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Top 100 Products
01.Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2

Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2
by White Wolf

The Oldest Fera Boast Stories Older than the Dinosaurs! This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages.  Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict. Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern...   [click here for more]
02.Vampire: The Masquerade 5th Edition Roleplaying Game Blood Sigils Sourcebook

Vampire: The Masquerade 5th Edition Roleplaying Game Blood Sigils Sourcebook
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Mature Content Warning: Contains graphic...   [click here for more]
03.The Chronicles of Nottingham #01: World of Darkness

The Chronicles of Nottingham #01: World of Darkness
by White Wolf

For hundreds of years, vampires - the Kindred - have hidden themselves from human sight, manipulating us in every possible way to further their own interest. When this Masquerade is threatened by a police detective - Alethea Nightengale - her world is torn apart to keep the secret. Fleeing for her life from the monsters who now hunt her, she must learn to survive among the Kindred, less the World...   [click here for more]
04.Vampire: The Masquerade 5th Edition Players Guide

Vampire: The Masquerade 5th Edition Players Guide
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Mature Content Warning: contains graphic and...   [click here for more]
05.The Chicago Folios Follow-Up

The Chicago Folios Follow-Up
by White Wolf

The Chicago Folios Follow-Up Chicago, the Jewel in the Crown of the Camarilla in North America.  A city where stories are told, and whenever a story ends, a new one begins. Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival.   Old faces and new bite at the lifeblood of the Windy City.  Whether it’s intrigues in Elysium,...   [click here for more]
06.Vampire: The Masquerade 5th Edition Roleplaying Game Blood-Stained Love Sourcebook

Vampire: The Masquerade 5th Edition Roleplaying Game Blood-Stained Love Sourcebook
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Mature Advisory: contains graphic and written...   [click here for more]
07.Book of Seemings

Book of Seemings
by White Wolf

I'm not much for philosophy, but I do know this: There's no going back, and the Others don't give a damn about your pain. So have a drink! Eat that cake! Steal a kiss! The only real revenge for what they've done to us is to live happily ever after, despite it all — no, because of it. They may have changed you, but this is your second chance. What...   [click here for more]
08.Werewolf: The Apocalypse 5th Edition Core Rulebook

Werewolf: The Apocalypse 5th Edition Core Rulebook
by Renegade Game Studios

Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou — warlike shapeshifters torn be­tween Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction,...   [click here for more]
09.Clanbook: GANGREL 5th Edition (Deluxe)

Clanbook: GANGREL 5th Edition (Deluxe)
by White Wolf

This is the DELUXE version of Clanbook: Gangrel 5th Edition. Prowling the edges of civilisation and causing havoc, let slips these cainite hounds in Clanbook Gangrel 5th edition. This book takes a deeper look into one of the core clans of Vampire the Masquerade, providing vast amounts of unique content for Storytellers and Players alike to wolf down. In this book you will find: -7...   [click here for more]
10.V5 Tzimisce Reshaping the Clan of Shapers

V5 Tzimisce Reshaping the Clan of Shapers
by White Wolf

V5 Tzimisce Reshaping the Clan of Shapers V5 Tzimisce Reshaping the Clan of Shapers is a 60 page supplement for Vampire: the Masquerade 5th edition that looks to revisit and explore: Clan Tzimisce through the eyes of an outsider Exploration of the splintering of the Tzimisce and the shape they take in...   [click here for more]
11.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
12.Seacouver By Night

Seacouver By Night
by White Wolf

Welcome to Shadow City Take a trip to the Pacific Northwest and visit the city of Seacouver. A city of two-and-a-half million people nestled around Bellingham Bay, just south of Canada. A city stuck in the shadow of its more important neighbours. A city that does not exist.  This book describes a wholly imaginary city created to serve as the setting for a Storyteller’s...   [click here for more]
13.The Black Hand: Playing the Sabbat

The Black Hand: Playing the Sabbat
by White Wolf

The Black Hand: Playing the Sabbat The Chained Heart Edition celebrates our Platinum medal with new optional rules for a Pack's Arena and the return of Obtenebration with several new amalgam powers!  Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars,...   [click here for more]
14.Augmen: Gifts of the Dreaming

Augmen: Gifts of the Dreaming
by White Wolf

Perchance to Dream Changelings who spend most of their time in the Autumn World may sometimes forget the power they are heir to. In the Dreaming, vestiges of their former glory return. The fae mien asserts itself, kith features intensify, and memory flood back as a changeling returns home. Lore often cautions mortal and Prodigal alike to stay away from the fae, terrible and beautiful...   [click here for more]
15.Dark Eras: Requiem for Rome 2nd Edition

