The world building presented is excellent, the new rules for Necromancy are very intriguing and create a power that is truly dangerous to wield. I do also love the inclusion of the new warfare rules allowing for large battles, I have been expirimenting recently with rules for larger battles and I believe the rules presented in the book will be better than the jury rigged system I created. I also love the expanded rules for non-thaumaturgical sorcery, he fluff behind the powers is very well written. All in all a must for Dark Ages players. The only thing that urked me a bit was the inclusion of Wyrm powers but I see why they where included, for storytellers who use Werewolf The Apocalypse Lore it can be a help. Just personally I never use Apocalypse Werewolves but I can't hold that against the book for including the option to have a Wyrm power. Great job all around I feel.
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