|01.||The Strix aren't the barbarians at the gate.
They're not the faceless night.
They're your mother's face at the window, begging for your blood.
They're knowing that if that face can turn against you, anyone can.
And they will.
Hi, I'm Rose. I oversaw Vampire for nine years, and some of the... [click here for more]|
|02.||It is the end.
In Rome above, the temple precincts go to seed.
It is the beginning.
In Rome below, the chapel echoes with the choirs of the damned.
Now it can be told.
This is the story of the Cults of Rome!
Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on... [click here for more]|
|03.||Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
We return with the fourth installment in our series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused... [click here for more]|
|04.||Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
We return with the second installment in our series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused... [click here for more]|
|05.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]|
|06.||Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions.
Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known... [click here for more]|
|07.||Effortless(er) Story Creation from one of the guys at Mage: The Podcast
RANDOMLY GENERATE AN AMAZING TIME!
Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast... [click here for more]|
|08.||All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more]|
|09.||Fúria Ardente como Brasas
Por incontáveis séculos, a Nação Garou ignorou as terras do Brasil, acreditando que o lugar pertencia aos vários metamorfos que aqui habitavam. Porém, ocultos como a lenda que os trouxe até aqui, os Garou se estabeleceram e fixaram suas raízes. Utilizando-se de uma miríade de novos espíritos... [click here for more]|
|10.||I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see... [click here for more]|
|11.||These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more]|
|12.||Rio de Janeiro Noturno é um paraíso sombrio para os cainitas... Ou ao menos é o que dizem os anciãos. Um Pacto improvável entre Camarilla e Sabá aproximou clãs rivais, compartilhando segredos proibidos e criando uma rede de intrigas. Artefatos estranhos apontam para verdades sinistras. Clãs inimigos se juntam para desvendar seus... [click here for more]|
|13.||Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the third installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more]|
|14.||Autumn Leaves Tumble Down
The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark…... [click here for more]|
|15.||"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path
Power. Danger. Mystery. Romance.
Hi, I'm Rose, and I know a lot about vampires.
I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top... [click here for more]|
|16.||Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]|
|17.||Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works... [click here for more]|
|18.||For years we had thought God had up and left this world, leaving us to pick up the pieces and face an apocalypse. To hell with him, we would usher in a new world and send it and the faith it would take to create it crashing down on his head.
But we were wrong, the apocalypse went with a whimper and his angels have left us a little parting gift.
This book includes: • Rules on how to play the... [click here for more]|
|19.||Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage –... [click here for more]|
|20.||2/17/2019: Updated with quick casting/purchasing reference.
Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems... [click here for more]|
|21.||The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices... [click here for more]|
|22.||Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the first installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more]|
|23.||It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve... [click here for more]|
|24.||Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant... [click here for more]|
|25.||Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying games... [click here for more]|
|26.||This document by artist Luis Miguez contains 24 “Vampire: The Masquerade" themed character illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created, and represents nocturnalpeople from all kinds and origins. Most of them could equally... [click here for more]|
|27.||This document contains 24 “Vampire: The Masquerade" themed B/W portrait illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created. It represents urban, street-wise people from different origins. The most of them could equally... [click here for more]|
|28.||Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them.
2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including... [click here for more]|
|29.||V20 | War For São Paulo - Cainites And Other Sinners
The Spiritual Capital of Sabbat…
“For long we, the Sword of Caine bathed in rivers of innocent blood. We celebrated our victory over the Camarilla openly, freely, irresponsibly. We killed mortals not because we needed, but because we could. The city was ours. The heir was ours. We were their worst nightmares. We taught them... [click here for more]|
|30.||Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition!
“We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable... [click here for more]|
|31.||Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world.
Lands and Legends Lost in Time
Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered... [click here for more]|
|32.||The Blood of Caine...
Born in murder and primal blood magic, the horrific violation known euphemistically as the Embrace is neither a quick, clean, easy act, nor a darkly alluring initiation into sensuality as the Gothic imagination might hold. It instead consists of a violent divorce of the body and soul called the Katabasis, and the Becoming - a week or more of abject humiliation,... [click here for more]|
|33.||Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels... [click here for more]|
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner... [click here for more]|
|35.||A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more]|
|36.||The Endless Death, Volume One: Curses Writ in Blood contains:
Curses of the Clans
The diverse Curses of the thirteen Clans and their bloodlines in many ways define them, shaping their mindsets and cultures even as they suffer under them. From the fury of the Brujah to the ravenous hunger of the Assamites, from the Toreador’s irresistible fascination with... [click here for more]|
|37.||Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,... [click here for more]|
|38.||A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more]|
|39.||The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.”
