldwarps seek to reclaim all of the corrupt Triat through the conversion of their agents.
Moldwarps... [click here for more] |
27. |  | Points of View
We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme.
New... [click here for more] |
28. |  | It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets.... [click here for more] |
29. |  | This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,... [click here for more] |
30. |  | O mundo de 62 d.C é completamente novo para os vampiros. Nunca houve tanta organização, mas nunca houve tanta crença. Os mortais sabem que criaturas sobrenaturais podem existir e qualquer passo em falso certamente causará a morte dos vampiros. Os clãs não conseguem um acordo múltuo e a briga está longe de acabar. A loucura de Nero está apenas começando, pois sua recente descoberta sobre... [click here for more] |
31. |  | Revisit the Game of Blood and Enlightenment
In 1998, White Wolf Games released Kindred of the East, the flagship game for the World of Darkness’s “Year of the Lotus.” For the first time, the supernatural world of East Asia was revealed, and the gaming community was introduced to a whole new group of vampires: the Ten Thousand Demons.
This chapbook serves as a reintroduction... [click here for more] |
32. |  | The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment... [click here for more] |
33. |  |
Explore How The Garou Became a Nation
There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts. With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.
Savage Age Volume 2... [click here for more] |
34. |  | Slaves No Longer
A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready... [click here for more] |
35. |  | The Triumvirate has fallen, and Mithras rules England unchallenged. Princes from across Europe look to the lord of London with admiration and respect. His authority has emboldened the elders of the kingdom, who have claimed what they see as their rightful place, ruling over the Cainite society of England. Yet hidden from view are many dissenters, Furores, Prometheans, and other radicals, plotters who... [click here for more] |
36. |  | Epic Weapons and Tools That Defined the War of Rage!
For both Werewolf: the Apocalypse and Werewolf: the Savage Age
The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera. 10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe. With this Savage Age book... [click here for more] |
37. |  | This book contains statistics for Yellow Jade and for a new Magical Material called "Edaphyte", and an explanation of how a Dragon-Blooded can use these over the course of many years to ascend from Terrestrial to Gaian Exaltation. It also includes, as a bonus, a complete anatomy of Gaia and her Second- and Third-Circle subsouls. ... [click here for more] |
38. |  | A number one most popular seller on the Storytellers Vault! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood!
Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans... [click here for more] |
39. |  | Long thought to be an unplayably quirky bloodline, the Kiasyd have never been seen in this light: Treasure Hunters, Mystics, Goblin Friends. Learn their secrets! Investigate lost relics!
Clanbook: Kiasyd contains 100+ pages of:
• The Darkling's complete history, hierarchy, and habits • A completely new take on Mytherceria, their signature discipline, now separated in a Seelie and Unseelie path.... [click here for more] |
40. |  | Once upon a time, they took you from your home.
They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things.
But the beautiful things were oh so sharp, and they laughed when you bled.
Day by day, they changed you. But day by day, your will grew stronger.
On the last day, you smashed your way... [click here for more] |
41. |  | We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
42. |  | The Sagacious Watchers Upon the Threshold of Reality are the apolitical Sidereal troubleshooters that monitor and repair the Loom of Fate. They have protected Creation from bizarre magical phenomena for millennia, but as the chaos of the second age grows, the enemies of logic become increasingly hard to contain. Can they hold the tattered Loom of Fate together long enough for a third age to dawn, or... [click here for more] |
43. |  | Unwanted, Unseen, Unexpected
The edges of the Garou world have always been frayed. Whether it be those who leave their tribes, those who use ancient magic to become Garou, or those who wandered too far and lost themselves in the Umbra, there are more creatures out there than the Garou want to believe. But those other creatures are out there, waiting, surviving, and plotting.
Everything that was Lost... [click here for more] |
44. |  | Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems... [click here for more] |
45. |  | Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
46. |  | Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
47. |  | A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
48. |  | You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality.
You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and the next,... [click here for more] |
49. |  | Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless... [click here for more] |
50. |  | The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices... [click here for more] |
51. |  | Revolutions and Violence, Scuttlers and Scientists, Cotton and Conspiracy
This is Manchester
It’s the year 1880, and in barely a century Manchester has gone from being a small market town to the world’s first and foremost industrial metropolis, where millions toil in the rain and smoke, gangs fight in the slums and pubs, fortunes are made and lost at the Exchange,... [click here for more] |
52. |  |
“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more] |
53. |  | The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara,... [click here for more] |
54. |  | A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
55. |  | “No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a... [click here for more] |
56. |  | The Strix aren't the barbarians at the gate.