Dark Eras: Requiem for Rome 2nd Edition
by White Wolf

We are Rome. We are her hallowed ancestors and her unholy specters. We are her miracles and her sins. We are her glory and her depravity. We are her Kindred, and we are waiting for you. Join us beneath the earth and know our triumphs and our sorrows. Bask in...   [click here for more]
16.Exigents: Out of the Ashes

Exigents: Out of the Ashes
by Onyx Path Publishing

“A mighty flame followeth a tiny spark.” — Dante Alighieri, The Divine Comedy The Exigents are many and myriad, but also utterly unique. They’re not a single kind of Exalted, but the manifold Chosen of Creation’s countless little gods. In times of dire need, gods can petition the Unconquered Sun for a spark of the Exigence — a bonfire of pure, creative power — to raise up their own...   [click here for more]
17.Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition
by Onyx Path Publishing

I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
18.Prism of Focus

Prism of Focus
by White Wolf

Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
19.The Hedge

The Hedge
by Onyx Path Publishing

Once upon a time, you fled through the Thorns, wanting nothing more than to get away, to get home.    But the place you ran through along the way was more than just the brambles that catch and tear. The Hedge is home to hobgoblins and faerie creatures, a source of wonders and delights even as it’s home to snarling, snapping briarwolves.   You just had to...   [click here for more]
20.Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
21.Des Cendres et Du Sang - Kit d'Introduction

Des Cendres et Du Sang - Kit d'Introduction
by White Wolf

Des Cendres et du Sang est une grande boîte à outils dans laquelle on peut puiser comme on le souhaite. Il s'agit d'un kit d'introduction, prêt à jouer (plug and play) proposant une création de personnage guidée, un scénario d'introduction détaillé et une campagne de 3 scénarios. Idéal pour se lancer dans le jeu rapidement et sans efforts. Des Cendres et du Sang...   [click here for more]
22.Bloodlines: The Resurrected

Bloodlines: The Resurrected
by White Wolf

Revised Edition "The Blood changes. It finds new veins; it pumps through fresh hearts. It gets smarter. And old Blood? It never stops learning." — Farnaz Milner, Sangiovanni Caporegime The dead aren’t static. Each Kindred clan can mold its Vitae into new and dreadful shapes, and these bloodlines offer...   [click here for more]
23.Bloodlines: The Ageless

Bloodlines: The Ageless
by White Wolf

A Vampire: The Requiem Supplement History is written by the victors. In other words…us. We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres… And if you believe that? We’ve already won. — Sylvan, Caporetto Firebrand The Kindred have been many things to many...   [click here for more]
24.Wild Hunt: Gangrel

Wild Hunt: Gangrel
by White Wolf

We've met before, but this is the last time. You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due. What, you think that's no fair? Oh, pet, there are no rules but the ones I make with tooth and claw. I always play fair, though. The game's...   [click here for more]
25.Blood Sorcery Remastered

Blood Sorcery Remastered
by White Wolf

Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.  Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find...   [click here for more]
26.Hunter: The Reckoning 5th Edition Roleplaying Game Core Rulebook

Hunter: The Reckoning 5th Edition Roleplaying Game Core Rulebook
by Renegade Game Studios

A Storytelling Game of Desperate Measures You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do...   [click here for more]
27.Gimme Shelter Players Guide

Gimme Shelter Players Guide
by White Wolf

Transport yourself to the Swinging London of 1965 with Gimme Shelter, a chronicle designed for use with Changeling: The Dreaming 20th Anniversary Edition. Amidst the psychedelic swirl of Carnaby Street's Youthquake, players embody changelings— fae souls bound in mortal bodies—embroiled in an epic struggle for imagination and Time itself. As you journey from the foggy streets of London to...   [click here for more]
28.Across the Eight Directions

Across the Eight Directions
by Onyx Path Publishing

From frozen Northern tundra to vast Southern deserts, from dense Eastern forests to the West’s endless waters, Creation shelters myriad cultures and civilizations. Night horrors stalk the farmlands outside Whitewall, while residents and refugees within struggle with overpopulation and hunger. In the rebel satrapy of Fray, dragonlord Hanto Galina has named herself Empress and laid claim to the Scarlet...   [click here for more]
29.Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition
by Onyx Path Publishing

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
30.M20 Technocracy Reloaded

M20 Technocracy Reloaded
by Onyx Path Publishing

Welcome to the Future As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,...   [click here for more]
31.Our Graves are Empty

Our Graves are Empty
by White Wolf

Our Graves are Empty Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night. A...   [click here for more]
32.Enlightened Grimoire

