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Realy great. Powers are intresting, flavorful, not hard to implement and easy to transform into story hoks. Easy recomend for this book and other sets from this author
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«Vampire» in a Roman Empire in Nero’s time always sounded like a good idea. As for me, this is a very interesting era with a lot of topics for disclosure.
Unfortunately, apparently the book's editing was just horrible. It's almost painful to read because of the many mistakes. This is quite annoying and does not allow me to fully immerse myself in a given topic. So the book, unfortunately, is a deplorable example of a good idea completely ruined by an extremely poor implementation.
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My group and I adopted many things in this book. Its well written an dmany of the vaugely worded systems in the Core book are expanded or explained in ways that make it easy to think outside the box. The biggest being the Humanity track. There are some grammer things that could have used another lookthrough or two, but they are easy to look over.
While we aren't using everything in the book, there is so much here that helps with running a chronicle!
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Speaking at someone who is very, very new to Vampire, I did genuinely enjoy this writeup. It has a lot of systems and suggestions that, while I won't be including in what is my first ever VtM game—not to mention my first time as a GM/storyteller—, will probably make an appearance once I have the experience to understand their full utility.
I particularly enjoyed the explanation of "Humanity" and how the term can seem like a misonomer. I wish I'd read this before I started my chronicle because I feel like all my players took convictions which they saw as "good" and therefore "human." I'm also definitely going to use the methods of removing stains by interacting with Touchstones or acting on convictions to the detriment of the coterie/character. I had a mind to do something along these lines but it's nice having it written down.
One thing I would say, and the thing that knocks it down to 4/5 stars, is that there's just a lot of really basic spelling, grammar, and punctuation errors. It definitely feels like it could've used one or two readthroughs from a third party to iron those out.
Otherwise, great stuff! Glad I paid for it.
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A great look into Australia in the World of Darkness, detailing a lot of the local culture and nightly politics that can occur. I really liked the angle the Second Inquisition have, and the attention to detail that has been put into the entire book. Well worth the price.
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Creator Reply: |
Thank you very much, I hope the book serves you well and gives you plenty of things to work with. |
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A great breakdown of Darwin in the World of Darkness, with plenty of interesting information, characters, politics and lore to use - even if you don't end up running the adventure that comes with it.
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See our review on the English version of this book.
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The Bloodline presented in this supplement is an interesting one, I really like the concept behind their creation despite a lineage connected by rumours to the Lhiannan or to Clan Gangrel. Their connection to the Wendigo and the Spirits works well, but I feel that they work better in Chronicles that use Lupines instead of blending VtM with the WtA line.
The writeup for the line is good, but I think it needs to develop the bloodline relationships with the bigger WoD and give us reasons to move them from the places where the tales of the Wendigo originated.
Rules wise the Bloodline suffer from a very complicated weakness that is worse that the Nagaraja one and a Discipline and RItuals that despite being very good in terms of the theme of the lineage take a great toll upon the Kindred. The wording of some rules is a bit clunky (mostly and issue of translation I think) and might need some clarifications of the effects on some of the rituals with the changes brought up by the Manitou discipline (Example: If I take the 3rd Dot of Manitou as Olfactory Synesthesia can I still use the ritual Wisdom of the Cuckoo? or I lose access to its benefits?)
In general I really liked this supplement but much like other bloodlines this one might work better as mysterious antagonists and Npcs instead of PCs but I can see the potential of playing a member of this line with some work and ST approval.
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Creator Reply: |
Good afternoon and thanks for taking the time to post your review :) With that said, let's get down to business.
+Regarding your first paragraph: Yes, when I created them I had two main uses in mind. In the first place, and as for the Elders (Country) of the bloodline, quite advanced chronicles (in which enemies of great power, such as werewolves, had already appeared) and that they were used both as allies / antagonists for the characters of the players. As you say, the Country Uyosiha need a reason to move from their ancestral places... that's where the issue of making Childe and the City Uyosiha comes in. The former will not be able to stay long in these places and must look for their own future in the cities on their shoulders or in other wild areas while the City Uyosiha already coexists with humanity... in both cases, they are weaker than the Elders and it is good points to start a story :)
+As for your second paragraph: Yes, the weakness of the bloodline is much more complex than the Nagaraja but I don't think it is "worse", since they can eat meat in any state of putrefaction (hello, cemeteries), the heart of the victims gives them great benefits, etc.
