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This Dossier presents a First Team that focuses in protecting personnel of interest to Pentex, and the book writes several uses for them in a series of official Pentex documents. The members of the First Team are interesting (even if a few of them are extremely powerful) and the author explains very well the process used to built them (with page and book references for the systems, templates and powers used). We really liked the minor references to other parts of the World of Darkness and the way the author embraces the morbid humor of books that deal with Pentex and Fomori.
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Much like the previous sourcebook in this line, we get fifth edition character sheets for thirteen well stablished vampires. In this case, They are for Vampires that tend to operate outside/against their clan or the sect divide. The art is great and the stats for the characters feel appropiate (with some liberties taken due to lack of official sheets/missing info for some of them or changes in game mechanics). Be aware that several of the characters presented are very poweful or old so that might limit their use in your chronicle.
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This supplements presents a character sheet and a portrait of each signature character from the revised era, adapting them to the V5 rule set. The art for each character is great and the conversion to V5 is good (some liberties are taken due to systems introduced in Fifth Edition, for example those with Disciplines that became Amalgams) with only a minor mistake (Jan Pieterzoon is missing two powers for his Fortitude discipline). Instead of getting a bio of each character we get a link for their White Wolf Wiki entry and this might be a problem due to the nature of a Wiki in general. A useful book if one wants to incorporate this characters into an existing chronicle.
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This sourcebooks adds options for those interesting in the Duskborns and Caitiff and rules for using Revenants and Dhampirs. The new options for the Thin-blooded are interesting and the new factions are a great addition either as player options or purey as antagonists. The sections dealing with the Caitiff does a good job explaining their condition and the role they play in Kindred society. We loved the sections dedicated to the Panders and the Stoneman. The new predator types are good and the amalgams bring back a few familiar powers from previous editions. The rules for revenants are interesting and different enough form the ghoul template to make them their own thing. We get descriptions for 6 ghoul families but it should be easy enogh to adapt the rest to the system in this book.
The chapter dediacated to Dhampirs paints a good picture of the challenges inherent to their nature and the rules do a good job at presenting them as a different kind of supernatural being. The Loresheets are interesting, but the texts for the Revenan tones is the same as their description in the chapter dealing with them and we don’t get one for the Ducheski. A solid book for those looking to play/use these Kindred and Half-mortals in their chronicle.
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An interesting jumpstart for a Chronicle that centers around a single NPC with several venues that can be developed and explored. It can be easily adapted to any location with minimal work from the Storyteller. We did find one error in the first random table that seems in error: "Pavel has been diablerized and his diablerist has taken over his body" this implies that Pavel was the victim of diabelerie then somehow the person diableirizing him took over his body and we believe the author meant to say "Pavel is a diablerist and his victim has taken over his body." Despite this it’s a solid jumpstart.
We recommend this product
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This sourcebook contains a scenario that can be used as a jumpstart for a chronicle or as part of an ongoing one. The scenario is interesting and we are presented with options for running it with stablished kindred characters or as mortals (with the option of receiving the Embrace). The SPCs and Pregens are well written and even if one can set the secenario in any city using the domain of Rockford, Illinois is a good choice that can serve as a base for a chronicle due to beign close to the Domains of Gary, Chicago or Milwaukee.
Presentation wise the book is very good, the images used are fitting for stablishing the mood and representing characters. The writting is good with only a few typos. The only thing we think is missing is a small map of Rockford, and even that can be solved with a quick web search.
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This book is designed to expand uno the Anarch book for V5 and it offers several good concepts to support a chronicle designed around the sect.
It offers several plothooks and story seeds related to the history of the Anarchs, it also gives several examples of Anarchs domains that can be used as presented or used as inspiration for Sect controled territories.
The author expands upon the kinds of vampires that claim membership in the sect with sample convictions for each one and taking into account the great diversity in politics, goals and cricumstances in the Anarch Movement. This includes giving us several archetypes for all the clans, Caitiff and Thinbloods. The book includes write ups for the Gargoyle and Lhiannan bloodlines, the last one beign a very clever way to bring back a extinct bloodline.
