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Devotion to Power
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/29/2019 11:41:13
Devotion to Power Devotion to Power provides us with over 60 Devotions that are either new or updated from older sources. The Devotions presented can easily be used in most Requiem games. The Tabletop Gaming Club used quite a few of the common and uncommon devotions presented in this book in their campaigns. Most of them we found ingrated seemlessly into the game and quite a few we found to fun and/or innovative. We recommend this book for all Requiem players.

Rating:
[5 of 5 Stars!]
BITE ME: How to Write Vampire
by Sebastian F.
Publisher: White Wolf
Date Added: 05/29/2019 05:45:23
BITE ME: How to Write Vampire This was very helpful to read as I prepare to write for Requiem again. You certainly did a great job with shifting my perspective from Masquerade to Requiem. Thanks!

Rating:
[5 of 5 Stars!]
HIJACK: The Writer's Guide to the Strix
by Michael H.
Publisher: White Wolf
Date Added: 05/28/2019 18:35:56
HIJACK: The Writer's Guide to the Strix Rose, this is great! Thank you so much for putting this together and sharing it with us. This only helps to enhance how I can portray the Strix and I absolutely love their origin. NO SPOILERS!

Rating:
[5 of 5 Stars!]
Sorcerers Crusade Companion
by Charles S.
Publisher: White Wolf
Date Added: 05/28/2019 15:01:24
Sorcerers Crusade Companion This is the weakest book in the Sorcerer's Crusade line, in many ways. Much of it is devoted to general knowledge about the Renaissance. Unfortunately, much of this is factually incorrect, long-debunked claims, for instance, a failure to understand that a Life Expectancy at Birth that's low doesn't mean that most people who grow to adulthood don't make it to 40 (factoring out child and infant mortality, the number for aristocrats in England hits about 70 during this time period, which suggests that even peasants can expect to see their late 40s or 50s if they make it to adulthood). There was also a tendency to treat Europe as a coherent whole, rather than a mess of conflicting norms from different groups. Venice and London in 1500 are wildly different places, as is Seville, and Byzantium in 1452 and 1454 were nearly unrecognizable to one another (the Ottoman conquest was 1453). I can't comment much on how sensitive portrayals of other outsider groups were, but the Jewish craft, the ...

Rating:
[3 of 5 Stars!]
Subsidiaries: A Guide To Pentex
by Sensible C.
Publisher: White Wolf
Date Added: 05/27/2019 19:27:49
Subsidiaries: A Guide To Pentex Subsidiaries: A Guide to Pentex covers the top six companies under the umbrella of Pentex which include, Endron International, Magadon Incorporated, King Breweries and Distilleries, Avalon Incorporated, Tellus Enterprises, and Black Dog Game Factory. The best part about the top six is that most are innocent enough on the outside and go to great lengths to hide their activity or make themselves indispensable to the region, so there will be no nine foot tall walking death machines 80% of the time. White Wolf wants the Story Teller to ham up the "I'm an innocent pedestrian/by stander/worker" and forces the pack to use less obvious methods to solve their problems, especially against the toy company Avalon, the software company Tellus Enterprises, and the pen and paper company Black Dog Game Factory. These corps have some nasty tricks up their sleeves for any slack jawed creature of the night that thinks they're in charge of the situation, such as chemicals that affect Garou and Vampires...

Rating:
[5 of 5 Stars!]
The Darkness Owns: The Lupines
by olivier l.
Publisher: White Wolf
Date Added: 05/26/2019 12:35:07
The Darkness Owns: The Lupines Excellent stuff! A briliant starting concept - and an excellent execution, which shows a remakable understanding of the original Vampire - The Masquerade setting / worldview as well as of the relevant game mechanics. By de-emphasising the all-encompassing, all-devouring "crossover" aspect of the World of Darkness and focusing on the in-game perspective of VtM (as opposed to the WoD "in general"), this well thought-out variant brings us back to the original spirit of the first "storytelling game of personal horror". It is a must-read for anyone interested in running a classic Vampire The Masquerade chronicle - especially at such a low price. It would also be very interesting to apply the same concept to Mages (or would they be "sorcerers" ?) or to reverse it (re-imagining Vampires as opponents in the context of Werewolf the Apocalypse). Bravo !...

Rating:
[5 of 5 Stars!]
The Lodge of Tenochtitlan
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/23/2019 19:00:45
The Lodge of Tenochtitlan The Lodge of Tenochtitalan is a small book featuring a mexican lodge of Werewolves. It includes a few Bonds, a new Fetish, and a description of Huitzilopchitzi the "God" of the Lodge. To be honest, there isn't really a lot to the book. There is only two pages detailing the "Lodge" and if you take out the art its really only one page of information. That being said, the book is only priced at one dollar, and it is presented very professionally. Hat's off to the person who did the layout. The Tabletop Gaming Club believes the book is worth the dollar....

