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Intruders: Encounters With the Abyss
by Christopher
Publisher: White Wolf
Date Added: 12/10/2023 17:40:52
pixel_trans.gif Intruders: Encounters With the Abyss I wish I could give this product to different star ratings. A 5 for atmosphere and micro-fiction and 1 for everything else. It really is great micro-fiction. There's not much here beyond that. If the authors had just stated up the fiction pieces this would be a classic. The actually stated "intruders" are, forgive me for being blunt, lame. There is no realm of being where a haunted calculator is going to scare me or anyone else. They do not feel like the subjects of full narratives. There's very little meat on the bone. These are add-ons and one offs that I don't feel I could ever use effectively. ...

Rating:
[3 of 5 Stars!]
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MrGone's Demon The Fallen 1-Page Character Sheets
by Matthew J.
Publisher: White Wolf
Date Added: 12/06/2023 23:26:14
pixel_trans.gif MrGone's Demon The Fallen 1-Page Character Sheets Great resource, but unfortunately the Earthbound character sheet doesn't feature the Earthbound-unique Lores: Violation, Contamination, and Chaos. Major drawback that really breaks immersion and you need to work on that.

Rating:
[4 of 5 Stars!]
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Tribebook: Naghaluu
by Titus
Publisher: White Wolf
Date Added: 12/05/2023 23:53:47
pixel_trans.gif Tribebook: Naghaluu A blast from the distant past of the dire wolf shifters, warts and all. Love how the book cleverly reminds me that these are NOT Garou and how different they were from both a priorities and social level, compared to their warrior 'cousins' across the pond. I enjoyed looking at a job that is surprisingly neglected throughout all the mandates of the Fera. We're always told how in the past the Wyld was a great threat before but strangely there was never a Fera who kept an eye on this raw chaos and it was a shared effort to keep it in line without elaborating. I enjoy this work because it gave me a reason for 'why and how' you could take Fera from the Pure lands and drop them into Eurasia for a story and elaborated on how difficult it was to keep up with the Wyld and the extreme measures one may need to go through to keep things from getting out of control without being totally consumed by it's overwhelming power. If you want an enjoyable and contained story for Savage Age and want to ...

Rating:
[5 of 5 Stars!]
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Fear, Fangs, and Fury
by Laura D.
Publisher: White Wolf
Date Added: 12/05/2023 14:52:43
pixel_trans.gif Fear, Fangs, and Fury Love the flexibility of these chronicles and the ability to weave them all together

Rating:
[5 of 5 Stars!]
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ReVamped: the Fan Errata
by Madison T.
Publisher: White Wolf
Date Added: 12/04/2023 00:54:20
pixel_trans.gif ReVamped: the Fan Errata The book was interesting and helpful but I was very disappointed to see AI art in the book since there was no mention that AI art would be used in the description before purchasing. I love to see new and creative fan made content but it's difficult to want to support something that puts artists out of work. I want to read the hard work of what was written but to see AI art taking the place of what could be artists in the vampire community is very disheartening. In the future, I would like to see content that shares the artistic creativity of our community and not AI which has taken the art from artists without consent. At the very least, a warning on the page so those who care about this issue can make informed donations....

Rating:
[2 of 5 Stars!]
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Book of Common Magicks
by Mark P.
Publisher: White Wolf
Date Added: 12/03/2023 10:38:52
pixel_trans.gif Book of Common Magicks This book is a steal at twice the price and delivers exactly as advertised: a lucid, clear-cut description of the basic building blocks of the Sphere system - no more, no less. For vampires-to-lawnchairs and other advanced applications, see HDYDT ;)

Rating:
[5 of 5 Stars!]
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Book of Common Magicks
by Carl J.
Publisher: White Wolf
Date Added: 12/03/2023 08:30:25
pixel_trans.gif Book of Common Magicks Excellently written and explained. A **must-read** for those new to this magic sytem, and those that feel they need a better understanding of the fundamentals...

