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English and French version
Pocket Character Sheet
This minimalist A5 sheet is designed either for one-shots or for players enjoying light rules. It is compatible with the first and second edition of the Chronicles of Darkness series. It omits secondary statistics (Speed, Merits, Beats, etc.) to simplify and speed up the game. It is inspired by the creation... [click here for more] |
White Wolf |
Pay What You Want
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Awakenings are meant to be celebrated, according to most Awakened society; when a Sleeper sees past the Lie and can comprehend the Supernal Truths, the Pentacle seeks to welcome them with open arms. It might seem strange, then, to someone from another Consilium looking in that the local Awakened are anxiously tracking the Awakenings within their territory, almost as if hoping to stop them.
Within... [click here for more] |
White Wolf |
FREE
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A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as... [click here for more] |
White Wolf |
FREE
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A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ... [click here for more] |
White Wolf |
FREE
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ENnie Nominee Best Free Product or Web Enhancement
Gloria Mundi Gazing Into You
The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play... [click here for more] |
White Wolf |
FREE
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Gloria Mundi Driving Angry
The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new... [click here for more] |
White Wolf |
FREE
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A Nest of Vipers
Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages in the Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are... [click here for more] |
White Wolf |
FREE
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Siren's Song
Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that... [click here for more] |
White Wolf |
FREE
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Welcome to the Mage: The Awakening Storytellers Vault Style Guide. The contents of this guide will help you create new material for the Chronicles of Darkness horror roleplaying game, Mage: The Awakening.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established writer; whatever your level of experience, this guide will aid you in writing... [click here for more] |
White Wolf |
FREE
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“Mago: o Despertar - Segunda Edição / Guia de Magia” é um infográfico de duas páginas fácil de consultar que pode servir de guia prático e simples na elaboração de feitiços de personagens Despertos.
A maioria dos tópicos da elaboração de feitiços, como Limites Gratuitos, fatores de feitiço, Yantras e Paradoxo são explicados de forma concisa para tornar a criação de magias uma... [click here for more] |
White Wolf |
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A fully digital interactable alternate character sheet design for Mage the Awakening Second Edition. The sheet provides additional room for crucial character info not found on the original sheet. ... [click here for more] |
White Wolf |
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Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
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"Mage: the Awakening - second edition / Spellcasting guide" is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting.
Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive.
You can then print one single... [click here for more] |
White Wolf |
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Misc Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes character sheets for Mage Noir and Astral Travelers. ... [click here for more] |
White Wolf |
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The Volkovs
Intermediaries between the worlds of the spirit and that of the flesh. But only for those they deem worthy to benefit from their gifts… or those they find particularly useful.
Limited by a Curse that shames them and makes their most powerful members their most vulnerable.
The Volkovs are a Proximus... [click here for more] |
White Wolf |
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Inspired by the sample totems presented in The Pack, this package provides artwork for three spirit Totems to bind the Forsaken's pack together. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
Commercial License
These images can appear in print, electronic or web-based advertisements for the product in which it features.... [click here for more] |
White Wolf |
$0.50
|
Inspired by Forsaken by Rome, this package provides artwork for four spirits who stalked the Shadow during the early Roman Empire. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
On a budget? Click here for 33% off community copy!
Commercial License
These images can appear in print, electronic or web-based advertisements... [click here for more] |
White Wolf |
$0.75
|
With this Storyteller's Screen you can help your players fulfill their role as the Awakened.
Loosely based on the Vampire the Requiem 2nd Edition Storyteller's Screen.
It covers Spellcasting and Paradox, Weapons and Armor Charts, Gnosis and Character Advancement.
This is download only but you can print it however you wish. ... [click here for more] |
White Wolf |
$0.99
|
Joyeuse Toussaint !
(this product was a Halloween special, valid until November 2nd. Thank you to the almost hundred people who got it, and congrats to the twenty people who found the treat!) ... [click here for more] |
White Wolf |
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What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference.
What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced... [click here for more] |
White Wolf |
$1.00
|
2-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
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4-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
2-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ... [click here for more] |
White Wolf |
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4-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ... [click here for more] |
White Wolf |
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Interactive Character sheets for Mage: The Awakening Second Edition Edition created by MrGone.
Notes: Includes the standard character sheet as well as sheets for Dark Eras and Astral Travelers. ... [click here for more] |
White Wolf |
Pay What You Want
|
Murder on a moonless night.
A city on the edge of chaos.
Fame. Revenge. Betrayal.
Join the South Side Circle, an assortment of talents, eccentrics, and mystics, as they seek to unmask a killer and exorcise the specter haunting their community.
