The first Scion 2e Adventure Path does not disappoint.
No Gods, No Masters takes the players through the entirety of Origin and Hero Tier, with the possibility of early Demigod. It pits them against (or with!) the Keepers of the World, a mysterious inter-Pantheon coalition of deities that seeks to sever The World’s connection to its Gods for the sake of its mortal inhabitants. As my previous parenthetical mentioned, it does not assume the players will automatically reject the Keepers’ plan, although as the module goes on and more acts of questionable morality become apparent, the book’s guidance for a pro-Keepers Band becomes more scant, but right up to the end NGNM still offers rules and guidance for what could happen for all obvious paths the players take, and many of the less obvious ones too.
My one reservation is the number of system errors in the book. There are dozens of references to nonexistent Skills, Callings, and Purviesw. I have left my review at 5 stars because this is the Ashcan/non-final/pre-errata copy, and I assume errata will take care of these mistakes. There are a handful of references that assume the third act takes the Band through the entirety of Demigod Tier to Apotheosis, but I assume errata will take care of that too.
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