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Top 100 Products
01.M20 Technocracy Reloaded

M20 Technocracy Reloaded
by Onyx Path Publishing

Welcome to the Future As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,...   [click here for more]
02.Trails of Ash and Bone (Vampire: the Masquerade 5th Edition)

Trails of Ash and Bone (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. No, they’re not ticks.    They’re spiders.   Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. And spiders, like vampires, are cunning. They ensnare the small and the weak, but some...   [click here for more]
03.V20 Classical Age - Kindred Mythology

V20 Classical Age - Kindred Mythology
by White Wolf

Creation and Myths In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You...   [click here for more]
04.Kyuuketsuki: The Fading Sun

Kyuuketsuki: The Fading Sun
by White Wolf

Warning: English language release. Portuguese version here. Kyuuketsuki: The Fading Sun is a sourcebook for Vampire: the Masquerade (3rd Edition) that contains a completely new scenery for chronicles set in Japan. Play as one of the thirteen new bloodlines of Caine descendants based on Japanese legends. Discover new powers, Disciplines and unique Rituals...   [click here for more]
05.False Gods: Ventrue

False Gods: Ventrue
by White Wolf

We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
06.The Blood Atlas - Americas

The Blood Atlas - Americas
by White Wolf

The Blood Atlas: North & South Americas The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection...   [click here for more]
07.The Song of the Aegean

The Song of the Aegean
by White Wolf

Ancient Lands and New Rulers The bloody conquests of the Fourth Crusade unleashed a wave of chaos across the Eastern Mediterranean. In the Aegean, ambitious lords from Western Europe have carved out a number of petty states, seeking to enrich themselves at the expense of their former allies in the Byzantine Empire. Such conquests have unleashed tensions across the region, as the politics,...   [click here for more]
08.Children of the Blood (Vampire: the Masquerade 5th Edition)

Children of the Blood (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

Do you know who considers faith among the dead a trivial concept — or worse, a new one?   Dullards and con artists.   These vampires want you to believe that religion is a new phenomenon among Kindred. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause.   They want you...   [click here for more]
09.Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
10.Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition
by Onyx Path Publishing

I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
11.Let the Streets Run Red (Vampire: the Masquerade 5th Edition)

Let the Streets Run Red (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

What motivates an undead body to go on walking, talking, plotting, and biting?   The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.   The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on.  ...   [click here for more]
12.Athens Chronicles III: Labyrinth

Athens Chronicles III: Labyrinth
by White Wolf

The Athens Chronicles Book Three: Labyrinth The Athens Chronicles is an epic series of Vampire: The Masquerade stories taking your characters from the 13th century to the 21st, beginning in the Dark Ages. The five chronicle series this begins will release one new book each month, allowing you to play out the full series...   [click here for more]
13.V20 Classical Age - Fall of Carthage

V20 Classical Age - Fall of Carthage
by White Wolf

Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that. A...   [click here for more]
14.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
15.M20 The Rich Bastard’s Guide to Magick (Pre-Order)

M20 The Rich Bastard’s Guide to Magick (Pre-Order)
by Onyx Path Publishing

Note: This is a Pre-Order for the PDF version of The Rich Bastard’s Guide to Magick. You will get the PDF added to your Library automatically when it is released for sale. Then we will follow the usual process of Advance PDF > Errata Feedback > Final PDF and Hardcover launch. The Rich Bastard’s Guide to Magick Spend it while...   [click here for more]
16.Sorcerer: Paths of Power

Sorcerer: Paths of Power
by White Wolf

Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
17.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition
by Onyx Path Publishing

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with...   [click here for more]
18.Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition
by Onyx Path Publishing

All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
19.Chicago By Night (Vampire: the Masquerade 5th Edition)

Chicago By Night (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.  Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll...   [click here for more]
20.Geist: The Sin-Eaters Second Edition

