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Promethean: The Created is a new game set in the World of Darkness, featuring a whole new type of character for players, inspired by the classic Frankenstein monster and the worldwide myths of Golems. Prometheans are soulless corpses animated by a mysterious, alchemical force — the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them on... [click here for more] |
White Wolf |
FREE
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It’s Alive!
This free booklet introduces you to those shadowy figures inhabiting the World of Darkness known as Prometheans.
A storytelling game of stolen lives.
This is the first time that White Wolf has explored the traditional horror genre of created monsters — characters who from the outset stand apart from the rest of society, isolated.
Only able to pretend... [click here for more] |
White Wolf |
FREE
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This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie realm,... [click here for more] |
White Wolf |
$6.99
|
A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing the changelings,... [click here for more] |
White Wolf |
$19.99
|
"I've watched you ever since the day I was made. Watched you love, watched you laugh, watched you kill and die. You're perfect, even though you don't know it. Perfectly wonderful. Perfectly awful. Perfectly human. I've been watching, trying to figure you out. Trying to figure out how to be you. I know more about you than you do.... [click here for more] |
White Wolf |
$17.00
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"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." - Dr. Brine,... [click here for more] |
White Wolf |
$16.00
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Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A New World of Darkness Begins ... [click here for more] |
White Wolf |
$14.99
|
It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place.... [click here for more] |
White Wolf |
$1.99
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This supplement has 100 briefly described boggans that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described clurichaun that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to... [click here for more] |
White Wolf |
$1.99
|
Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their... [click here for more] |
White Wolf |
$1.99
|
There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings... [click here for more] |
White Wolf |
$1.99
|
The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge.... [click here for more] |
White Wolf |
$2.99
|
Gateways are how changelings can enter the Dreaming, and they can be found in different locations. This supplement has 100 different gateways that can be used. Some are comparatively easy to enter; some are not. Some might in fact be suicidal to use if they fail to open. Each gateway is described, along with how it is opened, and there are some details on the trod that can be found on the other side... [click here for more] |
White Wolf |
$2.99
|
The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever... [click here for more] |
White Wolf |
$1.99
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Secrecy and security are the Winter Court's hallmarks, and nowhere is this more apparent than in their use of Mourning Cant. While often thought of as a single language, the secret words of the Onyx Court are made up of dozens of different languages, cultures, metaphors and dialects that allow them to pass messages to one another while appearing to speak plainly in front of anyone who might be listening...... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described nockers that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described piskies that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described pookas that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified.... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 rumours that wraiths could hear about the Dark Kingdom of Iron and the Underworld. Whether or not any of them are true is up to the Storyteller. The rumours can be used as background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described selkies that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Hedge is the barrier between Arcadia, and the world we think of as reality. It is, in a very real sense, the only thing that separates us from the True Fae. And while cultures throughout history have tales of strange realms and bizarre places that try to explain what the Hedge is, words cannot truly do it justice. Because the Hedge is a place that operates on its own rules, its own logic, and which... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
Wonderful Weird Manifestations
These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
When struggling for a good mystery or a new spooky operation to use, just roll, incorporate the detail into your game somehow and listen to what the players have to say. Your sessions’ story lies in their ideas. These events can be for one-shot games, filler sessions when the main game needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
Deceptive Doorways
These are prompts you can use highlight the unpredictability or the wackiness that the Dreaming embraces when it allows the Changelings into its depths. Doorways should be as memorable as the dreams you never forget. Or the nightmares you constantly remember. These options are perfect for one-shot games and can even inspire their own stories. I hope they open doors for you!
Have... [click here for more] |
White Wolf |
$1.00
|
Death comes to us all. Whether by disease or accident, nature or deliberate acts of violence, all things mortal die sooner or later. In the darkness of death, though, some hear a voice. A whispered promise that things don't have to end. Not like this, and not right now, anyway. These creatures speak in a multitude of voices, and they wear a thousand different forms, but beneath the skin they share... [click here for more] |
White Wolf |
$3.99
|
The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.
