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Tools of Extinction: The Savage Age Volume Three
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 09:08:37

This sourcebook can be divided in two parts: The first part of the book gives us new fetishes, talens and totems for use in a Sava Age Chronicle; with several interesting ideas in the mix, I particularly liked the totems that were created as precursors of modern ones. The second part is in our opinion the best part of the book, because it explores what it means to set a Werewolf Chronicle during the titular Savage Age. This chapter aptly titled “How to Savage Age” does a good job detailing the differences with the modern setting players and storytellers must have in mind while creating stories and characters for this time period.



Rating:
[4 of 5 Stars!]
Tools of Extinction: The Savage Age Volume Three
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Tribebook: Wlewa
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 09:06:35

We think the strength of the savage age setting lies in the flexibility it allows to explore the possibility of telling stories centered in the varied Fera that were lost to the War(s) of Rage. In this case the Weaponized Ink Project give us a new tribe of Bastet that forms the core of an Alliance of Fera in the form of the Hamaal, that is tragically destroyed by the most common flaw associated with the Fera: Excessive Pride. The writeups for the Wlewa, their various allies under the Hamaal system and their various gifts, totems and the new mechanics for Eldritch Magic can be used in several interesting ways in chronicles in the Werewolf line.



Rating:
[4 of 5 Stars!]
Tribebook: Wlewa
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Tribebook: Naghaluu
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 09:04:47

This sourcebook shows great creativity on the part of Weaponized Ink Project, especially as it is a response to a minor plot point presented in Shattered Dreams. Despite not being entirely sold on a new changing breed, even with the arguments presented by the authors, the conversion from Naghaluu to Garou can be easily done. The rest of the book can be used to add several interesting story hooks in a running Chronicle.



Rating:
[4 of 5 Stars!]
Tribebook: Naghaluu
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Tribebook: Khara
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 09:03:07

The sourcebook does a good job stablishing the cultural practices of the Khara and tying them to their duty as Bastet, it also uses this as a reason for their enmity with the Garou and subsequent extinction. The contents of the book can be used to inspire several story hooks for Chronicles of Werewolf set in modern times.



Rating:
[4 of 5 Stars!]
Tribebook: Khara
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Tribebook: Ceilican
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 09:01:33

A great sourcebook that gives players and storytellers alike a view of the history of this Bastet Tribe, detailing their place in the world of the Fera. It provides us with details of their society, their gifts and fates. We personally liked the depth of thought that went in painting the conditions that drove the Ceilican to seek refuge in Arcadia.



Rating:
[4 of 5 Stars!]
Tribebook: Ceilican
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The Savage Age Epic Jumpstart: The Broken-Brother
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 08:59:12

It’s a great product for the Savage Age line. The jumpstart contains: a tragic antagonist created by the horrors of the War of Rage, several ideas to use as a base for a chronicle, a premade pack full of interesting characters, writeups for allies of the antagonist and npcs, a section with the gifts used in the book (both old and new) and finally a nice summary of what to have in mind during a game in the Savage Age.



Rating:
[4 of 5 Stars!]
The Savage Age Epic Jumpstart: The Broken-Brother
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Athens Chronicles I: Titanomachy
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 08:57:53

This is a chronicle for the 20th anniversary edition of Vampire the Dark Ages covering three periods of great upheaval in the Cainite society of Athens, I particularly like the inclusion of the Ashirra. The book presents a short write up of the setting for a Cainite society in Athens (terminology, clans and politics). The author makes great use of several NPCs from the wider Vampire metaplot and their appearances serve to ground the Chronicle in the region and its place in the World of Darkness. Of particular interest the appendix consists of a write up for the Telyavelic Tremere (here known as Pagan Tremere) and a slew of new thaumaturgy paths and new combination disciplines.



Rating:
[4 of 5 Stars!]
Athens Chronicles I: Titanomachy
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Lucita's Seven
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 08:56:22

This is a supplement that is intended as a full globetrotting Chronicle that follows the events presented in Lucita’s Six so one might want to check that book. The plot revolves around matters dealing with Infernalism, the Baali, Kupala and Fallen so it might not be for everyone. Also, the storyteller might need to be familiar with Demon the Fallen, the Transylvania Chronicles and Montreal by Night to get the most of this book. That being said the story seems like one that would be fun to run with a group that likes exploring the most outlandish style of play.



Rating:
[4 of 5 Stars!]
Lucita's Seven
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The Darkness Owns: The Lupines
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 08:54:09

This book was written with the purpose of bringing back the Lupines as the ultimate danger that lies on the outskirts of the city presented in the first edition of Vampire. In order to do that the author distances the Lupines from the more familiar view of the Lycanthrope as presented in Werewolf the Apocalypse, the creatures in this book are no Garou. The book does a good job presenting the Lupines as a credible supernatural threat to vampires, one that is a mixture of bestial savagery with human malevolence. The systems presented for the Lupines make them a credible threat to Kindred but don’t go overboard in making them unstoppable killing machines.