Enlightened Grimoire
by White Wolf

Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
33.Blood Alchemy Remastered

Blood Alchemy Remastered
by White Wolf

Blood Alchemy is an interesting mix of occult ritual, chemistry and experimentation. To this end I took my time with the book and did my own take on it. I focused on trying to give a better description of Formulas, their Recipes, how they are made and how it can all go wrong, while trying to keep it simple and short. In this book you will find.  90 Formulas (old and new re-written).  3 different...   [click here for more]
34.W20 The Apocalyptic Record

W20 The Apocalyptic Record
by Onyx Path Publishing

Allow me to tell you the tale of the werewolf who went rushing into battle without heeding the advice of their sept Elders.   Oh, wait. I can’t. That werewolf died and left no tales behind to tell.   Instead, let me tell you the tale of the werewolf who remained in his camp, chronicling stories of other werewolves’ great deeds.   Oh, I...   [click here for more]
35.Fragments of Plague

Fragments of Plague
by White Wolf

Creation is a world forever marked by the shadow of disease. Though the Great Contagion is a distant memory, Exalted physicians, chirurgeons, and apothecaries yet hold the power to save the lives of thousands. "Fragments of Plague," a compact supplement for Exalted 3e, includes: 7 New Solar Medicine Charms Writeup of medicine, disease, and physicians in the world of Exalted,...   [click here for more]
36.M20 The Book of Secrets

M20 The Book of Secrets
by Onyx Path Publishing

More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.  Enter the Annex Building upon the M20 core rulebook, this Book of Secrets...   [click here for more]
37.San Francisco By Night for V5

San Francisco By Night for V5
by White Wolf

San Francisco By Night A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric...   [click here for more]
38.Burning Gods

Burning Gods
by White Wolf

Before the first Sumerian empire rose and Lugalzaguesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes... Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of...   [click here for more]
39.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition
by Onyx Path Publishing

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with...   [click here for more]
40.Sin Again: Daeva

Sin Again: Daeva
by White Wolf

We've met before and will again. You'll see me under neon lights with a drink in my hand and your name on my lips. You'll find me lounging on a chaise with nothing but your eyes upon my body. You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror. And...   [click here for more]
41.M20 Gods & Monsters

M20 Gods & Monsters
by Onyx Path Publishing

Gods, Monsters & Familiar Strangers  We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.  Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes...   [click here for more]
42.M20 Lore of the Traditions

M20 Lore of the Traditions
by Onyx Path Publishing

The Secrets of the Council of Nine Mystick Traditions Revealed! In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War. Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick...   [click here for more]
43.V20 Lore of the Clans

V20 Lore of the Clans
by Onyx Path Publishing

Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets...   [click here for more]
44.Clanbook: BAALI 5th Edition

Clanbook: BAALI 5th Edition
by White Wolf

Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness. In these pages you'll find: Character creation guide including archetypes, a clan bane, and compulsion...   [click here for more]
45.Chicago By Night (Vampire: the Masquerade 5th Edition)

Chicago By Night (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.  Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll...   [click here for more]
46.Demon: The Fallen

Demon: The Fallen
by White Wolf

Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels...   [click here for more]
47.The Storytellers Guide - Vampire V5

The Storytellers Guide - Vampire V5
by White Wolf

Welcome to the World of Darkness. I am your guide. The Storytellers guide gives you everything you need to run a successful vampire story. Herein you will find complete details on running chronicles, covering every V5 paramount topic. Tables will guide you step-by-step on every major aspect of a vampire story, from frenzy scenes to lists of plots and places, followed by a myriad...   [click here for more]
48.Shrouded Legacies

Shrouded Legacies
by White Wolf

"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've...   [click here for more]
49.Many-Faced Strangers

Many-Faced Strangers
by Onyx Path Publishing

In the forests of the Northeast, the Lunars under Tayan Silver-Crowned’s command assault the Realm’s far-flung satrapies. On the slopes of Mount Namas, two esteemed shahan-yas bitterly debate their course of action toward the expanding Prasadi empire. The elder Sublime Danger combs the Scavenger Lands for worthwhile opponents. And on the Caul, Sha’a Oka and his generals gather their forces, determined...   [click here for more]
50.The Last Nights of the Caliphate

The Last Nights of the Caliphate
by White Wolf

The Jewel of the Islamic World In the heart of the Islamic world, where the golden threads of history are woven with tales of mystique and grandeur, there exists a city that defied the very essence of time—Baghdad, the Jewel of the East. Nestled on the banks of the Tigris River, the city is known for its opulent palaces, housing the Caliph, his family and advisors, and the most powerful...   [click here for more]
51.Scenario: Wicked Roots (Blorcery by Lex Noctis)

