This book is everything that I wished for when it was announced by Onyx Path Publishing, and that is to say it is a proper new edition of a beloved classic! For the PDF, the price-per-page is a steal, and the quality of the contents quite makes that price almost embarrassingly low. That's all you NEED to know, but there's more I'll tell...
First, know that I've played Vampire since Second Edition came out in '92 (I was too much of a 'vampire snob' to even look at the First Edition... thanks Anne Rice!), and when Vampire: the Masquerade Twentieth Anniversary Edition was announced, I jumped on the opportunity to support it. The result was lovely, but in comparison to later Twentieth Anniversary releases (e.g. for Werewolf: the Apocalypse and the as-yet-to-be widely available Mage: the Ascension), the V20 wound up looking less like a 'new' edition than a polished omnibus collection with gorgeous new art. I do so love that book, no doubt, but V20 does not QUITE live up to what it could have been as a new edition.
Now we have V20 Dark Ages, and THIS book takes what started in V20 to create something both familiar and brand new. The whole experience of the Dark Medieval (a/k/a classic World of Darkness circa AD 1200-1300) comes across in vivid (un)living detail, and the overall LOOK is quite wonderfully vitalised with full-colour borders, art, and Clan heraldry. Rules have been added and revised for Disciplines and schools of blood magic (oh yes, the Koldunic Sorcery and Thaumaturgy rules ARE fantastic!), and new Bloodlines appear with some wider view of the Dark Medieval beyond western Europe. Additional information on the Roads of morality and antagonists handily round out the rules. For all of this, though, the CORE of what I adore about Vampire remains: the ability to take what's here and make it your own.
...It seems like a small thing, that so-called 'Golden Rule' that White Wolf introduced in Mark Rein•Hagen's first Vampire core book in 1991, but the idea that all of these rules are here as a guide, for you to interpret or disregard to change as you will, it suffuses this V20 Dark Ages book. Indeed, the chapter on Storytelling is far more of a love letter to the entire hobby of roleplaying games than dry directions on what to do. Yes, there are a LOT of directions, but what David A. Hill, Jr (Developer) and crew have created here is less a book of rules than an ideal jumping-off point for your games, for your world (of medieval darkness).
I could list all of the things that I do NOT love about this book (and yeah, there's plenty), but in light of the above, that's not necessary. What is here is all quite lovely, and even the parts that are not perfect are easily dismissed or changed. Even if you're only looking for the bits you remember from the first Vampire: the Dark Ages, you ought to enjoy this title enough to make it worth your while.
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