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"To Lie Down with the Wolf and the Lamb, Such is the Will of Gaia" The most empathic of all the werewolves, the Children of Gaia believe that the Wyrm cannot be defeated with its own tactics of violence and destruction. Only by returning hate with understanding, by ever-forgiving one's enemy, will the Apocalypse be diverted. The third Tribebook looks at the Children of Gaia: their enduring history,... [click here for more] |
White Wolf |
$6.00
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"To Lie Down with the Wolf and the Lamb, Such is the Will of Gaia" The most empathic of all the werewolves, the Children of Gaia believe that the Wyrm cannot be defeated with its own tactics of violence and destruction. Only by returning hate with understanding, by ever-forgiving one's enemy, will the Apocalypse be diverted. The third Tribebook looks at the Children of Gaia: their enduring history,... [click here for more] |
White Wolf |
$6.00
|
The Fianna, Celtic werewolves, live life to the fullest, reveling in their passions and mocking their enemies in vicious satire--even the Wyrm gets embarrassed when they mock him. This complete book provides a history and culture of the Fianna, a "Legends of the Garou" comic book, and five ready-to-play character templates.... [click here for more] |
White Wolf |
$6.00
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This fifth tribebook tells the story of the Get of Fenris: their Nordic heritage, legends and society as told by a Get Skald. The book includes a Legends of Garou comic book; the fierce history and harsh culture of the Get of Fenris; Nordic mythology and how it fits into the world of the Werewolf; the Get of Fenris from around the world and the battles they fight; new gifts, rites, and fetishes; five... [click here for more] |
White Wolf |
$6.00
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The sixth tribebook looks at the Glass Walkers, their rich legends and society. This heavily illustrated book reveals the story of the city wolves, from the time of the first wheel to the present-day computer era. Includes an 8 page comic book and 5 character templates.... [click here for more] |
White Wolf |
$6.00
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White Wolf |
$6.00
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In a world of growing darkness, the Shadow Lords believe they are the only true werewolves fit for survival.... [click here for more] |
White Wolf |
$6.00
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The history and culture of the Silent Striders
A "Legends of the Garou" comic book
Five ready-to-play character templates... [click here for more] |
White Wolf |
$6.00
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The majestic history and rich culture of the rulers of the Garou
Gifts, fetishes, totems and more, all fit for the kings
Five ready-to-play nobles, a "Legends of the Garou" comic book, and more... [click here for more] |
White Wolf |
$6.00
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The history, culture, and philosophies of the most introspective of werewolf tribes
New Gifts, rites, fetishes, totems, and more, including further information on the Garou martial art of Kailindo
Five ready-to-play seekers, a "Legend of the Garou" graphic story, and more... [click here for more] |
White Wolf |
$6.00
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The history and culture of the mysterious Uktena tribe
The secrets of the Uktena's forbidden magic
a "Legends of the Garou" comic book, five ready-to-play character templates, and more... [click here for more] |
White Wolf |
$6.00
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Players and Storytellers alike can learn the secrets and ways of the purest of the Pure Ones. Learn the special battle techniques of these fierce warriors, or listen to their tales of winter magic. This Tribebook closes out the series in fighting form!... [click here for more] |
White Wolf |
$6.00
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The Midnight Prowl
Dark shapes lope across the moon-drenched fields, hard upon the scent
of prey - wolves on the hunt. The wolves weed out the weak and the
sick, keeping Gaia's children pure. But the Wyrm plots against the
predators, creating fear and scorn for Gaia's noble beast. What can
long survive the hatred of humanity?
The Forgotten Howl
In the deep woods, a primordial world... [click here for more] |
White Wolf |
$6.00
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Kit contains a player's screen, character sheets for both Wraiths and Shadows, and "Certificate of Death". ... [click here for more] |
White Wolf |
$6.00
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Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use,... [click here for more] |
White Wolf |
$6.58
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Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$6.58
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Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.
"My only payment for the secrets I give you is your success, for it means that... [click here for more] |
White Wolf |
$6.58
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Canceled
The Prince: America in Three Acts.One of the year's most eagerly anticipated theatrical openings. Then, suddenly, it was canceled without warning. Backers pulled out, actors had "accidents," and playwright Andre LeRoux was told he had one night to leave the city.
But now LeRoux is ready to unveil the secrets hidden in his script on a new stage. From across the... [click here for more] |
White Wolf |
$6.58
|
Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean... [click here for more] |
White Wolf |
$6.74
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Beware! Beware those who would keep you from this book and prevent you from gleaning the truths within, Their claws are sharp, their reeth many and their sinews mighty. Their fur stinks of the heath and their breath steams the vision. They lie with beasts and walk like beasts, yet speak as men. They would hinder the true path of the soul onward, binding it to the earth and the cycle of death... [click here for more] |
White Wolf |
$6.99
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More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings in the Holy Lands, these doomed vampires have spread throughout the Dark Medieval world, pursuing their eternal quest as time and history conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction.
Clanbook: Cappadocian includes: ... [click here for more] |
White Wolf |
$6.99
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Something truly evil is stirring. Something cunning and malign, that threatens the living and the dead alike…
Greek oracle and voodoo queen, FBI agent and young punk, Pretender’s champion and heretic nun, wizened shaman and transsexual mage—many lives, many worlds, many goals… but one common enemy.
Amidst the collision of ideals in the afterlife, a maelstrom forms.