Geist: The Sin-Eaters Second Edition
by Onyx Path Publishing

You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality. You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and the next,...   [click here for more]
21.Better Feared: Nosferatu

Better Feared: Nosferatu
by White Wolf

We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
22.Steps on the Path

Steps on the Path
by White Wolf

              What is it to Awaken to power in the World of Darkness? What does one do when limitations are only restricted by imagination, and the Will to act? Faced with so much broken, the desire to mend can lead to wonderous results. Or gibbering madness. In Steps on the Path, moments heavy with these questions are explored for the Enlightened. Five short vignettes of the struggle Mages...   [click here for more]

by White Wolf

Drawing inspiration from decades of material published about the Outlanders, Savagery presents a collection of character’s traits, Disciplines’ powers and dramatic systems related to the Gangrel’s gruesome nightly routines and evocative of the themes and tones that accompany them. In this book, you’ll find: 10 new Backgrounds related to the Gangrel’s savage ways 10 new Merits 10 new Flaws 90...   [click here for more]
24.Mage the Awakening 2nd Edition

Mage the Awakening 2nd Edition
by Onyx Path Publishing

The world is a Lie. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Magic. You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you...   [click here for more]
25.Soul Fire

Soul Fire
by White Wolf

Return to The City, in The Woods... Welcome to the Lower Mainland of British Columbia, Canada. The city of Vancouver has changed – After two decades without Siegfried, he has returned with a force of allies he must placate, so who really is in charge? Expanding to the city of Maple Ridge and allowing the Tremere into the city, many wonder if it’s still a “Safe haven” from the politics...   [click here for more]
26.Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age
by White Wolf

  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
27.Enlightened Grimoire

Enlightened Grimoire
by White Wolf

Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
28.Anarch (Vampire: the Masquerade 5th Edition)

Anarch (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire you suffer the pangs of the Hunger, the relentless...   [click here for more]
29.Vampire: The Masquerade 5th Edition: Fall of London

Vampire: The Masquerade 5th Edition: Fall of London
by Renegade Game Studios

The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment...   [click here for more]
30.Athens Chronicles II: Kakistocracy

Athens Chronicles II: Kakistocracy
by White Wolf

The Athens Chronicles Book Two: Kakistocracy The Athens Chronicles is an epic series of Vampire: The Masquerade stories taking your characters from the 13th century to the 21st, beginning in the Dark Ages. The five chronicle series will release one new book each month, allowing you to play out the full series of events...   [click here for more]
31.Vampire: The Wild West

Vampire: The Wild West
by White Wolf

A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
32.Changeling: the Lost Second Edition

Changeling: the Lost Second Edition
by Onyx Path Publishing

Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your way...   [click here for more]
33.Strange Shades: Mekhet

Strange Shades: Mekhet
by White Wolf

We’ve met before. When? Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name. Well, that one time. To answer your next question: Yes, I saw. And it will cost you. — Jackie...   [click here for more]
34.Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming
by White Wolf

About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in...   [click here for more]
35.Hunter: The Vigil

Hunter: The Vigil
by White Wolf

A Candle in the Darkness The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows. Hunter: The Vigil includes:...   [click here for more]
36.Mystic Armory

Mystic Armory
by White Wolf

The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
37.100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge

100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge
by White Wolf

It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place....   [click here for more]
38.Children of the Tides

Children of the Tides
by White Wolf

Children of the Tides explores the small town of Oak Hill, FL.  Visit this quaint Florida town, where friendly locals seem just a little bit off and things become terrifying during the night.  Don't forget to visit Manny's Alligator Center, and check out the gators while picking up a few souviners.  Take part in the adventure, as a your small group's vechicle breaks down, as you...   [click here for more]
39.V20 Lore of the Clans

V20 Lore of the Clans
by Onyx Path Publishing

Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets...   [click here for more]
40.Tzimisce Illustration Pack

Tzimisce Illustration Pack
by White Wolf

Twisted forms, mangled flesh or even shambling horrors. Call us what you like mortal: We can feel your fear. It’s more then justified. What you are feasting your eyes on is the breach of corporeal limitations. Body transcended! "Tzimisce Illustration Pack" includes: Five stunning, digital, full-colour Tzimisce portraits for your very own chronicle, (non-) player characters and Storytellers Vault...   [click here for more]
41.Camarilla (Vampire: the Masquerade 5th Edition)

Camarilla (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire you suffer the pangs of the Hunger, the relentless...   [click here for more]
42.M20 How Do You DO That?

