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**To Delve Into This Arcane Tome Leaves One Spoiled for Choice, and Scratching Their Head**
Simply put, you have to appreciate the amount of effort put into developing this single discipline from the base game into so many variations and options, and that's the biggest appeal: **Options**. With all the powers provided in this book, you can be a studious scholar unlocking the secrets of their friends and enemies, a spell-slinging badass who can handle almost any physical threat thrown at them, a dedicated craftsmen mixing blood and ingredients to make phenomenal artifacts, and far more.
However, some of the magical paths are blatantly more loved than others.
* Path of **Blood** and Path of **Creation** are fun, and expand greatly upon two disctinct playstyles with options provided by the base game.
* The Paths of **Destruction**, **Life**, **Morpheus**, **Warding**, and **Hexes** allow for some more variety in, or focus on, existing rituals and powers from the base game.
* Path...
Rating: [4 of 5 Stars!] |
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