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This is the second core book for Vampire the Masquerade that I've had, my first being the 20th aniversary, while I'm rather new to the series I actually prefer this one more, this book is easier to navagate, has far better art, a more fleshed out system for the thin-blood vampires, and while it doesnt have the chat system to show the various other clan's opinions of certain things it is easier to understand and doesn't feel like it pushes players to enbrace vampiric stereotypes, and I also genuinely appreciate the first page warning avalible on it.
Again, I'm new to it, I can't say as much as people who have been playing it since back when I was born back in the early 90's, but I can say what I personally see and enjoy about it, and I genuinely enjoy how well made this one is. two thumbs up....
Rating: [5 of 5 Stars!] |
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overall good book but there two things that I expected to find in this book but were not there:
1- the Climbing the Ladder system reworked for Requiem for Rome. Honestly, the one on page 282 of the core book just doesn't fit the setting for Rome, so I expected this book to bring an update version;
2- the Khaibit bloodline. Sure, they were from an expansion, not the core RfR in 1E, but a really hoped I would find it in an actual book... can't believe that my favorite bloodline was relegated to a 2014 blog post from a site that doesn't even allow a descent search engine to find them...
Other than that, the art is atrocious (except for the cover art, that one is dope). But, yeah, content wise? great book, both for it's lore, it's mechanics, the 6 Dark Eras setting it brings, all set in the Roman Republic/Empire etc
to be fair though, critics 2 and 3 sound like a "my" problem than valid critics....
Rating: [4 of 5 Stars!] |
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I highly recommend this book to anyone thinking of running Exalted. While a lot of these sorta of things should have been in the corebook, what is here is of high quality. It finally adds actual mechanics for the Project system, as well as offering good advice on safety tools, which are highly important for a game like Exalted, which delves heavily into complex and often traumatic topics like slavery or colonialism.
For general storytelling advice, the book's good, focusing on three different styles of campaigns, which is a good way to help groups new to Exalted get on board and have fun, and are useful to think about even for veterans. The three styles the game talks about are: Creation as stage, which is all about celebrating the player characters and giving the players plenty of opportunities to relish in the awesome powers of the Exalted and their intense passions and ambitions clashing with other heroes and villains. Creation as threat, which focuses on how dangerous Creation is...
Rating: [5 of 5 Stars!] |
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