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DDAL07-05 Whispers in the Dark (5e)
by Sean H. [Verified Purchaser] Date Added: 10/11/2023 22:31:02

Very enjoyable to DM this module. The players enjoyed the puzzle, and the key is to make it a slow burn if possible. I used descriptions of the humidity and heat, hot sun, humming insects as they investigated the town square. Ratcheted up the angst with the dead bodies. Let them ponder the pillars and tablets. Then gradually the horror dawned on them that the zombie fight was unwinnable and they had to work on the puzzle pronto even if it meant letting the zombies have a free chew on them. Gold.

The fane scene was awesome and great fun, very challenging and can lead to PC deaths quite easily.

I mainly adjusted the Wadumu betrayal. I had a long game slot and wanted to fill in some extra time - and also wrap up the Wadumu storyline. I had him dash off as described through the tunnel, but grabbing the Venom Queen's headdress as he ran past. I then added a final scene... the PCs had crawled, battled, bruised and exhausted out of the tunnel. Barely alive. Only to see in a nearby clearing Wadumu being held aloft by several grung, being proclaimed King of the Grung! "Wadumu beat Venom Queen ALL ALONE!" he cries. "King Wadamu win headdress NO HELP!" This got my players all steamy as anything and presented them with an ethical problem. Half wanted to kill Wadumu for betraying them, while half were saying "Just let him have his moment". Good times. Great module, but be careful of the danger in mixed Tier 1 parties where some PCs are lower than the APL.



Rating:
[5 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)
by Jordan J. [Verified Purchaser] Date Added: 10/11/2023 19:26:54

It was an awesome book and it's an awesome read! You learn a lot about the world of Dark Sun and the monsters that reside in it!



Rating:
[5 of 5 Stars!]
Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)
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DSS2 Earth, Air, Fire, and Water (2e)
by Jordan J. [Verified Purchaser] Date Added: 10/11/2023 19:24:14

Decent book and explains the elemental clerics of Athas. if you really want to play your cleric to the max you will need this book also there is some other interesting things in the book that if you want to learn more about the world of Dark Sun at the very least it's an interesting read.



Rating:
[4 of 5 Stars!]
DSS2 Earth, Air, Fire, and Water (2e)
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DDAL07-03 A Day at the Races (5e)
by Joseph V. [Verified Purchaser] Date Added: 10/07/2023 22:56:23

All of the content in this adventure is top tier, I replaced several parts of the Tomb of Annihilation adventure with content from this adventure.



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)
by Al [Verified Purchaser] Date Added: 10/07/2023 07:03:12

BECMI D&D is a fantastic game and I highly recommend getting all of the "box set" books and rules cyclopedia. If buying piecemeal then for sure get the counterpart to this which is the "red box" DM's Rulebook.



Rating:
[4 of 5 Stars!]
D&D Basic Set - Player's Manual (BECMI ed.) (Basic)
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DDEX1-12 Raiders of the Twilight Marsh (5e)
by Ben H. [Verified Purchaser] Date Added: 10/05/2023 00:53:46

I ran this for a group at a local game store. This module was lots of fun. The idea of being sent to raid a dragon's lair while it's away from home is really interesting. The combats are fun, although some can be pretty easily avoided. Meeting and RP with the hags was really fun and my players really enjoyed it. My main issue with this module is how the dragon gets in and out of the base, and how it captures people and puts them in the jail room, even though the hallways are too small for it to move through. My fix for this would be either: the hallways and doors are larger, or, there is another entrance leading into the boss room (like a tunnel from outside). Overall it was fun!



Rating:
[4 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
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DDAL06-01 A Thousand Tiny Deaths (5e)
by Ben H. [Verified Purchaser] Date Added: 10/05/2023 00:35:02

Spoilers! This module was a ton of fun. The cave was great for the players to explore. I ran this at a local game store, and my group discovered the secret tunnels and went straight to the final boss, and ended up doing the dungeon backwards. The alchemical vials were all really funny and the players loved them, I defeinitely recommend putting one of each for the players to use during the fight. My only issue with the module is that it doesn't really provide any details on the town of Blasingdell, so if the players decide to go there before the cave, you kind of just have to improvise the whole town. Other than that it was great!



Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
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DDAL05-02 The Black Road (5e)
by Ben H. [Verified Purchaser] Date Added: 10/05/2023 00:29:46

I ran this module at a local game store for a mis of new and experienced players and it was a ton of fun. All of the combats are great, and the one with the logs rolling down the hill is really fun. Great for new players in their first ever game, and also for more experienced players who have played the module before. It can run for about 2-3 hours depending on how long you spend in combat and RP sections.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDAL07-03 A Day at the Races (5e)
by Sean H. [Verified Purchaser] Date Added: 10/04/2023 21:00:43

I ran this adventure to push me out of my comfort zone. I generally prefer the pillars of play in this order: Combat then Exploration then Social. So I decided to run this for my players as a real change of pace. The result was a lot of noisy fun. Here are my hot tips:

