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Vampire: the Masquerade 5th Edition
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Vampire: the Masquerade 5th Edition


Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.

The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

Mature Warning: Contains graphic and written content of a mature nature, including violence,sexual themes, and strong language. Reader discretion is advised.

**Note: Vampire: the Masquerade 5th Edition has not been unlocked for the Storytellers Vault community content program. No art or text from 5th Edition May be used in community content projects.**

This PDF version of the V5 core book contains everything the physical book does, plus the implemented errata and a few bonus sections. These sections comprise 26 pages of added bonus material, and they include the following:
  • More Loresheets: Descendant of Tyler, Descendant of Zelios, Descendant of Vasantasena, High Clan, Low Clan, Ambrus Maropis, Carmelita Neillson, Fiorenza Savona, Descendant of Karl Schrekt, Descendant of Xaviar.
  • An Appendix on Standard Feats: A list of examples for various typical feats your character may do over their unlife, divided among Mental, Physical, and Social.
  • An Appendix on Projects: Advanced rules with which your character can attempt long-term projects in order to accomplish goals that go beyond their night-to-night unlife.
  • An Appendix on Considerate Play: Excellent advice on how to present complex topics in your game and to ensure everyone at the gaming table is having a good time.

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Reviews (12)
Discussions (32)
Customer avatar
Steve R September 24, 2020 2:47 am UTC
Random question. I haven't played the game since the old days of 2nd edition so my lore is definitely lacking but I noticed there is little mention of the other lines from this period, Werewolf, Mage, Changeling etc. There didn't seem to be much mention in this book either.

Are there equivalent rulebooks for these lines (I'm most interested in Werewolf)? Possibly they were all wiped out in the various apocalypses, as I said my lore is largely outdated?
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Rory H September 26, 2020 3:29 am UTC
A new edition of Werewolf: The Apocalypse is being developed by Hunters Entertainment, and is set for release in 2021.
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Steve R September 26, 2020 11:26 am UTC
Thanks Rory, that's good news!

I'm also curious, and showing my age here, is the oncoming end of the world still a thing for this line (sounds like it might be if Werewolf still has apocalypse in the title) or has this been averted/resolved?
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Richard G June 27, 2020 12:34 am UTC
Not too sure listing neo-Nazis in 2020 as a character arch-type is anything other than irresponsible and massive stupid in 2020. Especially listing them as a suggested arch-type for Brujah. Because you know the one thing fascists and Nazis are known for is being non-conformist anti-authoritarian anarchists. Not sure what the writer is trying to say or prove by including neo-Nazis in such a way, but presenting them as an arch-type for a clan of scholars and anarchists is the height of stupidity. I'd be less willing to chuck this in a trash heap had they been listed under the Tremere (b/c like 40% of Nazis are occultist dorks) or the Ventrue (the uh... actual fascists of VTM).

When a game designer is listing certain arch-types as inspiration for a PC, they're making a very specific statement. I can't believe this made it through editing and is in the PDF I paid for.

So anyway

Have fun playing a nazi brujah
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Rory H July 03, 2020 10:00 pm UTC
The suggestion of having antisocial or villainous archetypes as members of any Clan has always been there. There was an example of this in the Skinhead pregen used in the 1st edition of the Brujah Clan book. Just because example characters like this are given, as in any fiction, does not mean the writers endorse these views.
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Isaiah K March 18, 2020 9:54 pm UTC
Bought it from the official WOD digital storefront before it shut down.

This book is messy in the best and worse ways, it shakes up the clans we've known due to the even of the masquerade "Slipping" in the early 00s and other events . It seeming delays/stops gehenna.
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David T March 07, 2020 1:05 pm UTC
I made a video review of V5. It covers the lore, mechanics and RP elements of the book. Here it is:
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Scott M January 23, 2020 5:37 pm UTC
Steer clear of this version of the World of Darkness, it's watered down simplified and absolutely lacking in content. Even newer content they have changed the known history of the WoD, not to mention getting rid of clans by clumping them into one clan, and getting rid of unique disciplines. Stick with Vampire 20th if you truly want to see what the world of darkness has to offer not this diluted and fairly poorly written edition.
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Rory H January 29, 2020 8:11 am UTC
I’d be steering clear of opinions that are merely engaging in edition warring, personally.

