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Gracias al autor por darme su espacio personal en este gran libro. He sentido, vivido y ahora me queda disfrutar de esta gran obra.
Estoy deseando volver a leer las aventuras con Gabin, el hermoso lobo blanco.
Son tantos los personajes y cada uno con su esencia que la guía de personajes me parece una gran idea que os ayudará a seguir la historia con mayor fluidez.
Espero que os guste tanto como a mi.
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Creator Reply: |
Muchas gracias, Vero.
Ya sabes que el "lobito" no habría sido el mismo sin tus pinceladas de sabiduría.
Un abrazo enorme.
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This is a fantastic book with multiple takes and Dhampiric lore and many useful mechanics.
It could only be helped by adding in Bloodrights for the other canon Disciplines and allowing for Dhampir of all Clans and Bloodlines.
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This fantastic piece of fiction is well-written and well worth the time it takes to read!
However it does not have any mechanics. If you came for those, you will be left unsatisfied.
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I really enjoy this product. It's fun to see something that's normally made for NPCs changed to be used by PCs. I'm also glad that it has an option for more powerful familial in order to work along side splats rather than just a mortal power level option. That said, this seems more like a fun product rather than an immediatly useful one, unless you specifically plan to include familials in the game from the start you probably won't get any use out of this so I don't feel comfortable ranking it 5 stars. That said, again, it is a fun product and I do recommend it.
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This is one of those products that's going to be great for use, rather than for reading. It focuses around low level spirits that the Uratha are likely to encounter every day, with the vast majority being rank 1 and 2 and none exceeding rank 3. If you're not comfortable designing spirits yourself or if you just want example spirits to populate the Hisil with, this is exactly what you want in a product, and it leaves you free to design your own big spirits. And this isn't just generic spirit stats slapped down straight out of the book, care was put into these, with detail being paid to size, speed (and species factor), and even listing what gifts each spirit is capable of bestowing upon the Uratha. I cannot overstate how much I love the inclusion of what gifts a spirit can bestow. If this was the entirety of the product I'd probably rank it 4 stars and be happy with my purchase.
But wait, there's more. Each spirit has a fetish you can make out of it. These aren't Apocalypse fetishes either where it's all just some version of a Klaive with maybe one other random option that no one will ever look at, these are a wide variety from a needle that can transfer essence from one target to another to fetishes that improve specific faucets of gifts in unique and interesting ways (no, you're not just getting +strength for the purity faucet of gift of strength).
It isn't a perfect product, though. There's a couple places where the formatting has a spaces (likely due to being Justified formating), a lot of blank space, and there's a couple spirits who have an affinity with wolf gifts (which don't get taught by spirits), but it's minor nit picks like that and not at all worth taking off a star. So in conclusion I'm giving this 5 stars and encouraging anyone interested in Werewolf the Forsaken to pick it up.
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Creator Reply: |
Thank you very kindly for your review and nit picks! The correction on wolf gifts, and nit picks towards formatting are greatly appreciated!
Thank you for your kind words and your review. |
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LOVE this! My one complaint with Exalted is the somewhat scattershot approach to sorcery in general. There's just not that many sorcerous initiations and spells, especially if you don't have ALL the books. This means there's a deep need for community titles that step up and round out the sorcery options, and "Ten Thousand Paths to Power" delivers with aplomb!
Inside you'll find 10 Sorcerous Initiations, complete with Shaping Rituals and Merits for each--a blessing to those of us who don't feel represented by the official options. There's 10 Terrestrial spells, 10 Celestial spells, and 5 Solar spells, some of which I think might be based on older editions of Exalted, but most of which I'm pretty sure are wholly original. There's some very cool options in there.
Overall, I was deeply impressed with the depth of creativity that went into each of these. Nothing felt like filler or half-baked, and most of them kick ass in one way or another. Several have such cool concepts that I was amazed nobody has done it before. Like, "Caretaker of the Celestial Vertex," in which you come into possession of one of the smaller "backup" Looms of Fate which were created in case the real one gets damaged or destroyed. Or "Crimson Spell-Eater's Eye" which is basically a bloodline power, complete with a crazy eye, slotted delightfully here into Exalted. All of them feel like they hit the tone of Exalted perfectly, like, "Demon Bone Sonata," in which you basically form a giant demonic harp out of bone, sinew, hair, gold, and brass which you can play to make everyone in long range dance ecstatically.
There's lots here to play with. For me, this finally feels like the deep resource for sorcery I've always been looking for.
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Fantastic profiles for any Imbued, or Storyteller, to have a little customization amd varity in the hunt.
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Excellent product and useful for Storytellers with writer's block.
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Lots of detail, and amazingly well-researched. The layout and art are also extremely well done. This would have been right at home in White Wolf's original product line.
As a Denver-area native, I can tell how much love and hard work went into this book, and I love having a source book for a city that has comparatively few RPG products devoted to it. But you don't have to be from Denver to get a ton of utility out of this book. It provides a detailed and vibrant setting for any Wraith campaign.
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Interesting and unique vampire concept with lots of mechanics, but you can tell it is a translation. It does not have the flow and expected grammatical mastery of a native English speaker. It is a great buy for the price.
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Creator Reply: |
First of all, thank you for the purchase and for your kind words :) Secondly, I'm sorry if the grammar is a 3/10 to you... both the creator (me) and the translator are Spanish, and we've done our best both in translating it into English and adapting it to White Wolf's American English.
If you could provide an example of such quality, so we can improve and identify the problem, I would be very grateful. That said, we will try to improve in the future, although I don't see how, given that the translator has a C1 language degree in English and regularly works in that language.Thanks for everything :) |
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The power imbalance between players and quarry is ideal to force combat gamers to actually think. You can't simply attack anything, or you'll die quick. You can't all play bruiser types or you're dead. You can't just rush in, even with a basic strategy, or you're dead. You have to investigate, track, plan and ambush if you want any chance of success, and even then you might have to cut and run quick. No power gamers allowed.
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A short but interesting book discussing a variant clan/bloodline that has supernaturally close ties with ghouls. Decent overall but great quality for the price.
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Quite an interesting book (maybe better as $4). It shouldn't be considered a Clanbook, however, as even though the full has these creatures mostly impersonating Cainites and human, they are most decidedly not Kindred. It does hint their progenitor may have been an Antediluvian but the inclusion of technological and glass components in their base form makes that unlikely.
Best used using VTM powers for a non-Cainite species like with Requiem.
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This is a fantastic new take on the Baali which makes some of them more neutral (for vampires). It is mostly fluff though, so if you are looking for more mechanics, you might want to look elsewhere. There are some but not many.
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PLEASE DO NOT BUY THIS BOOK. Your money would be better spent burnt for warmth.
This 9 page "book" is mostly images and the actual original content was quite obviously thrown together in around an hour with little thought.
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