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M20 The Operative's Dossier

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A New Mission for a New World

For five centuries the Ascension War has pitted the Enlightened against Reality Deviants. Bloodshed and horror from this conflict have nearly torn the world apart on a number of occasions. In the hopes of creating a safe environment and shepherding the Masses to Ascension, the Technocratic Union has used colonialism, conditioning, and violence to bring their vision of a unified Reality to fruition. At the dawn of the 21st Century it appeared as if victory was within the Union’s grasp, but Control failed to consider one major factor in the War for Reality: The Masses.

Now as anti-science sentiment, climate change, misguided nationalism, and plague threaten the very fabric of Reality, the Union must swallow its pride and seek new alliances. Failure to meet this challenge ends with the Technocratic Union in a dominant role over a broken, dead world. The Technocracy has come to understand that humanity’s destruction is imminent. The Union lacks the tools to save humankind on its own. Thus, new alliances must be formed.

The Operative’s Dossier includes:

  • Digital Web 3.0: New rules for accessing the Digital Web in the 21st Century, including the introduction of Augmented Reality.
  • Mission Statements: A collection of story hooks that can be dropped into an existing Chronicle or serve as the basis for an all new Technocracy story.
  • The Technomancer’s Toybox: A collection of Devices, Adjustments, and Procedures to aid the Agents of the Technocracy in saving Reality from imminent doom, as well as rules for building Constructs and incorporating Terranorming into your Mage 20th Anniversary Edition Chronicle.
  • Unlikely Allies: Guidelines for inter-faction play, incorporating mages of the Council of Nine, The Disparate Alliance, and the Unaligned in your Technocracy campaign.

Also available from Onyx Path Publishing:

Assassins CoverTrinity Continuum: Assassins

Enter the World of Shadow

Trinity Continuum: Assassins transports players to the Contiuum’s underworld where well-dressed killers-for-hire use high-tech weapons and gear to eliminate their targets. Assassins join hidden Societies, each unified by their preferred method of doing violence. Their lives are brutal, blood-stained, and glamorous.

The Trinity Continuum Core Rulebook is required to use this book. 

Inside you will find:

  • Rules for creating Assassins: Trinity Continuum’s stone-cold, stylish killers, and the Societies that house and train them. 
  • Masteries, all-new powers unique to the Art of the Kill. 
  • Storyguiding advice for running tense, fast-paced games of intrigue and violence.
  • Guidelines for creating setpiece fights, plus dozens of new antagonists for the Assassins to overcome.
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Damian R July 12, 2022 1:58 am UTC
PURCHASER
Book XII??? How is this book 12? Content-wise it's good, if not a little on the thin side for the price point. But book 12 (XII)??

That means we're missing Book V, VIII, IX, and XI. What gives?
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Travis L July 24, 2022 2:15 am UTC
PURCHASER
Larger books on the way (Lore of the Traditions, Victorian, etc.)
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98
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14.97 MB
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File Last Updated:
June 15, 2022
This title was added to our catalog on June 15, 2022.