So, I really like how this book is laid out and it really drew me in and sparked some ideas for future games. A large part of this is personal taste, I have always enjoyed sections written in character and enjoy the way this book handles it. Each chapter covers a major meta-plot event with in character transcripts, letters, emails, ect and then followed up with brief overview of the "flashpoint" event, story threads to involve the players, and twists to make sure players could potentially play these events again and it can end up being a completely unique experience.
The last chapter covers how to use metaplot in your chronicles, how much you might want to involve meta-plot, if you want to follow said meta-plot points, and additional suggestions on how to involve players. Which are good for STs who either just throw metaplot in or toss them in as big info dumps (sadly guilty) or avoid them all together because they don't have all the major events (due to the lack of books) or it feels overwhelming.
If you like Vampire, you'll like this book. If you enjoy lore presented in creative ways, you'll like this book. If you don't care for the in-character perspective or just don't want to use the metaplot at all and are dead set against mining these events for ideas, then I guess pass on it. Otherwise grab this book, its spectacular.
Rating: [5 of 5 Stars!] |