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Blood:Lust Dom and H

Blood:Lust Dom and H


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Beauty and the Beast Rules for V20 for two of the main characters of Second-Best Would be a Luxury, the Gangrel Dominic (Dom) Rayner and his ghoul, Sarah (H) Farrell. Includes character sheets, backgrounds and advice for using them in stories. ...   [click here for more]
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Blood:Lust Jenna and Bateman

Blood:Lust Jenna and Bateman


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Lust and bloodshed Rules for V20 for the two main characters of Nights to Remember, the ghoul Jenna Vaughan-Mills and her occasional master, the terrifying assassin Robert Bateman. Includes character sheets, backgrounds and advice for using them in stories. Content warning:...   [click here for more]
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Rites of the Wilds

Rites of the Wilds


Yknow past the old oak tree, the one we lost in the storm of 92? Yeah, we dont go past there no more. Thats where she lives.   Rites of the Wilds includes: A series of new Thaumaturgical Rituals based on Pagan beliefs and fears for Thaumaturges and wild Kindred alike, suitable for use by modern Thaumaturges and old witches alike. Sample NPCs, Witches and Thaumaturges...   [click here for more]
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Sire: El Abrazo

Sire: El Abrazo


Esta ayuda proporciona 100 ideas de Abrazo de un neonato las cuales proporcionan muchas semillas de historias para los Narradores y hacer más fácil su labor. Cualquier beneficio hacia mi parte irá destinado a la investigación de la Esclerosis Lateral Amiotrófica (E.L.A.) Espero que lo disfruteis. ...   [click here for more]
White Wolf  $1.28

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Les Héritiers des Montagnes de Folie

Les Héritiers des Montagnes de Folie


Quels sont les secrets de l'Antarctique Il y a des décennies, une grande horreur, ou... peut-être un espoir, a été découverte dans les désolations de l'Antarctique. Cet objet est aujourd'hui la source d'un grand péril pour les Mages de la Nouvelle-Angleterre, en particulier, les Mages de Providence Rhode Island.  Sortir du mythe Ce Kit de démarrage d'une page vous donnera les outils nécessaires...   [click here for more]
White Wolf  $1.49

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
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Anathema: Tools of the Hero

Anathema: Tools of the Hero


Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific...   [click here for more]
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At the Crossroads

At the Crossroads


Demons lead a dangerous existence. Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies. Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults. They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its...   [click here for more]
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Back On the Block

Back On the Block


Is it possible to return after the Beckoning? It appears so, as Pavel Drakov has returned. This one-page chronicle jumpstart is designed to help you kickstart a V5 chronicle with an extended plot hook, some helpful tables, and storyteller character details for Drakov. To find more of our One-Page Jumpstarts for various editions and games, look here: https://www.storytellersvault.com/product/279154/OnePage-Chronicle-Jumpstarts-BUNDLE...   [click here for more]
White Wolf  $1.50

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El día de la paradoja adeptiada

El día de la paradoja adeptiada


Un dia paso : las 3 redes sociales mas importantes del mundo cayeron . Pero en el mundo de tinieblas sabemos que eso significa : La madre araña De esto trata este suplemento de como el mundo de tinieblas se unieron para solucionar un problema a nivel Mundial. Los sucesos trasncuren en Argentina  version : 1.1 (mejoramos la imagen de presentacion) ...   [click here for more]
White Wolf  $1.50

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Il Monastero della Metamorfosi

Il Monastero della Metamorfosi


Il Monastero della Metamorfosi è la sceneggiatura che vi aiuterà a imbastire una vostra cronaca. Questo prodotto fornisce una intelaiatura di storia in una singola pagina e una coppia di importanti PNG o altri rilevanti elementi per aiutarvi a iniziare. Questa cronaca è ambientata nel New England, ma può essere facilmente modificata per adattarsi ad altre situazioni. Il Monastero della Metamorfosi...   [click here for more]
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Reach and Grasp: Cults of the Arisen

Reach and Grasp: Cults of the Arisen


The existence of the Arisen is a confusing staccato journey through time. Precious context and basic comprehension of the world around them is denied the Arisen by the rigors of the Rite of Return. Most Arisen are fortunate enough to have a cult to draw upon for a connection to the living world. ANATOMY OF A CULT As described in Mummy: The Curse, there are three core components that...   [click here for more]
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States of Bearing

