This product is a supplement to WoD: Sorcerer's Crusade, which is itself a supplemental or "period" sourcebook for Mage: The Ascension, one of the core-books of the Classic World of Darkness game lines from White Wolf Game Studios. I'm very glad that titles such as these are available through Onyx Path & Drive Thru RPG.
The product arrived in good condition, although I noticed that a few title pages - the actual headers of each chapter - were misprinted - the headers themselves were printed as if they came from the Mage Sorcerer's Crusade Companion, although the content itself - the material that followed, in each chapter, in paragraph form, was not affected by this & was all still pertinent.
This supplement is useful to me as a GM / ST / DM - someone who runs a table-top pen & paper role-playing game. I had been running a game of Mage set in the late Renaissance, near the time of the swashbuckling era. This supplement was helpful because it allowed me to set up some "cultist" adversaries & to explore 3-dimensional "villains" or antagonists or anti-heroes to oppose the player-characters. The supplement deals with so-called "witch-craft" & "devil-worship" in a mature way, allowing players of a fantasy-historical-fiction game who are using Faith, Magic & Science to combat "evil" as they see it - allowing players & their characters to run up against villains who are three-dimensional, complex & worthy of metting the players on the metaphorical game board.
I enjoyed the book & felt it came in handy several times, & although I am not longer running that game set in the Renaissance, I would probably use this book again to develop sub-plots & "foes" to thwart the characters if I were to run a game like that again. :)
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