Title |
Publisher |
Price ▼ |
Silken Threads of Thought...
Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.
Weave Tapestries of Reality
The Traditions, Nephandi and Technocracy wage a covert war for this new... [click here for more] |
White Wolf |
$9.99
|
Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour.
There Goes... [click here for more] |
White Wolf |
$9.99
|
We Go Places That No One Else Dares
Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now.
Here's What's Waiting
Take a trip into every wraith's worst nightmare... [click here for more] |
White Wolf |
$9.99
|
This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.
Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements... [click here for more] |
White Wolf |
$9.99
|
In the Courts, On the Battlefields The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in the Dark Medieval... [click here for more] |
White Wolf |
$9.99
|
Ghost Towns Ain't All Deserted
The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
Werewolves and Ghosts Side-by-Side
Ghost Towns offers... [click here for more] |
White Wolf |
$9.99
|
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
|
The First Nights
Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side.
The Final Nights
Giovanni Saga 1 compiles the out-of-print first... [click here for more] |
White Wolf |
$9.99
|
Pardoners
Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.
Puppeteers
Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. Si I think it's... [click here for more] |
White Wolf |
$9.99
|
Shrouded from Mortal Eyes...
Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.
The Dance of Death Goes On!
From Portugal to Providence, the Restless have laid claim to those... [click here for more] |
White Wolf |
$9.99
|
The Courts of the Beasts
My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.
One with Gaia, but a World Apart
If you want to see how the Changing Breeds are different in the East this is your... [click here for more] |
White Wolf |
$9.99
|
This is Not Your Land, Gai-jin
For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai watch the Wheel of Ages grind ever... [click here for more] |
White Wolf |
$9.99
|
As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ... [click here for more] |
White Wolf |
$9.99
|
The Children of the Night...
Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light -... [click here for more] |
White Wolf |
$9.99
|
The Emerald Isle
Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.
Quest's End
The Immortal Eyes trilogy has spanned the globe,... [click here for more] |
White Wolf |
$9.99
|
The Magical Islands
Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keeping... [click here for more] |
White Wolf |
$9.99
|
The Shining City!
Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.
The Elusive Eyes...
The first part of the Immortal Eyes trilogy. The Toybox,... [click here for more] |
White Wolf |
$9.99
|
Even Stones May Dream
During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret... [click here for more] |
White Wolf |
$9.99
|
The Ancient World
At last, discover the land of ancient magic - Britannia! Here is a
place steeped in ancient magick and legends of faerie. Hidden powers,
some older than the land itself, exist alongside humankind and have
mysterious arcane agendas. Beneath the very nose of mortal society,
age-old battles are waged across the kingdom for control of key places
of power. Since the return of the... [click here for more] |
White Wolf |
$9.99
|
SONGS OF PASSION
To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and... [click here for more] |
White Wolf |
$9.99
|
Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,... [click here for more] |
White Wolf |
$9.99
|
Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here... [click here for more] |
White Wolf |
$9.99
|
For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting Times Laws of the East... [click here for more] |
White Wolf |
$9.99
|
Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee?
Laws of the Night Revised updates Mind's... [click here for more] |
White Wolf |
$9.99
|
Ignorance Is Bliss
Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid... [click here for more] |
White Wolf |
$9.99
|
We are the Immortal. We are the Undying
Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now.
We Are the Hands... [click here for more] |
White Wolf |
$9.99
|
Apocalypse Ascends...
From the shrinking wild placesto the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weavers machinations, the slow decimation of the wilderness, and perhaps even from within.
But Not Without a Fight!... [click here for more] |
White Wolf |
$9.99
|
Werewolves Unite
Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed, and the world will soon follow.
For Tomorrow We Die... [click here for more] |
White Wolf |
$9.99
|
Werewolves Unite
Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow.
For Tomorrow We Die... [click here for more] |
White Wolf |
$9.99
|
Werewolves Unite
Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow.
For Tomorrow We Die... [click here for more] |
White Wolf |
$9.99
|
Werewolves Unite
Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed, and the world will soon follow.
For Tomorrow We Die... [click here for more] |
White Wolf |
$9.99
|
From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you.
Mage Chronicles Volume... [click here for more] |
White Wolf |
$9.99
|
Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've got their... [click here for more] |
White Wolf |
$9.99
|
The End is Nigh
The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all?
