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Crusade Lore
by Charles S.
Publisher: White Wolf
Date Added: 05/09/2019 04:00:20
Crusade Lore This book is something of a mixed bag. The first chapter has virtually no mechanics, but is a mostly-good primer on the world of Renaissance Europe. Unfortunately, the authors fell victim to several popular misconceptions about the era, which brings other aspects of their research into question. (I am primarily thinking of the claim that even to the educated, the world was believed to be flat in the Renaissance, which it was not.) Chapter 2 is very crunchy, mostly consisting of new abilities and merits that player characters can take. This section is solid, though some merits and flaws seemed to be added to fill space rather than for anything meaningful (for instance, a merit that means you are from an Awakened family and get an additional dot of Occult or Lore costs...2 points, the same as just buying a dot of occult or lore and saying that this was part of your backstory.) Chapter 3 covers the other night folk, and is an interesting look at the supernatural world through the ey...

Rating:
[3 of 5 Stars!]
SotM's Guide to Grouping APRIL FOOLS
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/08/2019 18:00:15
SotM's Guide to Grouping APRIL FOOLS Guide to Grouping provides a complete list of guidelines to acheive the perfect gaming session. Even though this product is listed as an April fool's day product, the first two rules are essential to having the perfect gaming session. The Tabletop Gaming Club recommends this book to all players that want to have fun gaming sessions. The $99.99 price tag might be a tad high, but we found the book well worth our investment. And from this day forward, we will try to alwasy follow the first two guidelines....

Rating:
[5 of 5 Stars!]
Angel the Revelation
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/08/2019 17:52:13
Angel the Revelation Angel the Revelation is a fully fleshed out rulebook, that introduces "Angels" to the world of darkness. Although this product is presented as an antagonist book for Demon the Fallen, it could easily stand on its own. The product introduces 4 types of divine beings, the Aasama the children of God's Angels, the Chari soulless dead brought back by the power of Charon, the Infused mortals infused with divine power, and finally the Nephilim the descendants of the First born. There are new backgrounds, merits, flaws, and miracles. The book provides everything you might need to play these half-breed Angels in the World of Darkness. The Tabletop Gaming Club had the opportunity to playtest the material in this book prior to release, and our members loved the concepts depicted. We found each of the Divinity types presented their own roleplaying challenges. We strongly recommend this book to all World of Darkness fans....

Rating:
[5 of 5 Stars!]
Veneto by Night
by Simone C.
Publisher: White Wolf
Date Added: 05/06/2019 16:32:27
Veneto by Night Veramente bello da ad un narratore numerose idee per creare una cronaca che può essere molto varia a seconda di quali tematiche i suoi personaggi apprezzino di più, mi è molto piaciuta la struttura su più livelli di alcune città presentate, consiglio caldamente.

Rating:
[5 of 5 Stars!]
Veneto By Night - Il Sacrificio di Ifigenia
by Simone C.
Publisher: White Wolf
Date Added: 05/06/2019 16:28:38
Veneto By Night - Il Sacrificio di Ifigenia Un ottima avventura ideale sia per giocatori esperti x i sui colpi di scena che per principianti grazie ad un ottima suddivisione in capitoli, non vedo l'ora di giocarla, non voglio spoilerare nulla ma ho mato i png ben fatti e molto caratterizzati (alcuni già erano presenti in Veneto By Night ma qui si "vedono" in azione)

Rating:
[5 of 5 Stars!]
Behold
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/06/2019 15:15:10
Behold Behold is a very short scenario for Hunter the Virgil, though its our opinion that it could just as easily been labeled as a Hunter the Reckoning product. The book describes the concepts of the adventure and gives a couple of major plot points, but doesn't actually provide stats for anything. The Tabletop Gaming club played through the scenario and found the plot very enjoyable to play through. The lack of stats actually gave our storyteller a lot of freedom with how he ran the scenario. The club finds this product to be one of this author's better works. We strongly recommend that everyone checks it out....

Rating:
[4 of 5 Stars!]
Tradition Book: Cult of Ecstasy (1st)
by Charles S.
Publisher: White Wolf
Date Added: 05/06/2019 01:55:34
Tradition Book: Cult of Ecstasy (1st) A solid book, covering the Cult of Ecstasy as of Mage 2nd Edition. It adds a lot of depth to the sketch of the Tradition that appears in the core book, proving that there's more than just mindless hedonism to them. The rotes included are creative and flavorful, and the factions show a diverse range of philosophies within the Cult. The biggest complaint I have, and this is more personal taste than anything, is that I prefer when historical figures aren't assigned specific roles, and in this book, a huge slate of figures are claimed by the Cult, and from recent history. This list includes Isidore Duncan, Rasputin, Aleister Crowley and Jim Morrison (and makes a slight joke of "everyone is in the Cult" by mentioning that Keith Richards is NOT)....

