Our group simulated combat with werewolfs, and all of them, it became clear that it is impossible to win a fight against a get of fenris. with a certain combination of advantages and get the disciplines of fenris he can quickly reach 8 rage, healing much damage per turn and a number of traits for combat actions / dodge around 30.
We understand that werewofs should be powerful mystical creatures but if it were possible to generate a coefficient that represents the power of the characters. And if a division was made between the coefficient of werewolfs by the coefficient of gangrel with the same amount of XP, we can say that the earlier version of VTM the coefficient would be close to 2 and, in this version, it reaches 5 or 6.
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