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The Player's Grimoire
by matthew p.
Publisher: White Wolf
Date Added: 05/21/2020 14:06:36
The Player's Grimoire This is a fantastic tool for Mage: the Awakening. It has been fantastic at helping new people to the game system more then I initial expected. Thank you for creating this product.

Rating:
[5 of 5 Stars!]
Rite of the Spring
by Andrew K.
Publisher: White Wolf
Date Added: 05/20/2020 22:15:26
Rite of the Spring Charles Siegel presents a great, concise, easy to absorb concept that has all sorts of really fun potential. This story walks a really good line in terms of providing all the fundamental tools to float the story without having those beats be too overbearing or demand too much of a specific identity or drive from the players, or the Storyteller. That's always the struggle with a premade campaign, and Charles does a great job here. Everything feels concise and clean and efficient and professional. A great pickup for any Mage storyteller!...

Rating:
[5 of 5 Stars!]
Demon Translation Guide
by Anton G.
Publisher: Onyx Path Publishing
Date Added: 05/19/2020 19:50:53
Demon Translation Guide EDIT (October 2019): After some reflection, I feel it necessary to amend that this review came from a place of frustration and disappointment. I stand by what I said (though I was wrong about the Lores, their entries DO include the relevant dice pools), but it's also fair to say I was rather hyperbolic. I still think that the supplement should have been given more attention, but I understand that the book had only one writer, and that OP is still growing as a company. That said, wouldn't mind seeing some updates to this product, if that's possible. If you're a die-hard fan of Demon: the Fallen like I am, and practically had a heart attack when you saw that this was getting made, then let my words spare you the coronary: this thing's a bust. What we have here is a valiant, but ultimately slap-dash attempt to construct a translation guide that instead comes across as an incredibly one-sided and imbalanaced. It pains me to write this, as there are some solid th...

Rating:
[2 of 5 Stars!]
Accursed Heirs: Dhampirs
by Zachary B.
Publisher: White Wolf
Date Added: 05/18/2020 13:30:42
Accursed Heirs: Dhampirs Disclaimer - I was given this copy for review. This does not affect my personal opinions of the item sent. Accursed Heirs: Dhampirs is a resource that compiles a lot of information with 150 pages of information both canon and expanded, players and STs who have been itching for a good book dedicated on the topic are going to finally have the quinessential piece to their collection for such games. **The Good:** Personally the Bloodrights offers some very interesting content unique to them as well as the Merits and Flaws allow a creature to feel even more unique. **The Missing:** Of the things that this book are missing the thing that stands out the most are Bookmarks. It desperately needs them and basically all titles in the ST Vault should possess them if they're more than 10 pages in length. Another nice touch would be built-in hyperlinks to relevant topics. **Stuff I'd Wish it Had or Will Have:** To be honest this book could only really top it's content...

Rating:
[4 of 5 Stars!]
The Chicago Folios (Vampire: the Masquerade 5th Edition)
by Richard J.
Publisher: Onyx Path Publishing
Date Added: 05/16/2020 15:54:14
The Chicago Folios (Vampire: the Masquerade 5th Edition) As a long term fan of Vampire: The Masquerade (got my first core book in 1993), this book has suitably impressed me. Solid hooks that can be used to enhance your storytelling experience, great NPC write ups that could be easily ported to your own chronicle and solid loresheets to bring new connections to your PC's. Matthew Dawkins is a solid writer who knows the WoD to a detail.

Rating:
[4 of 5 Stars!]
A Phoenix Rising
by Yui F.
Publisher: White Wolf
Date Added: 05/16/2020 11:12:44
A Phoenix Rising if you want to have your players at the center of advancing the mage metaplot within your story, this is a great jumpstart and set of materials. it has a lot of ideas to express about the possible future and results of decisions made in the mage setting, but it can be occassionally hard to navigate because there's so much to sift through. if you want an updated look at the world of darkness post-revised, this can help you figure out an chronicle to explore that with your players as decisive agents in the future of mage. ...

Rating:
[4 of 5 Stars!]
Ascension's Landscape: Setting Refinements and Story Hooks
by Yui F.
Publisher: White Wolf
Date Added: 05/16/2020 11:09:23
Ascension's Landscape: Setting Refinements and Story Hooks i think this is essential mage storyteller material, it gives you clear options on how to build the exact kind of world of darkness that you want to run in your mage chronicle. well-formated, well-written and extremely helpful

Rating:
[5 of 5 Stars!]
Rite of the Spring
by Yui F.
Publisher: White Wolf
Date Added: 05/16/2020 11:06:51
Rite of the Spring this spirit is sprucing away all your sorcerer's springs, go spank that spectral spriggan!

