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Vampire: the Masquerade 5th Edition

Vampire: the Masquerade 5th Edition

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Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.

The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

Mature Warning: contains graphic and written content of a mature nature, including violence,sexual themes, and strong language. Reader discretion is advised.

Note: Vampire: the Masquerade 5th Edition has not been unlocked for the Storytellers Vault community content program. No art or text from 5th Edition May be used in community content projects.

This PDF version of the V5 core book contains everything the physical book does, plus the implemented errata and a few bonus sections. These sections comprise 26 pages of added bonus material, and they include:
 
  • More Loresheets: Descendant of Tyler, Descendant of Zelios, Descendant of Vasantasena, High Clan, Low Clan, Ambrus Maropis, Carmelita Neillson, Fiorenza Savona, Descendant of Karl Schrekt, Descendant of Xaviar.
  • An Appendix on Standard Feats: A list of examples for various typical feats your character may do over their unlife, divided among Mental, Physical, and Social.
  • An Appendix on Projects: Advanced rules with which your character can attempt long-term projects in order to accomplish goals that go beyond their night-to-night unlife.
  • An Appendix on Considerate Play: Excellent advice on how to present complex topics in your game and to ensure everyone at the gaming table is having a good time.

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Reviews (6)
Discussions (24)
Customer avatar
Rory H June 16, 2019 7:41 pm UTC
Not sure how it squares with some of the comments found here, but Vampire: The Masquerade 5th Edition just won the Origins Awards for RPG of the Year and Fans' Choice.
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Todd M May 24, 2019 10:15 am UTC
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Be advised: 2 previously pulled products now available. https://www.drivethrurpg.com/browse/pub/4329/Modiphius/subcategory/32725/Vampire-5th-Edition

Kudos to whomever is responsible; way to proact.
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Jorge R May 24, 2019 2:51 am UTC
HOT GARBAGE. Good luck finding anyone to play this XXX stain of a game. Thank goodness I have V20
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Todd M May 24, 2019 9:43 am UTC
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While I don't feel as strongly as you do, and I like the new systems, I'd have to concur substantially; a game you can't play is, effectively, no game at all.
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Todd M May 24, 2019 10:17 am UTC
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On that, prior, note re: "luck", and if for no other reason than to say that I tried, do you play online?

Discord: Oscar#1517
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Rory H May 27, 2019 5:39 am UTC
Well, I have played it, and considering that it remains a best selling game for Modiphius, I am guessing others are playing it too - your tastes, notwithstanding. Thanks goodness you have V20, although that's not a game I choose to play. I prefer Vampire to be a game with focus and theme.
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Todd M May 27, 2019 5:17 pm UTC
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Re: "*game* with focus and theme"

I think that the crux, namely as to whether these things are present, and in what way.

The way I read that is that you like said focus and theme to be hard wired via mechanics, which seems to be the intent.

This is the one sort of instance where I think that rules can improve, rather than impede; in my experience, they typically do the latter though, principally, this doesn't have to be so.

It seems to me, again without having the benefit of actually playing it, that this edition's *mechanics* do at least an adequate job here, regardless of the aesthetic/Lit content.
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Rory H May 28, 2019 7:21 am UTC
What I mean is that V20 is basically an attempt to catalogue and create an encyclopedic reference of information pertaining to the Vampire game, as written through a vast amount of supplements over decades. It has no real focus, however, beyond saying the game can be 'whatever you want'.

V5, on the other hand, purposely builds the game from the ground up, based upon the premise and concept of the original game. That being a focus on playing a vampire as a monster, in a society of monsters, as a dark reflection of the world we see around us. The mechanics are part of that process, and work with efficacy and elegance to create that specific environment.

The problem, as I see it, is that a body of players (of V20, primarily) have become accustomed towards playing the Vampire game as 'whatever they want', and are reacting negatively to a new edition of the game that provides a clear and unambiguous intent and atmosphere.

This is just a matter of prior expectation, however....See more
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Todd M May 28, 2019 2:18 pm UTC
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While I still find this edition somewhat incomplete, substantially I don't see any cause to disagree with your assessment.

Besides, if V20 ain't broke, if it is already doing what you want it to do, then why not save your time and money, and just keep playing it?

The previous versions really are just blood fueled supers, systematically speaking at least; this version does more properly conform to the original "storytelling game of personal horror" intent.