Rating:
[5 of 5 Stars!]
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Night Horrors: The Unbidden
by A customer
Publisher: White Wolf
Date Added: 11/29/2023 17:06:10
pixel_trans.gif Night Horrors: The Unbidden The long and short of it is, This supplement is meant to be read, not played. If you want to play Mage the Awakening as a Storyteller, this book is not for you. You would be better served mining fiction, comics, video games, or watching movies. Listening to HP Lovecraft audiobooks on YouTube would be better. If you really want to get something 'in lore' you will get better horror and antagonist ideas from other 1st edition core books, such as Werewolf or Hunter than from this supplement. The whole thing reads like a bunch of frustrated novelists who submitted their ideas and got picked by an editor who has never actually played a roleplaying game. The ideas are either too lethal, unworkable, or would be such a short encounter that the pages of details in the book are superfluous. And that’s the problem here. If you read the main rulebook (Mage 1st Edition), then there’s nothing here that a reasonably competent storyteller with a passion for nerdy fiction, horror, or otherwise coul...

Rating:
[2 of 5 Stars!]
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Baali Apostates for V5
by Artemis M.
Publisher: White Wolf
Date Added: 11/28/2023 19:44:26
pixel_trans.gif Baali Apostates for V5 **A Joy To Read and Creative Approach to the Infernalists** There are a handful of books in the Storyteller's Vault designed to bring back the Baali as their own, distinct clan, steeped in their occultism and dark rituals. This book, however, takes an interesting and unique approach in making the Clan more parasitic and corruptive in nature. Rather than definitively making you a Baali, this book focuses on corrupting what you were by offering a variety of Amalgams to build upon the Disciplines that you had from your original embrace. This allows for an incredible level of freedom in creating characters and the drama of wrestling with your former identity and the new one that you've been forced into. While it's less of an overhaul than other options offer: I believe that this book is far better for slotting into any given chronicle and story while still offering inspiring options and fitting the base game's intent and design. While 'Pay What You Want...

Rating:
[5 of 5 Stars!]
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Clanbook: BAALI 5th Edition
by Artemis M.
Publisher: White Wolf
Date Added: 11/28/2023 19:22:51
pixel_trans.gif Clanbook: BAALI 5th Edition **You’re Not Just Getting a Clan out of This: You’re Getting Hooks and Inspiration Enough for a Full Chronicle of Content!** Simply put, the fact that the book itself creeped me out multiple times is a testament to it nailing exactly what I wanted from *Clanbook: Baali.* While most clans are on some spectrum between "Tragic" and "Frightening", the Baali here are perfectly portrayed as *Insidious*. Each one of the powers feels suitably cruel and malevolent, adding a new level of horror to already twisted powers (however, they do have a level of dependency/prerequisites that makes it difficult to dabble in other appealing options from those Disciplines). The addition of mechanics revolving around sin, the Outer Dark (which is unfortunately not elaborated on in detail), and the denizens of the Outer Dark add a whole new level of threat to play, making them fun threats and concepts to invite into your game. Thanks to the variety of loresheets representing different p...

Rating:
[5 of 5 Stars!]
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Clan Morbus: Agents of Contagion
by Artemis M.
Publisher: White Wolf
Date Added: 11/28/2023 18:20:12
pixel_trans.gif Clan Morbus: Agents of Contagion Fits right into Fifth Edition, like a clan that was intended all along and just didn't make the cut. Some books that try to add-in new clans or reintroduce old ones feel a need to add dozens of pages of lore and systems to them, wheres *Clan Morbus* fits in perfectly as a fun, and distinct clan that fits-in amongst its peers. As someone who always enjoyed Vampires' origins as folktales around disease, this book was able to scratch that itch.

