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Library - Shilmulo Tarot - Equipment

Library - Shilmulo Tarot - Equipment


Unique. Move the top 2 cards of your library to this equipment, face down and out of play (you can look at the cards at any time). While this Ravnos is ready, if you would draw a card from your library, you can draw one of these cards instead. During your unlock phase, you can move the top card of your library to this card....   [click here for more]
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Library - Shilmulo Deception - Reaction

Library - Shilmulo Deception - Reaction


Only usable if a minion you control blocks, before block resolution. Not usable if the blocking minion played any reaction cards that this vampire could not play. [chi] This action is blocked with this vampire as the blocking minion instead (and the block is resolved as normal). [CHI] As above, and this vampire gets 1 optional maneuver during the first round of the resulting combat....   [click here for more]
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Library - Shell Break - Action

Library - Shell Break - Action


(D) Put this card on a ready unique non-wraith non-zombie minion who does not already have a Shell Break. If the attached minion is about to be burned, move this card to this acting Giovanni; it becomes a wraith retainer with 2 life who is immune to non-aggravated damage and whose employer gets +1 bleed and +1 intercept....   [click here for more]
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Library - Shattering Crescendo - Action

Library - Shattering Crescendo - Action


[pro] (D) Inflict 1 unpreventable damage on an ally or retainer. [mel] (D) Discard a Shattering Crescendo to inflict 2 unpreventable damage on each of up to two minions controlled by a single Methuselah. [MEL] As [mel] above, but for 3 unpreventable damage each. ...   [click here for more]
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Library - Shattering - Action

Library - Shattering - Action


Requires an Anarch. [chi] +1 stealth action. (D) Look at another Methuselah's hand and discard one card of your choice from it. [dem] +2 stealth action. Burn an event. This action is undirected, no matter who controls the event. [pro] (D) Inflict 2 unpreventable damage on a ready minion....   [click here for more]
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Library - Shatter the Gate - Action

Library - Shatter the Gate - Action


+1 stealth action. Requires an infernal Baali with capacity 9 or more. Put this card on this Baali; if this Baali has three copies of this card, burn these copies to give each other Methuselah who does not have a shattered counter 1 shattered counter with "During your unlock phase, burn 3 pool". A vampire with capacity 6 or more can burn the Edge to burn this card as a (D) action. ...   [click here for more]
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Library - Shared Nightmare - Action

Library - Shared Nightmare - Action


[chi] Choose one or two allies or younger vampires controlled by your predator and/or prey. The chosen minions cannot block or cast votes or ballots this turn. [CHI] As above, but choose three allies or younger vampires....   [click here for more]
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Library - Shape Mastery - Combat_Reaction

Library - Shape Mastery - Combat_Reaction


[pro] [COMBAT] Cancel a combat card requiring Obtenebration [obt], Protean [pro] or Vicissitude [vic] as it is played, and its cost is not paid. The opposing minion cannot play that card again this action. [PRO] [REACTION] As above, but cancel an action modifier card requiring any of those Disciplines....   [click here for more]
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Library - Shambling Hordes - Ally

Library - Shambling Hordes - Ally


Zombie with 3 life. 0 strength, 0 bleed. [nec] After this ally enters play, remove an ally or vampire in your ash heap from the game or burn this ally. This ally gets +1 strength for each life it has. This ally can enter combat with a minion as a (D) action. It cannot gain life (instead, any life it would gain goes to the blood bank). [NEC] As above, but this ally has 4 life....   [click here for more]
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Library - Shadowed Eyes - Action

Library - Shadowed Eyes - Action


+1 stealth action. [aus][obt] (D) Put this card on an ally or younger vampire. The attached minion gets -2 intercept and cannot perform directed actions or use ranged strikes. Any minion can burn this card as a +1 stealth action. [AUS][OBT] As above, and the action to burn this card costs 1 additional blood or life....   [click here for more]
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Library - Shadow Twin - Action

Library - Shadow Twin - Action


+1 stealth action. [obt] (D) Inflict 1 unpreventable damage on any minion or retainer. [OBT] As above, and put this card on the target minion; you still control this card. The attached minion gets -1 stealth. Burn this card during your unlock phase....   [click here for more]
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Library - Shadow Strike - Combat

