Excellent little solo skirmish campaign game. The combat might be simple compared to some crunchier games but that all helps facilitate rapid engagements and pushing your personal campaign forward. The various character creation options, equipment lists, enemy types, and objectives stimulate the imagination and make each turn interesting for the sake of seeing what will happen next. Sometimes some ill-equipped gangers ambush your crew and are wiped out in two turns, other times you're up against trained mercenaries, alien horrors, or overwhelming odds that push you to your limit and make retreat seem like an attractive option - this is truly a game where you'd rather live to fight another day.
The author has already announced continuing support to bring optional crunch in for players hungry for more, but the current difficulty options as well as the dangerous and deadly Red and Black Zone missions are enough to keep anyone going with this book alone for a long time. The built-in "prestige" system and ability to bring in characters from the related Five Parsecs: Bug Hunt game to join your crew feed into the core strength of this game: it wants you to play, play, and play, and you can't help but buy in just to see what will happen next.
This is THE solo sci-fi skirmish game if you want to find that balance between creativity, speed of play, and entertainment value.