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100 Children of Knowledge for Mage: The Ascension

100 Children of Knowledge for Mage: The Ascension


The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can...   [click here for more]
White Wolf  $1.99

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100 Hollow Ones for Mage: The Ascension

100 Hollow Ones for Mage: The Ascension


The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources...   [click here for more]
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100 Templar Knights for Mage: The Ascension

100 Templar Knights for Mage: The Ascension


The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters...   [click here for more]
White Wolf  $1.99

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100 Verbenae for Mage: The Ascension

100 Verbenae for Mage: The Ascension


The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers...   [click here for more]
White Wolf  $1.99

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A Blessing and A Curse

A Blessing and A Curse


A Little Detour When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox...   [click here for more]
White Wolf  $1.95

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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
White Wolf  $1.50

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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
White Wolf  $6.00

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Adventure to Hollow Earth

Adventure to Hollow Earth


Do You Have What It Takes To Venture To the Depths of the Hollow Earth? Roland La Mont, a reclusive antiquarian with an affinity for high tea, has requested you to go on a mission for him. He’s never steered you wrong before and always pays well. What could be so hard about fixing a broken weather machine in the jungle? Adventure to the Hollow Earth is a high-action, pulp-inspired...   [click here for more]
White Wolf  $5.99

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Age of Darkness: Land of the Living [BUNDLE]

Age of Darkness: Land of the Living [BUNDLE]


This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy...   [click here for more]
White Wolf  $17.85 $10.71

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
White Wolf  $4.99

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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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Benny & the Bunny (Revised)

Benny & the Bunny (Revised)


Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see.  On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural...   [click here for more]
White Wolf  $4.99

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Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
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Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

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Caldene (for Hunter the Reckoning)

Caldene (for Hunter the Reckoning)


Caldene - Town for Hunter the Reckoning (5th) Small town in Alberta Cananda  Brief overview with tons of plot ideas and some npcs to use with the area. You could easily insert it into any cold-temperate or sub-arctic area, or indeed use it with Hunter the Vigil, Mage the Ascension or Werewolf the Apocalypse. ...   [click here for more]
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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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Classic World of Darkness Mixed Game Rules: 4.5e Update

Classic World of Darkness Mixed Game Rules: 4.5e Update


Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ...   [click here for more]
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Crushing Depths

Crushing Depths


the quest for answers continues! Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers. A dark heritige unveiled! Valentine Station, wonder of Etherite engineering,...   [click here for more]
White Wolf  $5.00

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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
White Wolf  $3.95

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Dead Ends

Dead Ends


Eternity Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever....   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
White Wolf  $2.50

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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Degentrification

Degentrification


Degentrification is a one-shot scenario for starting Mage the Ascension characters. A forbidden ritual promises power for a price, the opportunity to claim their very own pocket universe. But is the cost of that power just too high? ...   [click here for more]
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Draco: The Hoarding (for Mage, Changeling, or Werewolf)

Draco: The Hoarding (for Mage, Changeling, or Werewolf)


Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure. It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife....   [click here for more]
White Wolf  $2.99

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Fallen Companions: Among the Masses

Fallen Companions: Among the Masses


Sympathy for the Devils? Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers. Other People can be Hell! For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook...   [click here for more]
White Wolf  $18.00

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Fallen Mages Ready Made Characters II

Fallen Mages Ready Made Characters II


Are you afraid?   The Nephandi are the most evil of all Mages. With their souls sold to a Dark Caul,their hunger for destruction cannot be sated,Heralds of the End of the World,they are among the cruelest beings of he World of Darkness  In this new Supplement, with original illustrations,you'll see three nephandi antagonists,each dedicated to grow powerful on everybody else's...   [click here for more]
White Wolf  $3.00

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Fast Names for Characters - Random Tables

Fast Names for Characters - Random Tables


This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!! (Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ...   [click here for more]
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Fireball Run

Fireball Run


The Opacus Cactus Rally awaits! A call has gone out through the Society of Ether that a contest will be held in the sleepy West Texas town of Opacus. It’s to be a contest of enlightened engineering and skill, an automotive race through off-road tracks and hill country. A sizable research grant has been offered to the winner, and several Etherites have answered that call... Treachery, Metal,...   [click here for more]
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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
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Heirs to the Mountains of  Madness

Heirs to the Mountains of Madness


What Secrets Does the Antarctic Hold? Decades ago, a great horror, or... perhaps hope was uncovered in the Antarctic Wastes. This object is now the source of great peril to the Mages of New England, in particular, the Mages of Providence Rhode Island. Pulling from the Mythos This One-Page Jumpstart will give you the tools you need to get a Mage story going, by...   [click here for more]
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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
White Wolf  $6.99