Rating:
[5 of 5 Stars!]
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Necromancy Remastered
by Artemis M.
Publisher: White Wolf
Date Added: 11/28/2023 05:28:20
pixel_trans.gif Necromancy Remastered **Befriend or Subjugate Ghosts, Turn Corpses to Companions, or Walk Across the Shadowlands Like You Belong There** In so many words, you get exactly what you want from your purchase: *Everything you could want to be a necromancer.* Which kind of corpse-botherer is up to you, as whether you deal in ouija boards and flickering candles or in shuddering coffins and rasping groans is up to you, unless you'd rather be the wrathful dead yourself: also an option. Ghosts are put on an even level of threat and relevance to Lupines or even some other Kindred thanks to a quality set of rules to expand their mechanics and place within your campaign, while the bodies they left behind and the home they now inhabit are also - ironically - *fleshed-out* to both provide meaningful focuses of study or points of mystery within a story. While the core Necromantic Paths of Spirits, Bones, and Ashes have enough content that two Kindred could take the same path and come away with very different abili...

Rating:
[5 of 5 Stars!]
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Fortitude Remastered
by Artemis M.
Publisher: White Wolf
Date Added: 11/27/2023 02:18:07
pixel_trans.gif Fortitude Remastered Fortitude is a boring Discipline, by design. Windows that don't shatter in a storm are boring, foundations that remain sturdy after an earthquake are boring. That's by design. With that in mind, the only goal of a remastering of the Discipline should be to keep it boring, dependable, and reliable. To a degree, I think this book failed. For the positives, I enjoy that there seem to be paths for this Discipline. Some powers are focused on making you a physical tank that can shrug-off anything short of a missile detonated a few feet away. Others make you mentally resilient, shrugging off mind control, terror, and perception like other users of the Discipline could ignore bullets. Finally, there's a sort of metaphysical fortitude, focusing on countering banes and other vampiric weaknesses. This adds a lot of variety and choice to an otherwise dull discipline. However, some of the math simply doesn't add-up. Due to the fact that so many of these powers are persistent ...

Rating:
[3 of 5 Stars!]
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Vicissitude Remastered
by Artemis M.
Publisher: White Wolf
Date Added: 11/27/2023 01:45:48
pixel_trans.gif Vicissitude Remastered **A Bloody *Masterpiece*** If you've ever spent time looking at an HR Geiger or Hieronymus Bosch artpiece and wondered what purpose those creatures served, or if wood, metal, and plastic are too impersonal as materials for your creations, then *Vicissitude Remastered* is the perfect book for getting into the head of a Tzimisce. Mechanically and flavor-wise, the book does an incredible job at sparking your curiosity and creativity. Seeing the *pages* of options at your disposal for how to mold yourself and others generates dozens of potential horrible creation to unleash upon the night, to the point that it's almost impossible to narrow them all down to one or two choices. This book is rewarding if you're only looking to take a single dot of Vicissitude, or if you want to take it all the way to the maximum potential of a God of Flesh. With that being said, there are still a few small issues by way of balance and wording. Some effects are rather powerful for their sin...

Rating:
[5 of 5 Stars!]
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Celerity Remastered
by Artemis M.
Publisher: White Wolf
Date Added: 11/27/2023 00:13:44
pixel_trans.gif Celerity Remastered A tricky remaster of a tricky discipline. The powers detailed in this book are all fun, interesting, and have a good spread between a heavy combat focus, a traversal focus, or an emphasis on utlity, meaning the discipline fits right in with any Kindred and few drastically rock the boat. However, a few powers are problematic in regards to balance (at level one, throw cheap and theoretically unlimited objects so hard they count as a firearm attack for no rouse check! . . . oof) or wording that will probably lead to a ten-minute back-and-forth between you and your Storyteller about what a specific bit of phrasing meant. Finally, the "Discipline Bonus" that makes each one of the disciplines stand-out and better define their user is a real let-down. It's dependent on the entire table using an alternate rule for the game just for the sake of one discipline, and offers no alternative if this isn't something everybody's on board with. Overall, I still enjoyed rea...

Rating:
[4 of 5 Stars!]
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