While I wouldn't say "just", you are correct in that this is, at least largely, "a matter of prior expectation" i.e. this ain't that.

Thanks for the response.
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Brad H May 08, 2019 12:28 am UTC
I'm digging V5 so far and prepping to run my first game with it. There are so many new rules scattered all throughout the book, however, and there are no Summary Pages like in previous editions. This is bad enough for me, a 20 veteran, but my players are completely new to Vampire (and I'm the only one with the book). Are there any cheat sheets available anywhere that summarize the various rules? I have the Storyteller Screen but (a) it doesn't cover everything and (b) I'd like to give something to my players to reference.

Push comes to shove, I'll make them myself. I just thought I'd check with folks before reinventing the wheel.
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Rory H May 14, 2019 7:16 am UTC
It's a good point. What about the Storyteller's Screen inside cover with the rules summaries? Curiously, the PDF of this is only seemingly available on the Modiphius webstore. Our group did find the Quickplay quite useful to learn the rules, I will say, and there are some bloggers that have produced their own summary sheets I think.
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April 21, 2019 11:55 pm UTC
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The amount of rules in this game is shocking and the editing is terrible. Soo much wasted potential. I hope they clean it up and drop some of the mechanics or list them as advanced options.
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Rory H April 26, 2019 4:48 am UTC
For me, the mechanics are ideal, but for the sake of interest - which mechanics are you referring to?
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April 29, 2019 1:18 am UTC
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Humors, Loresheets, the multiple things under a discipline dot, the coterie type, having blood potency and generation, even the predator type which I like, id have to read through again to find the other ones. Individually none of these are bad but when added together you have soo many independent rules now where you had a background before. It reminds me of going from Basic D&D to 3rd ed, sure it was goofy before like having elf as a class but it was strait forward and simple. Now the core rules are simple but there are soo many layers on top of that that you have to track its a nightmare.
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Rory H April 29, 2019 12:03 pm UTC
Well, I'd say humours and loresheets can be very involved, but you don't necessarily need to use them a lot of the time - loresheets especially are pretty optional. The coterie rules are also pretty optional, and what they are attempting to do is provide some pooled resources for a group of PCs set around a particular theme that unites them. The blood potency, generation and predator types are really core to what is being expressed as the vampire experience, along with Hunger rules which I do think are brilliant, personally.

What it seems to me is that you feel overwhelmed by multiple rules changes as a collective whole, but feel OK with individual rules. What my suggestion is, honestly, is that you can introduce particular rules incrementally rather than all at once. They do all hang together well, once you get used to them in a progressive sense.

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Crista B May 07, 2019 7:12 pm UTC
Personally, making Hunger a straight up mechanic annoys me to no end, there are times when we wanted to waive that and having it an integral part of the die mechanic is less than ideal as far as I'm concerned, but I agree with a few of your other points.
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Rory H May 21, 2019 12:08 am UTC
Well, it is an integral part of the game - because it's the mechanism that simulates the vampiric condition. You could waive it, I guess and play the game in a different way - but it would be difficult to design it from the bottomup in that respect.

What I would argue though, is that the impact of Bestial Failures or Messy Successes is open to ST interpretation - so you could downplay the impact of Hunger by simply having more manageable consequences. The other thing, that a few groups I played with missed first time round, is that a lot of the time you can simply use the 'take half' rule for diceless play. This way, you negate the Hunger dice by virtue of not rolling anything at all. So, only roll when the task is challenging or uncertain in outcome - use diceless for general play and just adjudicate what character can or can't do by the level of their ability (in the descriptions).
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May 25, 2019 3:48 am UTC
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Thats close but not quite my personal problem. Let me see if I can explain it. Theres too much stuff that modifies the core mechanic. You could reasonably say its always been this way as disciplines, backgrounds, etc had their own modifiers in each thing but they have relabeled and changed the way some of this works. For example two Vampires with 3 dots in Auspex now have different rules (ie different powers), or now your feeding needs to track predator type (clans) or humors (thin blood). I may not have that quite right but this is what I mean by there are just alot more rules. I had hoped I could just throw out the whole Advanced Rules section (which I did in the 2e days with the narrative combat option) but I forget exactly what but there was an SPC I built that reference something that was only in the Advanced Rules so now I have to be careful with character types if I dont want to use them. Does that make sense? For perspective I think V20/Revised/2e even with narrative combat is rules heavy and about as...See more
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Todd M May 25, 2019 12:17 pm UTC
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Personally, I'm rules minimalist, save with the caveat where the rules actually help to tell the kinds of "stories" (RPGs don't do stories, really) that the "fluff" indicates.