States of Bearing


Morality has always played an important role in Vampire. Whether playing a kind-hearted Kindred who desperately clings to Humanity, or a monstrous Cainite who follows the Path of Power and the Inner Voice, the character relies on morality to keep their personality intact and keep the Beast from taking control. Any vampire who has not fallen to the Wassail subscribes to some form of...   [click here for more]
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Zgrozy: Mechaniczna Dziewczyna

Zgrozy: Mechaniczna Dziewczyna


Pod koniec XVIII w. pewien niemiecki zegarmistrz Johann Vogelmeyer skonstruował mechana – mechaniczną lalkę, będącą z wyglądu udaną kopią człowieka, i nazwał ją Annelise. Niedługo potem stworzył jej  „brata”, Kurta. Oboje występowali przez długi czas jako przygarnięci ubodzy krewni majstra. Zegarmistrz zmarł ze starości, nakazując im, aby w dalszym ciągu „byli pomocni...   [click here for more]
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Sire: The Embrace

Sire: The Embrace


This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier. Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.) I hope you enjoy it! ...   [click here for more]
White Wolf  $1.70

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Angel Companion

Angel Companion


What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more. • Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a...   [click here for more]
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Artifacts of Blood

Artifacts of Blood


When two of Vampire the Masquerade's most powerful beings offer you what you most desire, do you agree? Are you willing to take the pain, danger or even regret that their treasures can cause? Or will you be the one that can bring them to their full potential and change things in your favor? This Book Includes...    -The full history and abilities for eight artifacts mentioned in the VTM series...   [click here for more]
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Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring

Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring


A booklet on the varied nature of siring, Why Embrace? is a narrative sotrytelling resource containing information and isnights on the diverse motives behind the creation of new vampires. Why Embrace? Includes: An examination of the 5 Archetypes of siring! A roll table, or Oracle, which includes 50 siring circumstances! Stunning public-domain art! ...   [click here for more]
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Blood:Lust Boston Toreador

Blood:Lust Boston Toreador


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Would you die for your art? Rules for V20 for three of the main characters of Jenna Does Harvard 1: The Boston Sex Party; the primogen deFevre, his ghoul, Pierre Bouffant, and his somewhat wayward childe, Jason Crozier Includes character sheets, backgrounds and advice for...   [click here for more]
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Engagement

Engagement


In the autumn of 2015, a 13th Generation Toreador named Cynthia Frost embraced Cameron Paul, a Vine creator, whose work she discovered and fell in love with. Due to his thin blood, Cameron effectively became a Caitiff, and lacked the Toreador “appreciation” for art. This served as a great embarrassment to Cynthia, who became abusive and cruel to her progeny.  Thanks to Cameron’s thin blood,...   [click here for more]
White Wolf  $1.95

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Mirrors: Bleeding Edge 2.0

Mirrors: Bleeding Edge 2.0


Bleeding Edge 2.0 is a sourcebook for Chronicles of Darkness: Mirrors This book presents a slightly different view of the setting, placing a strong emphasis on dystopian cyberpunk elements, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined...   [click here for more]
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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge

100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge


It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place....   [click here for more]
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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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100 Ensorcelled Mortals

100 Ensorcelled Mortals


Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their...   [click here for more]
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100 Frailties

100 Frailties


There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings...   [click here for more]
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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to randomize,...   [click here for more]
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100 Hobs To Meet in The Hedge

100 Hobs To Meet in The Hedge


The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever...   [click here for more]
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100 Mediums

100 Mediums


The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find...   [click here for more]
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100 Mourning Cant Dialects, Phrases and Meanings

100 Mourning Cant Dialects, Phrases and Meanings


Secrecy and security are the Winter Court's hallmarks, and nowhere is this more apparent than in their use of Mourning Cant. While often thought of as a single language, the secret words of the Onyx Court are made up of dozens of different languages, cultures, metaphors and dialects that allow them to pass messages to one another while appearing to speak plainly in front of anyone who might be listening......   [click here for more]
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100 Redcaps for Changeling: the Dreaming

100 Redcaps for Changeling: the Dreaming


This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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100 Rumors To Hear at The Freehold

