While it is common to find good stories told poorly, this is the opposite, a mediocre story that is told well (in many respects). It structured in a very mutable way that in some sense proves that you CAN write a canned story for Mage. On the other hand, the story itself is lackluster at best, with Marauders treated as a generic group and in this case with a motorcycle gang of identical marauders who have no trouble working together and seem to be more motivated by pursuing the Wyld than by their mental illness, whatever it may be, a strange plot involving turning an Orphan into a Pattern Spider, and a random piece at the end indicating that it crosses over with Werewolf.
Overall, it's not the worst Mage book, and there's something charming about the sheer unsubtlety of names like "Norna Weaver" for someone with a big Destiny who will become a Spider. However, it also faces a lot of traditional early Mage book problems: the Technocracy doesn't make particular sense (why is the Syndicate described as Spirit specialists when the Void Engineers are there? Why would they all show up to a meeting in a relatively normal building in weird clothing? Why does the world of darkness always sacrifice logic for aesthetic?) for example.
So, it's a so-so story, not one I would be interested in ever running, but it gives hints about structure for the writing of stories in the future, though unfortunately it was the last stand-alone story for Mage (and arguably the only one, as Chaos Factor was cross-line).
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