Rating:
[4 of 5 Stars!]
Demon Translation Guide
by Adolfo D.
Publisher: Onyx Path Publishing
Date Added: 05/04/2019 20:21:09
Demon Translation Guide A totaly must have if you, like me, didn't liked the whole technology thing from the God Machine Chronicle. My complaints are two: The translation guide from Vampire the Masquerade to Vampire Requiem where better organized. THEY DON'T HAVE CONVERTED CHARACTER SHEET to use The Fallen on the Descent system. So you will need to print The Descent sheet and improvise.

Rating:
[4 of 5 Stars!]
Tradition Book: Sons of Ether (1st)
by Charles S.
Publisher: White Wolf
Date Added: 05/04/2019 20:10:48
Tradition Book: Sons of Ether (1st) This is one of the best put together Mage books. Set up as though a special issue of the Paradigma journal, the in-universe journal used by Etherites to share their work, it's laid out similarly to other Tradition books within that format, but the details are what makes it special. Every bit of text which is in character is directly attributed to a specific character, several of whom exist across the Mage line, though most appear exactly once. The only disappointing bit is, for all that Matter is spoken of as the central Sphere for the Etherites, none of the rotes in the book are Matter rotes! But this is a minor issue, compared to such great bits of flavor as the tales of Czar Vargo and of Doc Eon, of the brief appearance by Dame Atomika declaring herself an Electrodyne Diva and the discussions of Etherspace, the Gernsback Continuum and more. For how short it is, it's really packed with good, useful things. A small caveat, as of the time of this writing, the scan available on Dr...

Rating:
[5 of 5 Stars!]
Angels of Death: Lore of the Slayers
by Manuel v. M.
Publisher: White Wolf
Date Added: 05/04/2019 11:07:40
Angels of Death: Lore of the Slayers Amazing work, please make more! This is what I was missing in Demon, it just feels right instead of rushed and unfinished!

Rating:
[5 of 5 Stars!]
Mage: The Ascension (Revised)
by Itai G.
Publisher: White Wolf
Date Added: 05/03/2019 16:05:11
Mage: The Ascension (Revised) I think this is the book that started the revolution. It's not the first occult roleplaying game or the first modern fantasy roleplaying game but it's the one that perfectly encapsulated the post-modern feel of current age roleplaying game. A must read.

Rating:
[4 of 5 Stars!]
Kithbook: Faun
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/02/2019 16:41:53
Kithbook: Faun Kithbook: Faun tells us the story of how the Fauns fell before machinations of the satyrs and House Liam. It gives us details on each of the three familes of Fauns and provides example characters from each family. Kithbook Faun is a well put together book on par with any of the official Kithbooks. The Tabletop Gaming Club enjoyed the background of the Fauns and were happy to add them as player character options in their changeling games. We recomend this product to all players of Changeling....

Rating:
[5 of 5 Stars!]
Digital Web
by Charles S.
Publisher: White Wolf
Date Added: 05/02/2019 16:29:20
Digital Web This book is far less dated that it appears at first glance. Though the numbers and capabilities of computers have changed drastically, they are also the easiest thing to update. The book is quite imaginative about how Mages would make use of the Internet and includes two stories that can be run, both of which are fairly good and detailed (which is not always true in Mage supplements). However, the book is far from perfect. It gives only the sketchiest idea of what it looks/feels like to be IN the Digital Web, and a lot of what it says is painfully dated: though changing megabytes to terabytes is easy, changing from assuming most computers are running MS-DOS to the GUIs that are ubiquitous today takes quite a bit more work. Still, it is a snapshot of a moment in time, and it is not difficult to see why there was a need to update it....

Rating:
[4 of 5 Stars!]
Infernal Might: Common Lore
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/02/2019 13:16:34
Infernal Might: Common Lore Infernal Might: Common Lore is meant to revise and updated the basic system that Demon uses for LORE. This update system is used in other books by this author. Included are details on each innate Demon power along with two lore paths. The Tabletop Gaming club found the book interesting, and recommends that everyone downloads a copy.

Rating:
[4 of 5 Stars!]
100 Black Fury Kinfolk
by MacKenzie C.
Publisher: White Wolf
Date Added: 05/02/2019 13:09:55
100 Black Fury Kinfolk This is the second "100 Kinfolk" book I've gotten, from this author. I have both the Get of Fenris, and now Black Furies. Both are -excellent- resources for a werewolf game. The entries are just big enough to give a spice of flavor with out being 'too big' which would take up more pages and no doubt up the price point. As are these are magnificent. The kinfolk presented are from all over the planet in a variety of professions and skillsets. Each one is written to have a sort of hook, for their usage. Something either useful or a way to tie them to a game if need be. They also work great for background filler, and allies, family, contacts, the works. As a secondary aspect you could flip through them and find a number of concepts that could be worked into full out characters to play. Either as kinfolk, or use the base concept and have them be garou. The -usage- of these are multi layerd, and they're worth every penny. Having loved both the previous entries, (I bought this one on ...

Rating:
[5 of 5 Stars!]
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