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Athens Chronicles II: Kakistocracy
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/23/2021 17:35:22

The second book in the Athens Chronicles series deal with three great events in Cainite history, the Convention of Thorns (and the formation of the Camarilla and Sabbat), the Treaty of Tyre bestowing the Blood Curse upon the Banu Haquim by the Tremere, and the Promise between the Camarilla and the Giovanni. The stories can be used as a continuation of the events of Book 1 or as part of other long term Chronicles like Transylvania or Giovanni. The alternate events for the Convention of Thorns presents the actions of the Inconnu, the Manus Nigrum and the Promethean and their efforts to shape the nascent sects. I like that the author tells us that we can use this version of events or the one presented in Transylvania Chronicles II.

The chapters for the Treaty of Tyre and the Promise are interesting but feel a bit forced for characters that choose to align with the Sabbat during the first chapter.

The appendix deals with systems that deal with downtime, the change from the Road system to the Humanity and Paths and finally a short writeup of the Founders. We found the part dealing with the changes from Roads particularly interesting. Overall it's a pretty solid sourcebook.



Rating:
[4 of 5 Stars!]
Athens Chronicles II: Kakistocracy
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Lost Entitlements Volume 2
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/21/2021 15:19:10

Lost Entitlements Volume 2 much like the previous volume contains interesting updates of ideas from 1e and are fleshed out enough that they can be dropped directly into a game.

The Tabletop Gaming club found the material in this booklet interesting look forward to trying it out in a game. We especially liked the write up of the Scarecrow Ministry, check it out.



Rating:
[4 of 5 Stars!]
Lost Entitlements Volume 2
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Arcadian Arbitration
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/21/2021 14:39:46

Arcadian Arbitration is another CtL book by Chris Falco. This time he gives us a type of magic called Enchantment and the mechanics for using it. It also gives us 11 new "Goblin" contracts to used in a CtL game. Most of the mechanics presented seem to be well balanced and are somewhat interesting. We look forward to using them in a game.



Rating:
[4 of 5 Stars!]
Arcadian Arbitration
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Tools of Extinction: The Savage Age Volume Three
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 09:08:37

This sourcebook can be divided in two parts: The first part of the book gives us new fetishes, talens and totems for use in a Sava Age Chronicle; with several interesting ideas in the mix, I particularly liked the totems that were created as precursors of modern ones. The second part is in our opinion the best part of the book, because it explores what it means to set a Werewolf Chronicle during the titular Savage Age. This chapter aptly titled “How to Savage Age” does a good job detailing the differences with the modern setting players and storytellers must have in mind while creating stories and characters for this time period.



Rating:
[4 of 5 Stars!]
Tools of Extinction: The Savage Age Volume Three
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Tribebook: Wlewa
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 09:06:35

We think the strength of the savage age setting lies in the flexibility it allows to explore the possibility of telling stories centered in the varied Fera that were lost to the War(s) of Rage. In this case the Weaponized Ink Project give us a new tribe of Bastet that forms the core of an Alliance of Fera in the form of the Hamaal, that is tragically destroyed by the most common flaw associated with the Fera: Excessive Pride. The writeups for the Wlewa, their various allies under the Hamaal system and their various gifts, totems and the new mechanics for Eldritch Magic can be used in several interesting ways in chronicles in the Werewolf line.



Rating:
[4 of 5 Stars!]
Tribebook: Wlewa
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Tribebook: Naghaluu
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 09:04:47

This sourcebook shows great creativity on the part of Weaponized Ink Project, especially as it is a response to a minor plot point presented in Shattered Dreams. Despite not being entirely sold on a new changing breed, even with the arguments presented by the authors, the conversion from Naghaluu to Garou can be easily done. The rest of the book can be used to add several interesting story hooks in a running Chronicle.



Rating:
[4 of 5 Stars!]
Tribebook: Naghaluu
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Tribebook: Khara
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 09:03:07

The sourcebook does a good job stablishing the cultural practices of the Khara and tying them to their duty as Bastet, it also uses this as a reason for their enmity with the Garou and subsequent extinction. The contents of the book can be used to inspire several story hooks for Chronicles of Werewolf set in modern times.



Rating:
[4 of 5 Stars!]
Tribebook: Khara
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Tribebook: Ceilican
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 09:01:33

A great sourcebook that gives players and storytellers alike a view of the history of this Bastet Tribe, detailing their place in the world of the Fera. It provides us with details of their society, their gifts and fates. We personally liked the depth of thought that went in painting the conditions that drove the Ceilican to seek refuge in Arcadia.