On that note, and in defense of this edition, I believe that was at least the intent, if not the effect; in other words, it seems as though they wanted to make, per one of your given examples, clan membership be more dramatic and meaningful by having those choices have a more tangible effect.

As to whether it actually plays that way, it's looking like few of us will ever find out, so the point is moot.

I would advise that, if this doesn't describe you, you give it a fair chance.

Discord: Oscar#1517
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Rory H May 31, 2019 11:45 pm UTC
Well, you are right to allude to the point that the collective rules in V20 are actually rather meaty too and, if anything, V5 is leaning more towards a Fate-like rules light game in intent.

Regarding the multiple uses of Disciplines, this is really an attempt to condense down the volume of Disciplines from previous editions into a more concise list. It also provides some options for players seeking to differentiate between the use of, say, Dominate as used by a Malkavian as opposed to a Ventrue. At each level, you get a choice of two options, basically. While I get that this may have some initial confusion, all it really amounts to is a slightly different way of organising powers. Each individual power has always had individual rules to determine how to use them, however. In Fate terms, it's not really that much different to having differing applications of Feats, is it?

I do also get that Advanced rules can be, well, advanced and you do need to pick and choose a little about what...See more
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Todd M April 12, 2019 1:03 pm UTC
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Is this line dead already, or what?
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Rory H April 13, 2019 12:17 am UTC
Nope. Modiphius have taken over the stewardship of the game, and have a series of supplements lined up for it: London By Night, Vampire Player's Handbook, Vampire Starter set and The Second Inquisition.

The Onyx Path also have a new edition for Chicago By Night and other books coming up too.
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Todd M April 13, 2019 3:52 am UTC
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Thank you sir; it's nice to be civil for a, hopefully permanent, change.

I appreciate it.
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Mike A May 07, 2019 12:46 am UTC
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I am confused as to who is doing the publishing.Onyx was in charge and now they don't seem to be. Any release date on the additional stuff
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Todd M May 07, 2019 8:07 am UTC
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I'm responding to this as I'm being notified that it is addressed to me; please disregard if this is not the case.

1. I don't know.
2. I'm getting to the point where I don't care, and I doubt I'm alone in this; as far as I can tell, the game line may as well be dead, save for whatever diehards it has already generated. It seems like most people prefer the twenty line. They've lost their momentum either way. It will be an exercise in uphill ice skating IMO.

TBH, this seems like an instance where community content could turn things around.

They really need to get their collective **** together, or call it a day and pass the torch; the likelihood of worthwhile profitability is waning by the day.

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Todd M May 07, 2019 8:12 am UTC
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I would have been perfectly cool with it, IF it had been a complete game, and they'd have ended it at that; however, it is not.
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Mike A May 07, 2019 11:06 pm UTC
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i was open to anyone I just picked what appeared to be the most active thread. So thank you :) i guess its up in the air i was also looking at the revamp of trinity but that seems to have stalled.
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Mike A May 07, 2019 11:08 pm UTC
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i kind of like the new rules so i am hoping for more.
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Todd M May 08, 2019 1:58 am UTC
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I like them as well; I was hoping for enough to make a complete game.

I don't mean exhaustive, just the bare minimum.

They don't even give the means to, for example, write up elders.

I don't mean including a new version of each game for each type of denizen, just the minimum in the main book.

As is, it's half-baked, and what is there doesn't make a lot of sense.
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Steven C May 10, 2019 1:21 am UTC
A lot is explained by the metaplot. The Elders have either been hit by the blood curse or beckoned to the Gehenna War so they are not really the presence they used to be.

I find the rules right now are sufficient even if not laid out in the best method but as a 20+ year fan of WW I kind of expect that.


As far as other books. Chicago by Night was kickstarted by Onyx Path and should be available in a few months. Modiphius has taken over publishing and has a lineup starting this summer with "The Fall of London Chronicle" and a Players Guide and a starter set. With A Second Inquisition book slated for next Summer (2020). Also, there is some talk of another Onyx path supplement.


