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**Fun, Varied, and Occasionably Flawed.**
Diving into *Koldunic Sorcery Remastered*, you're immediately aware of how much work was put into focusing on the narrative of it being a highly personal and mystical powerset. Especially compared to the present fifth edition interpretation of Koldunic Sorcery: Focusing on the different personalities of different kinds of spirits and how it affects how one bonds with not only them, but the land they inhabit and how to work with them is incredibly interesting. Additionally, there are further rules on how some can force some of these spirits to their will, or allow mortals to interacts with these powers, making for an *incredibly varied* entry to the Darkfall Collection, and incredibly useful for Storytellers who don't have players interested in this discipline, but want some unexpected challenges to present the players with.
With the provided powers being so varied, useful, and unique, it really does feel like the only drawback to th...
Rating: [4 of 5 Stars!] |
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Por favor, ignore isso se você fala português!
I was super excited to pick this book up, as I'm a major fan of some of the older bloodlines and thrilled to find something to revive them in fifth edtion. Unfortunately, it seems like the *Bloodlines Companions* were either hastily machine-translated, or amateurly translated from Portuguese to English, as evidenced by this exceprt and a read through the previews:
*To modern Cainites, Baali
mentions are nothing more than
a breath of fresh air from an era
that no longer exists. Knowing
their history, who they are and
what they do has become nothing more than pure curiosity!
Unfortunately, some Clans, like
the Assamite, are rescuing a past
that should have been kept secret.
Therefore, if the Baali hope to
reign over modern society again,
they must destroy any chance of
their reputation becoming spoken history again.*
At best the choppy word choice will disorientate you as you read through, and at best it will make some key lore and r...
Rating: [2 of 5 Stars!] |
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**"Boring" feels harsh, but earned. **
Many of the other entries in the Shadowfall Collection are great in exploring the boundaries of a Discipline, and encourage you to really think outside the box on how you could use that Discipline. *Protean Remastered*, however, feels like it lost the plot.
At least in my eyes, the basic power has two halves: Changing the properties of a Kindred (weight, solidity, merging with nature), and the other changes their shape (animal features and talents).
*Remastered* takes a similar approach to this split and follows the occult powers' (Blood Sorcery, Oblivion) approach of adding a second sub-discipline alongside the primary one: Metamorphosis. However, this results in an unsatisfying pairing where *Protean* - the primary discipline - lacks its own identity and doesn't provide much in the way of more esoteric or elemental powers. Out of ten powers, 4 are either boosting your animal-related powers or metamorphosis, four are the ...
Rating: [2 of 5 Stars!] |
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Crucible of Legend is a Storyteller (for those unfamiliar with Exalted or the system it runs on, "Storyteller" is equivalent to Gamemaster or Dungeon Master) Guidebook for Exalted 3rd Edition. It accomplishes its goals quite well, providing advice on numerous facets of the game that weren't covered quite that well in the Core Rulebook, such as how to handle the Realm, adjudicating difficulty levels higher than 5, and numerous alternate rulesets such as simplified crafting (my personal favorite) and handling long treks.
Crucible of Legend also covers Safety Rules and the handling of sensitive content and themes, something much appreciated for a game like Exalted, which can cover a wide variety of topics, some of which might be uncomfortable or even traumatic for players, such as the horrors of war, torture, and other things not fit for polite company.
As I mentioned before, Crucible of Legend also covers alternate rulesets and "rules hacks" within. For example, the Crafting rules can ...
Rating: [4 of 5 Stars!] |
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