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Beneath Shifting Skin
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/25/2022 15:09:58

This book is a toolkit that updates the systems presented in Skinchangers to the Chronicles of Darkness ruleset, and it does that very well. Since the focus is on the rules this book is better used in conjuntion with the previously mentioned Skichangers book so you can get access to the missing narrative elements, but creative Storytellers can still get much use of the game mechanics presented here.

The book gives us options for using these archetypes either as antagonist or as player characters giving clear rules, dread powers and merits for both options. The book is well written and has only a few minor typos with the most noticeable being a minor format error in the statblock for the Phrynosapien: the text for the Mental attributes is in black but should be blue like the rest of the stablock.



Rating:
[4 of 5 Stars!]
Beneath Shifting Skin
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Ascension Night
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/25/2022 15:01:55

This sourcebook for V5 can be used either as a single story, as a jumpstart for a Chronicle os as story in an ongoing one. It includes a basic overview of Manchester after the events of The Fall of London but it can be moved to a different place with some work, it includes short writeups of the varied Kindred factions with most of the details are left for the Storyteller to fill in. It also includes a pregen coterie that can be used as PCs or SPCs as needed.

A good Jumpstart for those interested in exploring the growing paranoia generated by the actions of the SI, the convoluted nature of Kindred society and the general tone and themes of the WoD.



Rating:
[5 of 5 Stars!]
Ascension Night
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Psionic Class
Publisher: Dungeon Masters Guild
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/25/2022 14:57:13

Psionic updated psionics to bring them into 5E D&D. The book gives us a very interesting take on psionics which we found to be fun and interesting. We particually liked the concept of Revelations, aka the event that opened your characters mind granting the power of psioncis to your character... .we especially liked the embryo revelation..

Overall this was a pretty good look at psionics, updated to 5E.



Rating:
[4 of 5 Stars!]
Psionic Class
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Corrupting Influence
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/25/2022 14:31:15

This book offers an alternative system for the Influence Background in the form of Loresheets that represent Influence over separate aspects of mortal society, and that can be used a limited number of times during a Story depending on the level of Influence used, since this represents the time it takes to move a considerable amount of Influence for a specific purpose. We really like the idea that the the Loresheets can be helped/countered by others and that this can expand the political and social aspect of a Chronicle.



Rating:
[5 of 5 Stars!]
Corrupting Influence
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Forsaken Paths
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/25/2022 14:29:26

This sourcebook for V5 provides write ups for the Paths of Enlightenment that fell out of favor in the Sabbat as per the metaplot advancements in the Sect presented in The Black Hand. The followers of this paths are intended as antagonist and the write follows the format of the Sabbat book: Name of the Path, nicknames for the Followers, brief description of the path, ethics of the path, use in Chronicles and Disciplines Favored by practitioners.

A great sourcebook that brings back options for storytellers interested in preserving these paths in their Chronicles.



Rating:
[5 of 5 Stars!]
Forsaken Paths
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CreatorWorks' Sea Monster
Publisher: CreatorWorks
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/18/2022 15:24:09

Sea Monster is a great addition to the Classic Monster line of books by CreatorWorks. This book of all things seems to take some inspiration from Pixar's Luca. The author introduced some great mechanics for playing monsters simialar to the Creature from the Black Lagoon in your 5E D&D game. We had the most fun with this supplement and we strongly recommend this product.



Rating:
[4 of 5 Stars!]
CreatorWorks' Sea Monster
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CreatorWorks' Faerie
Publisher: CreatorWorks
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/18/2022 15:16:35

This supplement for CreatorWork's Classic Monsters brings Faires as a class to 5E D&D. Much like the core book this takes inspiration from the WoD's Changeling game, but uses more classic D&D races such as Elf, Hag, and Goblin as Faerie types.

This book is a nice addition to the classes presented in the Creator Works Classic Monsters. The Tabletop Gaming Club recommends this product.



Rating:
[4 of 5 Stars!]
CreatorWorks' Faerie
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CreatorWorks' Classic Monsters RPG
Publisher: CreatorWorks
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/18/2022 15:08:37

Ckassic Monster RPG is a 5th edition D&D look at the some of the classic universal monsters. That being said it is influenced heavily and we mean heavily by the World of Darkness game lines. The book presents us with Vampire the Blood Drinker, Werewolf the Shapechanger, Ghost the Memory, Golem the Alchemical, and Mortal the Prey. The correlation to Vampire the Masquerade, Werewolf the Apocalypse, Wraith the Oblivion, and Promethean the Created is pretty apparent. That being said the author, does an amazing job translating these concepts to 5E D&D.