M20 How Do You DO That?
by Onyx Path Publishing

A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented...   [click here for more]
43.V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary
by Onyx Path Publishing

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve picked up a copy...   [click here for more]
44.Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules
by White Wolf

Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
45.W20 Changing Breeds

W20 Changing Breeds
by Onyx Path Publishing

Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
46.Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition
by Onyx Path Publishing

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
47.Tribebook: Wlewa

Tribebook: Wlewa
by White Wolf

An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
48.Rose City by Night

Rose City by Night
by White Wolf

Note: This title has been updated with revised text, updated art, and the inclusion of a Relationship Map for Portland's major undead players.  Content Advisory: The chronicle jump-start in Chapter Six was written in 2017, and revolves around a city in the grip of a major disease outbreak. It is being presented largely as written at the time. Founded...   [click here for more]
49.Roots of Legend

Roots of Legend
by White Wolf

For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul. In this...   [click here for more]
50.Athens Chronicles I: Titanomachy

Athens Chronicles I: Titanomachy
by White Wolf

The Athens Chronicles Book One: Titanomachy The Athens Chronicles is an epic series of Vampire: The Masquerade stories taking your characters from the 13th century to the 21st, beginning in the Dark Ages. The five chronicle series this begins will release one new book each month, allowing you to play out the full series of...   [click here for more]
51.England Will Burn

England Will Burn
by White Wolf

The Triumvirate has fallen, and Mithras rules England unchallenged. Princes from across Europe look to the lord of London with admiration and respect. His authority has emboldened the elders of the kingdom, who have claimed what they see as their rightful place, ruling over the Cainite society of England. Yet hidden from view are many dissenters, Furores, Prometheans, and other radicals, plotters who...   [click here for more]
52.V20 Era Clássica - Mitologia Imortal

V20 Era Clássica - Mitologia Imortal
by White Wolf

A Criação e os Mitos Em um mundo clássico decadente, em que o poder da fé cada vez mais dá espaço ao cristianismo, vampiros precisam aprender a se adaptar. Os deuses ainda estão entre nós. Alguns deles, verdadeiramente poderosos. Outros, uma farsa. Mas a história não pode ser apagada e os imortais são o maior exemplo de história viva. Se você deseja sobreviver o impacto...   [click here for more]
53.The Library of the Damned

The Library of the Damned
by White Wolf

A Collection of Forbidden Knowledge For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden...   [click here for more]
54.The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two
by White Wolf

Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
55.Clanbook: Baali

Clanbook: Baali
by White Wolf

Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and...   [click here for more]
56.The Chicago Folios (Vampire: the Masquerade 5th Edition)

The Chicago Folios (Vampire: the Masquerade 5th Edition)
by Renegade Game Studios

A city as large as Chicago requires more than a surface study to find out its secrets.  Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities. Chicago contains...   [click here for more]
57.Bloodlines: The Devoted

Bloodlines: The Devoted
by White Wolf

We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
58.Vampire: The Masquerade, Winter's Teeth #9

Vampire: The Masquerade, Winter's Teeth #9
by Vault Comics

Cecily is in the lobby of a high rise tower filled with a horde of vampire hunters. The Camarilla Court is trapped on the top floor. There are only minutes until dawn. Even if she makes it to Calder, she might find truths there that are harder to face than final death itself. Meanwhile, King Rat realizes the time has come to reforge old alliances, if any of them intend to make it through another night....   [click here for more]
59.Vampire: The Masquerade, Winter's Teeth Volume 1