This book contains:
A seven-page murder mystery, suitable for two to four newly awakened Magi
Four pre-made characters to begin play
A short introduction... [click here for more] |
White Wolf |
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Asesinato en una noche sin luna. Una ciudad al borde del caos. Fama. La venganza. Traición. Únete al Círculo de South Side, un conjunto de talentos, excéntricos y místicos, en su intento por desenmascarar a un asesino y exorcizar el espectro que acecha a su comunidad. Este libro contiene:
Un asesinato misterioso de ocho páginas, adecuado para dos o cuatro Magos recién despertados.
Cuatro... [click here for more] |
White Wolf |
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The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ... [click here for more] |
White Wolf |
$1.49
|
Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
$1.50
|
Inspired by Werewolf: the Forsaken Second Edition, this art pack provides images of 13 different spirits to haunt your chronicle! These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
Commercial License
These images can appear in print, electronic or web-based advertisements for the product in which it features.... [click here for more] |
White Wolf |
$1.50
|
Grimoire, spellbook, tome, codex, vade mecum…
This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table... [click here for more] |
White Wolf |
$1.95
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One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other... [click here for more] |
White Wolf |
$1.99
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A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ... [click here for more] |
White Wolf |
$1.99
|
Terror grips the Midwest
A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life.
Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators... [click here for more] |
White Wolf |
$1.99
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"We Make the Old and Broken Into Something Better"
Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old.
As seen in The... [click here for more] |
White Wolf |
$2.00
|
A booklet for Mage: the Awakening which explores the what it means to be a Thrysus in three different eras of history along with three ways the magic of the Thrysus expresses itself in the fallen world.
This booklet contains
A small exploration of three eras of history as it pertains to the Thyrsus
A new Legacy
A new Proximus Dynasty
A new Bound
... [click here for more] |
White Wolf |
$2.99
|
Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game. When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This... [click here for more] |
White Wolf |
$3.00
|
Premonition is an urban mission for Hunter : the Reckoning.
Something strange is attacking people in the city, no vaulables are taken. What is the creature after? How is it hiding in the city?
This should take 1-2 three hour sessions depending on how organised your Hunter cell are.
Includes some NPCs, Locations & suggestions for linking it to the larger World of Darkness.
This could easily... [click here for more] |
White Wolf |
$3.00
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This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ... [click here for more] |
White Wolf |
$3.00
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Spirits are inhuman, alien creatures. Even those mirroring human concepts and emotions take those ideals to hyper focused extremes, turning something like love into a horrid obsession at the expense of everything else, or charity into a suicidal martyrdom. Few of these ephemeral beings can think in human terms, or plan things out in the long term to temper the hunger for those concepts they reflect.... [click here for more] |
White Wolf |
$3.95
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A booklet for Mage: the Awakening which explores the Thyrsus Path and offers new playable options. ... [click here for more] |
White Wolf |
$3.99
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Dark Eras: The Goal of the Wise
“I have now reigned above fifty years in victory or peace; beloved by my subjects, dreaded by my enemies, and respected by my allies. Riches and honours, power and pleasure, have waited on my call, nor does any earthly blessing appear to have been wanting to my felicity. In this situation, I have diligently numbered the days of pure and genuine... [click here for more] |
White Wolf |
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Five player characters, ready to use in your chronicle.
Running a one-night game of Mage: The Awakening? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Heirs of Ahna,” a cabal of player characters designed for instant use in your Mage game. A collection of... [click here for more] |
White Wolf |
$4.99
|
Shadows Run Deep There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected novellas, vampire, werewolves and mages all pursue their visions of power. Each novella tells part of the story of the hidden monsters of the Windy City. A World of Darkness® Novel Author Janet... [click here for more] |
White Wolf |
$4.99
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"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.
Would you trust... [click here for more] |
White Wolf |
$5.95
|
The World of Darkness is terrifying, broken place. It has all of the problems and tragedies of our own, familiar world, but monsters also lurk in the shadows. Their presence makes the world more dangerous in a plethora of ways. Some of the supernatural beings prey on people in a literal sense — vampires drink the blood of the unwary, for instance, and crazed beasts hunt down people for their flesh.... [click here for more] |
White Wolf |
$5.99
|
The world is a dark and dangerous place.
It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries... [click here for more] |
White Wolf |
$5.99
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The Thyrsus are the Mages attuned with the realm of constant struggle.
In this book you will find
More exploration of what it means to be a Thyrsus
An analysis of the Thyrsus Yantras andsSymbolism
More Vows!
... [click here for more] |
White Wolf |
$6.00
|
Even Mages are Afraid of Someone Breaking into their Home
A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums.... [click here for more] |
White Wolf |
$6.99
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Who do you trust?<o:p></o:p>
A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than not, and many oaths... [click here for more] |
White Wolf |
$6.99
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