They're not the faceless night.
They're your mother's face at the window, begging for your blood.
They're knowing that if that face can turn against you, anyone can.
And they will.
--Julian Moretti
(deceased)
(twice)
Hi, I'm Rose. I oversaw Vampire for nine years, and some of the... [click here for more] |
57. |  | Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless... [click here for more] |
58. |  | The Kiasyd are a bloodline of Kindred from all clans transformed by the Hedge. These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. Find inside tips and story hooks for Vampire, The Requiem characters, and Vampire- Changeling The Lost cross over games. Included are ten new disciplines, five NPC Kiasyd, and much more for your... [click here for more] |
59. |  | Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more] |
60. |  | Machinicals are magitech sorcerous constructs of the Yozis, who grow to the size of Warstriders and eventually to the size of cities. With Apocalyptic Charms, they can develop portals to Malfeas and allow Demons through into Creation; or, with Heretical Charms, they can develop subsouls of their own and start on the path to grow themselves into a new Primordial. ... [click here for more] |
61. |  | The world is ill. You have everything to lose through its sickness.
Loss. Change. Chaos.
Your own blood will rebel against you. Your own herd.
Your own loved ones. Do not believe that just because you’ve had a hundred years on this earth, you’ll be exempt. Just because you were ignorant of it until now does not make you immune. Your waking to the reality of this... [click here for more] |
62. |  | Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them.
It features:
2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including... [click here for more] |
63. |  | What If There Was Another? A Breed Lost to the March of Time? Similar to the Garou, but Like the Nuwisha, Not of the Garou...
Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse. This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.
The Naghaluu... [click here for more] |
64. |  | Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
65. |  | Dark New England is a V20 supplement designed to update information and plotlines from several early edition Vampire: The Masquerade books, including Dark Colony. This book covers the plots and maneuvers of the Kindred of New England and provides in-depth details on specific locations throughout each state. You’ll find details on the Sabbat, Camarilla, Anarchs, and the elusive Descendants of... [click here for more] |
66. |  | Os Primeiros Passos
Encontrados por seus pares Garou em diversos locais do Brasil, os filhotes devem se provar dignos de pertencer às tribos e à sociedade Garou. Distantes de casa e da vida que conheciam, os lobisomens recém-transformados passarão pelo Ritual de Passagem na tentativa de receberem seus nomes e bênçãos dos totens tribais.
Um Novo Universo
Uma... [click here for more] |
67. |  | Rome of the West is Falling
Often overlooked by Kindred and kine alike, St. Louis has fallen from grace. As the city decays, Kindred of all ages and clans ignore the obvious problems to wage their personal Jyhad. Now it may be too late to solve the city's problems as something ancient stirs beneath it.
St. Louis By Night includes:
The history of the city of St. Louis and the surrounding area... [click here for more] |
68. |  | The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You must... [click here for more] |
69. |  | Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world.
Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:... [click here for more] |
70. |  | Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power.
Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris.
Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates... [click here for more] |
71. |  | You've Heard the Rumors
Before the Impergium before the Mythic Ages before the Sundering before there was a World of Darkness there was something else. And now it is revealed, at last. Come adventure in the Second Age of the World, the fantastic world of the Exalted.
Now Play the Game
Though thematically related to the modern-day World of Darkness, Exalted begins a whole new line of fantasy products... [click here for more] |
72. |  | For millennia, monsters have hunted and fought alongside us…
Rebellions swell and vampires feed. Casualties of war draw Reapers to blood-soaked battlefields. Gilded ages benefit mortals and monsters alike.
How? Why? What role do the monsters play with us —- and each other?
Dark Eras 2 explores 13 new eras scattered throughout the history of the Chronicles of Darkness. Each... [click here for more] |
73. |  |
Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly.
The Storytellers... [click here for more] |
74. |  | We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight.... [click here for more] |
75. |  | Heart of the Pack
The Garou must learn to work together. For thousands of years, they have lived and worked on septs, forming positions and learning the basics of politics in their world. They have developed systems of challenge, made deals with spirits, and built defensible homes to keep the Wyrm from spreading too far. Modern septs are more multitribal, which brings new challenges, new difficulties.... [click here for more] |
76. |  | Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,... [click here for more] |
77. |  | Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been... [click here for more] |
78. |  | Venice Unmasked is a source book for Changeling: the Lost.
“It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong
Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,... [click here for more] |
79. |  | The Blood changes.
