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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition) $19.99
Average Rating:4.9 / 5
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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
Publisher: Onyx Path Publishing
by Jose B. [Verified Purchaser]
Date Added: 01/16/2021 10:27:32

CotBG is excellent and probably the most essential addition to the V5 game line. It collects all of the clans of death, now condensed into bloodlines under a single 'family' clan, the Hecata. This book is big, it has the Harbringers, the Samedi, the Nagarajah and yes, my favorite clan of Revised edtion, the Giovanni. Included are rules for their unique discipline of Necromancy which now falls under the purview of Oblivion, tapping into the powers of the Underworld to fuel their necromancy; thematically one of the best representations of this power in any edition of VtM, (yes, it should taint your soul). Additionally you get Loresheets to represent all of the death clan bloodlines in the event you want to play a more unique vampire. You get a great story that focuses on these clans, though you dont have to be Hecata to play in it. Onyx Path delivers yet another steller book to expand the core rules of V5 and I hope to see more.



Rating:
[5 of 5 Stars!]
Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
Publisher: Onyx Path Publishing
by Jason S. [Verified Purchaser]
Date Added: 01/13/2021 15:19:08

Aside from re-introducing the Hecata back into V5, what does this book actually add to your game?

1) Each of the included Major Religions/Cults is full of useful world building and Character options. The history and general motivations of each group, make it easy to include them into any campaign. 2) Examples of progression through the various groups, give Players something tangible to work toward, if they want. 3) New SPCs to fill the emptiness of the night. Let's be honest not everyone has the time/desire to sit down and create a mix of random characters to throw at their player's chracters. We get new Animals, Ghosts, Ghouls, Kindred, and Mortals. What storyteller doesn't like having options to pull from? 4) Survival is easier in a group right? Included are multiple new Coterie types to help flavor your Story/Domain, or maybe just find a better fit for a particular group/setting. 5)The new Powers, and Rituals/Ceremonies help to build interesting if not terrifying Characters for players and storytellers alike. Expanded options to Oblivion for bringing Necromancy back to the table and fleshing out the Hecata. Several of the included faiths introduce unique powers all their own, and could easily be used to remind players just how monstrous Vampires can be. 6)Bloodlines not neccesarily enough remaining to call themselves a clan anymore, but they are still here. A useful inclusion to add even more flexability in allowing players to create the character they want to play. Again, options are good. 7) Yeah it's called Humanity. Regardless of what it is called, it is what keeps you from falling to the beast within. The inclusion of Conviction lists for each of the major faiths, demonstrates how a Vampire might differ from say a Human, in their thoughts and actions.

I don't want to give away everything that is inluded in Cults of the Blood Gods but you'll be glad you got your hands on this one! This is a great resource for Storytellers and Players alike, both new and established.



Rating:
[5 of 5 Stars!]
Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
Publisher: Onyx Path Publishing
by Zachery N. [Verified Purchaser]
Date Added: 01/12/2021 22:52:53

tl:dr Cults of the Blood Gods reintroduces the Clan of Death to V5, gives details on vampiric cults, provides new mechanics (loresheets, powers, predator types, etc), and gives a story featuring the Clan of Death to tell.

As a fan of Vampire: the Masquerade lore, Cults of the Blood Gods is easily one of my favorite V5 releases to date. This book opens with a well written fiction giving just a hint of how the Hecata came to be formed, with several smaller additional pieces after the introduction. Those first pieces gives a good taste for what is to come in the rest of the book.

I'll be honest, none of necromany based clans or bloodlines in prior editions ever really caught my eye, with the possible visual presentation of Baron Samedi. Other than using one as an SPC as a Storyteller, I hadn't been interested in playing one. Cults of the Blood Gods spurred my interest in playing a character of the recently formed Hecata clan. The merging into one clan creates many interesting roleplaying opportunites, whether it be between the different factions of the clan, the opportunity to play through what happened within the clan once the Family Reunion takes effect, or how they present themselves to outsiders under the Hecata banner. I like how Oblivion is presented and the steps taken to differentiate Oblivion Ceremonies from Blood Sorcery Rituals.

While vampric relgion has been addressed in other V5 books, none have done so in a way that has felt playable. Cults of the Blood Gods dives deeper into the subject with multiple cults, some new to Vampire:the Masquerade, some from previous editions that are presented in a way that they still feel new. For the first time in V5 the Bahari, Church of Set, and others feel playable with digging through multiple books from prior editions. In addition to cults for vampires, the book also provides cutls for mortals (that are run by vampires) and a section on how to create your own. Again, the topic of mortal cults have been covered in older editions of VtM however in this book the subject is covered in a way that gives more detail into how cults function. I don't plan on building my own cults, but this book gives you plenty of information on how to do so.

The book ends with Styx and Bones, which gives a story that can be run highlighting the clan of death. It is a decent enough story, I just personally would rather explore other aspects of lore and metaplot presented in this book. If someone asked me to run it as an ST I would, but it is not something I would run on my own.

In addition to the above, Cults of the Blood Gods sprinkles in new machanics in the way of Loresheets, Discipline Powers and Amalgams, Rituals and Ceremonies, Predator and Coterie types, and more. The art through out the book is amazing. I would highly recommend this book for anyone who plays V5.



Rating:
[5 of 5 Stars!]
Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)
Publisher: Onyx Path Publishing
by John M. [Verified Purchaser]
Date Added: 12/30/2020 22:29:41

Fantastic update for all of the clans of Death in VTM; the Loresheets allow the various bloodlines now united under the Hecata banner to retain some of their original flavor while greatly expanding the range of character options for players who've started in 5E and adds a lot to the current worldscape. Really, really excited to receive my print copy!



Rating:
[5 of 5 Stars!]
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