It is incorrect to say that any Clans have been gotten rid of, or that they have been clumped together. They have merely introduced the core seven Clans from the original game in the core rules. They others are/will be detailed in other supplements, with the suggestion that they will be gathered together in the upcoming Players’ Guide. Disciplines have been consolidated in some cases, but some of the ‘unique disciplines’ you refer to were only introduced in supplements and later editions, were often contrived and narrow in application. The core game runs smoother than it did before.

The writers of this book were: Kenneth Hite, Martin Ericsson, Matthew Dawkins, Karim Muammar, and Juhana Pettersson, with additional writing by Mark Rein•Hagen, Karl Bergström, Jason Andrew, Freja Gyldenstrøm, Jacqueline Bryk and Neil Gaiman. I think their previous credits speak for themselves in terms...See more
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Isaiah K March 18, 2020 10:06 pm UTC
Officially they have clumped all of the Assamites' Caste into the monolithic Baqu Haqium and cut Dur-An-Ki's several unique paths into general blood sorcery. Also they Samedi have split themselves with some joining the ministry (aka Set's new label). Then there is the fact several clans ( Giovanni, Cappadocian & Nagaraja as well as members of the Samedi) who became the Hecata. All in all meaning yes there is clans that are both gotten rid of and clumped together.
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Rory H April 10, 2020 1:06 pm UTC
All of the Assamites Caste were already ‘clumped’ into the Assamites Clan in previous editions. All sorcerous magic are now organized into blood sorcery as a means of streamlining the rules - it has nothing to do with Paths. The Samedi are a rare bloodline, not a Clan, and only the Giovanni were considered a ‘Clan' in V20 as the Cappadocians and Nagaraaja were also considered bloodlines. Indeed, Cappadocians are more associated with the Dark Ages historical setting. The Hecata are an attempt to provide a common Clan for all these variations, but all will be expanded on in more detail than they have ever been done before in the upcoming Cults of the Blood Gods supplement.

Moreover, all of these Clans are detailed in supplements not the core book here. V20 attempted to collate a 20 year history of supplements all into a single book. V5 focuses on a single point and expands out with supplements. Seeing as we’ve only seen a few supplements so far it is difficult to assume that specific bloodlines...See more
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Douglas W December 18, 2019 3:51 am UTC
I've been playing this version now for about 6 months. There's a few things to keep in mind about this edition of the game.

1) This is the newest edition of the game. White Wolf went bankrupt, and was sold off to Paradox. White Wolf was shuttered last year because it handled a real world situation very insensitively in the Camarilla source book. Despite what you might hear, this line is still very much alive; a new book, "Cults of the Blood Gods" was just announced today with a kickstarter campaign. The release schedule is somewhat slow though because Paradox is making sure the the insensitivity that caused the shuttering of White Wolf is not repeated. The metaplot though is moving things back towards the the original World of Darkness metaplot with the exception of the Antediluvians.


2) This is not the World of Darkness that you remember for the first 3 editions. This version is riding the wave of RPG style that is popular in the Scandinavian countries, which...See more
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Rory H December 19, 2019 7:30 pm UTC
For me, as someone who was around to buy the 1st Edition when it first came out in 1991, this game is very much in line with the original intent. It’s why the brought Mark Rein-Hagen back into the design team. The mechanics are just better designed to deliver the experience.

Also, White Wolf didn’t go bankrupt. They were merged with CCP in 2006 and then acquired by Pardox in 2015. White Wolf were dissolved as a management group, due to controversies, but then reformed as a Brand Management group to license other companies to produce games for their IP. Modiphius are the current licensed publishers of Vampire now.