  1. Think of a couple of hooks to get the players to be at the races at all.
  2. Don't start by emphasising the 'mystery' too much; it can derail players away from the big ticket item, which is the race. I started by getting them there just to experience the races, then had them betting and watching the first few races, meanwhile overhearing the little secrets. I then had Mowbula bustle up, tell them that a race crew had pulled out and that she had already registered them to race. (Yes - a railroad, but I played her as an unapologetically bossy aunty type).
  3. During the race, be sure to add vivid descriptions to go with the dice rolling. Baskets of chickens being knocked over, gnome children running onto the track; dinosaurs pooping and tripping and stumbling; opponents using prestidigitation and mage hand to interfere etc. Keep it a rollicking good time. The players will come up with all kinds of stuff to do - remember the "Yes, and..." rule. Get the players to describe what happens when they succeed (or fail) in attempts to interfere with their opponents.
  4. During the race, I made one of the opposition teams 'the main competition' and got them to play dirty to get the players to really dislike that team. I had them be 'humans' but as the race went on, the players gradually realised that the team was actually made up of yuanti purebloods. When the players won the race, I made sure to say that the yuanti team was so angry that "one of them didn't even show up to accept the trophy on the podium" which made my players 'boooo!'. (This, of course, was the yuanti who ends up dead in the dino pen at the big end battle, and helps link the final combat to the race itself much better - and explains the cheating too. This resulted in an aha! moment).
  5. It is almost impossible to learn the rules of the race 'on the fly'. I prepared to run this adventure by creating a "Race Tracking Table", broken into each leg of the race, with columns for each team, and rows for the various checks to be made in each leg. This made it heaps easier to keep track of where the various teams were up to.

All in all, this was a fun adventure. It is light on combat but provides a chance to have a session of D&D that is quite different from the norm. I can imagine that the novelty would be lost pretty quickly if players replayed this several times; mine had never played any dinosaur racing / Chult adventures before so it worked like a treat.



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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Boot Hill Wild West Role-Playing Game (2nd Edition)
by Thomas H. [Verified Purchaser] Date Added: 10/02/2023 18:49:46

I bought the PDF by accident, I already had the POD 3E. With that said the 2E PDF does have diagrams for shot gun/scatter gun line of fires and a layout for normal building interior layouts. Both these items are not in the 3E.



Rating:
[4 of 5 Stars!]
Boot Hill Wild West Role-Playing Game (2nd Edition)
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D&D Rules Cyclopedia (Basic)
by Jose J. R. [Verified Purchaser] Date Added: 09/30/2023 00:52:21

The idea here is so cool: a physical copy of one classic that is really expensive in the second-hand market. BUT what you have for you money is a poor scan printed. Words can be read, but are a bit blurry. The pages show were the scan end and the white paper continues. Of course, is a cheap way to obtain a copy of this book, but a poor one.



Rating:
[3 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
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D&D Rules Cyclopedia (Basic)
by Richard A. [Verified Purchaser] Date Added: 09/29/2023 14:11:30

I cannot say enough good things about this book. It is my favorite book in my entire Dungeons & Dragons collection and I even bought two copies just in case I ever misplace the original.



Rating:
[5 of 5 Stars!]
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DMR2 Creature Catalog (Basic)
by Richard A. [Verified Purchaser] Date Added: 09/29/2023 14:08:51

An awesome accessory for BECMI or B/X and I use it just about every week for several years. At the time I posted this, the lowest rating for this product was a 3 star. I read that review and it was inaccurate. None of the creatures in this product are in the Rules Cyclopedia. I love how there are both fantastic and real-life creatures like hawks, eagles, and even skunks. I also love the Environment Tables at the rear of this book.



Rating:
[5 of 5 Stars!]
DMR2 Creature Catalog (Basic)
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Night Below: An Underdark Campaign (2e)
by Peter B. [Verified Purchaser] Date Added: 09/23/2023 21:18:42

A hardbound book delivered all the way to South Australia. Remarkable value!



Rating:
[5 of 5 Stars!]
Night Below: An Underdark Campaign (2e)
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DDAL05-19 Eye of Xxiphu (5e)
by Roger M. [Verified Purchaser] Date Added: 09/23/2023 11:33:05

A good mix of exploring and combat. My players liked it. But some things need to be explain better. Is the magical restrictions still on if Markoth dies? Which ship combat rules do you use. Part 2 the dungeon was great fun and theatre of the mind works well with this. Part 3 the Golem battle is fun but can be a long haul. Part 4. Ok. I change the name of the boss to the baron because it made more sense. Depending on how you rule ship combat, this can make or break the fight. If the ship can only move 60, the ship is not going to make it the castle. If the Magic restriction is still in effect then the combat can go either way. However, there were NO adjusing combat encounter suggestions. I took a group of 4 which should be average and treated them as weak. The ship combat when their way. But even using only 1\2 the suggested monsters and dropping one set of them, the castle battle is deadly.



Rating:
[4 of 5 Stars!]
DDAL05-19 Eye of Xxiphu (5e)
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