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Sabbat - Parliament of Shadows (Lasombra Starter)

Sabbat - Parliament of Shadows (Lasombra Starter)


Lasombra lurk in the shadows of the corridors of power, manipulating those who they consider mere cattle. They are the foremost leaders of the Sabbat sect, and their powers allow them to master the very fabric of darkness. They are the true masters of the night, politicians in the Parliament of Shadows. In this deck, your minions are elder vampires with the powers of shadowcrafting and mind-control....   [click here for more]
Black Chantry Productions  $22.00

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Sabbat - Pact with Nephandi (!Tremere Starter)

Sabbat - Pact with Nephandi (!Tremere Starter)


The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts. They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself. Your strategy for this deck is to form an infernal pact with those known as the Nephandi — fallen mages who seek to end creation. With...   [click here for more]
Black Chantry Productions  $22.00

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Sabbat - Libertine Ball (!Toreador Starter)

Sabbat - Libertine Ball (!Toreador Starter)


Toreador of the Sabbat sect strive for perfection in art and pleasure, but they lack all notions of self-restraint. Their road to enlightment is paved with pain and perversion. Their tools are mortals, more or less willing, and the more tools the merrier at the Libertine Ball. The Toreador antitribu are legendary for their dazzling charm. Your strategy with this deck is strength...   [click here for more]
Black Chantry Productions  $22.00

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Sabbat - Den of Fiends (Tzimisce Starter)

Sabbat - Den of Fiends (Tzimisce Starter)


No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends. Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their actions...   [click here for more]
Black Chantry Productions  $22.00

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Lost Kindred Bundle

Lost Kindred Bundle


Lost Kindred Hidden for ages, unleashed at last The lineage of the Kindred contains secrets within secrets. Lost and forgotten enemies returning for vengeance. Enslaved creations seeking liberation. A heritage known only through whispers and rumors. Each has its own destiny within the eternal struggle.   Black Chantry's first expansion for Vampire:...   [click here for more]
Black Chantry Productions  $24.00

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Library - Web of Knives Recruit - Action

Library - Web of Knives Recruit - Action


+1 stealth action. Put this card in play in your uncontrolled region with 3 training counters. During your unlock phase, burn a training counter from this card. You may burn counters from no more than two recruits each unlock phase. When the last training counter is burned, move this card to your ready region; it becomes a 3-capacity, non-unique Assamite with Celerity [cel], Obfuscate [obf], Potence...   [click here for more]
Black Chantry Productions  $0.35

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Library - Wave of Lethargy - Combat

Library - Wave of Lethargy - Combat


[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood this round. A vampire may play only one Wave of Lethargy each round of combat. [QUI] As above, and strike cards cost the opposing vampire an additional blood this round....   [click here for more]
Black Chantry Productions  $0.35

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Library - Vascular Explosion - Combat

Library - Vascular Explosion - Combat


[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented. [QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented....   [click here for more]
Black Chantry Productions  $0.35

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Library - Underworld Hunting Ground - Master

Library - Underworld Hunting Ground - Master


Master: unique location. Hunting ground. During your unlock phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn....   [click here for more]
Black Chantry Productions  $0.35

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Library - Thin Blood - Combat

Library - Thin Blood - Combat


[qui] Only usable at close range before strikes are chosen. The opposing vampire burns 1 blood. A vampire may play only one Thin Blood each round of combat. [QUI] As above, but the opposing vampire burns 2 blood....   [click here for more]
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Library - Taste of Death - Combat

Library - Taste of Death - Combat


[qui] Strike: 1R aggravated damage. Only usable at long range. [QUI] Strike: 2R aggravated damage. Only usable at long range....   [click here for more]
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Library - Tajdid - Master

Library - Tajdid - Master


Master. For the remainder of the game, the Blood Curse no longer prevents Assamites from committing diablerie. Only one Tajdid can be played in a game....   [click here for more]
Black Chantry Productions  $0.35

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Library - Songs of the Distant Vitae - Action

Library - Songs of the Distant Vitae - Action


+1 stealth action. [qui] (D) Choose a vampire who has committed diablerie since your last turn. That vampire goes to torpor and burns 2 blood. [QUI] (D) Bleed. This action gets +1 bleed when bleeding the controller of any vampire who successfully hunted since your last turn....   [click here for more]
Black Chantry Productions  $0.35

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Library - Selective Silence - Combat

Library - Selective Silence - Combat


Only usable on the first round of combat. [qui] Maneuver. [QUI] Only usable before range is determined. This vampire burns 1 blood to set the range for this round. Skip the determine range step this round....   [click here for more]
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Library - Purification - Action_Reaction