Nice perspective though.
Customer avatar
Jamie L November 12, 2019 10:34 pm UTC
I would have preferred a version that is PG-13 in terms of graphics & images, instead of the over the top "Gother than Thou". Even a way to turn the art off in the PDF would be useful.
The lack of printable summary sheets for players is another nuisance.
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Craig A December 15, 2019 5:34 am UTC
Seriously? Maybe you should play a game that doesn't involve roleplaying bloodsucking monsters then.
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Jamie L December 19, 2019 10:56 pm UTC
Lars von Trier said, "Horror happens in your head". While the images are useful for setting the mood of the world. It doesn't work when printing because of the waste of ink. So the option to disable images would be useful and allow the book a wider reach, which is good for the company. So Seriously, YES! As I want the game to do more than just succeed but to increase its reach beyond a few.
I also pointed at the lack of player aids and cheatsheets is also a problem because you want this game to be as easy as possible to start playing and would allow a stronger focus on the horrific nature of the monsters you play.
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Rory H December 26, 2019 3:54 am UTC
There are summary sheets for certain things - like character generation - in the book. The ST Screen holds a number of the in-game charts and tables to use. If you want more, then these files might be useful to you (they aren’t mine):
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albert R October 25, 2019 10:27 am UTC
400 plus pages and we cant even get a preview of this here? I dont buy with blind faith, Modiphius. Show us something.
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Jaydys A January 04, 2020 8:05 pm UTC
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Rory H June 16, 2019 7:41 pm UTC
Not sure how it squares with some of the comments found here, but Vampire: The Masquerade 5th Edition just won the Origins Awards for RPG of the Year and Fans' Choice.
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Marcel R January 31, 2020 5:44 pm UTC
Okay, seriously don't you have better things to do, than keep on posting here? I mean. I get it. I don't find it as bad as many people do. And I think storywise it does make a lot of sense and is a fresh take on modern Vampires, but at the same time, I do understand the grievances of many people. Let them have their grievances.

That V5 did sell well was a given. I mean we're talking about eff'ing Vampire here. Like it or not - most fans are gonna buy it. Sales numbers of other books will be a more interesting deciding factor. Awards are also rather ...meh. The best systems I've ever played have never recieved an award. While there is some serious crap out there that taunts you with its shiny medals. Whatever.

I think many people are just taken aback, because V20 gave us a phenomenal book and V5 with all its good and bad points just can't live up to it, even if its just an encyclopedia.
Just let it go, people have their opinions, if you confront them or not.
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Rory H January 31, 2020 9:53 pm UTC
I’ll keep posting against verbally abusive trolls, as this person was, certainly - and was why his post was removed. Why do you care if I post or not? Why do other people who don’t like the game feel the need to bomb these threads with their comments? They have 'freedom of speech'. So do I.

The fact that a handful of online warriors with an axe to grind want to post online should not give the false impression that V5 isn’t successful or have fans too. Most of it’s PDF sales were done on the Modiphius site along with the physical book, incidentally. The people who bought the PDF here, did so after the initial run. The reviews at the Modiphius site are significantly more positive than here also.

V5 is better than V20, because it has a focussed theme and is more adaptable to contemporary stories about playing vampires, here and now, without being bogged down in overwhelming and largely superfluous fan service lore that was written way after the original game in supplements. The...See more
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Richard W April 26, 2020 10:12 pm UTC
Why care? Speaking only for myself, you waste my time with this nonsense -- I have had to sift through your opining on the opinions of others in search of some useful pre-sales information. Quantity is not the same as quality. Your freedom posts are a greater illustration of the former than the latter. You dilute your argument with verbosity. Rather than initiating substantive discussion with thoughtful (original) information that extols the virtues of this amazing paramour of gaming that might influence or persuade, you've chosen the reductive, reactionary route. The enormity of your original contribution consists of what; you point to awards (the opinions of others). I respect that you have deep passion for your chosen ward; however, by this point in the discussion (and following this ridiculous derail), I am inclined to skip over your name as I proceed further down the discussion. Why care? I think the answer is in the mirror. I know it is for me.
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Rory H April 30, 2020 6:23 am UTC
Well, I care little for your opinion. Is that concise enough for you? Waste your time on someone else.
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Todd M May 24, 2019 10:15 am UTC
Be advised: 2 previously pulled products now available.

Kudos to whomever is responsible; way to proact.
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Jorge R May 24, 2019 2:51 am UTC
HOT GARBAGE. Good luck finding anyone to play this XXX stain of a game. Thank goodness I have V20
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Todd M May 24, 2019 9:43 am UTC
While I don't feel as strongly as you do, and I like the new systems, I'd have to concur substantially; a game you can't play is, effectively, no game at all.
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Todd M May 24, 2019 10:17 am UTC
On that, prior, note re: "luck", and if for no other reason than to say that I tried, do you play online?

