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Zombie with 2 life. Zombie inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range. This vampire can burn this retainer to gain 2 blood as a +1 stealth action.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable by a ready unlocked Ravnos other than the acting minion. Allies and vampires younger than this modifying Ravnos get -1 intercept.... [click here for more] |
Black Chantry Productions |
$0.35
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While in play, this equipment card represents a location and does not count as equipment. Haven. Unique. Lock as an action directed at this Lasombra is announced to have that action fail. Lock to give this Lasombra +1 stealth. A vampire can have only one haven.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. When a ready Assamite you control is the target of a (D) action or is chosen by the acting Methuselah in the terms of a referendum, you can lock this location to unlock the acting minion and have the action or referendum fail. Only usable as the (D) action is announced or during the polling step of the referendum before votes and ballots are cast. ... [click here for more] |
Black Chantry Productions |
$0.40
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Requires an Anarch. [dom] (D) Burn half the blood rounded down on a crypt card in your prey's uncontrolled region. [obf] +1 stealth action. (D) Burn a location. [vic] (D) Burn 4 blood from a ready titled non-Anarch vampire. ... [click here for more] |
Black Chantry Productions |
$0.35
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[chi] Allocate X+1 points among one or more minions. Each minion gets -1 intercept for each point allocated. [CHI] Only usable as the action is announced. Choose X-1 allies or younger vampires. The chosen minions cannot block or play reaction cards this action. ... [click here for more] |
Black Chantry Productions |
$0.35
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[nec] Move a library card from your ash heap to your hand (discard down afterward). [NEC] As above, and this is a +1 stealth action.... [click here for more] |
Black Chantry Productions |
$0.35
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During any Methuselah's unlock phase, you can look at the top card of that Methuselah's library; if it is a master card, this vampire can burn 1 blood to burn it.... [click here for more] |
Black Chantry Productions |
$0.35
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[aus][ser] Only usable during a bleed action. +1 bleed (limited). [AUS][SER] Only usable as a directed action is announced. After action resolution, if this action was successful, put 1 corruption counter on a minion controlled by (any of) the target Methuselah(s).... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. +1 hand size. During your unlock phase, a ready Black Hand vampire you control can gain 1 blood. Any Assamite can burn this card as a (D) action that costs 1 pool.... [click here for more] |
Black Chantry Productions |
$0.35
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Only one Week of Nightmares can be played in a game. Put this card in play with 10 nightmare counters. Ravnos get +1 bleed and +1 strength and do not hunt as normal. Any Ravnos can steal 1 blood from another Ravnos as a +1 stealth hunt action. During each Methuselah's unlock phase, that Methuselah can move 1 nightmare counter from this card to any Ravnos. If this card has no counters, each Ravnos burns... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Put this card in play in your uncontrolled region with 3 training counters. During your unlock phase, burn a training counter from this card. You may burn counters from no more than two recruits each unlock phase. When the last training counter is burned, move this card to your ready region; it becomes a 3-capacity, non-unique Assamite with Celerity [cel], Obfuscate [obf], Potence... [click here for more] |
Black Chantry Productions |
$0.40
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[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood this round. A vampire may play only one Wave of Lethargy each round of combat. [QUI] As above, and strike cards cost the opposing vampire an additional blood this round.... [click here for more] |
Black Chantry Productions |
$0.40
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+1 stealth action. Requires a non-sterile Follower of Set with capacity 5 or more. Put this card in play. It becomes a 1-capacity (non-unique) Follower of Set of the same sect as the acting Follower of Set and must hunt this turn. You can search your library (shuffle afterward), hand, and/or ash heap for a master Discipline card and put it on this new vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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Ghoul with 5 life. 4 strength, 0 bleed. After this ally enters play, burn an ally or retainer you control. It can prevent 1 damage each round of combat. It can enter combat with a vampire as a (D) action. It can lock and burn itself to burn a location, except during combat.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique werewolf with 4 life. 3 strength, 0 bleed. Walks-With-Might gets +1 intercept against Followers of Set. Master cards cost you 1 additional pool to play. Each strike or damaging effect made against him inflicts 1 less damage on him.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined in combat with a vampire. A vampire can play only one Vitae Block each combat. [ani] This vampire gets 1 optional press this round. [obe] Put this card in play and move up to 2 blood from the opposing vampire to this card. During your unlock phase, move all the blood from this card to the opposing vampire and burn this card. [OBE] As [obe] above, but move up... [click here for more] |