Scenario: Wicked Roots (Blorcery by Lex Noctis)
by White Wolf

My branches are broken but my roots go deep. Wicked Roots is a V5 scenario for a coterie of neonate characters, intended as a single-session story. It is sect-agnostic, set in a nameless small town, whose Baron has found herself a victim of a cruel joke and tasks the coterie to find out who did it.  While piecing together the clues to the mystery, the player characters will uncover sorcerous...   [click here for more]
52.False Gods: Ventrue

False Gods: Ventrue
by White Wolf

We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
53.England Will Burn

England Will Burn
by White Wolf

The Triumvirate has fallen, and Mithras rules England unchallenged. Princes from across Europe look to the lord of London with admiration and respect. His authority has emboldened the elders of the kingdom, who have claimed what they see as their rightful place, ruling over the Cainite society of England. Yet hidden from view are many dissenters, Furores, Prometheans, and other radicals, plotters who...   [click here for more]
54.Umbral Pilots

Umbral Pilots
by White Wolf

To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
55.Images Into Words: The Savage Age Comic

Images Into Words: The Savage Age Comic
by White Wolf

Pictures of the Savage Age! Welcome to a new way to see Werewolf: the Savage Age!  In these pages are custom-designed and illustrated comic panels that tell quick and punchy stories set in the Savage Age setting.   Werewolf the Apocalypse has always been defined through ther use of comic panels and sequential art, so it was naturally time for the Savage Age to follow in those footsetps.  ...   [click here for more]
56.Kuei Jin: The Hungry Ghosts

Kuei Jin: The Hungry Ghosts
by White Wolf

The Great Departure had come and gone.   The Kindred of the East has seemingly disappeared, leaving only memories.   However, the Hungry Ghosts lie waiting,    Their hunger, unsatisfied.   Kuei-Jin: The Hungry Ghosts is a V5 expansion and an update to the the popular creature of the Kindred of the East into the modern world....   [click here for more]
57.Kindred of the East: The Relentless Age

Kindred of the East: The Relentless Age
by White Wolf

Hell: You've returned wearing your own corpse But your Suffering still shackles you Hunger: Flesh, blood, and living breath Your craving for Chi is neverending Enlightenment: An eternity of night stretches before you The only way out is Dharma The...   [click here for more]
58.Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation
by White Wolf

Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems defined for it, and of course, more Risk to enacting these dark magics. It includes: A complete redevelopment...   [click here for more]
59.The Chicago Folios (Vampire: the Masquerade 5th Edition)

The Chicago Folios (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

A city as large as Chicago requires more than a surface study to find out its secrets.  Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities. Chicago contains...   [click here for more]
60.Necromancy Remastered

Necromancy Remastered
by White Wolf

My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 65 powers & ritual (old and new re-written).  6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals...   [click here for more]
61.Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three
by White Wolf

Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
62.Lost in the Garden

Lost in the Garden
by White Wolf

Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets. There were no more secrets to shield them....   [click here for more]
63.Lobisomem Idade das Trevas W20

Lobisomem Idade das Trevas W20
by White Wolf

Monstros à Luz das Tochas No lúgubre cenário do Medievo Sombrio, onde superstições e medos ancestrais tecem a trama da vida cotidiana, uma figura lendária assombrava os recantos mais obscuros da mente humana: o lobisomem. Em Idade das Trevas W20, você joga com uma dessas criaturas, disposta a proteger seu território daquilo que de pior o inferno cuspiu: a...   [click here for more]
64.Vampire: The Requiem 2nd Edition

Vampire: The Requiem 2nd Edition
by Onyx Path Publishing

Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to...   [click here for more]
65.Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus
by White Wolf

This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
66.Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming
by White Wolf

About Mind’s Eye Theater: Changeling the Dreaming: The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged...   [click here for more]
67.Philadelphia by Night

Philadelphia by Night
by White Wolf

Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium. For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion...   [click here for more]
68.Kith and Kin

Kith and Kin
by Onyx Path Publishing

You can’t predict a changeling by their kith. We’re not so easily defined.   But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.   This is the Lost struggle. Did They take me apart so thoroughly that putting me back together...   [click here for more]
69.Bloodlines: The Devoted

Bloodlines: The Devoted
by White Wolf

We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
70.A Deal With Darkness

A Deal With Darkness
by White Wolf

Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
71.Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age
by White Wolf

A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
72.Tribebook: Urkama

Tribebook: Urkama
by White Wolf

The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
73.Beyond Boston

Beyond Boston
by White Wolf

There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it.  Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by...   [click here for more]
74.Tome of the Pentacle