Discord: Oscar#1517
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Rory H May 27, 2019 5:39 am UTC
Well, I have played it, and considering that it remains a best selling game for Modiphius, I am guessing others are playing it too - your tastes, notwithstanding. Thanks goodness you have V20, although that's not a game I choose to play. I prefer Vampire to be a game with focus and theme.
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Todd M May 27, 2019 5:17 pm UTC
Re: "*game* with focus and theme"

I think that the crux, namely as to whether these things are present, and in what way.

The way I read that is that you like said focus and theme to be hard wired via mechanics, which seems to be the intent.

This is the one sort of instance where I think that rules can improve, rather than impede; in my experience, they typically do the latter though, principally, this doesn't have to be so.

It seems to me, again without having the benefit of actually playing it, that this edition's *mechanics* do at least an adequate job here, regardless of the aesthetic/Lit content.
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Rory H May 28, 2019 7:21 am UTC
What I mean is that V20 is basically an attempt to catalogue and create an encyclopedic reference of information pertaining to the Vampire game, as written through a vast amount of supplements over decades. It has no real focus, however, beyond saying the game can be 'whatever you want'.

V5, on the other hand, purposely builds the game from the ground up, based upon the premise and concept of the original game. That being a focus on playing a vampire as a monster, in a society of monsters, as a dark reflection of the world we see around us. The mechanics are part of that process, and work with efficacy and elegance to create that specific environment.

The problem, as I see it, is that a body of players (of V20, primarily) have become accustomed towards playing the Vampire game as 'whatever they want', and are reacting negatively to a new edition of the game that provides a clear and unambiguous intent and atmosphere.

This is just a matter of prior expectation, however....See more
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Todd M May 28, 2019 2:18 pm UTC
While I still find this edition somewhat incomplete, substantially I don't see any cause to disagree with your assessment.

Besides, if V20 ain't broke, if it is already doing what you want it to do, then why not save your time and money, and just keep playing it?

The previous versions really are just blood fueled supers, systematically speaking at least; this version does more properly conform to the original "storytelling game of personal horror" intent.

While I wouldn't say "just", you are correct in that this is, at least largely, "a matter of prior expectation" i.e. this ain't that.

Thanks for the response.
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Brad H May 08, 2019 12:28 am UTC
I'm digging V5 so far and prepping to run my first game with it. There are so many new rules scattered all throughout the book, however, and there are no Summary Pages like in previous editions. This is bad enough for me, a 20 veteran, but my players are completely new to Vampire (and I'm the only one with the book). Are there any cheat sheets available anywhere that summarize the various rules? I have the Storyteller Screen but (a) it doesn't cover everything and (b) I'd like to give something to my players to reference.

Push comes to shove, I'll make them myself. I just thought I'd check with folks before reinventing the wheel.
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Rory H May 14, 2019 7:16 am UTC
It's a good point. What about the Storyteller's Screen inside cover with the rules summaries? Curiously, the PDF of this is only seemingly available on the Modiphius webstore. Our group did find the Quickplay quite useful to learn the rules, I will say, and there are some bloggers that have produced their own summary sheets I think.
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April 21, 2019 11:55 pm UTC
The amount of rules in this game is shocking and the editing is terrible. Soo much wasted potential. I hope they clean it up and drop some of the mechanics or list them as advanced options.
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Rory H April 26, 2019 4:48 am UTC
For me, the mechanics are ideal, but for the sake of interest - which mechanics are you referring to?
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April 29, 2019 1:18 am UTC
Humors, Loresheets, the multiple things under a discipline dot, the coterie type, having blood potency and generation, even the predator type which I like, id have to read through again to find the other ones. Individually none of these are bad but when added together you have soo many independent rules now where you had a background before. It reminds me of going from Basic D&D to 3rd ed, sure it was goofy before like having elf as a class but it was strait forward and simple. Now the core rules are simple but there are soo many layers on top of that that you have to track its a nightmare.
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Rory H April 29, 2019 12:03 pm UTC
Well, I'd say humours and loresheets can be very involved, but you don't necessarily need to use them a lot of the time - loresheets especially are pretty optional. The coterie rules are also pretty optional, and what they are attempting to do is provide some pooled resources for a group of PCs set around a particular theme that unites them. The blood potency, generation and predator types are really core to what is being expressed as the vampire experience, along with Hunger rules which I do think are brilliant, personally.

