I will start with, this book is well written and contains a lot of original content. If you are new to v5 and especially to VtM then I highly recommend this book. It's concise and to the point. It has plenty of crunch and gives players another alternitive to the the same old sects, ie Camarilla, Anarchs, Sabbat etc. The book gives clear direction and methodolgy to play this sect. If you want to play a game where you are steeped deep in intrigue and a spy thriller with noir flair and want to be completely different type of play style, you would appreciate this book. Its akin to Mission Impossible or play something along the lines of Jason Bourne and John Wick with inspiration derived from things like Red Sparrow, Hanna, Wanted, Hotel Artemis, Atomic Blonde and Mission Impossible. If you want to play vampires that are highly skilled,layerd with a behined the curtian style troupe, then this is for you.
If you have played the Tal'mahe'Ra before or a fan of the the original True Black Hand, you have a surprise. This is not it. The writers took huge liberties, embelished most of it or just plain made things up. I enjoyed the changes made in the ultra modernization of the sect as of now without giving away too much, they went a different direction and that in itself is good. However, how they did it we are not a fan of. I genuinely liked the bloodlines introduced but not their role in the sect nor am I fan of their take on the True Brujah [powers]. The new leadership scale is almost cringy. The new leadership roles and the characters involved are just bad in our opinion. This book is not an continuation or even a very good extrapolation of the Tal'mahe'Ra v20 so don't expect that. This is something totally new and one interpretation of events following the 'destruction' of Enoch and following the events of the Beckoning. The Paths of Enlightenment are virtually gone with very little mention within the sect, which is unfortunate and also implausable but an ST can get around this short of doing a complete write-up of there own to include them (Path of the Hive for example) and so without including these, this book took a hard dive. Although the writers did give the True hand a pointed direction and hammer in the idea of a very focused sect completely driven by the Aralu, it omits some fundemental constructs and ideas from the original previously written v20 version including but not limited to: the Revenants although mentioned, are not covered at all; lack of any Paths of Enlightenment, the
Bahari, the Idran or any of the other Cult cells that actually made up the Tal'mahe'Ra as a whole.
Presentation. The virtually stock photos included are lack luster with no creativity or originality. The font is thematic and ok but the black background with white print sometimes used, is almost always a bad idea. The book is short, mostly because it omits so much from the original and ends abruptly to be honest.
I can not in good concience recommend this book IF you are a staunch die hard fan of the True Black Hand. If you are new to the world of darkness games or maybe never played previous versions of VtM using the Tal'mahe'Ra then I would actually recommend this book.
My takeaway is this: i like the ideas introduced and would actually introduce many elements of this version of the Hand in my own Chronicles but mostly, i would make significant changes to adhere to the continuity of previous versions of the sect. This is a reasonably good attempt and interpretation of the True Hand post-Beckoning and the destruction of Enoch. The big question: would i buy this book again knowing what i know now? No. But that is my take and again, someone playing this sect for the first time may actually really enjoy it more than myself.
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