100 Rumors To Hear at The Freehold


The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified....   [click here for more]
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100 Sluagh for Changeling: the Dreaming

100 Sluagh for Changeling: the Dreaming


This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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100 Strange Sights to See in The Hedge

100 Strange Sights to See in The Hedge


The Hedge is the barrier between Arcadia, and the world we think of as reality. It is, in a very real sense, the only thing that separates us from the True Fae. And while cultures throughout history have tales of strange realms and bizarre places that try to explain what the Hedge is, words cannot truly do it justice. Because the Hedge is a place that operates on its own rules, its own logic, and which...   [click here for more]
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100 Trolls for Changeling: the Dreaming

100 Trolls for Changeling: the Dreaming


This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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High Realm Script Font Package

High Realm Script Font Package


Have you ever wanted to create a game aid with High Realm script? Or maybe you have wanted to create artwork with High Realm script in it? Well, now you can! This PDF and accompanying TrueType font file have been packaged together for those out there wanting to create and use the High Realm script from White Wolf’s Exalted RPG. Now both players and STs can easily type in word-processors or in programs...   [click here for more]
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Low Realm Script Font Package

Low Realm Script Font Package


Have you ever wanted to create a game aid with Low Realm script? Or maybe you have wanted to create artwork with Low Realm script in it? Well, now you can! This PDF and accompanying TrueType font file have been packaged together for those out there wanting to create and use the Low Realm script from White Wolf’s Exalted RPG. Now both players and STs can easily type in word-processors or in programs...   [click here for more]
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Mage: the Ascension Second Edition Storytellers Screen

Mage: the Ascension Second Edition Storytellers Screen


Available at last on the Storytellers Vault! The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game. The screen comes in two versions - as a single panel with the art on the front and the charts on the...   [click here for more]
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Savannah by Night Storyteller's Guide

Savannah by Night Storyteller's Guide


Companion to Savannah by Night Player's Guide. This book contains all the background information of the City by the Sea on the coast of Georgia--a place where tourists living and undead go to enjoy themselves and maybe pretend to be what they wish they were. The Secret History of Savannah (including who really founded it and why) Complete stats on all important NPCs. Breakdown...   [click here for more]
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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!  Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying includes:...   [click here for more]
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SotM's Guide to Hunting

SotM's Guide to Hunting


The latest Secrets of the Masquerade Guide to X-ing ! This time, it is a handy small guide for Hunters and why they may become part of any creed. There are only a limited type of motivations people are drawn to, when it comes to do anything, which is why this small supplement was put together with the help of a psychologist.  Creeds are just not enough to grasp's a character's raison d'être,...   [click here for more]
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SotM's Trick or Treat 2020 special

SotM's Trick or Treat 2020 special


Joyeuse Toussaint ! Enjoy a one of a kind treat. Unless it's a trick? Who knows. 2020 edition, limited offer Congrats to the 50 winners of the treat! All candy has been claimed. ...   [click here for more]
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Tales From The Vault - Volume 1

Tales From The Vault - Volume 1


This collection gathers samples of works by several authors from Storyteller's Vault, including: The Malkavian’s Thousand Faces (Alessa Malkavian) The Final Revolt - Shadows of the Canyon (Ben Allsop - Sam Myatt) New Blood (Jacob Klünder) Wolfmancer (Rafael Martins) ...   [click here for more]
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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
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50 God-Machine Infrastructure Examples

50 God-Machine Infrastructure Examples


The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.   50 God-Machine Infrastructure Examples is a collection of...   [click here for more]
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Classic World of Darkness Mixed Game Rules: 4.5e Update

Classic World of Darkness Mixed Game Rules: 4.5e Update


Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ...   [click here for more]
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Dementation Remastered

Dementation Remastered


My own personal spin on the Dementation discipline. In it you will find: - 15 powers (old and new re-written) - Dementation is now volatile and dangerous while remaining fun - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions, risks and more added to make the powers less vague - 20 different derangements had been...   [click here for more]
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Dissecting Deviant

Dissecting Deviant


Do you have a hard time remembering the difference between Exomorph and Epimorph? Have you ever wondered what the word cohort really means? You're not alone! Many of the terms in Deviant: the Renegades are based in science and medicine, which means many people don't have the prior knowledge to understand where the game terms come from. This guide is written to be easy to understand...   [click here for more]
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