Mhn, sorry to hear about the deficiencies in the translation. As you have said, both I and the translator are Spanish xD If you see it as a serious problem and that it should be changed, we would greatly appreciate a list about it and we would change it :) As for your question about "Olfactory Synesthesia", you forcely get the flaw "Mute" as part of said power... therefore, you would acquire all the benefits of the Ritual except the ability to imitate the victim's voice and way of speaking.
Finally, I thank you for your words and time invested :) In a while we will bring out another bloodline, linked to the figure of Narcissus in classical culture. |
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I really wanted to like this story, as the concept of Novak Djokovic's escapades in Melbourne is amazing for vampires to get involved in. Unfortunately, it is lacking a lot of depth.
There is an excellent opportunity to go into detail about how tennis, the Australian Open and the local political scene interact with the story. I can understand about keeping things vague to make it easier to slot into Chronicles, but that lack of connection makes the plot hard to engage with and dive deeper into.
A quick explainer about Melbourne, specifically how it operates in modern nights would also have been very helpful. There's a brief description about fashion and coffee, but not how these intersect with Kindred. There is a lore sheet that focuses on Melbourne's coffee culture, but it sacrifices mechanical depth for injokes. In particular, the one dot power is useless (once per story you can find a place to get you coffee - just go to any 7/11 in the CBD) and the five dot one is supposed to be balanced by the storyteller with no guidance as to how.
The story itself has an odd layout that requires the reader to jump across the pages to reference the Storyteller notes section, with some cases requiring the reader to bounce between the two columns half a dozen times. A good third of the pdf is dedicated to going to an office building, waiting around, and then being ushered from meeting room to meeting room before actually getting to the plot. It then railroads the players into dressing up as cops to respond to an missing tennis player. When the players arrive, the content promptly runs out and ends on a few potential prompts for the Storyteller to continue on their own. The twist is an interesting idea, but it is not strong enough to carry the entire story.
Of the 15 pages included in the PDF, only around 9 are useable for the Storyteller. It feels like there is an interesting story here, but it finishes much too early and lacks a lot of flavour.
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Another solid entry in the Paradigm Explored series, Fairy-Faith explores the worldview of mages who derive their workings from stories of the Fae. It includes notes for crossover with Changeling, some solid merits/flaws, rotes, and wonders, but by far the most interesting thing is the discussion of House Diedne. That discussion is full of great plot hooks, and is the portion that I am most likely to use in a game. Overall, a great addition, and a strong recommendation for anyone looking for more paradigm deep dives.
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I absolutely adore this book the new contracts are awesome and flavorful, the new entitlements are really cool, Revamped Token Crafting and Goblin Fruit Farming Is awesome, and the Art Is beautiful I highly recommend this book to anyone who's a fan of Changeling The Lost 2E.
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An amazing book wrote by an years experient storyteller. On its many page tips you'll surely find one good enough for you. The content is extensive and very valuable. This one is a book you'll find yourself consulting over the years to get hints on how to deal with many specific aspects and points of storytelling. For those who don't know, the author Ro Amadeu is very well known in the brazilian vampire community as a reference of knowledge about world of darkness lore, so i can't help but stress it: you won't regret this purchase. The book is greatly helpful for new and experient STs.
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Each Savage Age product is better than the last and seeing a new one come up on the STV front page always brightens my day. The new options are all wonderful with my personal favourite being the proto-farming gifts of the Apis.
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Excellen, ifsomewhat simple, book. Wonderfully edited and lovely to read. Stays true to WOD lore and should have a proper price tag, get it while it remains free to download and show its author some love.
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WOW. A lot of work has been put in this chronicle setting, and it's GREAT. Lots of good ideas for several COD game lines, if you want how to do a good crossover location, please read Silver Springs :)
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