I'm not quite sure what I was expecting (maybe a more action oriented book) but what I read wasn't it, and it was great. This book reads more like The Courtier's Handbook and because of that it's SO much more useful than the book I was expecting.
It contains a primer on the royal courts of Europe (and to a lesser extent Africa and Asia), and the people and Mages you might encounter there. Best of all, in the middle, it turned into a de facto High Guild Convention Book (with a dash of Ksirafai Convention Book) talking about subguilds and characters important not just to the High Guild but the entire Order of Reason and the Technocratic Union also.
The mechanical parts (rotes, wonders, abilities, merits and flaws, stunts, weapons etc) added a lot of flavor and make it a lot clearer how to run a character in the high paced world of court intrigue and Three Musketeers (any version) heroics.
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