Tome of the Pentacle
by Onyx Path Publishing

No one can do it all alone. Anyone who tells you they have all the answers is Lying. Throughout the millennia, the mages of the Pentacle Orders have gathered – to share knowledge, to protect one another, to seek Mysteries, and to push back against the servants of the Lie. But it didn't happen all at once, or without struggle. Nothing good ever does. Tome of the Pentacle includes:...   [click here for more]
75.V20 Dark Ages Companion

V20 Dark Ages Companion
by Onyx Path Publishing

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
76.V5 Storyteller Resources

V5 Storyteller Resources
by White Wolf

Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in...   [click here for more]
77.New York by Night

New York by Night
by White Wolf

One Sect Falls, Another Rises In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall? ...   [click here for more]
78.Vampire: Age of the Living Gods

Vampire: Age of the Living Gods
by White Wolf

     It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.      A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,...   [click here for more]
79.Vampire: The Wild West

Vampire: The Wild West
by White Wolf

A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
80.Senhores do Medo Sem Fim

Senhores do Medo Sem Fim
by White Wolf

Senhores do Medo sem Fim traz os anciãos de volta ao palco da quinta edição de Vampiro a Máscara, conectando suas histórias milenares ao presente estado da Gehenna, do Chamado e da Ashirra. O livro ainda traz novas sugestões de mecânicas para jogar com anciãos, e o surgimento de uma nova seita: A Illuminae. Desvende o Mundo das Trevas sob uma perspectiva nunca antes vista!...   [click here for more]
81.M20 How Do You DO That?

M20 How Do You DO That?
by Onyx Path Publishing

A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented...   [click here for more]
82.Desecrated Rites

Desecrated Rites
by White Wolf

  “Whisper your dream to me, childe, so I may write it across the stars in blood”     Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But...   [click here for more]
83.Vampire: The Masquerade 5th Edition Second Inquisition

Vampire: The Masquerade 5th Edition Second Inquisition
by Renegade Game Studios

The secret Church and the hidden State, hunting the hunters in cities and across continents. An antagonists’ guide to the rising Second Inquisition, this book contains: Opponents of your Kindred, and their special forces and equipment Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program New tools...   [click here for more]
84.Sphere of Gun

Sphere of Gun
by White Wolf

Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
85.Encyclopaedia Vampirica

Encyclopaedia Vampirica
by White Wolf

The Roll of the Damned For centuries, the Kindred have hidden from the wary eyes of mortals. Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad...   [click here for more]
86.Hunter: The Vigil Second Edition

Hunter: The Vigil Second Edition
by Onyx Path Publishing

You’ve stumbled into shadows.   You know what lurks in darkness.   There are more monsters tonight than ever before.   It’s time to fight back.    Hunter: The Vigil Second Edition is a standalone game that can be played by new or existing players. The lore has been updated to not only reflect the uptick...   [click here for more]
87.V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium
by White Wolf

Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
88.Road of Sin

Road of Sin
by White Wolf

The Wage of Sin The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite know...   [click here for more]
89.W20 Changing Breeds

W20 Changing Breeds
by Onyx Path Publishing

Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
90.Vampire: The Masquerade 5th Edition: Fall of London

Vampire: The Masquerade 5th Edition: Fall of London
by Renegade Game Studios

The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment...   [click here for more]
91.Sorcerer: Paths of Power

Sorcerer: Paths of Power
by White Wolf

Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
92.V5: Bloodlines Unbound Volume 2: The Tal'mahe'Ra

V5: Bloodlines Unbound Volume 2: The Tal'mahe'Ra
by White Wolf

For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering. Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the...   [click here for more]
93.The Autarkis Storyteller

The Autarkis Storyteller
by White Wolf

"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have...   [click here for more]
94.The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded
by White Wolf

A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
95.Book of Common Magicks

Book of Common Magicks
by White Wolf

A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
96.Better Feared: Nosferatu

Better Feared: Nosferatu
by White Wolf

We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
97.Book of Fragments

Book of Fragments
by White Wolf

Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
98.V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra
by Onyx Path Publishing

We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight....   [click here for more]
99.Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One
by White Wolf

The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
100.Discipline Cards for V5 - Complete Pack

Discipline Cards for V5 - Complete Pack
by White Wolf

A complete package of nearly every Discipline power in V5, in digital card format: Contains Discipline powers from nearly every released official book, including the Players Guide. Updated format compared to previously released material, with clearer language, tweaked color schemes and various fixes and adjustments.  Card sizes are 79x120mm; slightly wider than the Tarot format - sleeves made for...   [click here for more]
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