Finally, if you are want to see the rules in action there are a few actual plays up the most notable being LA by Night on Geek and Sundry with the ST being Jason Carl himself.
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Todd M May 10, 2019 6:35 am UTC
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With all due sir, you say explained, while I say excused.

I get the rules; I like the rules, such as they are but, while the bones are good, the meat is lacking.

As far as the *projected* release dates go, and while it's kind of you to update, these are game company dates, for a game that is already somewhat stalled at the start line, and "behind schedule" is to be expected.

I'm sure that Modiphius will do a fine job by the end, but they have lost substantial momentum. You can't even call it "fits and starts", because it's just one "fit" at the moment.

Also, about the metaplot; that's always been a plus, and a minus, for WoD; what if we don't want to use it? If you know the game at all, then you know it has a tendency to wreck anyone who tries to run a game by forcing you to either retcon the eff out of their own game, or just ignore the metaplot, makeing said metaplot rather pointless.

TL; DR - it's a lame "explanation",...See more
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Steven C May 11, 2019 6:16 am UTC
We all have different things we like/love about games. The metaplot has always been a dividing line in the WoD player base. I personally love it, metaplot is why I have bought almost every book from every line since 2nd edition.

The release schedule for me has been pretty good. I have a core book, Cam and Anarch supplements. Chicago and two stretch goal releases in the pipe. So if Modiphius does release the London book in August, in the year since release I will have seven supplements. That satisfies me but of course, there are many more I would love to see. A Sabbat book would be great and I would love the remaining three clans and some of the classic bloodlines.


All in all I hope that things with this line iron out in a way that people can be happy. There are a lot of amazing vampire stories to be told.


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Todd M May 11, 2019 10:35 pm UTC
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Okay, but:

"I have a core book, Cam and Anarch supplements."

Right but, case in point, *you* have; where might the consumer get said supplements legally nowadays? Are they on DTRPG?

Otherwise yes, it's either sufficient to one's purposes, or it isn't; agreed.

However, sufficient is hardly a driver of sales, or longevity; it's one of those words indicative of mediocrity.

I think that most people, who like WoD, do so primarily for the metaplot; that's part of what makes it particularly vulnerable to support lag.

If I were to run it, I'd probably just use the Lit bits, and use another system entirely to bypass all this nonsense; in this instance, that would be a loss, because they've actually written rules that do what RPGs should do, namely support and encourage the kind of "stories" that are reflected in the literary portion.

Vampires are monsters now.
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Rory H May 14, 2019 7:24 am UTC
Just to be clear, The Onyx Path were never 'in charge' of publishing Vampire or any other WoD title, but over the last decade they were the most active licensee. White Wolf effectively went on a hiatus as the business was sold on through various new ownerships - so The Onyx Path were largely the flagbearers of the line until the last few years. White Wolf themselves made Vampire 5th edition, but the design team folded last year. Modiphius was the game's distributer, however, and took on management of the line from this point onwards and have established their own schedule of support for it. The Onyx Path, and other game companies, are also still free to make supplements for the product as they remain licensees too.
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Todd M May 25, 2019 5:08 pm UTC
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Courtesy post: Anarch and Cam books re released, at least here.
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John B October 11, 2019 3:55 pm UTC
Wow, I wish I had known all of this before I backed the Chicago By Night 5e KS. I still think I'm going to use the book, but only for the update to the CBN 1e book's content, and I'll probably switch the entire thing over to another game system that is far, far simpler to manage. I find it fairly irritating after having read the thread above about 5e being a lot of "this thing breaks the main rules" scattered throughout the rulebook. I may end up picking up the PDF for 5e just to help with this conversion, but there's no way I'm dropping a Ulysses plus on the HC. If there was a bargain on a bundle that had the core book, camarilla, annarchs, and the GM screen for at $100 or less, I'd probably go for the whole thing. As it is now I feel I would end up being $200+ into it before I even had players, and well, I just don't NEED to spend that kind of bling on a game rules system that I already know I'm probably not going to like or even use. I am not sure conversion is going to even work well based on the...See more
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Todd M October 11, 2019 4:20 pm UTC
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I only considered this version because to be fair this is one of those rare instances where the rules seem to reinforce play, setting, tone, etc. I'm usually a rules minimalist/narrativist sort, personally.