Library - Shadow Strike - Combat


[obt] Strike: strength ranged damage, with 1 optional maneuver. [OBT] As above, with 1 optional press....   [click here for more]
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Library - Shadow Step - Combat

Library - Shadow Step - Combat


[obt] Maneuver. [OBT] Only usable before range is determined. Burn 2 blood to set the range for this round....   [click here for more]
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Library - Shadow Play - Action Modifier

Library - Shadow Play - Action Modifier


[obt] +1 stealth. [OBT] +2 stealth....   [click here for more]
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Library - Shadow Parasite - Combat

Library - Shadow Parasite - Combat


Only usable at long range. [obt] Strike: 3R damage. [OBT] Strike: 4R damage....   [click here for more]
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Library - Shadow Body - Combat

Library - Shadow Body - Combat


[obt] Strike: combat ends. [OBT] As above, and if this vampire was blocked while performing a non-bleed non-political action, the action continues as if unblocked....   [click here for more]
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Library - Shade - Retainer

Library - Shade - Retainer


Demon with 2 life. [obt] Shade inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range. [OBT] As above, but Shade has 3 life....   [click here for more]
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Library - Set's Curse - Action

Library - Set's Curse - Action


+1 stealth action. [ser] (D) Burn an ally or retainer controlled by any Methuselah to put this card in play; it becomes an animal ally with 3 life, 2 strength and 0 bleed. This ally cannot play action cards and cannot have or use equipment or retainers. [SER] As above, but burn a vampire with capacity 2 or less to put this card in play....   [click here for more]
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Library - Set's Call - Reaction

Library - Set's Call - Reaction


[ser] Only usable if this vampire blocks an employ retainer action, before block resolution. This action is successful (and the cost is paid), but this vampire steals the retainer and combat does not occur. [SER] Only usable if this vampire blocks a recruit ally action, before block resolution. This action is successful (and the cost is paid), but this vampire steals the ally and combat does not occur....   [click here for more]
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Library - Serpentis - Master

Library - Serpentis - Master


Discipline. Put this card on a vampire. This vampire gets +1 level of Serpentis [ser] and +1 capacity. Cannot be put on a vampire with superior Serpentis [SER]....   [click here for more]
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Library - Sensory Overload - Action

Library - Sensory Overload - Action


[chi] (D) Put this card on a ready minion; you still control this card. The attached minion cannot perform actions or block. Burn this card during their discard phase. [CHI] As above, but burn this card during your unlock phase....   [click here for more]
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Library - Sensory Deprivation - Action

Library - Sensory Deprivation - Action


[chi] (D) Burn a retainer or put this card on an ally. The attached minion does not unlock as normal. Burn this card after this acting vampire leaves the ready region. [CHI] As above, but put this card on a vampire in play....   [click here for more]
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Library - Sense the Sin - Action Modifier_Reaction

Library - Sense the Sin - Action Modifier_Reaction


[aus] [REACTION] Only usable if a younger vampire is acting. +1 intercept. [dai] [REACTION] +1 intercept, with an additional +1 intercept if the acting minion has any corruption counters. [DAI] [ACTION MODIFIER] Only usable during a bleed action. +2 bleed (limited). Minions with any corruption counters get -1 intercept. ...   [click here for more]
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Library - Selective Silence - Combat

Library - Selective Silence - Combat


Only usable on the first round of combat. [qui] Maneuver. [QUI] Only usable before range is determined. This vampire burns 1 blood to set the range for this round. Skip the determine range step this round. ...   [click here for more]
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Library - Scry the Hearthstone - Reaction

Library - Scry the Hearthstone - Reaction


Only usable during an action directed at you (or a card you control). [tha] +1 intercept. [vis] As [tha] above, with 1 optional maneuver during the resulting combat if this vampire blocks. [VIS] Cancel an action card or action modifier card requiring Chimerstry [chi] or Obfuscate [obf] as it is played, and its cost is not paid....   [click here for more]
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Library - Scorpion's Touch - Combat

Library - Scorpion's Touch - Combat


[qui] Strike: hand strike or use a melee weapon strike and put this card on the opposing minion. This minion gets -1 strength (this does not affect the current strike resolution). Any vampire can burn this card as a +1 stealth action. A minion can have only one Scorpion's Touch. [QUI] As above, and this minion burns 1 blood or life during their unlock phase. ...   [click here for more]
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Library - Scarlet Lore - Action

