I am in love with the mechanics of this book.
Rare bloodlines now self-regulate since you have to sink in some of your extremely limited Merit Point Cap into being one.
The disciplines are either more in line with their tabletop counterparts (Fortitude, Potence) or have been reworked to make more sense (No longer must a necromancer go down the making zombies Path to Soul Steal, it now rests at the top of Sepulcher). Thaumaturgy is both more accessible and less overpowered while stilling being desirable.
The costs of experience now escalate in a manner similar to tabletop and upping attribute traits now costs significantly more. Combined with graduated experience caps (less exp after you earn your first 100 exp) you can build to a very powerful level without being great at literally everything. An EXP floor also keeps new characters less powerful than established characters but gives them more than the starting base EXP to help them hold their own.
I currently am an Assistant Storyteller in an OWBN game (which does not make use of this book at the time of this review) but I will definitely be giving this updated system a shot in an independent game.
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