Risky Things to do in Dramatic Sequences provides players and gamemasters, suggestions, possible consequences, ,and even opportunities that players could us to make their swashbuckling action more dramatic. This book gives ideas for arriving it town, going to a party, and participating in an arguement, This isn't a book that we think every players needs to have a copy of, but every play group should at least read the book once in order to spark their imagination.
The Tabletop Gaming Club recommends that this book belongs to in the library of every play group.
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