My favourite thing about this module is that it gives you and your players the option of how you want to play it out; you could play the whole adventure without a single combat, opting for puzzles & roleplay, or you can go down the combat route (with an added optional combat at the end).
If the players opt for the puzzle route then it's a decent challenge, that also has an easy bypass if they get stuck, and the traps will definitely reward those that want to get stuck in figure things out. The combat option(s) are challenging enough that players who prefer that should still be able to satiate their bloodthirstiness, and, due to the main antagonists actions at the start of combat, can go in somewhat unexpected ways even for a prepared party.
Finally, this module is a great set up for part two (CCC-TRI-04) which my players thoroughly enjoyed. If you have players that enjoy pirate adventures then I'd definitely recommend this miniseries.
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