Library - Purification - Action_Reaction


[qui][ACTION] +1 stealth action. Add 1 life to an ally who has fewer life than his starting amount. [QUI][REACTION] Cause an action that requires Dominate [dom] or Presence [pre] and is directed at a minion you control to fail (no cost is paid)....   [click here for more]
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Library - Provision of the Silsila - Action Modifier_Reaction

Library - Provision of the Silsila - Action Modifier_Reaction


Usable by a locked vampire. Only usable after a combat involving this Assamite and a minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. This Assamite gains enough blood from the blood bank to reach full capacity, and the contract is burned if still in play....   [click here for more]
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Library - Poison the Well of Life - Action

Library - Poison the Well of Life - Action


+1 stealth action. [qui] (D) Burn a hunting ground. [QUI] Burn all hunting grounds controlled by other Methuselahs. Ready minions controlled by controllers of the hunting grounds may attempt to block as if this were a (D) action (instead of the usual blockers)....   [click here for more]
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Library - Omael Kuman - Retainer

Library - Omael Kuman - Retainer


Unique ghoul with 1 life. Before range is determined on the first round of combat, the minion with this retainer may burn 1 blood to set the range for the round....   [click here for more]
Black Chantry Productions  $0.35

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Library - Nest of Eagles - Reaction

Library - Nest of Eagles - Reaction


Reduce a bleed against you by 1. If the acting minion is a vampire with capacity less than 6 or an ally, reduce the bleed by 3. Not usable if the acting minion is an Assamite or wraith or has flight [FLIGHT]....   [click here for more]
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Library - Market Square - Master

Library - Market Square - Master


Master: unique location. Lock to give an Assamite you control +1 intercept....   [click here for more]
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Library - Loss - Action

Library - Loss - Action


[qui] (D) Burn an equipment or location on a minion controlled by your predator or prey. [QUI] (D) Bleed at +2 bleed....   [click here for more]
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Library - Khabar_ Loyalty - Action

Library - Khabar_ Loyalty - Action


+1 stealth action. Move 2 blood from the blood bank to a younger Assamite in your uncontrolled region....   [click here for more]
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Library - Khabar_ Honor, The - Combat

Library - Khabar_ Honor, The - Combat


Only usable if this Assamite has been chosen for a contract on the opposing minion. Strike: hand strike at +3 damage....   [click here for more]
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Library - Khabar_ Community, The - Master

Library - Khabar_ Community, The - Master


Unique master. Put this card in play. Each Assamite gets +1 stealth when bleeding. Any minion may burn this card as a (D) action; Tremere get +1 stealth when attempting that action....   [click here for more]
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Library - Kali's Fang - Equipment

Library - Kali's Fang - Equipment


Unique melee weapon. Strength+1 aggravated damage each strike....   [click here for more]
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Library - Heartblood of the Clan - Master

Library - Heartblood of the Clan - Master


Master: unique location. Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region....   [click here for more]
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Library - Haqim's Law_ Leadership - Action

Library - Haqim's Law_ Leadership - Action


+1 stealth action. Each Methuselah who controls any of the oldest ready Assamites gains 2 pool....   [click here for more]
Black Chantry Productions  $0.35

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Library - Haqim's Law_ Judgment - Master

Library - Haqim's Law_ Judgment - Master


Contract. Trifle. Lock a ready Independent or Anarch Assamite you control to put this card on a younger vampire. Every Independent or Anarch Assamite is considered chosen for this contract. Any Independent or Anarch Assamite can enter combat with the attached vampire as a +1 stealth (D) action....   [click here for more]
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Library - Ghouls of Plaza Moreria, The - Ally

Library - Ghouls of Plaza Moreria, The - Ally


Unique ghoul with 2 life. 1 strength, 0 bleed. The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank....   [click here for more]
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Library - Foul Blood - Reaction

Library - Foul Blood - Reaction


Only usable when a vampire would successfully hunt. [qui] The acting vampire gets -1 hunt and takes 1 unpreventable environmental damage. Lock this reacting vampire. [QUI] As above, but do not lock this reacting vampire....   [click here for more]
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Library - Exuding Blood - Combat

Library - Exuding Blood - Combat


[qui] Strike: 1R damage, only usable at long range. Damage cannot be prevented. [QUI] Strike: 2R damage, only usable at long range. Damage cannot be prevented....   [click here for more]
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Library - Eruption of Vitae - Combat

