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Hunter's Armory 6

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The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario!

27 Revolver and Pistols;

12 Rifles and Shotguns;

Sketches and blueprints of old weapons

Bônus : Full colored Weapons Chart

https://i.imgur.com/H5Re8kd.jpghttps://i.imgur.com/kpbCxdI.jpghttps://i.imgur.com/6ocF8oO.jpghttps://i.imgur.com/lNo51d8.jpghttps://i.imgur.com/ZFTzY43.jpghttps://i.imgur.com/zTQw1WV.jpghttps://i.imgur.com/VuOWx9O.jpg

NOTE ON V5 UPDATE

This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful regardless of the system used, such as weapon size, weight, ammo capacity, concealment, etc. Other information is only for certain specific editions, like weapon damage for example.
How to calculate weapon damage for V5?
The combat in V5 is extremely simplified to a point where weapons are only categorized by rough groupings. Physical combat is presented as though it's meant to be kept out of the way of the story. Using weapon damage at all is an optional rule in the system, and as such is found in the advanced combat section. In V5, situations involving basic contests that result in damage – physical or mental – are called conflicts, they are explained starting on page 123. Basically, damage is the difference in successes between two Conflict Pools. For more advanced conflict systems, on page 304 you'll find a table with damage modifiers for weapons by type, and that's all you need to calculate the damage of all weapons in the book.
If you'd like to expand the combat system rules even further, you can benefit from the parameters in this book as a basis for comparison to create your homebrew.


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Reviews (3)
Discussions (1)
Customer avatar
Richard P October 10, 2021 8:27 pm UTC
PURCHASER
Are there any plans to upgrade this title, (or add an addendum), so that it will be compatible with v5 after October 15th? is there a way to reach you outside of the comments section here?
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Customer avatar
Rafael M October 11, 2021 4:27 pm UTC
CREATOR
Hi! This publication is already fully compatible with V5, as it brings real information on real weaponry, which can be used in any way you like to better illustrate your chronicles and characters. The combat in V5 is extremely simplified to a point where weapons are only categorized by rough groupings. Physical combat is presented as though it's meant to be kept out of the way of the story. Using weapon damage at all is an optional rule in the system, and as such is found in the advanced combat section.

That said, you can choose to benefit from any of the information made available in this publication, such as the weapons size, weight, ammo capacity, market price, rate of fire, concealment, rarity and availability as well as technical and historical information about the weapons presented.

Thanks for the question! I noticed that you asked this same question in each of the books in this collection, so I will also be copying the answer for you in all of them. Good games!
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24
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MIOTHEZDIHST0001
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File Last Updated:
October 19, 2021
This title was added to our catalog on August 31, 2018.