Library - Scarlet Lore - Action


+1 stealth action. [nec] Move a minion card from your ash heap to the top of your library. [myt] Search your library for a minion card (shuffle afterward), reveal it, and move it to the top of your library. [MYT] As [myt] above, with an additional +1 stealth....   [click here for more]
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Library - Sargon Fragment, The - Equipment

Library - Sargon Fragment, The - Equipment


Unique. This vampire gets superior Necromancy [NEC]. This vampire can move a library card from your ash heap to your hand as an action that costs 1 blood (discard down afterward)....   [click here for more]
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Library - San Nicolás de los Servitas - Equipment

Library - San Nicolás de los Servitas - Equipment


While in play, this equipment card represents a location and does not count as equipment. Unique. Actions directed at this Lasombra cost 1 additional pool. If this location is burned, this Lasombra takes 2 unpreventable environmental damage. This card cannot be contested. If a card would contest this location, instead it is burned. ...   [click here for more]
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Library - Safe Passage - Action Modifier

Library - Safe Passage - Action Modifier


[for] Allies get -1 intercept this action. [obe] As [for] above, and reaction cards cost 1 additional blood or life this action. [OBE] As [obe] above, and put this card on this vampire. Actions directed at this attached vampire cost 1 additional blood or life. Burn this card during your unlock phase....   [click here for more]
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Library - Ruins of Charizel - Master

Library - Ruins of Charizel - Master


Unique location. Put pool you burn to unlock infernal minions you control using the infernal trait on this card. During an action, you can burn X counters from this card to reduce a bleed against you by X. Burn all the counters from this card during your predator's discard phase. ...   [click here for more]
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Library - Ruins of Ceoris - Equipment

Library - Ruins of Ceoris - Equipment


Unique location. While in play, this card does not count as equipment. This Tremere antitribu gets 1 optional maneuver or press each combat....   [click here for more]
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Library - Root of Vitality - Action

Library - Root of Vitality - Action


+1 stealth action. [vic] Rescue a vampire from torpor. [VIC] Add 1 life to an ally who has fewer life than their starting life....   [click here for more]
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Library - Rise of the Fallen - Action

Library - Rise of the Fallen - Action


+1 stealth action. Requires an infernal minion. Unique. Put this card in play. Your prey burns 1 pool after resolution of each action during which you have burned corruption counters. Methuselahs can burn a vampire they control with any corruption counters during their unlock phase to burn this card. ...   [click here for more]
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Library - Revocation of Tyre - Political Action

Library - Revocation of Tyre - Political Action


Successful referendum means this card is put in play and each Assamite can choose to become Camarilla. As any Assamite enters play, they can choose to become Camarilla....   [click here for more]
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Library - Revenant - Retainer

Library - Revenant - Retainer


Ghoul with 2 life. The employer gets +1 intercept....   [click here for more]
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Library - Revelation of Wrath - Combat

Library - Revelation of Wrath - Combat


Only usable at the end of a round of combat in which the opposing minion inflicted 2 or more damage or any aggravated damage (even if prevented). A vampire can play only one Revelation of Wrath each round. [ser] Put 1 corruption counter on the opposing minion. [SER] As above, and put 1 additional corruption counter if the opposing minion inflicted 3 or more damage or 2 or more aggravated damage this...   [click here for more]
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Library - Revelation of Ecstasy - Action

Library - Revelation of Ecstasy - Action


+1 stealth action. [ser] (D) Lock a ready minion controlled by your prey. [SER] As above, and put 1 corruption counter on the target minion. If the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal the target minion....   [click here for more]
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Library - Revelation of Despair - Reaction

Library - Revelation of Despair - Reaction


Only usable if this vampire blocks, before block resolution. [ser] The acting minion burns 1 blood or life. [SER] Put 1 corruption counter on the acting minion. If the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal the target minion....   [click here for more]
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Library - Revelation of Desire - Action Modifier

