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The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
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The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99 $2.00
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It's hard to carry a book in your hands when you're charging into battles, claws and spurs popping through your skin. Frankly, who wants to get the Wyrm's blood on their rulebook? Thankfully, the Auspice Gift Cards exist to alleviate your hardships.
Now, the powers of all Auspices are available at your fingertips, in an easy-to-handle format!
This set of Gift Cards contains all the Auspice Gifts... [click here for more] |
Onyx Path Publishing |
$2.99
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Savannah is under siege.
For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city.
It’s not enough.
Every night, the Wyrm grows stronger, its forces... [click here for more] |
Onyx Path Publishing |
$3.99
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Something Stirs…
The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….
The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment... [click here for more] |
Onyx Path Publishing |
$3.99
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The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [click here for more] |
Onyx Path Publishing |
$4.99
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Songs of the Sun
Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own.
Songs of the Moon
Each dusk brings new dangers well. The Changing Breeds do not have the strength of... [click here for more] |
Onyx Path Publishing |
$2.99
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Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99
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Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
Onyx Path Publishing |
$19.99
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The Garou Nature
The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning... [click here for more] |
Onyx Path Publishing |
$14.99
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Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background... [click here for more] |
Onyx Path Publishing |
$4.99
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It is an impossible task to put the smells, tastes, and emotions of battle into writing, but we will try. After all, without examples, how are you supposed to know how best to fight the Wyrm?
Our howls are recorded here. Howls against Pentex, against Black Spiral Dancers, against Skull Pigs, against unknowing humans caught in the Wyrm’s thrall.
Listen... [click here for more] |
Onyx Path Publishing |
$14.99
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Every Garou has a story.
Some stories are brief. They unfortunately end with an inexperienced werewolf rushing in to face more than they can handle. As the Apocalypse approaches, these stories are depressingly common.
Most stories are longer. They tell of werewolves who grow into their roles, who perform their duties, who live and die in honorable service... [click here for more] |
Onyx Path Publishing |
$6.99
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Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)... [click here for more] |
Onyx Path Publishing |
$12.99
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POLICIES AND PROCEDURES
The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.
MONKEYWRENCHED! ... [click here for more] |
Onyx Path Publishing |
$7.99
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Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
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The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest once... [click here for more] |
Onyx Path Publishing |
$14.99
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A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer.
The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children of... [click here for more] |
Onyx Path Publishing |
$6.99
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Allow me to tell you the tale of the werewolf who went rushing into battle without heeding the advice of their sept Elders.
Oh, wait. I can’t. That werewolf died and left no tales behind to tell.
Instead, let me tell you the tale of the werewolf who remained in his camp, chronicling stories of other werewolves’ great deeds.
Oh, I... [click here for more] |
Onyx Path Publishing |
$29.99
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The PDF version of the Storytellers Screen for the Apocalyptic Record supplement for the Werewolf: The Apocalypse 20th Anniversary Edition roleplaying game, a World of Darkness RPG, provides a collection charts and other info to make the Storyteller's role a little bit easier.
Print it out for your table or add it to your tablet for quick reference when storytelling... [click here for more] |
Onyx Path Publishing |
$1.99
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A tale of hundreds of Garou, who fought, clawed, sang, howled, triumphed, despaired, and faced the Apocalypse head on.
Yes. That will be a better tale. We’ll call it the Apocalyptic Record.
These tokens are designed to allow you to bring Werewolf: The Apocalypse 20th Anniversary Edition to the virtual tabletop platform of your choice. These tokens... [click here for more] |
Onyx Path Publishing |
$2.99
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Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
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Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.
But that isn’t their story.
The White Howlers suffered through the Great... [click here for more] |
Onyx Path Publishing |
$11.99
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Bad Moons and Silver Bullets
It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was savage.... [click here for more] |
Onyx Path Publishing |
$7.99
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Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into... [click here for more] |
Onyx Path Publishing |
$3.99
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These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
Onyx Path Publishing |
$29.99 $24.99
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