Black Chantry Productions |
$0.35
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[pre] +1 stealth. [mel] Only usable during a bleed action. +1 stealth and +2 bleed (limited), or +2 bleed (limited). [MEL] Only usable as the action is announced. This action is unblockable. ... [click here for more] |
Black Chantry Productions |
$0.40
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Put this card on a Tzimisce. Put 1 poison counter on this card each time this vampire plays a card requiring Vicissitude [vic]. If the number of poison counters on this card is greater than this vampire's capacity, burn this vampire at the end of the current action or combat.... [click here for more] |
Black Chantry Productions |
$0.35
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Discipline. Put this card on a vampire. This vampire gets +1 level of Vicissitude [vic] and +1 capacity. Cannot be put on a vampire with superior Vicissitude [VIC].... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable if a Camarilla vampire is acting. +2 intercept.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable if this minion is blocked, before block resolution. [ser] Put 1 corruption counter on the blocking minion. If the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal the blocking minion (combat does not occur). [SER] As above, but this card costs 1 fewer blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mage with 2 life. 1 strength, 2 bleed. Requires an infernal vampire. Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a directed action performed by an ally or a vampire with capacity 6 or less. ... [click here for more] |
Black Chantry Productions |
$0.41
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Unique. This vampire gets superior Thaumaturgy [THA]. Tremere and Tremere antitribu can enter combat with the bearer as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable by a blocking vampire. [chi] Reduce the acting minion's stealth to 0. (The minion can still increase their stealth.) [CHI] As above, and this blocking vampire can strike: steal 1 blood or life (becoming blood) during the resulting combat if they block.... [click here for more] |
Black Chantry Productions |
$0.35
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[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented. [QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented.... [click here for more] |
Black Chantry Productions |
$0.40
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+1 stealth action. Requires an infernal vampire. Unique. [dai] Put this card in play. This card can attempt to block an action directed at you (or a card you control) and is considered a 9-capacity infernal vampire with +2 intercept during that attempt; if successful, the acting minion takes 1 unpreventable environmental aggravated damage and this card is burned. [DAI] As above, and unlock this vampire.... [click here for more] |
Black Chantry Productions |
$0.41
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Unique location. Hunting ground. During your unlock phase, a ready vampire you control can gain 1 blood. A vampire can gain blood from only one hunting ground each turn.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable if this Baali blocks, before block resolution. Put this card on the acting vampire. If there are any vampires in torpor that the attached vampire can diablerize, they cannot perform any action other than diablerie (although they are free not to perform any action). If they must hunt, they can choose to diablerize a vampire instead. ... [click here for more] |
Black Chantry Productions |
$0.41
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+1 stealth action. Requires an Anarch. Choose a vampire in your uncontrolled region. [chi] (D) Move 1 blood from a crypt card in any uncontrolled region to the chosen vampire. [pre] (D) Bleed. If the bleed is successful, add 1 blood to the chosen vampire. [qui] Add 1 blood to the chosen vampire. If the amount of blood equals or exceeds their capacity, move them to your ready region.... [click here for more] |
Black Chantry Productions |
$0.35
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Master: unique location. Hunting ground. During your unlock phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn.... [click here for more] |
Black Chantry Productions |
$0.40
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[ani] +1 stealth action. Move 1 or more blood from this vampire to another vampire. [obe] As [ani] above, and unlock this acting vampire. [OBE] (D) Put this card on an ally or younger vampire. The attached minion cannot perform actions, block or play reaction cards. During the attached minion's unlock phase, this card is burned unless this acting vampire burns 2 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Put this card on a Nosferatu antitribu. This vampire is considered a Pander, and any Nosferatu antitribu can enter combat with them as a (D) action. This vampire can burn this card as a (D) action that costs 2 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [ser] This vampire gets +1 strength this combat. [pot][ser] As [ser] above, and this vampire can prevent 1 damage each round. [POT][SER] As [pot][ser] above, with 1 optional press this round.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique wraith with 1 life. 0 strength, 1 bleed. Tye can burn a non-ready minion as a (D) action; if that action is successful, you can move a library card from your ash heap to your hand (discard down afterward). He is immune to non-aggravated damage.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mummy with 3 life. 2 strength, 1 bleed. Once each combat, Tutu can strike: dodge. During your minion phase, Tutu can unlock. Tutu can steal an equipment from a vampire in torpor as a (D) action. If Tutu is burned, shuffle him into his owner's library.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Requires a non-sterile Ravnos with capacity 5 or more. Put this card in play; it becomes a 2-capacity (non-unique) Ravnos of the same sect as the acting Ravnos with basic Chimerstry [chi], and must hunt this turn. You can put a master Discipline card from your hand on this new vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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[aus][qui] (D) Bleed with +1 bleed. If this action is blocked, the blocking minion's controller discards 2 cards at random before block resolution. Those cards are not replaced until after this action. [AUS][QUI] As above, but bleed with +2 bleed. ... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Only usable during a bleed action. +2 bleed (limited). [SER] Only usable after resolution of a successful action. Unlock this vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card on a non-infernal mortal ally you control, or burn 2 pool to put this card on a non-infernal minion you control. This minion cannot be the target of directed actions requiring Dominate [dom] or Presence [pre]. In combat, damage this minion inflicts on infernal minions is aggravated. Infernal minions cannot block or strike against this minion. Burn this card if this minion becomes... [click here for more] |
Black Chantry Productions |
$0.40
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Only usable during a bleed action. [nec] Remove thirteen cards in the target Methuselah's ash heap from the game to get +1 bleed (limited). [aus][nec] As [nec] above, but remove only seven cards. [AUS][NEC] As [aus][nec] above, but for +2 bleed (limited).... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Requires both Follower of Set and Tremere. Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy [tha] equal to their level of Serpentis [ser]. Each Tremere is considered to have a level of Serpentis equal to theirs level of Thaumaturgy.... [click here for more] |
Black Chantry Productions |
$0.35
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Put this card on a prince who has successfully bled you since your last turn. Each time this prince unlocks, they take 1 unpreventable environmental damage. This prince can burn this card as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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[dem] [ACTION] Unlock an ally or younger vampire. [obe] As [dem] above, with +1 stealth. [OBE] [REACTION] Cancel a card as it is played by another Methuselah that would be put on a vampire with Dementation [dem] they do not control. Usable even if there is no action.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. This Ravnos gets +1 bleed. Once each combat, this Ravnos can strike: dodge.... [click here for more] |
Black Chantry Productions |
$0.35
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[nec] Only usable after resolution of a successful action. Add 1 blood to a ready vampire. [thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire. [THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion during that combat. Put 1 transfusion counter on the opposing minion. If the opposing minion has 3 of your... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Lock after resolution of a successful action requiring Necromancy [nec] to gain 1 pool.... [click here for more] |
Black Chantry Productions |
$0.35
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[aus] +1 intercept. [mel] Give a minion you control (even this one) +1 intercept. [MEL] Give a minion +1 intercept. ... [click here for more] |
Black Chantry Productions |
$0.41
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Not usable during the first round of combat. [nec] Strike: 1R damage. [NEC] Strike: 1R aggravated damage.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable in combat with a Toreador, Toreador antitribu, ally or younger vampire. [pre] Strike: combat ends. [mel] Strike: combat ends. After combat ends, if this vampire was blocked while performing a non-bleed non-political action, the action continues as if unblocked. [MEL] As [mel] above, but usable to continue a bleed or political action. ... [click here for more] |
Black Chantry Productions |
$0.41
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