Free Will or Fate?
Mage Chronicles Volume 3 features Loom of Fate and The Chaos... [click here for more] |
White Wolf |
$9.99 $9.99
|
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more] |
White Wolf |
$9.99
|
The War's Not Over
What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them.
Anyone Not With Us Is Against Us
Why would anyone want to... [click here for more] |
White Wolf |
$9.99
|
Under The Light Of A Full Moon
Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating at the... [click here for more] |
White Wolf |
$9.99
|
Born in a Firestorm One moment, you're halfway normal. The next moment, everything goes to hell. Reality becomes a sham and you're the only one who understands the truth. Bend over, baby - you're screwed!
Raised on the Streets, Surrounded by enemies, haunted by visions, wrapped up in forces you can't understand... no wonder you're gone crazy! But help is here - help from the only people on... [click here for more] |
White Wolf |
$9.99
|
This is a special book that combines a Tribebook, Clanbook, and Tradition book all in one. Each group in the World of Darkness have their own spacegoats, the little guys who are always gettting kicked around: the vampire Caitiff, the Garou Ronin, and the mage Hollow Ones. But just because you're not a member doesn't mean you're not tough. Hell, you've got to be down right mean, because you're alone... [click here for more] |
White Wolf |
$9.99
|
By Any Means Necessary
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction, These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
The Price of Freedom is Death
But there is a method to their madness. They are the true saviors... [click here for more] |
White Wolf |
$9.99
|
Creatures of the Dreaming
We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion
The Realm of Dreams
The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture,... [click here for more] |
White Wolf |
$9.99
|
This compilation is the compete Predator and Prey Series. Included with this product are the following books in PDF format.
Predator and Prey - Vampire
Predator and Prey - Judge
Predator and Prey - Werewolf
Predato rand Prey - Jury
Predator and Prey - Mage
Predator and Prey - Executioner
... [click here for more] |
White Wolf |
$9.99
|
When the Prey Turns on the Hunter...
Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the grave, yet knowledge is not all that they seek...
It is Already Too Late!
From... [click here for more] |
White Wolf |
$9.99
|
Down in the Holler
Deep in the backwoods of the southern Appalachian mountain range, the Garou hold out against the imminent destruction of their homes. The modern world intrudes harshly onto their sacred sites, building roads over spirit paths. The Wyrm burrows into the hearts of their Kinfolk and the Ways are forgotten.
Ancient Magic Awakens
But the Garou are not alone against their... [click here for more] |
White Wolf |
$9.99
|
Haunted by the Past...
The land down under breeds them tough and hardy - none moreso than the Garou. But the harsh outback blisters even their thick skins - and scours their souls. The Garou committed a great wrong here long ago, and the repercussions still haunt them. The Garou must make amends for their past lest they forever remain strangers to the Dreamtime, the spirit world of Australia.... [click here for more] |
White Wolf |
$9.99
|
In The City That Never Sleeps
New York - a state of extremes. From the lush upstate forests to the teeming streets of New York City, the Gauron wage their war against the despoilers of Gaia. The Wyrm's coils slither under the Empire State, wreaking corruption upon the innocent and forgotten; the children
A Nightmare Awakens
From dark Adirondack caverns to the... [click here for more] |
White Wolf |
$9.99
|
The Fate of Nations
The Garou and their Kin have always influenced the history of Russia, from the rise of the empire to the time of the tsars. Then the Revolution came, and vampires siezed the reins of power. The Purges began, and Garou were running for their lives.
The Fall of Heroes
Now the Iron Curtain has fallen, and a more sinister curtain is rising to engulf Russia. A spiritual... [click here for more] |
White Wolf |
$9.99
|
The Greatest Threat
The Wyrm has made its move - Pentex Incorporated is behind the destruction of the Amazon Rain Forest. Bulldozers tear down ancient trees, leaving scorched wastelands behind. Factories vomit balefire into the rivers, poisoning Gaia's bloodstream. Banes screech through the jungle, maiming the spirits and Umbral glens. The hungry maw of the Wyrm opens wide to devour its feast...... [click here for more] |
White Wolf |
$9.99
|