What it seems to me is that you feel overwhelmed by multiple rules changes as a collective whole, but feel OK with individual rules. What my suggestion is, honestly, is that you can introduce particular rules incrementally rather than all at once. They do all hang together well, once you get used to them in a progressive sense.

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Crista B May 07, 2019 7:12 pm UTC
Personally, making Hunger a straight up mechanic annoys me to no end, there are times when we wanted to waive that and having it an integral part of the die mechanic is less than ideal as far as I'm concerned, but I agree with a few of your other points.
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Rory H May 21, 2019 12:08 am UTC
Well, it is an integral part of the game - because it's the mechanism that simulates the vampiric condition. You could waive it, I guess and play the game in a different way - but it would be difficult to design it from the bottomup in that respect.

What I would argue though, is that the impact of Bestial Failures or Messy Successes is open to ST interpretation - so you could downplay the impact of Hunger by simply having more manageable consequences. The other thing, that a few groups I played with missed first time round, is that a lot of the time you can simply use the 'take half' rule for diceless play. This way, you negate the Hunger dice by virtue of not rolling anything at all. So, only roll when the task is challenging or uncertain in outcome - use diceless for general play and just adjudicate what character can or can't do by the level of their ability (in the descriptions).
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May 25, 2019 3:48 am UTC
Thats close but not quite my personal problem. Let me see if I can explain it. Theres too much stuff that modifies the core mechanic. You could reasonably say its always been this way as disciplines, backgrounds, etc had their own modifiers in each thing but they have relabeled and changed the way some of this works. For example two Vampires with 3 dots in Auspex now have different rules (ie different powers), or now your feeding needs to track predator type (clans) or humors (thin blood). I may not have that quite right but this is what I mean by there are just alot more rules. I had hoped I could just throw out the whole Advanced Rules section (which I did in the 2e days with the narrative combat option) but I forget exactly what but there was an SPC I built that reference something that was only in the Advanced Rules so now I have to be careful with character types if I dont want to use them. Does that make sense? For perspective I think V20/Revised/2e even with narrative combat is rules heavy and about as...See more
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Todd M May 25, 2019 12:17 pm UTC
Personally, I'm rules minimalist, save with the caveat where the rules actually help to tell the kinds of "stories" (RPGs don't do stories, really) that the "fluff" indicates.

On that note, and in defense of this edition, I believe that was at least the intent, if not the effect; in other words, it seems as though they wanted to make, per one of your given examples, clan membership be more dramatic and meaningful by having those choices have a more tangible effect.

As to whether it actually plays that way, it's looking like few of us will ever find out, so the point is moot.

I would advise that, if this doesn't describe you, you give it a fair chance.

Discord: Oscar#1517
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Rory H May 31, 2019 11:45 pm UTC
Well, you are right to allude to the point that the collective rules in V20 are actually rather meaty too and, if anything, V5 is leaning more towards a Fate-like rules light game in intent.

Regarding the multiple uses of Disciplines, this is really an attempt to condense down the volume of Disciplines from previous editions into a more concise list. It also provides some options for players seeking to differentiate between the use of, say, Dominate as used by a Malkavian as opposed to a Ventrue. At each level, you get a choice of two options, basically. While I get that this may have some initial confusion, all it really amounts to is a slightly different way of organising powers. Each individual power has always had individual rules to determine how to use them, however. In Fate terms, it's not really that much different to having differing applications of Feats, is it?

I do also get that Advanced rules can be, well, advanced and you do need to pick and choose a little about what...See more
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Todd M April 12, 2019 1:03 pm UTC
Is this line dead already, or what?
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Rory H April 13, 2019 12:17 am UTC
Nope. Modiphius have taken over the stewardship of the game, and have a series of supplements lined up for it: London By Night, Vampire Player's Handbook, Vampire Starter set and The Second Inquisition.