Rules should either be transparent, setting supportive, minimal, or some combination of the three.

This one seems to do number two if you'll pardon.

That said, you could check out "Dream Factor" by Catnap Capers or, if you like more crunch, from light to heavy:

1. Cypher System: from what I'm gathering from all corners, this one makes conversion a snap, including picking up any "module" from any system and doing it on the fly. Still too crunchy for my blood.
2. Mutants and Masterminds
3. The Hero System

Let me know if you're doing a text-only game online. I want to check it out.

Again, to not butthurt Vampire acolytes and cultists, I still think that a system integrated into setting should do a better...See more
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Christopher J April 02, 2019 1:40 pm UTC
I picked up the hard copy and I like the rules and what not more than I expected. However, the photos in lieu of art is the absolute worst. WW has always been pretentious, but this takes the cake. They're just... bad. Really, really bad.

Still, the actual mechanics are good. The writing is clear and easy to follow (hello, "Satyros," take note). I even like the magazine-style layout for readability and flow (sans photographs it'd be perfect).
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Jimmy P March 17, 2019 5:04 pm UTC
At first, I was unsure about this new edition. Over the course of 20 some years, I had moved away from Vampire: The Masquerade, Vampire: The Requiem, and the other WOD games as well. This was caused by a lack of interest, due to the feeling this was more or less more of the same old stuff, rehashed. I did like Requiem quite a lot as its politics and themes made sense to me. The system was also more to my liking, no endless rolling (one roll for one attack, including damage... as opposed to one roll to hit, one roll to dodge, one roll to damage and one roll to soak from the older editions). Frankly, I was not expecting to have any interest in putting a game together, but bought V5 out of nostalgia.

At first read, I was... confused yet intrigued. Some elements from Requiem were incorporated (Blood potency, for instance). New innovative stuff was added (Loresheets, additional power choices for a given discipline level, sometimes incorporating the concept of having powers derivative of two distinct disciplines)....See more
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Matthew G January 27, 2019 11:07 pm UTC
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I can't seem to find this info; is anyone aware of a timeline for releasing new editions of the other games?
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Rory H February 01, 2019 5:02 am UTC
There isn't any. White Wolf had made the suggestion in interviews that there were intending to release new editions of all their games on a yearly basis or so. However, they have since been removed and new contracts have been signed for Modiphius to take over as licensed publishers. They have set a new release schedule for Vampire supplements but have made no announcement, as of yet, about any follow on games. If they do get around to a new Werewolf, Mage and so on - it won't be till at least 2020.
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Todd M February 02, 2019 3:54 pm UTC
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Seems they're too busy recalling and thought policing previously published materials, at least of the digital variety; two known examples are the Anarch and Camarilla books, previously available via DTRPG.
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Joseph P January 17, 2019 10:15 pm UTC
I purchased this on that other site before it was available here.

Ultimately, I am not a fan. I really, really hate the look, both in the art and asthetics as well as the overall layout, which is just terrible.

It is only correct that it is a complete book in the sense that many aspects of the game simply no longer exist, and only true to 1st Ed form in the sense on maybe someone's personal view of what the game should have been.

It is basically a lackluster mesh of VtM with VtR, where they took many of the VtR concepts and pushed them into VtM lore, and touched on metaplot, but without really doing anything meaningful with it. So far, it seems like an iconic case of trying to please everyone and not really pleasing most, (and that is not even touching the SJW cringe).

I hate the Hunger rules, and I can not stress enough how much I loath simplified lite, (aka shitty) rules.

There is sooooooo much just wasted space in this book, where I have no...See more
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Rory H January 22, 2019 3:39 am UTC
He's not attacking another review. Learn the difference.
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Todd M January 22, 2019 10:19 am UTC
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Uh huh...
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Joseph P February 04, 2019 11:52 pm UTC
Uh huh...

I honestly have no idea what you are meaning to reference (or care), but I am not pleased with the product. I waited a long while to post, because I really did want my anger to go down and tried looking at it a few times with fresh eyes after time, but figured enough had passed.

Now, all that being said, if you have an issue reading it, perhaps that is something you can look into.
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Rory H February 20, 2019 7:53 am UTC
"Zak" isn't associated with this product, and isn't mentioned in the credits whatsoever.