Rating:
[4 of 5 Stars!]
The Nine Spheres
by Yui F.
Publisher: White Wolf
Date Added: 05/16/2020 11:03:21
The Nine Spheres really helpful material for mage storytellers and players, this is an easy to use and understand guide to the most common things that spheres can accomplish

Rating:
[5 of 5 Stars!]
Book of Totems; The Savage West
by BENJAMIN T.
Publisher: White Wolf
Date Added: 05/16/2020 10:38:08
Book of Totems; The Savage West The book adds several new totems for Garou packs to use in a Wyld West campaign and also reworks Cockroach to be a little more representative of the 19th century. The background costs range from 5-7 with almost all of them being 6 dots. This really isn't anything different from the core and supplemental books. There's probably something to suit any particular play style from Hulk Smash to a lot of talking and not much rolling. For the price, I think it's an easy buy especially when some many other books of the same size want $5 or $10 for their content....

Rating:
[5 of 5 Stars!]
Mage: The Ascension (First Edition)
by Charles S.
Publisher: White Wolf
Date Added: 05/16/2020 00:30:45
Mage: The Ascension (First Edition) Mage first Edition is quite a game book. I will openly say that I'm just not a fan of it, and that if this was the first Mage book I'd seen, I wouldn't be neck-deep in the game to this day. That said, about half of this book worked. Unfortunately, it was the underdeveloped half. The rest included things like the Technocracy interrupting their REM sleep so they wouldn't dream, the Void Engineers being Fae-touched and wanting to kill space, and the generally overwhelming nature of the Technocracy against the much less gray than later Traditions. What did work though were things like study points (they dropped from Mage and now Mage is known as an XP sinkhole because it was balanced assuming them), the basic premise of a war for reality, and the mechanical effects of various foci (which could have been brought back in M20 with the Instruments, but weren't). Overall, it's a playable game, but not one I'd want to play, and I'm glad that Mage ...

Rating:
[3 of 5 Stars!]
The Savage Age Intro Bundle! [BUNDLE]
by Brandon S.
Publisher: White Wolf
Date Added: 05/15/2020 16:21:14
The Savage Age Intro Bundle!   [BUNDLE] Really enjoyed this. The core book and accompanying tribe books provide an excellent and entertaining view into a seldom explored setting that looks genuinely fun to play. Savage Age offers a solid mix of new material and twists on some familiar stuff to make it feel like it all belongs in the time period. The art is great, and everything is well laid out, but it's the amount of research and care put into bringing the prehistorical period to life that really rings it home for me. In The Savage Age, silver is rare, the divide between the mundane and spirit world is much thinner (or not so present), and gnosis is more prevalent, but that doesn't mean things are safer. The delirium hasn't set in, the world is harder to travel, and a thin gauntlet cuts both ways. This is the sort of game wherein an obstacle could just as easily be an immensely powerful spirit or a lack of common language. These are books that really set out to make the most of their setting, and I look f...

Rating:
[5 of 5 Stars!]
Book of Totems; The Savage West
by Daniel K.
Publisher: White Wolf
Date Added: 05/14/2020 22:02:38
Book of Totems; The Savage West Great sourcebook for WW for a Wyld West campain. This book contains an additional 15 totems to use such as the Eagle, Buffalo, and the Railroad itself, which gives it more of a western feel. The costs for the totems averages about 6 points in background resources, so they are on par with the core rulebook

Rating:
[5 of 5 Stars!]
MrGone's Vampire the Masquerade Fourth Edition Neonate 4-Page Character Sheets
by Daniel D.
Publisher: White Wolf
Date Added: 05/14/2020 12:30:02
MrGone's Vampire the Masquerade Fourth Edition Neonate 4-Page Character Sheets MrGone (Chris L) is definitely the first person I think of when I think of White Wolf character sheets. I've been using versions of his sheets for years and there's definitely a lot of love with these. I have all the Merits, Flaws, and Disciplines in the drop down options while having every clan and antitribu I could think of. Definitely the gold standard no matter what game or system you use

Rating:
[5 of 5 Stars!]
Dark Ages: Mage
by Yui F.
Publisher: White Wolf
Date Added: 05/13/2020 13:25:20
Dark Ages: Mage gives you a good foundation for what the end of the mythic age looked like before the order of reason emerged. it's not really a game i'll ever probably run, but it's well-written and has plenty of historical detail for mage the ascension/mage the sorcerer's crusade storytellers. i don't like that it expects you to already own dark ages: vampire for character creation details, but if you've run or played a WoD game before, that shouldn't be a big problem.

Rating:
[4 of 5 Stars!]
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