The Onyx Path also have a new edition for Chicago By Night and other books coming up too.
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Todd M April 13, 2019 3:52 am UTC
Thank you sir; it's nice to be civil for a, hopefully permanent, change.

I appreciate it.
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Mike A May 07, 2019 12:46 am UTC
I am confused as to who is doing the publishing.Onyx was in charge and now they don't seem to be. Any release date on the additional stuff
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Todd M May 07, 2019 8:07 am UTC
I'm responding to this as I'm being notified that it is addressed to me; please disregard if this is not the case.

1. I don't know.
2. I'm getting to the point where I don't care, and I doubt I'm alone in this; as far as I can tell, the game line may as well be dead, save for whatever diehards it has already generated. It seems like most people prefer the twenty line. They've lost their momentum either way. It will be an exercise in uphill ice skating IMO.

TBH, this seems like an instance where community content could turn things around.

They really need to get their collective **** together, or call it a day and pass the torch; the likelihood of worthwhile profitability is waning by the day.

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Todd M May 07, 2019 8:12 am UTC
I would have been perfectly cool with it, IF it had been a complete game, and they'd have ended it at that; however, it is not.
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Mike A May 07, 2019 11:06 pm UTC
i was open to anyone I just picked what appeared to be the most active thread. So thank you :) i guess its up in the air i was also looking at the revamp of trinity but that seems to have stalled.
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Mike A May 07, 2019 11:08 pm UTC
i kind of like the new rules so i am hoping for more.
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Todd M May 08, 2019 1:58 am UTC
I like them as well; I was hoping for enough to make a complete game.

I don't mean exhaustive, just the bare minimum.

They don't even give the means to, for example, write up elders.

I don't mean including a new version of each game for each type of denizen, just the minimum in the main book.

As is, it's half-baked, and what is there doesn't make a lot of sense.
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Steven C May 10, 2019 1:21 am UTC
A lot is explained by the metaplot. The Elders have either been hit by the blood curse or beckoned to the Gehenna War so they are not really the presence they used to be.

I find the rules right now are sufficient even if not laid out in the best method but as a 20+ year fan of WW I kind of expect that.

As far as other books. Chicago by Night was kickstarted by Onyx Path and should be available in a few months. Modiphius has taken over publishing and has a lineup starting this summer with "The Fall of London Chronicle" and a Players Guide and a starter set. With A Second Inquisition book slated for next Summer (2020). Also, there is some talk of another Onyx path supplement.

Finally, if you are want to see the rules in action there are a few actual plays up the most notable being LA by Night on Geek and Sundry with the ST being Jason Carl himself.
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Todd M May 10, 2019 6:35 am UTC
With all due sir, you say explained, while I say excused.

I get the rules; I like the rules, such as they are but, while the bones are good, the meat is lacking.

As far as the *projected* release dates go, and while it's kind of you to update, these are game company dates, for a game that is already somewhat stalled at the start line, and "behind schedule" is to be expected.

I'm sure that Modiphius will do a fine job by the end, but they have lost substantial momentum. You can't even call it "fits and starts", because it's just one "fit" at the moment.

Also, about the metaplot; that's always been a plus, and a minus, for WoD; what if we don't want to use it? If you know the game at all, then you know it has a tendency to wreck anyone who tries to run a game by forcing you to either retcon the eff out of their own game, or just ignore the metaplot, makeing said metaplot rather pointless.

TL; DR - it's a lame "explanation",...See more
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Steven C May 11, 2019 6:16 am UTC
We all have different things we like/love about games. The metaplot has always been a dividing line in the WoD player base. I personally love it, metaplot is why I have bought almost every book from every line since 2nd edition.

The release schedule for me has been pretty good. I have a core book, Cam and Anarch supplements. Chicago and two stretch goal releases in the pipe. So if Modiphius does release the London book in August, in the year since release I will have seven supplements. That satisfies me but of course, there are many more I would love to see. A Sabbat book would be great and I would love the remaining three clans and some of the classic bloodlines.

All in all I hope that things with this line iron out in a way that people can be happy. There are a lot of amazing vampire stories to be told.

