|
The guide and maps took what was the worst adventure of the book and made it into something runnable. Not just a scenario hook but a real adventure.
Thank you, and great work!
|
|
|
|
|
|
Thank you, thank you thank you for making this, it means a lot. I am looking forward to using this subclass soo much, and I love all the features ❤️. After I use it I will give a note of a rating update. x
|
|
|
|
|
|
Compelling mystery! Great puzzles and NPCs. Pretty solid value for the price. Was more pro than I thought it would be.
|
|
|
|
|
|
A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
|
|
|
|
|
|
A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
|
|
|
|
|
|
A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
|
|
|
|
|
|
I think this came out first, but this is a great supplement for Candlekeep Mysteries. If you plan on using Candlekeep as a hub for your adventures, a must have!
|
|
|
|
|
|
Mo' Monsters, Mo' Problems for your players to deal with!
I got this for free, but it's well worth the $40 to give a TON of options for monsters in your campaign.
|
|
|
|
|
|
I just want more Radiant Citadel, and a supplement from the original authors is very much appreciated. The fact that the adventure is fully available in preview means that ratings are less relevant, but please, keep expanding this universe!
|
|
|
|
|
|
Another nice supplement to flesh out the Radiant Citadel itself. For $5 you're getting 10 solid encounters, while the dungeon rawl type encounters are a little simplistic, there is some very good variety here. The prices for what you get feels good, and the colorful cast included helps give more life to the Radiant Citadel.
|
|
|
|
|
|
One of the issues I have with the book, Journey's Through the Radiant Citadel, is that Citadel society isn't fully fleshed out. While this supplement doesn't dig deeper into the intricacies of the society that has developed on the Radiant Citadel, the addition of stores, NPCs and Patrons does help the Radiant Citadel feel more like a real place. I enjoy that a lot, it's given a lot more for the players to do in the Radiant Citadel, which in turn ties the player characters closer to the Radiant Citadel. This also helps with Player emotional attachment to the Citadel.
Well worth the $10.
|
|
|
|
|
Creator Reply: |
Thank you for this lovely review. It's so nice to hear it helps in your game. |
|
|
|
|
A great little one-shot; I re-flavored the sheep as a rabbit for Easter and my table loved it! A lot of fun to be had here, definitely recommend.
|
|
|
|
|
|
Fantastic! Needed this for my campaign. Can't beat the price and the maps are really, really nice looking.
|
|
|
|
|
|
After running the Temple of Nightbringers, and having a blast, I got the rest of the trilogy for my party.
Very straight-forward and gives a glimpse of everything in TTRPG, for a new party. I was a new DM and under-prepared the 2nd party (the city). Players have a lot of things to do which is good, so (if you are new to DMing) you better spend some more time (compared to the other two parts) to have a feeling of the city (print-outs,notes, NPC's etc).
The last part goes deeper. It introduces a demi-plane, and some more nice aspects of the genre.
The party began with level 1 (first part), level 2 for 2nd and level 3 for 3rd.
Those are early days adventures. Better use PHB characters and spells or bump-up the monsters and spice-up things a little more, even use some traps and hazards if you let players go wild.
Story-wise and content-wise, the Trilogy was inspiration for me to write some followups for my party (my first on my own attempt) to make an adventure.
|
|
|
|
|
|
It had a little bit of everything, for a party that was starting playing DnD.
Immediate social interaction, for the hooks, the inn at the village, few options to begin with, but not railroady and a nice little dungeon at the end (not in a strait line, which is good).
A little bit of lore for the DM to get invested for further reading and a nice twist at the end.
I tried not to spoiler things. I played it with a party of seven, so I had to increase the number of monsters by 25 to 35%. If you play it with 4-5 players you should be ok. We liked to do some more vivid descriptions and we had a blast for 5-6 straight hours.
|
|
|
|
|
|
|