From the ashes of ancient tyrannies rises the Dynasty of Orphans.
Unleashed & Unfettered... [click here for more]|
|40.||We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher... [click here for more]|
|41.||More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book... [click here for more]|
|42.||Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more]|
|43.||The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside are:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal... [click here for more]|
|44.||Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support... [click here for more]|
|45.||It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets.... [click here for more]|
|46.||Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world.
Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:... [click here for more]|
|47.||Behold the Wyrm’s Design
Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth.
Behold the New Flesh
From the labs of Pentex’s Project... [click here for more]|
|48.||Venice Unmasked is a source book for Changeling: the Lost.
“It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone.” Erica Jong
Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes... [click here for more]|
|49.||A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more]|
|50.||Take Back The Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness... [click here for more]|
|51.||Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more]|
|52.||There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars.
Dread Names, Red List explores the Camarilla's "Most Wanted" List, naming... [click here for more]|
|53.||Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more]|
Secrets of the Masquerade delivers the biggest project yet!
Bordeaux by Night will be in two tomes. Bordeaux by Night, for players, and Bordeaux by Night, Storytellers Secrets, for the storyteller, coming soon~.
This book overall is edition neutral, but its lore is closer to Revised era books (gangrel leaving the Camarilla...) while its feel and ambiance is 1st or 2nd edition (Behind closed doors... [click here for more]|
|55.||Bright were their byrnies, hard and hand-linked, In their shining armour the bright mail rang As the troop in their war-gear tramped to the hall — Beowulf
From the lance, sword and mail armor of the mounted knight to the spear, kettle hat and padded aketon of the common soldier, weapons and armor is a key part of the dark medieval world.
Inside, you’ll... [click here for more]|
|56.||Rome of the West is Falling
Often overlooked by Kindred and kine alike, St. Louis has fallen from grace. As the city decays, Kindred of all ages and clans ignore the obvious problems to wage their personal Jyhad. Now it may be too late to solve the city's problems as something ancient stirs beneath it.
St. Louis By Night includes:
The history of the city of St. Louis and the surrounding area... [click here for more]|
|57.||The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more]|
|58.||The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more]|
|59.||Occasionally an author accidentally over writes their assigned section as I did with the Lycians in the C20 Player's Guide. Revealed at last are the inspirational material to help guide players and Storytellers in Lycian chronicles and Ruby's write-up — the Oppidan signature character.
The material is free to download, but tips are greatly appreciated. ... [click here for more]|
|60.||A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –... [click here for more]|
|61.||The Roll of the Damned
For centuries, the Kindred have hidden from the wary eyes of mortals. Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad... [click here for more]|
|62.||Children of the Revolution tells the stories of noteworthy or notorious Kindred of the modern nights whose Embraces came in times of unrest, rebellion, or open revolution. The circumstances of these revolutions might have been mortal or undead, martial or cultural. These Kindred joined the ranks of the Damned under tides of war or cultural upheaval, and their blood bears the mark of change from... [click here for more]|
|63.||It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more]|
|64.||Lyon By Night is the last chapter of the Chronicles of the Blood Moon, Season 1. Play Archons of the Camarilla or Sabbat Templars.
But this is not an adventure, like the previous episodes, It’s an entire city !
It can be played as a stand-alone adventure and even if the PCs are not Archons or Templars
The vampires of Lyon,... [click here for more]|
|65.||Awake the hidden gifts in the blood of the Kindred!!!
Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism.
Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis)
Thank you!!! ... [click here for more]|
|66.||A mysterious and rare kith, the Selkies are only found along the coasts and near big water. Dependent on the sea, they can somehow draw Glamour from it. They are equally dependent on their coats; which are necessary for a Selkie to experience Chrysalis. But from these coats they gain all manner of powers, including the ability to shift into seal form.
Odd, to be sure. Even for the changelings. ... [click here for more]|
|67.||Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index.