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Todd M May 11, 2019 10:35 pm UTC
Okay, but:

"I have a core book, Cam and Anarch supplements."

Right but, case in point, *you* have; where might the consumer get said supplements legally nowadays? Are they on DTRPG?

Otherwise yes, it's either sufficient to one's purposes, or it isn't; agreed.

However, sufficient is hardly a driver of sales, or longevity; it's one of those words indicative of mediocrity.

I think that most people, who like WoD, do so primarily for the metaplot; that's part of what makes it particularly vulnerable to support lag.

If I were to run it, I'd probably just use the Lit bits, and use another system entirely to bypass all this nonsense; in this instance, that would be a loss, because they've actually written rules that do what RPGs should do, namely support and encourage the kind of "stories" that are reflected in the literary portion.

Vampires are monsters now.
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Rory H May 14, 2019 7:24 am UTC
Just to be clear, The Onyx Path were never 'in charge' of publishing Vampire or any other WoD title, but over the last decade they were the most active licensee. White Wolf effectively went on a hiatus as the business was sold on through various new ownerships - so The Onyx Path were largely the flagbearers of the line until the last few years. White Wolf themselves made Vampire 5th edition, but the design team folded last year. Modiphius was the game's distributer, however, and took on management of the line from this point onwards and have established their own schedule of support for it. The Onyx Path, and other game companies, are also still free to make supplements for the product as they remain licensees too.
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Todd M May 25, 2019 5:08 pm UTC
Courtesy post: Anarch and Cam books re released, at least here.
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John B October 11, 2019 3:55 pm UTC
Wow, I wish I had known all of this before I backed the Chicago By Night 5e KS. I still think I'm going to use the book, but only for the update to the CBN 1e book's content, and I'll probably switch the entire thing over to another game system that is far, far simpler to manage. I find it fairly irritating after having read the thread above about 5e being a lot of "this thing breaks the main rules" scattered throughout the rulebook. I may end up picking up the PDF for 5e just to help with this conversion, but there's no way I'm dropping a Ulysses plus on the HC. If there was a bargain on a bundle that had the core book, camarilla, annarchs, and the GM screen for at $100 or less, I'd probably go for the whole thing. As it is now I feel I would end up being $200+ into it before I even had players, and well, I just don't NEED to spend that kind of bling on a game rules system that I already know I'm probably not going to like or even use. I am not sure conversion is going to even work well based on the...See more
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Todd M October 11, 2019 4:20 pm UTC
I only considered this version because to be fair this is one of those rare instances where the rules seem to reinforce play, setting, tone, etc. I'm usually a rules minimalist/narrativist sort, personally.

Rules should either be transparent, setting supportive, minimal, or some combination of the three.

This one seems to do number two if you'll pardon.

That said, you could check out "Dream Factor" by Catnap Capers or, if you like more crunch, from light to heavy:

1. Cypher System: from what I'm gathering from all corners, this one makes conversion a snap, including picking up any "module" from any system and doing it on the fly. Still too crunchy for my blood.
2. Mutants and Masterminds
3. The Hero System

Let me know if you're doing a text-only game online. I want to check it out.

Again, to not butthurt Vampire acolytes and cultists, I still think that a system integrated into setting should do a better...See more
Customer avatar
Douglas W December 18, 2019 3:29 am UTC
Not entirely true. Mostly, but not entirely. White Wolf was bought and sold multiple times after going bankrupt. The company landed with Paradox, and they took a hands-off approach. That bit them in the end as White Wolf took a very insensitive approach to a real-world event for either the Camerilla or Anarch source book; I can't remember which one specifically, but I think it was the Camerilla book. Paradox pulled back on the reigns, shuttered White Wolf, and put development of the WoD in the hands of someone else. The Vampire line is alive and well, being distributed by Modiphius. There was actually a new book announced today, "Cults of the Blood Gods."

Onyx Path was give the license to the nWoD and used that to create the Chronicles of Darkness, not to be confused with the World of Darkness.
Customer avatar
Todd M February 26, 2020 10:18 pm UTC
My apologies, but to what do you refer? What's "Not entirely true?"
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File Last Updated:
September 23, 2019
This title was added to our catalog on November 01, 2018.