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Joseph P February 24, 2019 10:06 pm UTC
Grow up.

Im not a "Zac fan". I don't care enough to even know what you are talking about, but the "hey, look at me pretend I'm virtuous, and totally not the hateful bigot I call other people" is clear for all to see.

I am a VtM fan, and V5 is NOT that. It is that simple. So, again, Grow Up.
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Rory H February 27, 2019 5:11 am UTC
I think there has been a remarkable number of cross-lines in this thread, already. The previous removed post, notwithstanding.
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Joseph P March 02, 2019 3:25 pm UTC
I don't know what happened, honestly. I was attempting to flag them and the posts disappeared completely.

It is perfectly fine to like something. It is also perfectly fine to NOT like something. But insulting others, outright lying, and insinuating others think or believe something because they don't like what you do is not.
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Rory H March 02, 2019 8:29 pm UTC
It is perfectly OK to like something or not to like something. I think the previous 'Zak' accusations (which were non-sensical and offensive) were suggesting that it wasn't ok to like this product - I don't think the now-deleted comments were aimed at you.

And, just for your information, also as a VtM fan, I do actually like V5.
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Tyler B December 21, 2018 9:30 am UTC
If you're looking to start playing the Vampire series this is a good start. The rules have been mostly simplified, but if you're looking to play a more powerful vampire with lots of options pickup V20 version. I enjoyed playing a vampire in that version even if the rule book can be confusing.
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Todd M December 11, 2018 4:43 pm UTC
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f/latest, featured review:

...

Members of the once brash Sabbat, which didn't care much to hide its power from humans, have either been killed off, driven into hiding, or like many other vampires, have been mysteriously beckoned to the Middle East.

>Didn't they just leave for their own purposes, explicitly to awaken the third gen?

New players can enjoy tales of clashes with ancient vampires...

> How? Where is even a basic, generic write-up for elders in the book?

... Veteran players have a chance revisit characters that they played 20 years ago,

> If they were ~ancillae or lower in the vampiric pecking order, and/or their generation wasn't too low you mean?

... and track down their old enemies if they want to live out the old rivalries.

> See my prior

...
Thin-bloods are clanless vampires who can survive exposure to sunlight to some degree, but can't develop discipline...See more
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Todd M December 13, 2018 10:59 pm UTC
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Agree with her or not, at least Monica G can write a review in a coherent way.

Reading your own review, I am struck with two ironies. Firstly, the editoral piece in the back of the book was actually only put in as a late inclusion as a response to the raging 'Edgelord vs SJW' rants,

> so what?

and accusations of some sort of bizarre conspiracy to market the game to neo-Nazis,

> If so, so what?

being endlessly perpetuated in the various fans' forums. The fact that people end up complaining about the addressing statement that their own vapid rantings, on either side of the debate, helped bring about in the first place is ironic.

> YOu don't really get irony.

Second, as alluded to before, the incoherence in your own writing makes it ironic that one of your main complaints in your review was about the incoherence of the writing in the book.

> Quote pls. I'm fairly certain I was referring to the...See more
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Ty H December 17, 2018 10:09 pm UTC
You think a customer's own writing skills determine whether they're capable of judging if a book was coherent or not? I'm not sure you understand the purpose of professional writers. The reason they get paid is because they're supposed to be better than the average reader.

Also attacking someone's writing ability in the comment's section really doesn't help the case you're obviously trying very hard to make based on the number I've responses you've made. If that's what you have to resort to defend the book it makes me far less interested in it.
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Todd M December 18, 2018 11:13 pm UTC
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Sounds reasonable Ty H

There was a saying, beat into me by my past, that seems particularly apt; "Do better, or shut the **** up."

People that don't do at all, but just talk about other people at least trying to bring something more than waste gas?

"Yip yip yip! Yip yip!"

Thanks; as you seem sane, and somewhat even handed, yours is a criticism/set of tacit observations that I'll seriously consider.
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Rory H December 18, 2018 11:18 pm UTC
So why talk about the other reviewer then?
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Todd M December 18, 2018 11:38 pm UTC
PURCHASER
I'm going to try this one last time, and put our being done on pause in the interests of peace.