Rating:
[3 of 5 Stars!]
Welcome to Villa Fomoria
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/23/2019 18:16:38
Welcome to Villa Fomoria Welcome to Villa Formoria is an adventure for Werewolf the Apocalypse. The adventure takes place in a small town where everyone is a formori or is being turned into one. The Tabletop Gaming club played through this adventure and enjoyed it very much. There are a few issues with grammar and such, which were probably caused by the product having been translated to English and the author not being a native English speaker. Overall, the product is well done, fun to play and we recommend it to Werewolf storytellers who want to run a short adventure that can be fit into their campaigns....

Rating:
[4 of 5 Stars!]
The Hallean Effect
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/23/2019 18:04:38
The Hallean Effect The Hallean Effect introduces character tio the fringes of Hollow Earth. The Adventure revolves around a Hermetic mage who in the pursuit of finding Hollow Earth activated the Hollow Earths defense barrier which threatens to destroy a near by town. The Tabletop Gaming Club enjoyed the setting and concepts presented in this book. The concept of Hollow Earth promises many sessions of enjoyable gaming. We recommend this adventure to all Mage storyteller's looking for a campaign to run.

Rating:
[5 of 5 Stars!]
The Nine Spheres
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/23/2019 16:31:50
The Nine Spheres The Nine Spheres provides us set of two sided handouts for each of the nine spheres of magic. The front gives a general description of the sphere along with examples of what each dot of the sphere can do. The back side of each handout lists have lists of common magic effects, similiar to a quick reference spell book. The Tabletop Gaming Club found this to be an extremely useful product and recommends that every mage player get themselves a copy of this product.

Rating:
[5 of 5 Stars!]
Murder Bulimia
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/23/2019 11:48:28
Murder Bulimia Murder Bulimia is a interesting adventure for a group of ghouls. The plot of the adventure is well put together and has a lot of potential. The real problem with this product that its vulgar for the sake of being vulgar. Who really wants to play characters that are forced to eat dog shit. The Tabletop Gaming club can not realy recommend this product as its really is to vulgar for most game groups. There are some plot elements that are really good if a storyteller wants to rework it for their own needs. Hey the book is pay what you want, so they only thing you have to lose is your lunch or a tiny piece of your soul. ...

Rating:
[2 of 5 Stars!]
Shadow War
by Sensible C.
Publisher: White Wolf
Date Added: 05/23/2019 05:44:36
Shadow War Shadow War is a great title to have if you want detailed information on the Twilight War, Midnight War, The Bone Princes, and the Jade Invasion. When the Kuei-Jin have conflicts that need resolved or insults have gone too far, a Twilight War is organized and both parties agree on various terms and conditions like who can throw the best tea party, who's the best boxer, who can build a temple the fastest, the best three out of five in a head on head potato sack races, who is the best at a real live game of Chinese chess called "The War of Pines", or whatever else their the minds can conceive. Unlike a blood hunt, the purpose of the Twilight War is to further the Dharmic path of both Kuei-Jin, maybe acquire a new friend. If the Twilight War doesn't do the trick, someone is an Akuma, or someone slights an ancestor, a full blown Midnight War is declared, which involves both parties and their openly declared red screens [Mortal organizations that do dirty work], forts [Locations that may ...

Rating:
[5 of 5 Stars!]
Unleashed & Unfettered
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/22/2019 17:46:46
Unleashed & Unfettered Unleashed & Unfettered is a updated reprinting of the author's former works Caitiff: Unleashed and Curst: Unfettered. The book redefines Generation and adds the mechanic of Refinement. In addition, it redefines what it means to be a Caitiff and Thin-blooded. Also introduced is a new character type called the Curst, which while similiar in concept to a dhampir they a significantly different abilities and drawbacks. The Tabletop Gaming Club found all the concepts presented to be interesting though if you choose to implement them, it would redefine how caitiffs operated in your games drastically. The book also introduces the Languor which seemed to be similar to the Wasting that appeared in the Gehenna book. The product also provides us with three scenarios to play through. The Gaming club played through all of them and found them all entertaining. Overall all the Gaming Club found the product a worthwhile investment and recommend it to be part of any storyteller's lib...

Rating:
[4 of 5 Stars!]
Song of Stone
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/22/2019 17:31:13
Song of Stone Song of Stone is a short scenario for Werewolf the Apocalypse featuring a Bane called the Thief of Dreams, that has been responsible for attacks in the local area. The story involves investigating the attack, tracking down and facing the bane. The scenario also provides some possible suggestions on how to extend the story into a campaign. The Tabletop Gaming Club played through the scenario had enjoyed it immensely. We recommend it for storytellers who want a quick adventure to run their werewolf group through. ...

Rating:
[4 of 5 Stars!]
Three Centuries Lost
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 05/22/2019 17:04:22
Three Centuries Lost Three Centuries Lost talks about the great consipacy orchestrated by three Malkavian Elders, to basically change the year 614AD to the year 1000AD. It details the motives of the three elders as to why they added approximately 300 years of history to our calander that never actually happened. The Tabletop Gaming Club loved the concept of this little book Even though its technically an April's Fools day produce it was still fun and amusing. We recommend that everyone download a copy.

Rating:
[5 of 5 Stars!]
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