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Cheat Sheet for Vampire 5th EditionClick to magnify
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Cheat Sheet for Vampire 5th Edition

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This cheat sheet was written for just the core rulebook and the errata, so mechanics added in other books aren’t included (at least for now).

I created this Cheat Sheet following the standards laid out by Justin Alexander of 'The Alexandrian' in his articles on the subject.

The basic idea is to cover all the mechanics, but none of the ‘option chunks’ such as discipline powers or advantages.

Page 1—Core Mechanics: Details how vampire and hunger dice work, the difficulty table, all the parts of rolling tests and checks and the essential rules for blood in regard to hunger and rousing the blood. This page is the most critical mechanics required and the most frequently referenced until you really learn the game.

Page 2—Trackers and Damage: Trackers are essentially ‘stat pools’ for your health, willpower and humanity. The base mechanics are the same across every tracker, but then each tracker has its own specific rules.

Page 3—Combat (both physical and social): Getting into conflicts is incredibly likely and there’s a lot of different rules for it spread throughout the core rulebook. This single page distils all of that information into easily referenced tables and bullet points.

Page 4—Dangers and Frenzy: This page goes hand in hand with combat which leads to risks of danger and frenzy. Some of the frenzy triggers are easy to forget in the middle of a session, so having this information to hand really helps ensure the risk of frenzy is a major part of your games.

Page 5—Compulsions: Both main compulsions and clan compulsions are listed, even though you could argue that clan compulsions are ‘option chunks’ it's useful to have a page reference.

Page 6—Feeding: Drinking blood is one of the single most important parts of Vampire the Masquerade Fifth Edition. With the new hunger mechanics, draining blood will be a common occurrence. Blood bonds between vampires and the diablerie of draining other vampires is included too.

Page 7—Feeding (continued): There are a lot of tables for hunting and feeding. Predator type is technically an ‘option chunk’ but having the default check for each with all the other references for hunting and drinking blood just makes sense. In introductory games I’ve ignored all the rules on humours, resonance, and temperament, as they are perhaps too involved, but they are summarised here for your convenience.

Page 8—Generations, Blood Potency and Experience: All three of these things are mechanically linked to advancement, either narratively, mechanically, or both. I’ve also included the rules for thin-bloods in this section as its linked to their generation.

Page 9—Blood Potency Table: This table is at the end of the cheat sheet intentionally, despite how frequently you will reference it at the table. By being at the back you will easily have it to hand if you print the cheat sheet double-sided (which you should). This table is updated with the errata which changes some of the figures, such as providing Blood Potency 0 vampires with a Blood Surge of ‘Add 1 die’.

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Reviews (3)
Discussions (2)
Customer avatar
Nanouk H June 18, 2023 11:32 am UTC
Hey. Love this, really useful resource. Are there any plans to update it with content from the Players Guide?
Customer avatar
Jon B June 18, 2023 7:04 pm UTC
Hi there, glad you love the cheat sheet.

I've not played v5 since I made this document, so I'm unaware of what is in the Player's Guide exactly.

The description of the product lists "merits, flaws, background and alternate character creation rules, 18 predator types and 59 disciplines" yet I'd consider all of these as 'option chunks' and not include them in any cheat sheet. Anything that might only apply to a single character isn't within the purview of a cheat sheet, so things like Discipline Powers wouldn't be included.

Are there other things within the Player's Guide that you think need to be added other than those things?
Customer avatar
Nanouk H June 22, 2023 12:36 pm UTC
Hi. Thanks for replying.

I was specifically wondering if you'd update:
The Predator Types hunting rolls to include the new ones presented in the PG.
The Clan Compulsions to reference the Players Guide (as they supersede the original books in some cases)

Not massive changes. There are 6 new Predator Types and some minor changes to the clans not presented in the core book.
Customer avatar
Jon B August 14, 2023 5:20 pm UTC
I was hoping it would appear here on Storyteller's Vault, where I have store credit... but it still is not on here. Hopefully it will be 'soon' and I can make the ammendments!
Customer avatar
Nanouk H August 19, 2023 12:12 am UTC
Ah, the Players Guide is an official release published through Renegade, so I doubt very much that it'll be on Storyteller's Vault.
Customer avatar
Norbert C April 18, 2023 8:25 am UTC
Very nice charts. Thank you for your time on this. Could you possibly update the blood potency chart at the end when you have time? The blood surge and bane columns are wrong. They should read 0,1,1,2,2,etc. Thanks.
Customer avatar
Norbert C April 18, 2023 2:05 pm UTC
I just checked with some GMs on renegade discord and it appears the charts are correct but the descriptions have been updated in the core book. Sorry for the comment. Forget about it.
Customer avatar
Jon B April 18, 2023 6:14 pm UTC
Ah hey glad you noticed this change. It was actually made in the "V5 Companion" errata section pg. 62-63:

Blood Surge Increase
Increase Blood Surge value by one for all Blood Potency values, taking the span from 0-5 to 1-6.

Bane Severity Increase
Increase Bane Severity value by one for all Blood Potency values, taking the span from 0-5 to 1-6.

There's a few other changes, and the document includes a bunch of new content well worth checking out!
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File Last Updated:
April 17, 2022
This title was added to our catalog on March 18, 2022.