It finds new veins, it pumps through fresh hearts.
It gets smarter.
And old blood?
It never stops learning.
This supplement includes:
Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni
A universal system of Kindred Necromancy
Suggestions on converting 20 other bloodlines!
For... [click here for more] |
80. |  | The Secrets of the Ring Dancers Before Their Fae Enslavement
Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.
The Ceilican have been defined for far too long solely by their Fae... [click here for more] |
81. |  | "A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path
Power. Danger. Mystery. Romance.
Hi, I'm Rose, and I know a lot about vampires.
I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top... [click here for more] |
82. |  | 2/17/2019: Updated with quick casting/purchasing reference.
Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems... [click here for more] |
83. |  | The Second Transmission: The Secret Frequency Files 2 is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Werewolf, Changeling, and more.
Within this book is:
The Endless Forest we look at the legend of Hoia-Baciu Forest in Transylvania, Romania, and how... [click here for more] |
84. |  | Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration... [click here for more] |
85. |  | A Tradition of Gothic Literature
A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals.
It is a glorious... [click here for more] |
86. |  | Underground Ruins
In a moment, we are all lost in the sewers of a city looking for some Nosferatu. And maybe we did it out of sheer insanity. This book counts precisely as a guide on how you can make your sewers really dangerous places, places of perdition and terror, especially when you access the nosferatus refuges, underground.
New Contents
It contains a completely... [click here for more] |
87. |  | Rio de Janeiro Noturno é um paraíso sombrio para os cainitas... Ou ao menos é o que dizem os anciãos. Um Pacto improvável entre Camarilla e Sabá aproximou clãs rivais, compartilhando segredos proibidos e criando uma rede de intrigas. Artefatos estranhos apontam para verdades sinistras. Clãs inimigos se juntam para desvendar seus... [click here for more] |
88. |  | You think that you're alone just because you're on this side of the Gauntlet?
That's cute.
When I said the world was full of soul, what did you think I meant?
- Alex Newman, Shadow Occultist
The world is alive, and it has so many stories to tell if you know how to listen; its Shadow is primal, predatory, and bursting with vibrant life.
Hungry Shadows is a supplement with... [click here for more] |
89. |  | It is glory ever for us, thy sons, to suffer and die.
The living have a prayer for us: “Eternal rest, grant upon the dead.” But ever since we crossed the Shroud we have never found the rest we deserved, nor have we found the peace that was promised to us. War hounds us everywhere, and we have to fight these wars against our own wills. Because if we refuse, whether we win or... [click here for more] |
90. |  | The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?
Cast by the Fires of the Packs The Guide... [click here for more] |
91. |  | “Clans don’t Embrace people, people Embrace people!”
Secrets of the Masquerade’s guide to playable characters is a full guide meant to help beginners and advanced players alike to think about their player-characters as playable and engaging characters regardless of age, history or setting, with the goal of avoiding harmful caricatures. Be the protagonist of the campaign.... [click here for more] |
92. |  | The Khara, Once Lost are Now Found!
Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.
With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their... [click here for more] |
93. |  | It is the end.
In Rome above, the temple precincts go to seed.
It is the beginning.
In Rome below, the chapel echoes with the choirs of the damned.
Now it can be told.
This is the story of the Cults of Rome!
Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on Requiem... [click here for more] |
94. |  | Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more.
Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength.... [click here for more] |
95. |  | The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more.
Within this book is;
The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of... [click here for more] |
96. |  | A Candle in the Darkness The scales have fallen from your eyes.
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait?
Things will never be the same after this. You’ve set forth on a damning path.
Carry the Vigil.
Fight back the shadows. Hunter: The Vigil includes:... [click here for more] |
97. |  | The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
Magic.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more] |
98. |  | Once a trusted and loyal enforcer for the Camarilla, Cecily Bain finds herself the target of a BLOOD HUNT. Now every vampire in the Twin Cities has license to destroy her on sight. Cecily's spent her entire unlife preparing for just such a moment of survival of the fittest, but now she's dragging along an inexperienced vampire fledgling. As the snow begins to fall, it's kill...or let an innocent newbie... [click here for more] |
99. |  | Small Miracles
Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,... [click here for more] |
100. |  | The Vampire: The Masquerade – New Blood Starter Pack is a print & play PDF bundle that embraces you into the World of Darkness and Vampire: The Masquerade.
Designed with new Storytellers and players in mind, it features a new story that teaches you to play this new edition of the roleplaying game, a rules reference guide, printable enemy... [click here for more] |