50 God-Machine Infrastructure Examples is a collection of... [click here for more] |
White Wolf |
Pay What You Want
|
Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free... [click here for more] |
White Wolf |
$4.99
|
This special bundle product contains the following titles. Better Feared: Nosferatu Regular price: $18.49 Bundle price: $4.99 Format: PDF We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve... [click here for more] |
White Wolf |
$183.91 $78.90
|
Explore Bridgid's Acolytes, a young alchemical cult that is playing with fire in near every sense of the word. Inspired by ancient Celtic Mythology, the Acolytes mingle neopaganism with a terrible, terrible misunderstanding of the Divine Fire, creating Pandorans every year on a special feast day. Yet to turn to hunting Prometheans directly, they are an opportunity for the Throng to nip an alchemical... [click here for more] |
White Wolf |
Pay What You Want
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This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$51.10 $30.66
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This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$17.85 $10.71
|
If life immitates art, then even the most absurd and fantastical art can inspire life, including the strangest sorts of life that manifests within the thorny groves of the Hedge. This short Halloween-themed guide details two creatures mentioned in the Jabberwocky poem by Lewis Caroll as they exist within the Hedge... and without.
Beware the jaws that bite, the claws that catch! ... [click here for more] |
White Wolf |
Pay What You Want
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An Alternative set of mechanics for Hunter the Reckoning. This product is designed to work with the Classic World of Darkness Mixed Games Rules. ... [click here for more] |
White Wolf |
$2.50
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Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific... [click here for more] |
White Wolf |
$1.50
|
What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more.
• Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a... [click here for more] |
White Wolf |
$1.75
|
For years we had thought God had up and left this world, leaving us to pick up the pieces and face an apocalypse. To hell with him, we would usher in a new world and send it and the faith it would take to create it crashing down on his head.
But we were wrong, the apocalypse went with a whimper and his angels have left us a little parting gift.
This book includes: • Rules on how to play the Demons’... [click here for more] |
White Wolf |
$6.50
|
An Alternate Take
Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
Bats have been associated with evil for a while now. The reason may be that they are simply creepy, with their bleak eyes and leathery wings. Modern science has long since proved that bats very rarely actually drink blood and that they are no more or less violent than any other animal. But why do we still fear them? Why, when we have cause to descend into dark caves, do we fear their fangs and their... [click here for more] |
White Wolf |
$2.00
|
Fae magic is all about making a deal. But not every deal needs to be signed in blood and written into the cosmos. Sometimes, reality itself can be convinced to bend just a little, giving up a small amount of its stability to the influence of Arcadia.
Arcadian Arbitration contains:
• A system for “Enchantment,” allowing changelings and other fae creatures to influence reality... [click here for more] |
White Wolf |
$3.49
|
Spend less time reading and more time breaking the Dictum Mortuum like the wraith you died to be.
Streamlined Arcanoi reference sheets for Wraith: The Oblivion 20th Anniversary Edition. Created to be printed as double sided A5 Handouts to speed up play and save on table space. ... [click here for more] |
White Wolf |
Pay What You Want
|
Demons lead a dangerous existence. Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies. Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults. They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its... [click here for more] |
White Wolf |
$1.50
|
All the leaves are yellow, All the grass is brown. All the nights are longer, Sun goes down. Crows are in the branches, Wolves are in the wild. Others in the shadows, Goodbye, child. --Anonymous This book includes: • Motivations, methods and examples from the antagonist changeling factions • In-depth treatment of the True Fae, complete with new potential Keepers ... [click here for more] |
White Wolf |
$16.99
|
Believe!
Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search…
Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have... [click here for more] |
White Wolf |
$3.99
|
In the distance, it all seems quiet.
Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue midnight sky. It’s peaceful. Pastoral. Nothing could be wrong here, could it?
Then: a gunshot. A scream. A child’s cry. Hissing shadows gather with blinking yellow eyes, and incomprehensible whispers... [click here for more] |
White Wolf |
$6.99
|
Welcome to the Beast: The Primordial Storytellers Vault Style Guide. The contents of this guide will help you create new material for the Chronicles of Darkness horror roleplaying game, Beast: The Primordial.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established writer; whatever your level of experience, this guide will aid you in writing... [click here for more] |
White Wolf |
FREE
|