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Like most of the 100 series of books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph rumors to use in Changeling the Lost games. These rumors could be used as story hooks with a little effort on a storytellers part.
The Tabletop Gaming Club found this book useful to stimulate gamemasters to come up with plots for their campaigns.
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Like most of the 100 series of books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph rumors to use in Wraith games. These rumors could be used as story hooks with a little effort on a storytellers part.
The Tabletop Gaming Club found this book useful to stimulate gamemasters to come up with plots for their campaigns.
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Like most of the 100 series of books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 gateways, providing gamemasters lots of options to use in their games.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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Similar to the 100 character books put out by Azukial Games, this book is another solid contribution. The book provides detailed entries for each of the 50 characters, providing gamemasters a seed to spark interesting Geists npcs.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 series of books put out by Azukial Games, this one is another solid contribution. The book provides short descriptions of 100 locations that can be used as havens for vampires, along with the possible benefits and complications of using those locations as a haven.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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Like most of the 100 character books put out by Azukial Games, this one is another solid contribution. The book provides short one paragraph entries for each of the 100 characters, providing gamemasters a seed to spark interesting npcs.
The Tabletop Gaming Club found this book useful.
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A sourcebook dedicated for the Second Edition of Vampire the Requiem. Like many of the other books in this series it updates many older bloodlines from 1e to 2e.
We have used it and the other books in this series in many of our VtR games and they have brought us many useful tools that have lead to hours of fun and entainment.
A very good sourcebook for players and storytellers alike.
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A sourcebook dedicated for the Second Edition of Vampire the Requiem. Like many of the other books in this series it updates many older bloodlines from 1e to 2e.
We have used it and the other books in this series in many of our VtR games and they have brought us many useful tools that have lead to hours of fun and entainment.
A very good sourcebook for players and storytellers alike.
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See our review on the English version of this book.
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The Bloodline presented in this supplement is an interesting one, I really like the concept behind their creation despite a lineage connected by rumours to the Lhiannan or to Clan Gangrel. Their connection to the Wendigo and the Spirits works well, but I feel that they work better in Chronicles that use Lupines instead of blending VtM with the WtA line.
The writeup for the line is good, but I think it needs to develop the bloodline relationships with the bigger WoD and give us reasons to move them from the places where the tales of the Wendigo originated.
Rules wise the Bloodline suffer from a very complicated weakness that is worse that the Nagaraja one and a Discipline and RItuals that despite being very good in terms of the theme of the lineage take a great toll upon the Kindred. The wording of some rules is a bit clunky (mostly and issue of translation I think) and might need some clarifications of the effects on some of the rituals with the changes brought up by the Manitou discipline (Example: If I take the 3rd Dot of Manitou as Olfactory Synesthesia can I still use the ritual Wisdom of the Cuckoo? or I lose access to its benefits?)
In general I really liked this supplement but much like other bloodlines this one might work better as mysterious antagonists and Npcs instead of PCs but I can see the potential of playing a member of this line with some work and ST approval.
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Creator Reply: |
Good afternoon and thanks for taking the time to post your review :) With that said, let's get down to business.
+Regarding your first paragraph: Yes, when I created them I had two main uses in mind. In the first place, and as for the Elders (Country) of the bloodline, quite advanced chronicles (in which enemies of great power, such as werewolves, had already appeared) and that they were used both as allies / antagonists for the characters of the players. As you say, the Country Uyosiha need a reason to move from their ancestral places... that's where the issue of making Childe and the City Uyosiha comes in. The former will not be able to stay long in these places and must look for their own future in the cities on their shoulders or in other wild areas while the City Uyosiha already coexists with humanity... in both cases, they are weaker than the Elders and it is good points to start a story :)
+As for your second paragraph: Yes, the weakness of the bloodline is much more complex than the Nagaraja but I don't think it is "worse", since they can eat meat in any state of putrefaction (hello, cemeteries), the heart of the victims gives them great benefits, etc.
Mhn, sorry to hear about the deficiencies in the translation. As you have said, both I and the translator are Spanish xD If you see it as a serious problem and that it should be changed, we would greatly appreciate a list about it and we would change it :) As for your question about "Olfactory Synesthesia", you forcely get the flaw "Mute" as part of said power... therefore, you would acquire all the benefits of the Ritual except the ability to imitate the victim's voice and way of speaking.
Finally, I thank you for your words and time invested :) In a while we will bring out another bloodline, linked to the figure of Narcissus in classical culture. |
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