Rating:
[4 of 5 Stars!]
Tribebook: Ceilican
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The Savage Age Epic Jumpstart: The Broken-Brother
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 08:59:12

It’s a great product for the Savage Age line. The jumpstart contains: a tragic antagonist created by the horrors of the War of Rage, several ideas to use as a base for a chronicle, a premade pack full of interesting characters, writeups for allies of the antagonist and npcs, a section with the gifts used in the book (both old and new) and finally a nice summary of what to have in mind during a game in the Savage Age.



Rating:
[4 of 5 Stars!]
The Savage Age Epic Jumpstart: The Broken-Brother
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Athens Chronicles I: Titanomachy
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 08:57:53

This is a chronicle for the 20th anniversary edition of Vampire the Dark Ages covering three periods of great upheaval in the Cainite society of Athens, I particularly like the inclusion of the Ashirra. The book presents a short write up of the setting for a Cainite society in Athens (terminology, clans and politics). The author makes great use of several NPCs from the wider Vampire metaplot and their appearances serve to ground the Chronicle in the region and its place in the World of Darkness. Of particular interest the appendix consists of a write up for the Telyavelic Tremere (here known as Pagan Tremere) and a slew of new thaumaturgy paths and new combination disciplines.



Rating:
[4 of 5 Stars!]
Athens Chronicles I: Titanomachy
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Lucita's Seven
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 08:56:22

This is a supplement that is intended as a full globetrotting Chronicle that follows the events presented in Lucita’s Six so one might want to check that book. The plot revolves around matters dealing with Infernalism, the Baali, Kupala and Fallen so it might not be for everyone. Also, the storyteller might need to be familiar with Demon the Fallen, the Transylvania Chronicles and Montreal by Night to get the most of this book. That being said the story seems like one that would be fun to run with a group that likes exploring the most outlandish style of play.



Rating:
[4 of 5 Stars!]
Lucita's Seven
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The Darkness Owns: The Lupines
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 08:54:09

This book was written with the purpose of bringing back the Lupines as the ultimate danger that lies on the outskirts of the city presented in the first edition of Vampire. In order to do that the author distances the Lupines from the more familiar view of the Lycanthrope as presented in Werewolf the Apocalypse, the creatures in this book are no Garou. The book does a good job presenting the Lupines as a credible supernatural threat to vampires, one that is a mixture of bestial savagery with human malevolence. The systems presented for the Lupines make them a credible threat to Kindred but don’t go overboard in making them unstoppable killing machines.



Rating:
[4 of 5 Stars!]
The Darkness Owns: The Lupines
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Skaritha's Beings I
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/18/2021 08:47:45

The different beings presented in this sourcebook are written in a way that makes them feel as a natural part of Creation, each one with several possible parts to play in an Exalted Chronicle. We like that the author gives us a reference for the books where abilities and setting references can be found.



Rating:
[4 of 5 Stars!]
Skaritha's Beings I
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False Gods: Ventrue
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/17/2021 08:52:04

A sourcebook dedicated to the Ventrue for the Second Edition of Vampire the Requiem. The first chapter updates four bloodlines to 2E and gives us four new ones with associated merits and disciplines. The new bloodlines are interesting enough and the old ones retain their core despite the changes brought by the second edition of the game.

The second chapter deals with Malkavia (the supernatural disease that brings madness to the Lords) and how to use it in a chronicle. The book does this by giving us several possible explanations for the disease, systems for it, tips for storytelling, examples of kindred afflicted by Malkavia and updates the Malkavian bloodline from the first edition rulebook.

The third chapter gives us new archetypes, devotions, merits and a very interesting discussion about the Clan Bane of the Ventrue and how it affects a player’s character.

The fourth chapter features allies, covenants, and horrors. It details three ghoul families associated with the Ventrue with great potential for storytelling. The Covenants are a reimagining of an old bloodline and an idea that connects the Clan's legacy with Rome. Finally, the horrors: one born of an unholy mixture of animal instinct and Kindred bloodthirsty nature; and the other a predator hungry for memories.

A very good sourcebook for players and storytellers alike.



Rating:
[5 of 5 Stars!]
False Gods: Ventrue
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V20 Classical Age - Fall of Carthage
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 06/17/2021 08:50:49

This book shares one big problem with the other book from the Classical Age line: It’s riddled with translation mistakes from Portuguese to English that make reading take some work. That said this book gives players and storytellers a primer on Carthage. Divided in Chapters that cover the history of the city (both mortal and undead), it’s locations, the rules that govern the Kindred of the city, the clans and bloodlines represented, their powers and finally a chapter on how to run chronicles set in Carthage.

The books does a great job giving us profiles for the most well-known Kindred that made Carthage their Lair: Trole, Moloch, Menele, Helena, Critias, et al. It also does a good job integrating four Laibon Legacies (Akunanse, Guruhi, Mla Watu and Nkulu Zao) into the groups that make the Kindred society of Carthage.



Rating:
[4 of 5 Stars!]
V20 Classical Age - Fall of Carthage
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