The chronicle bulding part of the book presents lots of options, tips and story seeds regarding all one might need to make an Anarch centered chronicle. We really liked several of the concepts presented for SPCs and the multitude of options regarding governance in an Domain controlled by the Anarchs.
The last part of the book deals with game mechanics: New Predator types and Advantages fit well with the overall themes of the Sect. The new Disciplines powers are nice even if a few of them are conversions of powers from previous editions. The section for expanded stats for several animals is appreciated. Finally the loresheets are interesting and we really like the Gargoyle and Nosferatu ones.
The biggest problem of the book is that the writing seemed rushed due to a lack of proofreading, the text is plagued with typos, spelling and grammar mistakes and some incomplete sentences. An example of this is that the third dot of the Headliners loresheets consists only of the word “piece”. The book could have used an editor.
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Creator Reply: |
Thanks for the review. I'm working on addressing the typos, so i'll be issuing updates to correct those issues. I've also fixed that specific loresheet issue as I also noticed it had been missed! |
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This sourcebook for Werewolf The Savage Age presents us a different take of the werebats. With the Urkama as precursors to the Camazotz and a different Gaia given duty that is very interesting and one that takes the werebats beyond being messengers of secrets. The duty assigned to the Urkama bounds them to the Deep Umbra and provides the reason for their fall during the War of Rage.
The new antagonists, rites, gifts and fetishes are great. The new antagonist type goes beyond the typical triad and can be used to create very interesting chronicles even in the modern setting and is very customizable.
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This supplement presents an interesting concept for a city book: A small domain of Duskborns with well written NPCs and the society they have built for themselves. The Domain is interesting and the plothooks present oportunities for several kinds of chronicles and the introductory story is very good with several options available to players. The only loresheet in the book is a good match with the city and can be adapted to cities with similar winegrowing traditions. The writing and layout are decent with only minor errors.
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Creator Reply: |
Thanks very much, I'm glad yhou enjoyed it — it was fun to write! |
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A great sourcebook with several news backgrounds and merits/flaws tailored to each of the Nine Mystic Traditions, bonus points for being interesting mechanically and being thematically appropiate. We really liked the stories written as an introduction to each Tradition and the art is reallly nice, a great community Project overall. Now We are waiting for a similar sourcebook for the Disparate Alliance and the Technocratic Union.
Only criticism is the minor typos in the work, specially those related to in-game terms. In particular the Order of Hermes suffer the most from this, with several of the Houses of the Order having the wrong name (Bonisagus, Quaesitori, Verditius and Ex Miscellanea).
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Creator Reply: |
Hi! Thanks for the review and feedback. I will update those spelling errors asap! |
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100 Resources and Rumors to Find on SchreckNet is another wonderful little resource by Neal Litherland. Each entry is a paragraph that can can be easily used plot hook for any World of Darkness game.
The Tabletop Gaming Club recommends this product.
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The Art of Vamptober - Part 2 is an amazing art pack of full colored images to be used as either props in your game or as art in your own vault products. We strongly recommend this product to those looking for art to use in their games or projects. ((note this pack features a lot of purple coloring))
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The Art of Vamptober - Part 1 is an amazing art pack of full colored images to be used as either props in your game or as art in your own vault products. We strongly recommend this product to those looking for art to use in their games or projects. ((note this pack features a lot of purple coloring))
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The Art of Vamptober - Part 3 is an amazing art pack of full colored images to be used as either props in your game or as art in your own vault products. We strongly recommend this product to those looking for art to use in their games or projects. ((note this pack features a lot of purple coloring))
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The Art of VTMtober - Part 3 is an amazing art pack of full colored images to be used as either props in your game or as art in your own vault products. We strongly recommend this product to those looking for art to use in their games or projects. ((note this pack features a lot of purple coloring))
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