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Hunter's Armory Collection [BUNDLE]

Hunter's Armory Collection [BUNDLE]


This special bundle product contains the following titles. Hunter's Armory 1 Regular price: $6.99 Bundle price: $2.62 Format: PDF NOTE ON V5 UPDATE This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will...   [click here for more]
White Wolf  $29.94 $14.97

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Improved M20 Interior Word Template

Improved M20 Interior Word Template


This is an improved version of the Microsoft Word version of the M20 Interior Template. The primary improvements are: No accidental Vampire borders Chapter headings no longer in text boxes so they will show up in bookmarks Smart Table of Contents can be updated to automatically get chapter titles and page numbers Images automatically wrap text around them instead of going in front of text ...   [click here for more]
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Inside the Chapter House

Inside the Chapter House


From the Halls of the Arcanum Inside the Chapter House is a collection of ready-made characters for use with M20 Sorcerer. These characters are presented as members of a small Arcanum Chapter House. Their backstories are written with the assumption that they all belong to the same Chapter House in the United States of America, but this can easily be shifted to place...   [click here for more]
White Wolf  $1.95

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Island of the Dead God

Island of the Dead God


An island of magic and mystery… Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168. where an acient evil has slipped...   [click here for more]
White Wolf  $6.95

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Logos & streets symbols Pack

Logos & streets symbols Pack


This pack contains 20 images to be used as references in games (roleplay games) as business logos and gang / mob symbols All images are .png and just for personal use, not as a business.  Some of then are transparent bg, others are black or white bg.  They fit in any kind of game. They can be used to produce content in scenarios, comics, you can use it to produce your games. :lang="en">*...   [click here for more]
White Wolf  $5.00

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M20 Template For Mac Pages

M20 Template For Mac Pages


For Mac Pages users, here is the template I created for M20 books. Please contact me for updates or additions! Please noe this is a dot PAGES file. It will only work for Mac Pages.  ...   [click here for more]
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Mage 20th Anniversary Storyteller´s Screen Reincarnated

Mage 20th Anniversary Storyteller´s Screen Reincarnated


A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ...   [click here for more]
White Wolf  $11.99

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Mage 20th Character sheets with a artistic flare

Mage 20th Character sheets with a artistic flare


A collection of 16 Character sheets with a artistic flare. These are for Mage 20th anniversary edition.  They are 4 page form fillable sheets. These sheets were based on the character sheet by Chris "Mr. Gone" Leland, with his kind permission ...   [click here for more]
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Mage China: Behind the Great Wall

Mage China: Behind the Great Wall


Mage China: Behind the Great Wall  (Or How to WoD with CCP) China; Technocratic stronghold,  Foreign,  Unknowable,  Unassailable But is it?  Welcome to "Little Wuxi" an unassuming second Tier city of only six million souls, nestled on the shore of Lake Tai, midway between the teeming metropolis of Shanghai and the southern capital of Nanjing.  Maybe you are a tradition Mage, on the run from...   [click here for more]
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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Mage the Ascension - Character Sheet [Revised]

Mage the Ascension - Character Sheet [Revised]


Mage: the Ascension character sheets. NOTES: Pages: 7 (fully interactive- except Health, Experience and Quintessence/Paradox) Special cover page Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol) Languages: English, Spanish and Portuguese-Brazil Contact: m4.in@outlook.com Planilhas de personagem para...   [click here for more]
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Mage The Ascension Tarot

Mage The Ascension Tarot


A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note, this is a recreation of the original deck using the print on demand options...   [click here for more]
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Mage: The Ascension Art Pack #3

Mage: The Ascension Art Pack #3


This file includes artwork used for Mage: The Ascension Storytellers Vault products.  Art in this art pack was originally published in the following products: - Mage: The Ascension 3rd Edition Core Rule Book ...   [click here for more]
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Mage: the Ascension Second Edition Storytellers Screen

Mage: the Ascension Second Edition Storytellers Screen


Available at last on the Storytellers Vault! The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game. The screen comes in two versions - as a single panel with the art on the front and the charts on the...   [click here for more]
White Wolf  $1.99

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Mage: The Ascension Storytellers Vault Style Guide

Mage: The Ascension Storytellers Vault Style Guide


Welcome to the Mage: The Ascension Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Mage: The Ascension, across its various editions and incarnations. Whether you are new to writing work for other readers, or even if you’re an established writer working freelance contracts on roleplaying games, you will find this...   [click here for more]
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