Who is the god Smoking... [click here for more] |
White Wolf |
$6.99
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Devoured by Oblivion
I was once as you are, but now my Shadow and I are one. We serve Oblivion, yes, and drag others down screaming to share in the sacrament of our torment. Join me willingly and partake of the blessings that Oblivion bestows. Refuse me, and you shall receive double your portion... --Coldheart, Nephwrack and Priest of Oblivion Bend Yourself to Its Will... [click here for more] |
White Wolf |
$6.99
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When the ashes cool, all that remains is dust...
Gary, Indiana is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long... [click here for more] |
White Wolf |
$6.99
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Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice!
Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's... [click here for more] |
White Wolf |
$6.99
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From the Rivers Whisper
After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive.
To... [click here for more] |
White Wolf |
$6.99
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The Light at the End of the Tunnel...
An unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands.
Is the Midnight Express!... [click here for more] |
White Wolf |
$6.99
|
The Prince is dead, her Primogen stand accused and the Camarilla will have its vengeance.
One cell. Seven Kindred. Everyone has a terrible secret. One must bleed or all will die.
Something must break is a playbook for Mind’s Eye Theatre: Vampire the Masquerade. It contains all the material you need to run this scenario straight out of the box, including
A coterie of... [click here for more] |
White Wolf |
$6.99
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We Have Nothing to Fear...
The vampires, the terrors of the dark, have their own secret fears. As they hunt, they watch over their shoulders. As they make their way from victim to victim, they listen with growing dread lest they become victims themselves. These lords of the night know that even the mightiest of the Damned can be brought down.
...Except Ourselves
Compiled... [click here for more] |
White Wolf |
$6.99
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What is this thing called madness? They say those touched by insanity have also been touched by divinity. No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that.... [click here for more] |
White Wolf |
$7.20
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It Is the Way of War
Saulot is dead destroyed by the foul Usurper. Everywhere the servants of the Tremere hound the remaining Salubri, condemning them to the pyre or the stake. And while the land cries out for a healers touch, it is only by turning to the sword that the Salubri can survive.
It Is the Way of Healing
In the last solo Clanbook for Vampire: The Dark Ages, the secrets of the reclusive... [click here for more] |
White Wolf |
$7.20
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We watch the shadows cast upon the walls...
Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek?
Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has... [click here for more] |
White Wolf |
$7.20
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Drity Money
Pentex is the vilest corporation on the planet - and the most powerful tentacle of the Wyrm. Through its various subsidiary companies, Pentex attempts to taint the world by destroying the environment and brainwashing humankind. What Garou can stop this pervasive onslaught?
Dirty Work
The Monkeywrenchers can! These savvy and clever Garou hit Pentex from the inside - by hacking... [click here for more] |
White Wolf |
$7.20
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The Shining Host rom time immemorial the noble sidhe have ruled the fae. Learn their secrets of power: how and why they nmaintain their chokehold over the commoners. This book covers the history of the nobility, from their return in '69 and the Accordance War which followed, through current poiltics and events among the sidhe. The Weighty Crown Though many envy their... [click here for more] |
White Wolf |
$7.20
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The Empire of the Dead...
The system. The establishment. The powers that be. Management. Since its inception, the Hierarchy has fostered an image of strength and invulnerability, power and omniscience. these are the masks through which the Hierarchy looks out upon the Underworld. These are the mirrors that reflect the faces of those who stand on the outside, looking in.
The Keepers of the Dream!... [click here for more] |
White Wolf |
$7.20
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The Circle of Chaos
The childer of Malkav bear two curses: undeath and madness. From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?
The Method of Madness
As part of the revised lineup of clanbooks,... [click here for more] |
White Wolf |
$7.50
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Hideous Horrors
Of all the Kindred, the Nosferatu most resemble the Beasts they hide within. But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally... [click here for more] |
White Wolf |
$7.50
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The End Is the Beginning Is the End
Long held in ill regard by other Kindred, the Deceivers nonetheless claim one of the oldest legacies of all the race of Caine. A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending... [click here for more] |
White Wolf |
$7.50
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Cold Passions Inflame
More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?
The Undead Find Their Muse
As part of... [click here for more] |
White Wolf |
$7.50
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Blood Sorcery and Blood Bonds
From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.
The Ways of Warlocks
As part of... [click here for more] |
White Wolf |
$7.50
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A History of Evil
From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.
The Flesh-Twisted Fiends
As the next... [click here for more] |
White Wolf |
$7.50
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Noblesse Oblige Capitalists, aristocrats, crusaders and criminals: the Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.
Clanbook: Ventrue includes: The... [click here for more] |
White Wolf |
$7.50
|
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for... [click here for more] |
White Wolf |
$7.50
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Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night.... [click here for more] |
White Wolf |
$7.78
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FROM THE LONG NIGHT
The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood.
...TO THE FINAL NIGHTS
The Art of Vampire:... [click here for more] |
White Wolf |
$14.95 $7.99
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A Best-Selling Saga Returns
Vivid writing and a gripping plot -- Jonathan Fesmire, SF Site
The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful trade-format volumes. The... [click here for more] |
White Wolf |
$7.99
|
The Best-Selling Saga Returns The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful tradeformat volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan Novel... [click here for more] |
White Wolf |
$7.99
|
The Best Selling Saga Continues
The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan... [click here for more] |
White Wolf |
$7.99
|
The Best Selling Saga Continues
The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan... [click here for more] |
White Wolf |
$7.99
|
A Cult of Killers
The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.
The... [click here for more] |
White Wolf |
$7.99
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