Army Men |
by Derek [Verified Purchaser]
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Date Added: 03/30/2024 12:49:38 |
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Kickstarted this and it’s great fun so far! Looking forward to more!
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Army Men |
by James [Verified Purchaser]
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Date Added: 03/05/2024 03:51:34 |
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Just a really fun game that gives me the closest feeling to being a kid and making stories with all my toys. Definitely looking forward to seeing this system expanded.
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High quality production, the concept is clever, the art is fantastic and the setting / style of play is easy to use (DnD 5e) and familiar to most Table Top Gamers. If you are hanging out with your friends and you want to try something novel and fun I believe you're going to enjoy Army Men. Whether it's a short campaign or a long campaign, the setting handles both with ease! The nostalgia is wonderful too lol.
Army Men, Lock and Load!
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It was a fantastic adaptation. I've had a blast being GM for a change for this and my players always look forward to it. Their terror when big insects arrive in the battle to their thrill and relief of beating them. Only minor things like not finding where it says what is in a field pack and other trivial thing that most veteran rpg groups can work around. Would love to see a supplement to this in the future!
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More an adventure concept than an adventure proper, with a lot of detail left to the DM. But to be fair, it is a "one page adventure", and the concept itself is fine. You also get a new feline PC race with an interesting origin, which is neat.
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Snowhaven as a Campaign Setting is an intresting take for a city/area enviroment in the cold.
The main scity centers around Snowhaven itself. The idea is great.... but when it comes to the Pathfinder ruleset, it falls apart. The monster and spells entries are great, and the art is nice....
Clearly this rules for this product are designed for 5E. When it comes to the races the first red flag is the mention of the Dragonborn, which do not exsist for the Pathfinder rules system. The other possible race which is regulated to a monster entry with no PC option is the lapsa, which could have be written up as a Kitsune Species. Likewise the Ursinefolk is thrown in as a monstrous option PC.
The sections on classes in a shoehorn for the 5E version into a pathfinder system. The 5E Subclasses are represented as class alterations, not in the standard PFRPG Archetype form. The cleric domain, paladin oath, and witch hexes are presented here likewise is the 5E version, not a standard pathfinder domain format for a cleric domain.... oaths are particular to a specific paladin archetype in PFRPG, and witches are not warlocks and have Hexes and not invocations.. What is most confusing is why there is a Fighter archetype of the Gunslinger (the few times the right term is used) when it is a full blown class already. I can understand including all the base pathfinder classes, but if you are gonna add some of the extra classes like the gunslinger and witch... perhaps mention of the alchemist, oracle, shaman, magus, and the summoner would of been great to cover the basic classes.
I doubt a complete overhaul of the character creation would happen, but it would be great to be core consistant. Heck I would be even willing to help out just to make sure it gets done right. I know that from another discussion they have been defensive, but anyone can compare between a standard PFRPG ruleset and 5E and can clearly see that this needs more work.
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Creator Reply: |
Thank you for the review! We are actually (sadly slowly) working on an update to some of the issues with this version of the setting. We know it was disappointing to folks and we apologize for it not being better than it is. We didn't have as consistent a process for the conversion on this as we should have. |
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I really enjoyed this. Dealing With Your Demons is an adventure designed for DnD 5e, though it's largely setting agnostic to the point that the concepts and characters in play could fairly easily be fitted to an older edition, Pathfinder, or the fantasy game of one's choice.
The crux of the adventure rests on playing with and subverting typical expectations and DnD archetypes (in this case Kobolds as evil fodder). This is done as a means to tell a story of consequence and morality, while still making for a fun fantasy yarn, and this book does a beautiful job of it.
Speaking of beautiful, the art is absolutely gorgeous, both the cover and the interior pieces, and the colors absolutely pop in the print edition. Apart from the convenience of having a physical book in one's hand, one could easily justify going print on demand with this one purely to get a close-up look at some of the line work.
The adventure isn't incredibly lengthy, but it's very well written and reasonably priced for what you're given, and it's the sort of story that could easily be slotted into an existing campaign. In fact, its themes of consequence and of things not being what they seem could be the perfect mix up in an otherwise traditional campaign.
In all, I would absolutely recommend picking this up. High Level Games consistently puts out good stuff, and Dealing With Your Demons is no exception.
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I purchase this product to help support Pathfinder 1E content since it is far and few these days, but this conversion seems so sloppy. The book is riddled with leftover 5e rules. From the character options, and equipment, to the races and bestiary.
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Being part of the beta test of the Snowhaven Jumpstart was one of the most enjoyable times. Josh Heath and the HLG team have brought forth a solid product. The world is vast and still so much more to explore. I am looking forward to continuing through Snowhaven now that it has been officially released!
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This is a pretty amazing additional to any 5e campaign. I've already begun incorporating aspects into my existing campaign with ease.
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Great worldbuilding, fantastic races. Can't wait to try it!
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I don't check out new TTRPG's often (time constraints), but after reviewing this...I am definitly gonna give it a try!
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Very cool setting, and the book is just the right mix of rules vs. setting/story. It is not a super comprehensive setting, but as a jumpstart/introduction to the world, it gives a wealth of information. Plenty to start using this book as the basis for a campaign.
I love the insight into the people of Snowhaven more than anything. I don't play 5E for mindless hack & slash, and this book gives a great look at the setting for people who want the urban games of intrigue.
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The amount of depth and utility you get out this is really a delightful surprise. Where the provided adventure ends is really open to go in a multitude of directions.
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Wonderful artwork, fantastic setting, well written. Fills a nostalgia for Redwall from my childhood!
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