Vampire: The Masquerade, Winter's Teeth Volume 1
by Vault Comics

When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy. Meanwhile, on the outskirts of the cities, a rebellious found-family of vampire cast-outs investigates a vicious killing. As the unlives of the Kindred twine together and betrayals are unearthed, will Cecily be able to escape and save what's...   [click here for more]
60.Kyuuketsuki: O Sol Poente

Kyuuketsuki: O Sol Poente
by White Wolf

Warning: Portuguese language release. English version here. Kyuuketsuki: O Sol Poente é um livro de referência para Vampiro: a Máscara (3ª Edição) que contém um cenário completamente novo para crônicas ambientadas no Japão. Interprete uma das treze novas linhagens dos descendentes de Caim, baseadas em lendas japonesas. Descubra novos poderes, Disciplinas...   [click here for more]
61.Vampire: The Requiem 2nd Edition

Vampire: The Requiem 2nd Edition
by Onyx Path Publishing

Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to...   [click here for more]
62.Vampire: the Masquerade 5th Edition

Vampire: the Masquerade 5th Edition
by Renegade Game Studios

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. The classic that changed roleplaying...   [click here for more]
63.Clanbook: Samedi

Clanbook: Samedi
by White Wolf

Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
64.Twists of Obscenity: Esoterica of the Baali

Twists of Obscenity: Esoterica of the Baali
by White Wolf

Infernal Rising As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true...   [click here for more]
65.Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation

Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation
by White Wolf

The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook condenses information on the 13 Practices and on the 10 Arcana, with the goal of providing the players with a source material that is easy to understand and also easy to easy as reference. ...   [click here for more]
66.Mage: The Ascension (Second Edition)

Mage: The Ascension (Second Edition)
by White Wolf

An Epic Game of Reality on the Brink Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ...   [click here for more]
67.Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation
by White Wolf

2/17/2019: Updated with quick casting/purchasing reference. Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems...   [click here for more]
68.Lucita's Six

Lucita's Six
by White Wolf

Lucita's Six is a heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and overturning the...   [click here for more]
69.Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three
by White Wolf

Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
70.Dark New England Regional Sourcebook

Dark New England Regional Sourcebook
by White Wolf

Dark New England is a V20 supplement designed to update information and plotlines from several early edition Vampire: The Masquerade books, including Dark Colony. This book covers the plots and maneuvers of the Kindred of New England and provides in-depth details on specific locations throughout each state. You’ll find details on the Sabbat, Camarilla, Anarchs, and the elusive Descendants of...   [click here for more]
71.SotM's Guide to Playable Characters

SotM's Guide to Playable Characters
by White Wolf

"Clans don't Embrace people, people Embrace people!" Secrets of the Masquerade's guide to playable characters is a full guide meant to help beginners and advanced players alike to think about their player-characters as playable and engaging characters regardless of age, history or setting, with the goal of avoiding harmful caricatures. Be the protagonist of the campaign....   [click here for more]
72.Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion

Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion
by Onyx Path Publishing

So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again? Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here. Your words have power now, so use them. Build a community....   [click here for more]
73.Lucita's Seven

Lucita's Seven
by White Wolf

Lucita's Seven is a lore-centered delve Chronicle in seven parts. Seven cities, seven delves, and as many as seven occult-oriented vampires work with the rogue Lasombra Lucita and her Noddist ally Beckett to uncover the deepest, darkest lore in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, engaging...   [click here for more]
74.Clanbook: Kiasyd

Clanbook: Kiasyd
by White Wolf

Long thought to be an unplayably quirky bloodline, the Kiasyd have never been seen in this light: Treasure Hunters, Mystics, Goblin Friends. Learn their secrets! Investigate lost relics! Clanbook: Kiasyd contains 100+ pages of: • The Darkling's complete history, hierarchy, and habits • A completely new take on Mytherceria, their signature discipline, now separated in a Seelie and Unseelie path....   [click here for more]
75.Accursed Heirs: Dhampirs