Library - Revelation of Desire - Action Modifier


Only usable during a bleed action. [ser] +1 bleed (limited). [SER] Burn 1 of your corruption counters from a minion controlled by the target Methuselah to get +3 bleed against that Methuselah (limited)....   [click here for more]
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Library - Retain the Quick Blood - Action

Library - Retain the Quick Blood - Action


+1 stealth action. [cel][qui] Put this card on this vampire. Blood this vampire spends to play cards requiring Celerity [cel] or Quietus [qui] is put on this card instead of the blood bank. During your unlock phase, move 1 blood from this card to this vampire. [CEL][QUI] As above, but move 2 blood from this card to this vampire during your unlock phase. ...   [click here for more]
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Library - Resurrection - Action

Library - Resurrection - Action


+1 stealth action. Only usable if an ally or retainer has been burned from play since your last turn. [val] Move the ally or retainer card from your ash heap to your hand. [obe] Move the retainer card from an ash heap to this vampire, with life equal to its starting life. If it requires a Discipline, use the basic level. [OBE] As [obe] above, but move the ally card instead and put it in your ready...   [click here for more]
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Library - Resume the Coil - Action

Library - Resume the Coil - Action


+1 stealth action. [nec] Only usable by a vampire in torpor. Leave torpor. If this action is blocked, there is no combat and if the blocking minion can commit diablerie, they can diablerize this acting vampire. [NEC] Rescue a vampire from torpor....   [click here for more]
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Library - Resilient Mind - Action

Library - Resilient Mind - Action


+1 stealth action. [for] Put this card on this vampire. As another minion plays an action or combat card requiring Dementation [dem], Dominate [dom], Obeah [obe] or Serpentis [ser], this vampire can burn 1 blood. If they do so, that card has no effect on them. [FOR] As above, and unlock this vampire at the end of this action....   [click here for more]
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Library - Resilient Mind - Action

Library - Resilient Mind - Action


+1 stealth action. [for] Put this card on this vampire. As another minion plays an action or combat card requiring Dementation [dem], Dominate [dom], Obeah [obe] or Serpentis [ser], this vampire can burn 1 blood. If they do so, that card has no effect on them. [FOR] As above, and unlock this vampire after putting this card in play....   [click here for more]
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Library - Repulsion - Action Modifier

Library - Repulsion - Action Modifier


[pre] Only usable as the action is announced. If this action is blocked, this vampire gets 1 optional maneuver, only usable to get to long range, during the resulting combat. [obe] +1 stealth. [OBE] Put this card on this vampire. This vampire gets +1 stealth. Burn this card if this vampire is in torpor. This vampire cannot have or play another Repulsion....   [click here for more]
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Library - Renewed Vigor - Action

Library - Renewed Vigor - Action


+1 stealth action. [for] Put this card on this vampire. During your unlock phase, this vampire can burn this card to move from torpor to the ready region. A vampire can have only one Renewed Vigor. [obe] Move a vampire from torpor to their controller's ready region. [obe] Add enough life to an ally or retainer to reach their starting life. [OBE] Add enough blood to another vampire to reach full capacity....   [click here for more]
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Library - Reliquary_ Shango Remains - Equipment

Library - Reliquary_ Shango Remains - Equipment


Choose an Assamite in your ash heap or burn 1 pool to choose an Assamite in your uncontrolled region. Remove the chosen Assamite from the game or burn this reliquary. Once each turn, except during combat, if the Assamite bearer is ready, they can burn 1 blood to give you +2 hand size until the end of the turn. ...   [click here for more]
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Library - Reformation - Action

Library - Reformation - Action


+1 stealth action. Requires an Anarch. [chi] (D) Steal an equipment from your predator or prey. [dom] (D) Burn 1 blood to steal a hunting ground. [ser] (D) Put 1 corruption counter on any vampire. If the number of your corruption counters on the vampire equals or exceeds their capacity, you can burn those counters to steal the target vampire....   [click here for more]
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Library - Reformation - Action

Library - Reformation - Action


+1 stealth action. Requires an Anarch. [chi] (D) Steal an equipment from your predator or prey. [dom] (D) Burn 1 blood to steal a hunting ground. [ser] (D) Put 1 corruption counter on any vampire. If the number of your corruption counters on the vampire equals or exceeds their capacity, you can burn those counters to steal the target vampire....   [click here for more]
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