Library - Eruption of Vitae - Combat


[qui] Strike: 2R damage, aggravated. Not usable first round. Only usable at long range. [QUI] As above, and this vampire can burn X blood and randomly discard X cards from your hand to inflict X additional non-aggravated damage this strike....   [click here for more]
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Library - Erosion - Action

Library - Erosion - Action


+1 stealth action. [qui] (D) Put this card on a minion controlled by another Methuselah. That minion has a base strength of 0 and cannot use melee weapons; he or she may burn this card as a +1 stealth action. [QUI] As above, but the action to burn this card does not get +1 stealth....   [click here for more]
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Library - Draught of the Soul - Action Modifier_Combat

Library - Draught of the Soul - Action Modifier_Combat


Only usable when this acting vampire burns another vampire. [qui] This vampire gains 1 blood. [aus][qui] This vampire gains 1 blood. Put this card on this vampire. The vampire with this card has +1 intercept. [AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when bleeding the controller of the burned vampire....   [click here for more]
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Library - Disease - Combat

Library - Disease - Combat


Only usable before range is determined. [qui] The opposing minion gets -1 strength for the duration of this combat. [QUI] The opposing minion gets -2 strength for the duration of this combat....   [click here for more]
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Library - Deviki Prasanta - Ally

Library - Deviki Prasanta - Ally


Unique ghoul with 2 life. 1 strength, 0 bleed. If Deviki is ready during your master phase, you may lock Deviki to search your library or ash heap for a master: Discipline card and place that card on a ready Assamite you control....   [click here for more]
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Library - Dagon's Call - Combat

Library - Dagon's Call - Combat


[qui] Strike: hand strike, and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat. [QUI] As above, and this hand strike is at +1 damage....   [click here for more]
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Library - Coagulate Blood - Combat

Library - Coagulate Blood - Combat


[qui] Strike: 1R damage, 2R damage to an ally. [QUI] Strike: 2R damage, 3R damage to an ally....   [click here for more]
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Library - Clandestine Contract - Action

Library - Clandestine Contract - Action


+1 stealth action. Requires an Assamite with a capacity above 4. Contract. (D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with this minion as a +1 stealth (D) action....   [click here for more]
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Library - Blood Sweat - Combat

Library - Blood Sweat - Combat


[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented. [QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented....   [click here for more]
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Library - Blood Clots - Action

Library - Blood Clots - Action


+1 stealth action. [qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action. [QUI] As above, and the minion with this card burns 1 blood or life when this card is burned....   [click here for more]
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Library - Blood Agony - Combat

Library - Blood Agony - Combat


[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat. [QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat....   [click here for more]
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Library - Black Sunrise - Reaction

Library - Black Sunrise - Reaction


Only usable by a locked vampire. [qui] Only usable during a (D) action directed at you or something you control. This vampire unlocks and attempts to block. [QUI] As above, but usable on any action....   [click here for more]
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Library - Baal's Bloody Talons - Combat

Library - Baal's Bloody Talons - Combat


Only usable before resolution of a melee weapon's strike. [qui] The damage from this weapon's strikes is aggravated. Burn this weapon at the end of this round. [QUI] As above, and this weapon inflicts an additional aggravated damage each strike....   [click here for more]
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Library - Ancestor's Talisman, The - Equipment

Library - Ancestor's Talisman, The - Equipment


Unique equipment. The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre]....   [click here for more]
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Library - Alamut - Master

Library - Alamut - Master


Unique location. After an Assamite you control successfully bleeds a Methuselah, put the pool lost by that Methuselah on this card. Burn X blood from this card during the polling step of a political action to give a vampire you control +X votes....   [click here for more]
Black Chantry Productions  $0.35

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Keepers of Tradition Reprint Bundle 2

Keepers of Tradition Reprint Bundle 2


Keepers of Tradition reprint bundle 2 The firm hand rules all The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from...   [click here for more]
Black Chantry Productions  $24.00

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Keepers of Tradition Reprint Bundle 1

Keepers of Tradition Reprint Bundle 1


Keepers of Tradition reprint bundle 1 The firm hand rules all The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from...   [click here for more]
Black Chantry Productions  $24.00

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Heirs to the Blood Reprint Bundle 2

Heirs to the Blood Reprint Bundle 2


Power Pulses in the Vein The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail. This set is a fixed assortment of 120 cards for Vampire: The Eternal Struggle...   [click here for more]
Black Chantry Productions  $24.00

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Heirs to the Blood Reprint Bundle 1

Heirs to the Blood Reprint Bundle 1


Power Pulses in the Vein The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail. This set is a fixed assortment of 120 cards for Vampire: The Eternal Struggle...   [click here for more]
Black Chantry Productions  $24.00

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