A fascinating insight into what is going through White Wolf's mind, not merely plans for future releases but a little of the thought processes about the changing way in which we purchase, read and play gaming material and how the company intends to both meet and mould that process.
Of particular interest to both those of us who have been playing WW games since 1991 and those who've come to them later is the way in which the Old and New Worlds of Darkness are being melded, meshed and woven into something of a coherent whole: many people have hitherto felt that they had to choose between Old and New, not just in terms of the expense but in terms of understanding: my own group initially said they didn't want to re-learn their vampire and werewolf history and traditions, and it took a novel approach to get them into the New World of Darkness at all...
Thank you for sharing with a wider audience than those who were able to hear your presentation in person.
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