1. Do you see the distinction between the alleged reviewer, and that reviewed?
2. Did you see my, as yet unanswered, _questions_ regarding said review?
3. Do you not think it germane that said reviewer, whatever their real identity is, at the time of writing and by their own admission just started reading the book?

You can take questions, the answers to which would be very useful, as personal attacks as you like; that isn't my problem.

"Agree with her(?) or not..."

I can't agree _or_ disagree with him/her; it isn't even about agreement or disagreement.

For example, it seems like, the way you're reading things, if I asked you "Are you an Atheist?" you'd take that as an attack on whatever you do or don't believe, or at least as a disagreement with it.

1. I can't disagree with your position if I _don't know what...See more
Customer avatar
Todd M December 19, 2018 12:11 am UTC
PURCHASER
Why don't YOU write a review? Do you even own it? Did you even read it? Are you in the credits somewhere? I looked, but perhaps I missed your name.

You're a critic, of critics, who aren't critics; that's a whole new level of snipe, hypocrisy, and uselessness. You also seem to think yourself some sort of mind reader; if so, you suck at it.

About the game...?

I tried, then tried, then tried again; see "done" prev.
Customer avatar
Rory H December 19, 2018 1:07 am UTC
I didn't purchase it from drivethrurpg (I had it on preorder) so I cannot write a review here. I've written plenty of reviews before though. I can discuss it on these forums, however, and I think my views on the game are pretty plain.

To be sure, I am criticising you here for attacking another review with your comments. Your own review, though I disagree with it, is fine by me. I just think if you are willing to criticise the other reviewer then you should be prepared to be held in the same light of scrutiny - and hence the criticism about coherency and writing style. You suck at it.

Merry Christmas.
Customer avatar
Todd M November 27, 2018 9:35 am UTC
PURCHASER
Where did the Anarch and Cam pdfs go?
Customer avatar
Brittany H November 27, 2018 7:37 pm UTC
Anarch and Cam had some editing issues, so WW did a recall in order to fix them. The dates for publishing the hardcover books got pushed back a bit as well.
Customer avatar
Corwyn C November 29, 2018 11:28 pm UTC
"Anarch and Cam had some editing issues, so WW did a recall in order to fix them."

That may be the most colossal understatement I've ever read. Paradox Interactive effectively dissolved White Wolf Publishing.

"Sales and printing of the V5 Camarilla and Anarch books will be temporarily suspended. The section on Chechnya will be removed in both the print and PDF versions of the Camarilla book. We anticipate that this will require about three weeks. This means shipping will be delayed; if you have pre-ordered a copy of Camarilla or Anarchs, further information will follow via e-mail.

In practical terms, White Wolf will no longer function as a separate entity. The White Wolf team will be restructured and integrated directly into Paradox Interactive, and I will be temporarily managing things during this process. We are recruiting new leadership to guide White Wolf both creatively and commercially into the future, a process that has been ongoing since September....See more
Customer avatar
Todd M December 02, 2018 1:10 am UTC
PURCHASER
Thanks; maybe they'll edit the social justice jackassery from the core book next.

Very thorough though; well done.
Customer avatar
Kevin B November 19, 2018 7:24 pm UTC
Is the book self contained like older editions or does it require the Chronicles/World of darkness core book. I would assume naturally that it is all self contained?
Customer avatar
James L November 19, 2018 9:30 pm UTC
Yes, it includes all the needed rules within.
Customer avatar
Román M November 15, 2018 12:51 pm UTC
I preordered the book from Modiphius and I enjoy the new implementations of the Setting (It's more open to new players) and the new rules. Some of the rules are good additions from requiem (Eg: the Blood Potency). And also tuned down the absurd power level of the vampires of the old Editions.
The Layout, even more than the art, is the big letdown for me it's much more chaotic.
Customer avatar
Jared G November 15, 2018 7:33 am UTC
I bought a physical copy of this from Amazon and I have to say that my players and I absolutely adore this new edition. There are definitely some flaws, but not enough to hamper our enjoyment of the game.
Customer avatar
November 15, 2018 2:23 pm UTC
Could you elaborate on those flaws?
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Product Information
Rules Edition(s)
Pages
421
Publisher Stock #
MUH051571-PDF
File Size:
106.23 MB
Format
Original electronic
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File Last Updated:
September 23, 2019
This title was added to our catalog on November 01, 2018.