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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series) $2.99
Average Rating:4.7 / 5
Ratings Reviews Total
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2 1
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Adam G. [Verified Purchaser]
Date Added: 11/02/2022 17:40:32

My favourite thing about this module is that it gives you and your players the option of how you want to play it out; you could play the whole adventure without a single combat, opting for puzzles & roleplay, or you can go down the combat route (with an added optional combat at the end).

If the players opt for the puzzle route then it's a decent challenge, that also has an easy bypass if they get stuck, and the traps will definitely reward those that want to get stuck in figure things out. The combat option(s) are challenging enough that players who prefer that should still be able to satiate their bloodthirstiness, and, due to the main antagonists actions at the start of combat, can go in somewhat unexpected ways even for a prepared party.

Finally, this module is a great set up for part two (CCC-TRI-04) which my players thoroughly enjoyed. If you have players that enjoy pirate adventures then I'd definitely recommend this miniseries.



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Krista M. [Verified Purchaser]
Date Added: 07/17/2019 14:45:10

This adventures allows for players to either RP their way to the ending or dodge traps on their way there. Note: The Mirror Puzzle handouts do not match the descriptions provided in the side bar and the Pivoting Hallway is very confusing. Be prepared to ad-lib your way through these elements if your players choose to go by way of traps.



Rating:
[3 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Abby P. [Verified Purchaser]
Date Added: 07/10/2019 11:13:49

This module was great - the puzzles on the exploration route were fun and the provided handouts were well done.



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Michael I. [Verified Purchaser]
Date Added: 02/21/2019 23:56:05

We ran this tonight, and even my murder hobos seemed to have a good time. The exploration path was a lot of fun, and I look forward to playing the other one next time.

Our kobold rogue ended up trying to join the pirate gang, and rolled a 21. So ... maybe he's one of them now?

Page four of the mirrors seems to be the wrong image - I had to get my wife to draw the napkin in on a copy of the other page with no chair.



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by James C. [Verified Purchaser]
Date Added: 01/23/2019 02:38:28

A great well written adventure, several of my players chose the bar scene instead of the cave and the NPCs that make up the bar are flavorful and fun. Almost none of my groups turned on the fence, and ended up playing up the final final battle. Instead of inside the bar I move it to the streets because I have a city map that I like using and it allows the rouge baddies to hide in allys and roofs. A great adventure highly reccomend.



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Justin B. [Verified Purchaser]
Date Added: 01/19/2019 12:59:41

A great adventure with many paths and something for every playstyle. Interesting Roleplaying, traps and puzzles and challenging combat. Well written and because of the multiple paths , has great replay value!



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Olivier A. [Verified Purchaser]
Date Added: 01/16/2019 08:29:54

Very good NPC selection in the 1st half, happening in a tavern, and that gives some opportunity to fun roleplaying. Easy to fit in 2 hours since you can decide to cut to the 2nd half at any time.



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Allen S. [Verified Purchaser]
Date Added: 05/15/2018 16:04:10

d​This module was amazingly well paced for a 2 hour mod. I am always thrilled when a mod drops that could potentially have NO combat if the party goes about it correctly! Fun, detailed enemies helped put a smile on my players' faces.

The puzzles in this mod are entertaining and confounded my table a couple of times but the whole time they were laughing which is always a good thing. The table was so excited that some of them wanted to skip their TOA table to play part 2 the next week!eTheTheTheTheTheTheThe



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:09:17

Love this module when we ran it at QCC. Only needed half an hour to prep for a table of 7! If you're comfortable portray several different characters this adventure offers you many to get your teeth into. Alternatively if your players aren't as interested in social interaction there's a trapped filled alternative!



Rating:
[5 of 5 Stars!]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)
Publisher: Dungeon Masters Guild
by Brittney H. [Verified Purchaser]
Date Added: 04/17/2018 11:31:22

Just ran this with a APL 8 party. Love the fact that you can possibly get through the whole module without a single combat encounter but the group was doing so well on time that I decided to run the optional one. Ran it at strong but they could have definitely used the Very Strong and would have done fine. Also I probably could have surprised them by having the enemies with ranged attacks fire off a volley before initative started.

Other things... I liked how the modules allows the DM to impose the different checks to get four successes in the tavern. I did a drinking competition (dwarves), dice game (the pirates), riddles with the merchant, singing contest with the bard and was going to do something between the love birds but my party had 4 checks so it was unnecessary.

Overall really love it. Only reason didn't give it 5 stars is I haven't had a chance to run the cave encounters yet so going to hold off on a full rating.

Going to run the second part here soon but really loving the piratey feeling adventures. Need more of those.



Rating:
[4 of 5 Stars!]
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