If any 5E D&D players ever want to play a vampire or other classic monster then this is the book for you. The Tabletop Gaming club reccommends this book.



Rating:
[4 of 5 Stars!]
CreatorWorks' Classic Monsters RPG
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Gates of Immortality (Vampire: the Masquerade 5th Edition)
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/16/2022 22:10:28

This supplement for V5 deals with Havens and the importance they play in a Kindred existence. Chapter One deals with what constitutes a good haven, first with a series of merits and flaws that expand upon the merit Haven from the V5 corebook, and secondly with a series of questions that serve the purpose of defining each characters haven and several tips to consider when building one and the purpose a character has for creating one.

Chapter Two gives us a discussioon about the locations that can be used as Havens with new merits and flaws that fit each one, we aslo get a five examples of havens that showcase the rules presented previously (and that can be adapted to a chronicle without much trouble).

Chapter Three deals with Elysiums, the changes to the concept of Domain brought by the ever expanding Digital Era, Domain Etiquette and methods of attacking and defending a Haven. It also gives us three societies that deal with the building, acquisition and protection of Havens,an interesting NPC and three Loresheets-

In general the book is a great source for ideas and rules to help players and storytellers alike build havens full of personality and chronicle potential beyond the basic purpose of protection from daylight. The biggest problem present in the book is the translation from the text from an original source in portuguese. With some problems with pronouns in the text, to weird gramar, mistranslations of game terms and words that are in portugese instead of english (in the most extreme case a few questions from the questionnaire in chapter one, 21 to 24).



Rating:
[4 of 5 Stars!]
Gates of Immortality (Vampire: the Masquerade 5th Edition)
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Tribebook: Lepix
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/14/2022 11:08:22

One of the fun April Fool's Day Products that came out this year, but genuinely can be used in the World of Darkness Universe if you play it straight.

The basic sales pitch of this book is it's written for the in universe White Wolf Stand in (Black Dog) for their Werewolf the Apocalypse (Lycanthrope The Rapture), both made by Pentex. This in and of itself is pretty great in our opinion as it shows the ST how to describe Delerium of mortals forgetting things via discounting it as just their mind playing tricks or a dream on some tabletop rpg game.

Clocking in at 13 pages in total we get a couple stories to help articulate the tone of this Fera. They come with the usual 5 forms Homid ; Auribus (Near Man) ; Leporine (War-Form) ; Nuralagus Rex (Great Beast) ; Lepus (Animal). There is made mention of what happens if you try to make Abominations out of them (you can't thanks to Helios) and an indication their blood is akin to drinking pure sunshine (no rules text on this sadly), but for Changeling fans they are a source of glamour if eaten (Yay Redcaps!)

We get a couple gifts for ranks 1-6, which is nice. A couple are reprints or "as the X gift", thus assuming you have access to the core rulebook for Werewolf The Apocalypse 20th, but there are a couple of brand new ones in here too that are absolutely great. The Rank 5 and 6 gifts are truly inspired and can be the scope of entire chronicles.

While the premise of the Were-Rabbit is a little silly to me, existing to be eaten, I personally will be using this book actually to help flesh out the ritualistic hunting of spirits and some of the rewards you can get for capturing a spirit that is part of Garou and Fera Culture.



Rating:
[5 of 5 Stars!]
Tribebook: Lepix
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Sid's Real Life - Book 3
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/13/2022 14:04:05

Sid's Real Life Book 3 continues the story of Sid and R'sel. Like the previous books, the book is a very fun and quick read that leads you wanting for more. The author knows how to get his readers invested into the story.

The Tabletop Gaming Club recommends this book to everyone that likes to read. The story is captivating, we are sure that most readers will enjoy it.



Rating:
[4 of 5 Stars!]
Sid's Real Life - Book 3
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First Team Dossier: The Gore-Floor Technicians
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/13/2022 13:53:34

First Team Dossier: The Gore-Floor Technicians introduces us to a new First Team based on the concept of B grade horror flicks. The NPC's presented in this book are amazingly well done, and struck horror in our play group.

We strongly recommend this book to storytellers of Werewolf... this is one of the best that Pentex has to offer.



