Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second edition Chronicles of Darkness games
• Merits and Powers for Vampire, Werewolf, Mage, Changeling, Beast, and Demon, for summoning, pact-seeking, and empowering pacts themselves.
• Rules for various forms of pact-sealing entities, ranging from ghosts and spirits to supernal entities to the gentry and more.
• Advice and optional rules for altering the systems and tuning them for your Chronicles
CONTENT WARNING:
The fiction within this product contains depictions of implied abuse and implied suicide.
Check out further work by Chris Falco and Falconian Productions:
The Blood - A game about vampires as creatures of magic
Other Independent Games: