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Sabbat - Parliament of Shadows (Lasombra Starter)

Sabbat - Parliament of Shadows (Lasombra Starter)


Lasombra lurk in the shadows of the corridors of power, manipulating those who they consider mere cattle. They are the foremost leaders of the Sabbat sect, and their powers allow them to master the very fabric of darkness. They are the true masters of the night, politicians in the Parliament of Shadows. In this deck, your minions are elder vampires with the powers of shadowcrafting and mind-control....   [click here for more]
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Sabbat - Pact with Nephandi (!Tremere Starter)

Sabbat - Pact with Nephandi (!Tremere Starter)


The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts. They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself. Your strategy for this deck is to form an infernal pact with those known as the Nephandi — fallen mages who seek to end creation. With your...   [click here for more]
Black Chantry Productions  $24.00

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Sabbat - Libertine Ball (!Toreador Starter)

Sabbat - Libertine Ball (!Toreador Starter)


Toreador of the Sabbat sect strive for perfection in art and pleasure, but they lack all notions of self-restraint. Their road to enlightment is paved with pain and perversion. Their tools are mortals, more or less willing, and the more tools the merrier at the Libertine Ball. The Toreador antitribu are legendary for their dazzling charm. Your strategy with this deck is strength...   [click here for more]
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Sabbat - Den of Fiends (Tzimisce Starter)

Sabbat - Den of Fiends (Tzimisce Starter)


No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends. Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their actions and maiming...   [click here for more]
Black Chantry Productions  $24.00

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Library - Zombie - Retainer

Library - Zombie - Retainer


Zombie with 2 life. Zombie inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range. This vampire can burn this retainer to gain 2 blood as a +1 stealth action....   [click here for more]
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Library - Zapaderin - Action Modifier

Library - Zapaderin - Action Modifier


Only usable by a ready unlocked Ravnos other than the acting minion. Allies and vampires younger than this modifying Ravnos get -1 intercept....   [click here for more]
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Library - Zaire River Ferry - Equipment

Library - Zaire River Ferry - Equipment


While in play, this equipment card represents a location and does not count as equipment. Haven. Unique. Lock as an action directed at this Lasombra is announced to have that action fail. Lock to give this Lasombra +1 stealth. A vampire can have only one haven....   [click here for more]
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Library - Yoruba Shrine - Master

Library - Yoruba Shrine - Master


Unique location. When a ready Assamite you control is the target of a (D) action or is chosen by the acting Methuselah in the terms of a referendum, you can lock this location to unlock the acting minion and have the action or referendum fail. Only usable as the (D) action is announced or during the polling step of the referendum before votes and ballots are cast. ...   [click here for more]
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Library - World's a Canvas, The - Action

Library - World's a Canvas, The - Action


Requires an Anarch. [dom] (D) Burn half the blood rounded down on a crypt card in your prey's uncontrolled region. [obf] +1 stealth action. (D) Burn a location. [vic] (D) Burn 4 blood from a ready titled non-Anarch vampire. ...   [click here for more]
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Library - Will-o'-the-Wisp - Action Modifier

Library - Will-o'-the-Wisp - Action Modifier


[chi] Allocate X+1 points among one or more minions. Each minion gets -1 intercept for each point allocated. [CHI] Only usable as the action is announced. Choose X-1 allies or younger vampires. The chosen minions cannot block or play reaction cards this action. ...   [click here for more]
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Library - Whispers from the Dead - Action

Library - Whispers from the Dead - Action


[nec] Move a library card from your ash heap to your hand (discard down afterward). [NEC] As above, and this is a +1 stealth action....   [click here for more]
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Library - Weirding Stone - Equipment

Library - Weirding Stone - Equipment


During any Methuselah's unlock phase, you can look at the top card of that Methuselah's library; if it is a master card, this vampire can burn 1 blood to burn it....   [click here for more]
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Library - Weigh the Heart - Action Modifier

Library - Weigh the Heart - Action Modifier


[aus][ser] Only usable during a bleed action. +1 bleed (limited). [AUS][SER] Only usable as a directed action is announced. After action resolution, if this action was successful, put 1 corruption counter on a minion controlled by (any of) the target Methuselah(s)....   [click here for more]
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Library - Weeping Stone - Master

Library - Weeping Stone - Master


Unique location. +1 hand size. During your unlock phase, a ready Black Hand vampire you control can gain 1 blood. Any Assamite can burn this card as a (D) action that costs 1 pool....   [click here for more]
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Library - Week of Nightmares - Master

Library - Week of Nightmares - Master


Only one Week of Nightmares can be played in a game. Put this card in play with 10 nightmare counters. Ravnos get +1 bleed and +1 strength and do not hunt as normal. Any Ravnos can steal 1 blood from another Ravnos as a +1 stealth hunt action. During each Methuselah's unlock phase, that Methuselah can move 1 nightmare counter from this card to any Ravnos. If this card has no counters, each Ravnos burns...   [click here for more]
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Library - Web of Knives Recruit - Action

Library - Web of Knives Recruit - Action


+1 stealth action. Put this card in play in your uncontrolled region with 3 training counters. During your unlock phase, burn a training counter from this card. You may burn counters from no more than two recruits each unlock phase. When the last training counter is burned, move this card to your ready region; it becomes a 3-capacity, non-unique Assamite with Celerity [cel], Obfuscate [obf], Potence...   [click here for more]
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Library - Wave of Lethargy - Combat

Library - Wave of Lethargy - Combat


[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood this round. A vampire may play only one Wave of Lethargy each round of combat. [QUI] As above, and strike cards cost the opposing vampire an additional blood this round....   [click here for more]
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Library - Waters of Duat - Action

Library - Waters of Duat - Action


+1 stealth action. Requires a non-sterile Follower of Set with capacity 5 or more. Put this card in play. It becomes a 1-capacity (non-unique) Follower of Set of the same sect as the acting Follower of Set and must hunt this turn. You can search your library (shuffle afterward), hand, and/or ash heap for a master Discipline card and put it on this new vampire....   [click here for more]
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Library - War Ghoul - Ally

Library - War Ghoul - Ally


Ghoul with 5 life. 4 strength, 0 bleed. After this ally enters play, burn an ally or retainer you control. It can prevent 1 damage each round of combat. It can enter combat with a vampire as a (D) action. It can lock and burn itself to burn a location, except during combat....   [click here for more]
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Library - Walks-With-Might - Ally

Library - Walks-With-Might - Ally


Unique werewolf with 4 life. 3 strength, 0 bleed. Walks-With-Might gets +1 intercept against Followers of Set. Master cards cost you 1 additional pool to play. Each strike or damaging effect made against him inflicts 1 less damage on him....   [click here for more]
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Library - Vitae Block - Combat

Library - Vitae Block - Combat


Only usable before range is determined in combat with a vampire. A vampire can play only one Vitae Block each combat. [ani] This vampire gets 1 optional press this round. [obe] Put this card in play and move up to 2 blood from the opposing vampire to this card. During your unlock phase, move all the blood from this card to the opposing vampire and burn this card. [OBE] As [obe] above, but move up...   [click here for more]
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Library - Virtuosa - Action Modifier

Library - Virtuosa - Action Modifier


[pre] +1 stealth. [mel] Only usable during a bleed action. +1 stealth and +2 bleed (limited), or +2 bleed (limited). [MEL] Only usable as the action is announced. This action is unblockable. ...   [click here for more]
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Library - Vicissitude Poisoning - Master

Library - Vicissitude Poisoning - Master


Put this card on a Tzimisce. Put 1 poison counter on this card each time this vampire plays a card requiring Vicissitude [vic]. If the number of poison counters on this card is greater than this vampire's capacity, burn this vampire at the end of the current action or combat....   [click here for more]
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Library - Vicissitude - Master

Library - Vicissitude - Master


Discipline. Put this card on a vampire. This vampire gets +1 level of Vicissitude [vic] and +1 capacity. Cannot be put on a vampire with superior Vicissitude [VIC]....   [click here for more]
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Library - Venetian Conference - Reaction

Library - Venetian Conference - Reaction


Only usable if a Camarilla vampire is acting. +2 intercept....   [click here for more]
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Library - Venenation - Action Modifier

Library - Venenation - Action Modifier


Only usable if this minion is blocked, before block resolution. [ser] Put 1 corruption counter on the blocking minion. If the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal the blocking minion (combat does not occur). [SER] As above, but this card costs 1 fewer blood....   [click here for more]
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Library - Veneficti - Ally

Library - Veneficti - Ally


Unique mage with 2 life. 1 strength, 2 bleed. Requires an infernal vampire. Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a directed action performed by an ally or a vampire with capacity 6 or less. ...   [click here for more]
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Library - Veneficorum Artum Sanguis - Equipment

Library - Veneficorum Artum Sanguis - Equipment


Unique. This vampire gets superior Thaumaturgy [THA]. Tremere and Tremere antitribu can enter combat with the bearer as a (D) action....   [click here for more]
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Library - Veiled Sight - Reaction

Library - Veiled Sight - Reaction


Only usable by a blocking vampire. [chi] Reduce the acting minion's stealth to 0. (The minion can still increase their stealth.) [CHI] As above, and this blocking vampire can strike: steal 1 blood or life (becoming blood) during the resulting combat if they block....   [click here for more]
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Library - Vascular Explosion - Combat

Library - Vascular Explosion - Combat


[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented. [QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented....   [click here for more]
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Library - Unleash Hell's Fury - Action

Library - Unleash Hell's Fury - Action


+1 stealth action. Requires an infernal vampire. Unique. [dai] Put this card in play. This card can attempt to block an action directed at you (or a card you control) and is considered a 9-capacity infernal vampire with +2 intercept during that attempt; if successful, the acting minion takes 1 unpreventable environmental aggravated damage and this card is burned. [DAI] As above, and unlock this vampire....   [click here for more]
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Library - University Hunting Ground - Master

Library - University Hunting Ground - Master


Unique location. Hunting ground. During your unlock phase, a ready vampire you control can gain 1 blood. A vampire can gain blood from only one hunting ground each turn....   [click here for more]
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Library - Undying Thirst - Reaction

Library - Undying Thirst - Reaction


Only usable if this Baali blocks, before block resolution. Put this card on the acting vampire. If there are any vampires in torpor that the attached vampire can diablerize, they cannot perform any action other than diablerie (although they are free not to perform any action). If they must hunt, they can choose to diablerize a vampire instead. ...   [click here for more]
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Library - Undue Influence - Action

Library - Undue Influence - Action


+1 stealth action. Requires an Anarch. Choose a vampire in your uncontrolled region. [chi] (D) Move 1 blood from a crypt card in any uncontrolled region to the chosen vampire. [pre] (D) Bleed. If the bleed is successful, add 1 blood to the chosen vampire. [qui] Add 1 blood to the chosen vampire. If the amount of blood equals or exceeds their capacity, move them to your ready region....   [click here for more]
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Library - Underworld Hunting Ground - Master

Library - Underworld Hunting Ground - Master


Master: unique location. Hunting ground. During your unlock phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn....   [click here for more]
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Library - Unburdening the Bestial Soul - Action

Library - Unburdening the Bestial Soul - Action


[ani] +1 stealth action. Move 1 or more blood from this vampire to another vampire. [obe] As [ani] above, and unlock this acting vampire. [OBE] (D) Put this card on an ally or younger vampire. The attached minion cannot perform actions, block or play reaction cards. During the attached minion's unlock phase, this card is burned unless this acting vampire burns 2 blood....   [click here for more]
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Library - Unacceptable Appearance - Master

Library - Unacceptable Appearance - Master


Put this card on a Nosferatu antitribu. This vampire is considered a Pander, and any Nosferatu antitribu can enter combat with them as a (D) action. This vampire can burn this card as a (D) action that costs 2 blood....   [click here for more]
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Library - Typhonic Beast - Combat

Library - Typhonic Beast - Combat


Only usable before range is determined. [ser] This vampire gets +1 strength this combat. [pot][ser] As [ser] above, and this vampire can prevent 1 damage each round. [POT][SER] As [pot][ser] above, with 1 optional press this round....   [click here for more]
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Library - Tye Cooper - Ally

Library - Tye Cooper - Ally


Unique wraith with 1 life. 0 strength, 1 bleed. Tye can burn a non-ready minion as a (D) action; if that action is successful, you can move a library card from your ash heap to your hand (discard down afterward). He is immune to non-aggravated damage....   [click here for more]
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Library - Tutu the Doubly Evil One - Ally

Library - Tutu the Doubly Evil One - Ally


Unique mummy with 3 life. 2 strength, 1 bleed. Once each combat, Tutu can strike: dodge. During your minion phase, Tutu can unlock. Tutu can steal an equipment from a vampire in torpor as a (D) action. If Tutu is burned, shuffle him into his owner's library....   [click here for more]
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Library - Tumnimos - Action

Library - Tumnimos - Action


+1 stealth action. Requires a non-sterile Ravnos with capacity 5 or more. Put this card in play; it becomes a 2-capacity (non-unique) Ravnos of the same sect as the acting Ravnos with basic Chimerstry [chi], and must hunt this turn. You can put a master Discipline card from your hand on this new vampire....   [click here for more]
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Library - Truth of Blood - Action

Library - Truth of Blood - Action


[aus][qui] (D) Bleed with +1 bleed. If this action is blocked, the blocking minion's controller discards 2 cards at random before block resolution. Those cards are not replaced until after this action. [AUS][QUI] As above, but bleed with +2 bleed. ...   [click here for more]
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Library - Truth of a Thousand Lies - Action Modifier

Library - Truth of a Thousand Lies - Action Modifier


[ser] Only usable during a bleed action. +2 bleed (limited). [SER] Only usable after resolution of a successful action. Unlock this vampire....   [click here for more]
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Library - True Faith - Master

Library - True Faith - Master


Unique. Put this card on a non-infernal mortal ally you control, or burn 2 pool to put this card on a non-infernal minion you control. This minion cannot be the target of directed actions requiring Dominate [dom] or Presence [pre]. In combat, damage this minion inflicts on infernal minions is aggravated. Infernal minions cannot block or strike against this minion. Burn this card if this minion becomes...   [click here for more]
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Library - Trochomancy - Action Modifier

Library - Trochomancy - Action Modifier


Only usable during a bleed action. [nec] Remove thirteen cards in the target Methuselah's ash heap from the game to get +1 bleed (limited). [aus][nec] As [nec] above, but remove only seven cards. [AUS][NEC] As [aus][nec] above, but for +2 bleed (limited)....   [click here for more]
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Library - Treaty of Laibach - Master

Library - Treaty of Laibach - Master


Unique. Requires both Follower of Set and Tremere. Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy [tha] equal to their level of Serpentis [ser]. Each Tremere is considered to have a level of Serpentis equal to theirs level of Thaumaturgy....   [click here for more]
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Library - Treatment, The - Master

Library - Treatment, The - Master


Put this card on a prince who has successfully bled you since your last turn. Each time this prince unlocks, they take 1 unpreventable environmental damage. This prince can burn this card as a (D) action....   [click here for more]
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Library - Treat the Sick Mind - Action_Reaction

Library - Treat the Sick Mind - Action_Reaction


[dem] [ACTION] Unlock an ally or younger vampire. [obe] As [dem] above, with +1 stealth. [OBE] [REACTION] Cancel a card as it is played by another Methuselah that would be put on a vampire with Dementation [dem] they do not control. Usable even if there is no action....   [click here for more]
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Library - Treasured Samadji - Equipment

Library - Treasured Samadji - Equipment


Unique. This Ravnos gets +1 bleed. Once each combat, this Ravnos can strike: dodge....   [click here for more]
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Library - Transfusion - Action Modifier

Library - Transfusion - Action Modifier


[nec] Only usable after resolution of a successful action. Add 1 blood to a ready vampire. [thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire. [THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion during that combat. Put 1 transfusion counter on the opposing minion. If the opposing minion has 3 of your...   [click here for more]
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