Rating:
[4 of 5 Stars!]
The Darkness Owns: The Lupines
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Skaritha's Beings I
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/18/2021 08:47:45

The different beings presented in this sourcebook are written in a way that makes them feel as a natural part of Creation, each one with several possible parts to play in an Exalted Chronicle. We like that the author gives us a reference for the books where abilities and setting references can be found.



Rating:
[4 of 5 Stars!]
Skaritha's Beings I
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False Gods: Ventrue
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/17/2021 08:52:04

A sourcebook dedicated to the Ventrue for the Second Edition of Vampire the Requiem. The first chapter updates four bloodlines to 2E and gives us four new ones with associated merits and disciplines. The new bloodlines are interesting enough and the old ones retain their core despite the changes brought by the second edition of the game.

The second chapter deals with Malkavia (the supernatural disease that brings madness to the Lords) and how to use it in a chronicle. The book does this by giving us several possible explanations for the disease, systems for it, tips for storytelling, examples of kindred afflicted by Malkavia and updates the Malkavian bloodline from the first edition rulebook.

The third chapter gives us new archetypes, devotions, merits and a very interesting discussion about the Clan Bane of the Ventrue and how it affects a player’s character.

The fourth chapter features allies, covenants, and horrors. It details three ghoul families associated with the Ventrue with great potential for storytelling. The Covenants are a reimagining of an old bloodline and an idea that connects the Clan's legacy with Rome. Finally, the horrors: one born of an unholy mixture of animal instinct and Kindred bloodthirsty nature; and the other a predator hungry for memories.

A very good sourcebook for players and storytellers alike.



Rating:
[5 of 5 Stars!]
False Gods: Ventrue
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V20 Classical Age - Fall of Carthage
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/17/2021 08:50:49

This book shares one big problem with the other book from the Classical Age line: It’s riddled with translation mistakes from Portuguese to English that make reading take some work. That said this book gives players and storytellers a primer on Carthage. Divided in Chapters that cover the history of the city (both mortal and undead), it’s locations, the rules that govern the Kindred of the city, the clans and bloodlines represented, their powers and finally a chapter on how to run chronicles set in Carthage.

The books does a great job giving us profiles for the most well-known Kindred that made Carthage their Lair: Trole, Moloch, Menele, Helena, Critias, et al. It also does a good job integrating four Laibon Legacies (Akunanse, Guruhi, Mla Watu and Nkulu Zao) into the groups that make the Kindred society of Carthage.



Rating:
[4 of 5 Stars!]
V20 Classical Age - Fall of Carthage
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100 Mourning Cant Dialects, Phrases and Meanings
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/17/2021 08:48:42

This book provides several examples of sources a Winter Court can draw to form the local Mourning Cant and is a great in that regard, but the specifics must be worked by the players and their storyteller. Despite being marketed as a Changeling The Lost supplement this book can be used to draw ideas for any of the game lines in the Chronicles of Darkness and World of Darkness, especially when the need for secrecy is needed.



Rating:
[4 of 5 Stars!]
100 Mourning Cant Dialects, Phrases and Meanings
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101 Savage Kinfolk
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/17/2021 08:46:46

A book with Kinfolk for the Fera of the Savage Age organized by tribe, but each one can be used for other tribes as needed. Each one of the Kinfolk is unique and serves a base to generate player characters, story hooks and to reinforce the unique feeling of the Savage Age setting. A great book for Storytellers and players alike.



Rating:
[5 of 5 Stars!]
101 Savage Kinfolk
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Children of The Night: 100 Animal Ghouls
by DSC T. G. C. _. [Verified Purchaser] Date Added: 06/17/2021 08:45:27

Besides obligatory references to them in the books that deal with ghouls, clans with animalism (Gangrel, Nosferatu, Ravnos and Tzimisce) or a few mentions where necessary (horse ghouls in The Ashen Knight or snake ghouls in books dealing with the Followers of Set) Ghouled Animals have been a minor concern for VtM. This book tries to change that and, in our opinion, succeeds.

The ideas presented in this book expand Animal Ghoul beyond enemies to be fought or avoided and exemplifies how to integrate them in a carácter backstory as guards,spies or cherished companions;, even if a few of the Ghouls presented in the book seem outlandish they are memorable enough that a Storyteller (or player) can adapt them for use in a Chronicle and the rest are great to use as presented or draw inspiration from.

The one thing we think this book could benefit from is a better layout.



Rating:
[4 of 5 Stars!]
Children of The Night: 100 Animal Ghouls
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