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Mind's Eye Theatre: Vampire The Masquerade
Publisher: By Night Studios
by Alex W. [Verified Purchaser]
Date Added: 07/11/2014 16:26:47

The content is fresh, the rules are not annoying like NWoD MET, but oh boy, you better have an iron constitution to lug this sucker around a LARP. You could use this book as body armor.

The book is a full size sourcebook, as opposed to the half sized books of MET of your, and is three times heavier than Laws of the Night.

If you have a tablet, get the pdf.



Rating:
[4 of 5 Stars!]
Mind's Eye Theatre: Vampire The Masquerade
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Laws of the Night: Storytellers Guide
Publisher: White Wolf
by Alex W. [Verified Purchaser]
Date Added: 07/03/2014 12:23:39

[Standard White Wolf Cross Referencing Complaint]

I feel it is unwise for the back cover to include anything about this book being suitable for players. The new toys in this book are very much antagonist focused, and really should not be let into the game unless you are truly embracing the "Superhero with Fangs" aspect of Vampire.

That said, the provides a wealth of new toys for NPCs to play with to keep your game interesting. Some of the new systems can bring some fun to the game, though I tend to feel those are best for small groups (5 players) or in groups where splitting off a small party is common.



Rating:
[4 of 5 Stars!]
Laws of the Night: Storytellers Guide
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Laws of the Night: Camarilla Guide
Publisher: White Wolf
by Alex W. [Verified Purchaser]
Date Added: 07/03/2014 12:18:54

[Standard White Wolf Cross Referencing Complaint]

Art: Oh boy. I would accuse it of being camera phone photography, but the book predates wide spread use of camera phones. Worst example is the picture they use for the Gargoyle bloodline... I will leave it as an exorcise to the reader to cringe at that.

Layout: Its sane, but with cross referencing issues common to most old White Wolf books, it could be better.

New Splat Content: It is just... more. For the most part the new Discipline content is for generations that I would never allow in a game, or have only been rarely allowed in games where I was strictly a player. The new paths for Tremere are helpful, and don't break the setting. The Gargoyles are detailed in this book, but are almost unplayable PCs in a Cam setting. They should have been in the Sabbat guide.

New Setting Content: Feels somewhat rehash-y of the core book. The Cam is the default setting for Vampire, so out of necessity, the core Laws of the Night included much of the information in this book. A good deal of it is more verbose in this book, but does not give all that much more information.

The main issue I have is, while this book felt skipable to me, it has JUST enough information in it to be required for running a Cam game. I feel it would have been better to expand the core book about 10% than to come out with this.



Rating:
[3 of 5 Stars!]
Laws of the Night: Camarilla Guide
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Laws of the Night: Sabbat Guide
Publisher: White Wolf
by Alexander W. [Verified Purchaser]
Date Added: 07/03/2014 12:04:29

[Insert White Wolf Standard Cross Referencing Complaints]

There are really 2 parts of this book - the part that is the new toys for characters (disciplines, clans, bloodlines, merits, flaws, paths, etc) and the part that details the Sect.

The new toys are....new. There is some interesting things here, but it is for the most part, just more stuff. It works, and does what you would expect.

The detailing of the sect itself is well written and puts a face on the sect that previous editions of Vampire lacked. It adds some depth, and turns the Sabbat into something playable.



Rating:
[4 of 5 Stars!]
Laws of the Night: Sabbat Guide
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Bloodmoon Goblins (PFRPG)
Publisher: Fear the Boot
by Alex W. [Verified Purchaser]
Date Added: 07/03/2014 11:58:28

This is a fun read.

I have to say, this is the first module I have sat down and read cover to cover for its entertainment. The writing is witty with an acerbic sense of humor. The setting is detailed enough to paint the picture in your mind without going into excruciating detail.

I found the tactics used by the goblins if their warrens are raided to be insightful, and has proven to be deadly to a group of low level characters that tried it.

And it has the best bard in all of D&D/Pathfinder history.

It left me wanting more, in a good way.



Rating:
[5 of 5 Stars!]
Bloodmoon Goblins (PFRPG)
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Mind's Eye Theatre Dark Epics
Publisher: White Wolf
by Alex W. [Verified Purchaser]
Date Added: 07/03/2014 11:53:19

<Insert standard complaints about white wolf cross referencing>

This book, while it gives some decent advice, is almost entirely skipable. There are a few common sense things that it spells out (or at least they were obvious to me), and a few decent ideas on how to handle influence.

If I were to go back in time to before I bought the book, I might not have. I don't regret the purchase, but it has not made an epic difference in my games... pun intended.



Rating:
[3 of 5 Stars!]
Mind's Eye Theatre Dark Epics
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Laws of the Night (Revised)
Publisher: White Wolf
by Alex W. [Verified Purchaser]
Date Added: 07/03/2014 11:49:13

Lets get a few things out of the way:

This is an old White Wolf book, so the index, while being there, is not as helpful as I would like. Any 'See Page XX' references, if they give numbers, are largely wrong, or are literally "See Page XX". Cross referencing is not a strong suit of old White Wolf books.

That said, its an Old White Wolf book, and I can't really ding the book for that, as I knew that going in.

The art isn't complete crap (in fact, its just some photography for the most part, and decent photography at that).

My real criticisms of the book is the layout. If you are going through the first time to create your character, the layout is actually pretty sane, but if you just need a quick reference, its tedious to keep jumping around the character creation chapter.

If you do classic WoD larping, you can't pass this up, and at the current price, why would you?



Rating:
[4 of 5 Stars!]
Laws of the Night (Revised)
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