Rating:
[5 of 5 Stars!]
First Team Dossier: The Gore-Floor Technicians
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V20 Classical Age - Nightfall: the Vampire's Survival Guide
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/12/2022 16:30:05

Another product from the V20 Classical Era product line; one that swiftly became a beloved staple at my playgroup's table even during time periods or locations not germane to the chronicle.

For the purposes of this review we will divide it up into multiple parts as there are four products in one here in our opinion.

One thing we will say on this English Translation: A few spots have been glossed over and the writer's native language is still present. A minor hiccup and easily fixable with some google translate, but this might be a mark against the product for some customers.

Part 1: The Vampire Survival Guide: Nightfall This alone is worth the price of admission. For veteran and new players/storytellers alike this handles the multi-splat question quite nicely. Some rough translations on how to play Wraiths, Changelings, Garou, and Mages completely self-contained within Vampire the Masquerade.

The rules are simple, easy to understand, and feel like a somewhat faithful representation considering the ruleset it is filtered through. This is head and shoulders better than the "antagonists" section at the back of any core book and balances it so that it is also table friendly in the hands of players as well. From personal experience involving the Mage and Changeling chapters specifically it ran smoother using Disciplines instead of Pillars or Domains respectively. This is less to do with balance and more to do with work on the STs part involving equivalency of power X to discipline Y.

Even if a ST doesn't allow a player to play a Wraith or Garou or Changeling there are some useful things towards the end of this section in the shape of combination disciplines. Some of these are reprints from previous editions, as is the way of this product line, but a couple entirely new ones are peppered in as well.

Part 2: The Nightfall Chronicles So we have a small collection of stories to run as a chronicle. Those familiar with D&D/Pathfinder will remember things like Adventure Paths, those familiar with other White Wolf Products will think back to The Giovanni Chronicles. This comes with all the same pitfalls and problems involving a pre-written adventure: A wonderful story is written here that looks like it can be great fun if the players bite into it, but there will be some work if players don't buy into the concept. The writing here, however, is a little better than most in addressing that. The story is written like stage directions and notes than a full on story. It still requires buy-in from the players but keeping it this open means it can be less of a hassle for the players to be looped in.

The NPCs presented here are nice and serve their purpose, the only minor gripe would be with how the sheets are laid out being shown in dots in a truncated character sheet instead of either a full on sheet akin to how the old Clanbooks gave archetype sheets or in small text statblocks do for NPCs in the back of a core book.

Part 3: Humanity Revised Alright, so this is another take on changing how Humanity works. We are not sure if we like it or not, but the basic gist of it involves starting low on the track to represent closer to your "self" and the closer you approach 10 the closer to your beast you are; effectively inversing how we usually look at Humanity. It's a little weird, but easily fixable if it's a struggle to think that way. Once we get past this part and look at how there is a secondary system of The Beast calling out to you and encouraging to commit these violations and you sometimes need to roll Self-Control or otherwise engage in these acts, this is where the new system shines. It is the P'o system from Kindread of the East or the Shadows for Wraith the Oblivion! After this we get some new Philosophies (setting version of Roads/Paths), which are great, but it also goes back to the 10= Far from Beast. 1= Beast almost completely controls you normal scaling.

Part 4: Foundation Revised: Honestly there isn't much to say here. If you liked the Pillars/Foundation system found in the the V20 Guide to the TMR this is great. It's more content for that. It also comes with a full primer and some charts to make it quick and easy. Not bad if you want to simulate spheres, but like the TMR version it will probably still make a Mage player a little frustrated.



Rating:
[5 of 5 Stars!]
V20 Classical Age - Nightfall: the Vampire's Survival Guide
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Characters Art Volume 1
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/12/2022 13:22:31

The Character Art Volume 1 Pack provides us with 14 character sketches that can be used in your campaign or your own vault products. The art quality is not as high or detailed as some other art packs offered on the vault but it does contain 4 versions of each image.

The Tabletop Gaming Club thinks that this is a good product if someone is looking for a few interior art pieces for their own project or just looking for a few images to use in their campaign.



Rating:
[4 of 5 Stars!]
Characters Art Volume 1
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Buyer Beware: 10 Goblin Markets
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 04/11/2022 14:10:26

10 Goblin Market is great book that details 10 different Goblin Markets that can be encountered in the hedge. It includes information about each market's appearance, history,, location, rules and sample merchants that operate out of the market.

The Tabletop Gaming Club found the book useful during their weekly game and recommends this book to storytellers who want to add some depth to their changeling campaigns.



Rating:
[4 of 5 Stars!]
Buyer Beware: 10 Goblin Markets
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