Updated and revised core rule book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to... [click here for more]|
|68.||The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You... [click here for more]|
|69.||Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless... [click here for more]|
|70.||The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more]|
Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.
Still Children of Caine?
Created in the tradition... [click here for more]|
|72.||For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned.
Legends of the Undead
The first vampires remember their first nights, but do not speak of them. Others... [click here for more]|
|73.||Rio de Janeiro by Night is a dark paradise for kindred... Or so the elders say. An unlikely Pact between Camarilla and Sabbat made opposing clans approach each other, learning some forbidden secrets and creating a network of intrigue. Strange relics point to sinister truths. Rival clans band together to unravel its secrets or merely to revel in blood during Carnival. Whispers about... [click here for more]|
|74.||The Amenti are Reborn!
The Amenti are the latest incarnations of the undying servants of Osiris, detailed in Mummy: The Resurrection. They have fought Apophis and his vile minions for millennia and have been given renewed vigor through the new Spell of Life. The souls of ancient defenders of Ma’at have joined with residents of the modern world to save humanity... [click here for more]|
|75.||A number one most popular seller on the Storytellers Vault! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood!
Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans... [click here for more]|
|76.||POLICIES AND PROCEDURES
The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.
MONKEYWRENCHED!... [click here for more]|
“Clans don’t Embrace people, people Embrace people!”
Secrets of the Masquerade’s guide to playable characters is a full guide meant to help beginners and advanced players alike to think about their player-characters as playable and engaging characters regardless of age, history or setting, with the goal of avoiding harmful caricatures. Be the protagonist... [click here for more]|
|78.||Dark New England is a V20 supplement designed to update information and plotlines from several early edition Vampire: The Masquerade books, including Dark Colony. This book covers the plots and maneuvers of the Kindred of New England and provides in-depth details on specific locations throughout each state. You’ll find details on the Sabbat, Camarilla, Anarchs, and the elusive Descendants of... [click here for more]|
“No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and... [click here for more]|
|80.||A Setting Sourcebook for Vampire: The Masquerade
Gaslights and Gentlemen
The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...)... [click here for more]|
|81.||Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't.
But all is not well in the City of Roses. The city's Sabbat... [click here for more]|
|82.||The Land Is Ancient
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other.... [click here for more]|
|83.||Slaves No Longer
A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready... [click here for more]|
Da secoli Roma dorme e sogna le perdute glorie e i fasti che mai potranno tornare: una volta crocevia e centro del mondo l’Urbs Aeterna in queste notti è una città di morti che si avvinghiano disperatamente ai ricordi delle antiche vittorie, vincolati a vetuste e obsolete leggi e incatenati a faide la cui origine si perde tra le nebbie del tempo.
Mentre... [click here for more]|
|85.||Noblesse Oblige Capitalists, aristocrats, crusaders and criminals: the Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.
Clanbook: Ventrue includes: The... [click here for more]|
|86.||From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’... [click here for more]|
|87.||Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In... [click here for more]|
|88.||Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.
But that isn’t their story.
The White Howlers suffered... [click here for more]|
|89.||The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.
As such, I provide this corollary to my original... [click here for more]|
From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.
Here you will find:
Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae,... [click here for more]|
|91.||Now Updated with New Content!
Legions of short-lived mortals serve the monstrous vampires secretly living among them. Often derided as cattle or unworthy of knowing the truth, the human populations fulfill needs most vampires hate to admit depending on. Some among the mortals prove themselves as especially valuable. Yet others merely keep their horrible masters fed.... [click here for more]|
|92.||Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to... [click here for more]|
|93.||The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest... [click here for more]|
|94.||Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter... [click here for more]|
|95.||In the second volume you will find six new bloodlines to be used in your chronicles and characters, containing full description of their Appearance, History, Backgrounds, Organization, Weaknesses and more:
- Stereotypes for the 13 clans plus the 3 main sects for each one of the bloodlines;
- New layout inspired by the V5 new Art Direction.
- Hyperlinks to the books that inspired this work.
... [click here for more]|
|96.||An Alternate Take
Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance.
Streamlined for the Anniversary Edition
The purpose... [click here for more]|
|97.||When the ashes cool, all that remains is dust...
Gary, Indiana is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry... [click here for more]|
|98.||Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more]|
|99.||Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,... [click here for more]|
|100.||From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power.
Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom... [click here for more]|