Accursed Heirs: Dhampirs
by White Wolf

Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness. Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release! Children of the Dead Born half-shrouded...   [click here for more]
76.Vicissitude Expanded

Vicissitude Expanded
by White Wolf

Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths...   [click here for more]

by White Wolf

Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,...   [click here for more]
78.BITE ME: How to Write Vampire

BITE ME: How to Write Vampire
by White Wolf

"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path Power. Danger. Mystery. Romance. Hi, I'm Rose, and I know a lot about vampires. I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top...   [click here for more]
79.Clanbook: Gargoyles

Clanbook: Gargoyles
by White Wolf

Slaves No Longer A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready...   [click here for more]
80.SotM's Guide to Storytelling

SotM's Guide to Storytelling
by White Wolf

“No plan survives contact with the enemy players.”     Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a...   [click here for more]
81.Second Sight: Third Eye

Second Sight: Third Eye
by White Wolf

Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
82.Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One
by White Wolf

The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
83.V20 Ghouls & Revenants

V20 Ghouls & Revenants
by Onyx Path Publishing

By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all...   [click here for more]
84.Kindred of the East

Kindred of the East
by White Wolf

May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
85.A Deal With Darkness

A Deal With Darkness
by White Wolf

Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems...   [click here for more]
86.Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy
by White Wolf

Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
87.Mage: The Ascension (Revised)

Mage: The Ascension (Revised)
by White Wolf

 Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
88.Vampire: The Masquerade – New Blood Starter Pack

Vampire: The Masquerade – New Blood Starter Pack
by Renegade Game Studios

The Vampire: The Masquerade – New Blood Starter Pack is a print & play PDF bundle that embraces you into the World of Darkness and Vampire: The Masquerade. Designed with new Storytellers and players in mind, it features a new story that teaches you to play this new edition of the roleplaying game, a rules reference guide, printable enemy...   [click here for more]
89.Exalted 3rd Edition

Exalted 3rd Edition
by Onyx Path Publishing

This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a...   [click here for more]
90.Bloodlines: The Resurrected

Bloodlines: The Resurrected
by White Wolf

The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A universal system of Kindred Necromancy Suggestions on converting 20 other bloodlines! For...   [click here for more]
91.The NPCs with No Name

The NPCs with No Name
by White Wolf

They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
92.Mysteries of the Blood

Mysteries of the Blood
by White Wolf

The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it. Inside, you’ll find: A myriad of new paths and rituals...   [click here for more]
93.Tribebook: Naghaluu

Tribebook: Naghaluu
by White Wolf

What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
94.Paths of the Thief and the Judge

Paths of the Thief and the Judge
by White Wolf

The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ...   [click here for more]
95.Beast: The Primordial

Beast: The Primordial
by Onyx Path Publishing

Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real.  But don't fret, little brother. You'll never have to wake up in fear, ever again. The...   [click here for more]
96.Chronicles of Darkness

Chronicles of Darkness
by Onyx Path Publishing

Keep walking. Eyes straight ahead. Don’t look back. In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye...   [click here for more]
97.Rio de Janeiro Noturno

Rio de Janeiro Noturno
by White Wolf

Rio de Janeiro Noturno é um paraíso sombrio para os cainitas... Ou ao menos é o que dizem os anciãos. Um Pacto improvável entre Camarilla e Sabá aproximou clãs rivais, compartilhando segredos proibidos e criando uma rede de intrigas. Artefatos estranhos apontam para verdades sinistras. Clãs inimigos se juntam para desvendar seus...   [click here for more]
98.Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks
by White Wolf

Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy. What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?...   [click here for more]
99.Book of Nod

Book of Nod
by White Wolf

For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned. Legends of the Undead The first vampires remember their first nights, but do not speak of them. Others...   [click here for more]
100.Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
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