Storytellers Vault
Browse Categories











Back
Mage Translation Guide $4.99
Average Rating:4.1 / 5
Ratings Reviews Total
11 0
7 2
3 1
1 0
1 0
Mage Translation Guide
Click to view
You must be logged in to rate this
Mage Translation Guide
Publisher: Onyx Path Publishing
by manuel h. [Verified Purchaser]
Date Added: 01/07/2015 16:06:37

I never ran a chronicle in either Ascension or Awakening (but in many other WoD lines). Now I plan a Mage chronicle and used this translation guide for deciding, which variant (old or new Mage) I should choose. While some of the rules conversions seem rather strange, I think that's normal for conversions and actually for my aim, the book was very helpful, as it summed up the key differences between Ascension and Awakening. I would buy it again.



Rating:
[4 of 5 Stars!]
Mage Translation Guide
Publisher: Onyx Path Publishing
by Matthew E. [Verified Purchaser]
Date Added: 05/29/2013 18:53:15

An excellent resource and a worthy addition to the Translation Guide series. It covers all of Ascension's greatest hits and how to bring them over to Awakening, as well as how to arrange the reverse. Granted, it's all pretty basic information, considering how many idiosyncratic nuggets of awesome hide in each game line, but it includes all the necessary information for the reader to make any further translations on their own. It didn't cover everything I would have liked, but since that would have been the entirety of both game lines I can't hold that against the developers.

4 out of 5 stars!



Rating:
[4 of 5 Stars!]
Mage Translation Guide
Publisher: Onyx Path Publishing
by Todd V. [Verified Purchaser]
Date Added: 05/27/2013 19:29:30

This is the second version of my review, after giving it some thought.

I still feel this came out to be a mediocre product, honestly. The price may be right for some, but running down...

The interiors are pretty. It's a pretty book. The conversions of the major "splats" for each gameline are fairly simple and not anything most hack-minded people couldn't come up with themselves, aside from a mildly interesting take on the Avatar background as a Merit (it alters certain aspects of your Gnosis). There are simple rules for Ascension's customized foci as a replacement for Awakening's High Speech and brass chalices. They're workable, though I found the Magical Styles system provided in the Mage Chronicler's Guide to be a more effective system for unique magical methodologies. There are rules for beefing up rotes in Ascension to the level of Awakening's rote spells, which were satisfying. A lot of rules are, effectively, copy-pasted from one gameline to the other with minor tweaks, and again, aren't anything somebody already inclined to hack two gamelines like this couldn't figure out on their own: Legacies for Ascension, the aspects (vulgar/not) of magic, and (glaringly) the translation between Arcana and Spheres and the Paradox systems (Awakening's Paradox systems converted to Ascension fare a little better than their counterpart). This is by design, but the effect fell flat for me. Certain other rules are so vague as to be almost superfluous, such as those for Marauders and the Mad. The translation of cosmologies and invisible worlds fares well, as does the translation of spirits and the introduction of the Tremere Liches to Ascension, which I think hold a lot of potential.

Overall, a lot of the major features one would come to this book for, I feel, can be done without it just using the twin Mage corebooks and a little spit and polish. (Do not actually spit on your books.) I can't really recommend it, but your mileage may vary.



Rating:
[3 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
Back
0 items