I played more than 20 scenarios and 2 Delta Green campaigns with these corebooks. I am more impressed by the quality of the scenario books and campaigns, and less by the corebooks unfortunately.
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+The setting is grounded in our real society, it's now, with politics issues, with real events, real places and for a horror mood, it feels real. Perfect!
+The rules are smart, and a LOT better than any Call of Cthulhu edition. Still too much skills, but it works.
+A good starting adventure.
+I love the publishers ditched all the conspiracy stuff (I can't stop laughing when I read the old Nazi faction from the 1st edition books). Now the enemy is lone crazy individuals or monsters, it's more personal. I like this kind of horror.
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-Too much historical lore dump in the Handler Guide. I understand why they did it, but it's useless for the most part. Better explain all this info on another book and use the space to add more scenarios. The strenght of DG is the official scenarios.
-The corebooks needs a more developed chapter on how to run investigations, on how the players can use the clues given by the GM, and some explanations about the USA laws.
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